Hi, everyone today I want to present a team that I've been using for quite a while and I'm pretty familiar with. I have not done that many RMT's so bear with me for my lack of experience; and onto the team.
REPLACED BY TYRANITAR
Mienshao @ Choice Scarf
Ability: Reckless
EVs: 232 Spd / 252 Atk / 24 SAtk
Hasty Nature
- High Jump Kick
- Stone Edge
- U-turn
- Hidden Power [Ice]
Mienshao is my lead in most battles as well as one my revenge killers. In an attempt to run an hyper offensive team, I use Reckless in place of Regenerator. Althoough Reckless helps boost High Jump Kick, I'm still confused as whether or not I should switch to Life Orb/Regenerator since I do have another scarfer on the team. Nonetheless, HP Ice is for most of Mienshao's counters such as Gliscor/Landorus. (Running Life Orb would also allow me to swtich moves without having to predicting a switch-in) And U-Turn is U-turn.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Stone Edge
- Earthquake
- Ice Punch
- Pursuit
Landorus (M) @Leftovers Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Stealth Rock
- Earth Power
- Psychic
-Hidden Power [Rock] Focus Blast
I used to run Landorus-Therian form, however the only thing that set that thing apart for this thing in its role was Intimidate and it's superior attack. This Landorus serves as somewhat of a check to Charizard-X, Mega-Venusaur, and HP Rock for Talonflame that absolutely rips through my team late game. And I absolutely wanted to have a stealth rocker simply because of their significance in gen 6.
Volcarona @ Lum Berry
Ability: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 SAtk / 30 SDef
- Quiver Dance
- Bug Buzz
- Fiery Dance
-Substitute Giga Drain
As weird as this set seems with Lum Berry + Substitute, it really works. I used to run HP Ground because of the trouble that Heatran gave me in place of Substitute. But Sub has really helped in the long run. The Lum berry + sub combo helps me eliminate threats such as Mega-Mawile and Sabeleye. Usually after Mega-Mawile got to +2 it could sweep late game. However I could avoid sucker punch with substitute. Bug Buzz and Fiery Dance are its STAB and Quiver Dance is there if I get a chance to set up. While Volcarona has helped this team immensely, I'm open to suggestions about removing this or altering this set.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd
- Rapid Spin
- Recover
-Surf Scald
- Toxic
Now for a team that has 3 huge weaknesses to Stealth Rocks, I needed a Rapid Spinner. And I did try out various types of spinners/defoggers, however Starmie suited this team the best. Starmie + Landorus are a very good combo (except for Thunderus with HP Ice). Rapid Spin is an absolute priority. Recover + Toxic Stall and I gave most of my investment for EVs in to HP and Sp.Attack. Surf is a strong reliable STAB. With somewhat respectable def and sp. def Starmie is usually able to come into most things and spin away rocks.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Outrage
- Fusion Bolt
-Hidden Power [Fire] Earth Power
- Ice Beam
Kyurem-Black and Pinsir are the staples of this team. If I am able to keep Rocks off the field this thing absolutely upsets teams. I run a Mixed Scarfer. O Fusion Bolt is specifically for this such as Azumarill that really prevent Kyurem from spamming Outrage late game. HP Fire is for the steal types such as Ferrothorn, Scizor, Skarm.. I want to invest enough EV's into Sp. Attack to a point where I could take out a Sp. Defensive Ferrothorn (if anyone can help with that please tell me below!) Ice Beam is usually my only answer to Thunderus as that thing can easily Twave hence crippling most of my team.
Pinsir @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Quick Attack
- Return
- Swords Dance
- Earthquake
Probably easily my favorite Mega on the competitive side. Not much is needed to be said about Pinsir except for the fact that get rid of rocks and find a way of setting up one Swords Dance. Earthquake is mostly for coverage (Heatrans..) and Return when combined with Aerilate is Pinsir's most powerful attack. This thing is just a beast by itself lol.
Thanks for the rate :)

REPLACED BY TYRANITAR
Mienshao @ Choice Scarf
Ability: Reckless
EVs: 232 Spd / 252 Atk / 24 SAtk
Hasty Nature
- High Jump Kick
- Stone Edge
- U-turn
- Hidden Power [Ice]
Mienshao is my lead in most battles as well as one my revenge killers. In an attempt to run an hyper offensive team, I use Reckless in place of Regenerator. Althoough Reckless helps boost High Jump Kick, I'm still confused as whether or not I should switch to Life Orb/Regenerator since I do have another scarfer on the team. Nonetheless, HP Ice is for most of Mienshao's counters such as Gliscor/Landorus. (Running Life Orb would also allow me to swtich moves without having to predicting a switch-in) And U-Turn is U-turn.

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Stone Edge
- Earthquake
- Ice Punch
- Pursuit

Landorus (M) @
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Stealth Rock
- Earth Power
- Psychic
-
I used to run Landorus-Therian form, however the only thing that set that thing apart for this thing in its role was Intimidate and it's superior attack. This Landorus serves as somewhat of a check to Charizard-X, Mega-Venusaur, and HP Rock for Talonflame that absolutely rips through my team late game. And I absolutely wanted to have a stealth rocker simply because of their significance in gen 6.

Volcarona @ Lum Berry
Ability: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 SAtk / 30 SDef
- Quiver Dance
- Bug Buzz
- Fiery Dance
-
As weird as this set seems with Lum Berry + Substitute, it really works. I used to run HP Ground because of the trouble that Heatran gave me in place of Substitute. But Sub has really helped in the long run. The Lum berry + sub combo helps me eliminate threats such as Mega-Mawile and Sabeleye. Usually after Mega-Mawile got to +2 it could sweep late game. However I could avoid sucker punch with substitute. Bug Buzz and Fiery Dance are its STAB and Quiver Dance is there if I get a chance to set up. While Volcarona has helped this team immensely, I'm open to suggestions about removing this or altering this set.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd
- Rapid Spin
- Recover
-
- Toxic
Now for a team that has 3 huge weaknesses to Stealth Rocks, I needed a Rapid Spinner. And I did try out various types of spinners/defoggers, however Starmie suited this team the best. Starmie + Landorus are a very good combo (except for Thunderus with HP Ice). Rapid Spin is an absolute priority. Recover + Toxic Stall and I gave most of my investment for EVs in to HP and Sp.Attack. Surf is a strong reliable STAB. With somewhat respectable def and sp. def Starmie is usually able to come into most things and spin away rocks.

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Outrage
- Fusion Bolt
-
- Ice Beam
Kyurem-Black and Pinsir are the staples of this team. If I am able to keep Rocks off the field this thing absolutely upsets teams. I run a Mixed Scarfer. O Fusion Bolt is specifically for this such as Azumarill that really prevent Kyurem from spamming Outrage late game. HP Fire is for the steal types such as Ferrothorn, Scizor, Skarm.. I want to invest enough EV's into Sp. Attack to a point where I could take out a Sp. Defensive Ferrothorn (if anyone can help with that please tell me below!) Ice Beam is usually my only answer to Thunderus as that thing can easily Twave hence crippling most of my team.

Pinsir @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Quick Attack
- Return
- Swords Dance
- Earthquake
Probably easily my favorite Mega on the competitive side. Not much is needed to be said about Pinsir except for the fact that get rid of rocks and find a way of setting up one Swords Dance. Earthquake is mostly for coverage (Heatrans..) and Return when combined with Aerilate is Pinsir's most powerful attack. This thing is just a beast by itself lol.
Thanks for the rate :)
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