XY Battle Spot Team

I was wondering if I get some suggestions for my battle spot team. Here it is:

Zoroark @ choice specs
Ability: Illusion
EVs: 252 Sp. Atk/ 252 Spe/ 4 HP
Hasty Nature (+Spe, -Def)
- Night Daze
- Nasty Plot
- Toxic
- Flamethrower

Gigalith @ Rocky Helmet
Ability: Sturdy
EVs: 252 Atk/ 252 Def/ 4 HP
Lax Nature (+Def, -Sp. Def)
- Stealth Rock
- Earthquake
- Rock Slide
- Stone Edge

Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 252 Atk/ 252 Spe/ 4 HP
Sassy Nature (+SpD, -Spe)
- Swords Dance
- Poison Jab
- Drain Punch
- Sucker Punch

Togekiss @ Leftovers
Ability: Pressure
EVs: 252 HP/ 252 Sp. Atk/ 4 Def
Modest Nature (+Sp Atk, -Atk)
- Thunder Wave
- Air Slash
- Dazzling Gleam
- Roost

Banette @ Banettite
Ability: Cursed Body / Prankster
EVs: 252 HP/ 252 Atk/ 4 SpD
Adamant Nature (+Atk, -Sp. Atk)
- Will-O-Wisp
- Destiny Bond
- Sucker Punch
- Shadow Sneak

Swampert @ Life Orb
Ability: Torrent
EVs: 252 HP/ 252 Atk/ 4 SpD
Adamant Nature (+Atk, -Sp. Atk)
- Hammer Arm
- Waterfall
- Avalanche
- Earthquake

My main strategy is to lead with Zoroark imitating Toxicroak. This generally leads to the opponent leading to a psychic type. Then Night Daze takes care of it. Then Zoroark can deal some decent damage to opponents until it faints. Then out comes Banette and with Prankster a guaranteed 1 for 1 with priority Destiny Bond. Lastly Out comes Toxicroak, who if he can pull of swords dance does massive damage and makes an excellent sweeper if the need arises.

I have been experimenting with Toxicroak as a lead and just start sweeping to begin with. Then after he faints, Paraflinch Togekiss comes out and Boom. Much Stall. Much Death. Then Banette for the optional mega to come in second should I need destiny bond.


Well there it is, my XY Battle Spot Team. Note: this team is primarily for single battles.
 
you shouldn't have toxic on zoroark. it's too frail to use that move effectively. Going on that Toxic again, WHY WOULD YOU HAV TOXIC AND NASTY PLOT ON A CHOICE SPECS SET?!?! instead, get rid of toxic and put trick on it, then trick your opponent your choice specs when you know the opponent has an item tha could easily allow you to choice lock them

As for Gigalith, don't have two rock moves on him... stone edge is a more powerful form of rock slide... put a better move to replace that

Toxiccroak and Togekiss are OK

On Banette, why do you have both Shadow Snaeak and Sucker Punch, they provide basically the same exact coverage. If anything, put Taunt or something over Sucker Punch

Swampert's Ok, although I think I would put Brick break over Hammer arm (then again I don't think swamp can learn that so.. whatevs...)
 
you shouldn't have toxic on zoroark. it's too frail to use that move effectively. Going on that Toxic again, WHY WOULD YOU HAV TOXIC AND NASTY PLOT ON A CHOICE SPECS SET?!?! instead, get rid of toxic and put trick on it, then trick your opponent your choice specs when you know the opponent has an item tha could easily allow you to choice lock them

As for Gigalith, don't have two rock moves on him... stone edge is a more powerful form of rock slide... put a better move to replace that

Toxiccroak and Togekiss are OK

On Banette, why do you have both Shadow Snaeak and Sucker Punch, they provide basically the same exact coverage. If anything, put Taunt or something over Sucker Punch

Swampert's Ok, although I think I would put Brick break over Hammer arm (then again I don't think swamp can learn that so.. whatevs...)
Ok, for Zoroark would it be more beneficial to run Zoroark with extrasensory and U-turn? Extrasensory for type coverage and U-turn for the optional switch out.
 
The main reason for Swampert to have Hammer Arm is for the extra power. It is generally too slow to attack more than once or twice before it faints, so... yeah. And thanks for your input!
 
you can do that. But if you do, run choice scarf, not choice specs, as U-turn isn't benefitted by choice specs and it'll allow you to outspeed more pokemon
 
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