XY Ubers INNOVATION at work? Ubers RMT

I made an ubers team, got to 1550 on the ladder and then started losing a lot. I realized at that point that if I am to compete at that level on the ladder I'm going to need to adjust my team and strategy. Who better to help than the experienced players here on smogon? So here it goes...



Lugia @ Light Clay
Ability: Multiscale
EVs: 48 HP / 240 Def / 220 SDef
Bold Nature
- Reflect
- Light Screen
- Roost
- Toxic

My lugia serves as a stalling tank but most importantly as a dual screener. Lugia sets up dual screens to allow my sweepers to be able to take some damage while they increase stats. The screens also help lugia boost defenses when stalling one on one. Light clay is there to extend screen duration and roost and toxic allow it to stall. The lack of whirlwind is hurting my team a bit, missing that move prevents him from effectively shutting down a charged up xerneas.




Giratina @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Defog
- Shadow Sneak
- Dragon Tail
- Will-O-Wisp

This guy is great against physical sweepers, especially ekiller. He can take a lot of damage, can remove hazards, cripple physcial attackers, remove opposing stat increases with dragon tail, and finish off opponents with shadow sneak. The main issue I have with his moveset is the lack of recovery. Toxic cripple him, and once he's out the hazards are here to stay. Xerneas shuts him down completely which sucks because if it weren't for the typing he'd be great.



Mewtwo-Mega-Y @ Mewtwonite Y
Ability: Insomnia
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Psystrike
- Aura Sphere
- Taunt

After Darkrai cost my team a lot of victories I needed a good counter. Mewtwo was the perfect solution. The typical Darkrai lead was crushed with mewtwo thanks to his ability and aura sphere. As my special sweeper, he does his job well. The screens allow him to take more damage allowing him to use calm mind to boost his spattk and spdef even more so. Taunt is very useful, as it allows mewtwo to calm mind and shuts down many leads when I lead with him.



Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Geomancy
- Moonblast
- Thunderbolt
- Focus Blast

When geomancy is set up, this pokemon dominates. The dual screens work very well with him cause all it takes is one turn for him to run through teams. Its ridiculous how much damage he can take with those screens helping him, especially special attacks. Xerneas also saves the game when the opposing palkia is alive. Aegislash ruins him though.



Arceus @ Silk Scarf
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- ExtremeSpeed
- Swords Dance
- Shadow Claw
- Recover


Extreme killer, Quest-ce que c'est? My physical sweeper who's not afraid to take a punch. The screens make him even bulkier, setting up swords dance with ease and sweeping. Recover extends his bulkiness but tanks that burn him crumple his offenses. Arceus has won a lot of games for me and the fact that he is able to quickly finish off opponents who are quick but barely alive make him a viable asset.



Dialga @ Leftovers
Ability: Pressure
EVs: 252 HP / 84 SAtk / 172 SDef
Modest Nature
- Stealth Rock
- Thunder
- Flash Cannon
- Dragon Pulse

He does two things really well: setting up stealth rocks, and killing kyogre. He can take a water spout and can dish out a nasty thunder in return. Flash cannon is for xerneas, and dragon pulse is for dragons that could give him trouble. He is weak against groudon and cannot face him one on one. Roar is a missing move that could also be useful, especially against xerneas.

MY ISSUES

Steel-bug types give my team a lot of trouble. Genesect, scizor, forretress are common threats to my team due to the fact that my team lacks an offensive fire-type move. I really do not have a good answer to these types of pokemon. Boosted xerneas can do some damage, same with mewtwo, but they are way too fragile to take STAB super effective damage.

Aegislash is another glaring issue, giratina is the only pokemon that can handle him, even he loses sometimes due to toxic. The lack of literal fire power is a big hole in my team and hopefully you guys can also help me out when it comes to that. Thanks a lot!
 
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May want to switch Mewtwo with Ho-oh, Gives you the fire you want, and can take hits from xerneas which looks like could give you some trouble. Dropping focus blast for HP fire could also be good.
 
Hey mastermind,

I've kinda been putting off this rate for a while- I try to rate most all teams but I've been kinda on sort of a hiatus lately. The team looks interesting. The main issue is that you have a bunch of strong offensive pokemon with little defensive synergy+some absolute momentum killers. This kinda sucks, because it means you lose to a bunch of stuff. With SR up, Xerneas auto-wins. Ho-Oh destroys you. Zekrom will definitely hurt, as does Yveltal, although to a lesser extent. It's not quite as much as other RMT's have, which is a plus I suppose. Giratina+Lugia kill all of your offensive pressence, and that unfortunately completely clashes with running 3 setup sweepers. Also Darkrai is annoying since it's not the greatest idea to switch in Mewtwo.

To fix stuff like this, I will be steering you in a more offensive direction (since 3 setup sweepers is a lot). Rather than running Lugia+Giratina to do stuff, you would run more offensively oriented checks for stuff, such as offensive Lando-T for Blaziken, Palkia for Kyogre, Scizor for Xerneas, etc. So here's what I'm thinking. Lando-T helps versus Ho-Oh and Zekrom, while still checking stuff like Blaziken still, so Lando-T > Giratina will help a lot. You now have a rocks setter there, so Dialga can be replaced with a stronger Kyogre switch-in, and then add something sort of offensive check to Xerneas, like Scizor, Ditto, Genesect, Lucario, etc. A lead could be helpful, but I'm not really seeing the spot for it. The reason I would rather not go balance here is that Lugia and SDef Giratina are bad not the most effective in the current metagame, especially the latter. Lugia needs specific support to be viable. This is why Ho-Oh is not a great fit here, since it needs defog support, which would shuffle around a bunch of stuff.

OPTIMIZATION:

Lugia- I'd completely redo the set here. You need to phaze, since that's kinda part of Lugia's only way to stop it from being setup bait (that and toxic I suppose). Run a standard toxic / recover / aeroblast / whirlwind set, with different EVs (max Def I think)

Giratina- I personally hate SDef Giratina. I mean, just replace this mon- it's not very effective this gen. Besides, the moveset is wrong since it should have RestTalk to shake off status and stuff.

MMY- Move the 4 HP EVs to SDef and run a coverage move, since Psychic / Fighting coverage is meh. Lose CM since you need taunt+3 moves to break stall most effectively. Aura Sphere is generally kinda weak, Focus Miss is preferred, along with Fire Blast.

Xerneas- Oh dear. We have a timid Xerneas. Plus SE Tbolt is weaker than neutral Moonblast, so run Thunder. HP Fire will help break steel types, and run a spread of 104 HP / 32 Def / 252+ Atk / 124 Spd with HP Fire > Focus Blast

Arceus- It's already running Max speed which is good. 4 Def > 4 HP, and run LO as the item, since it's kinda weak otherwise with coverage. Run a fire move over recover, since recover Ekiller is meh on fast paced offense.

Dialga- tbh I don't have that much experience with Dialga, I mean I know it is good but I don't know optimal spreads and sets so I'd look for the analysis.


Good luck!
 
Thanks a lot for the rate my team, and for going in depth as well. Quick question, one of the reasons I had girantina is for defog. Who would I give defog?
 
In fast paced HO, a defogger is not always necessary because you need to keep momentum in your favor, and defog is giving the opponent a free turn to regain momentum, so it is not only hard to fit, but ineffective as well.
 
So I got rid of Lugia, Giratina, and Dialga. I replaced them with these pokemon with these sets.

Genesect @ Expert Belt
Ability: Download
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature
- Iron Head
- U-turn
- Zen Headbutt
- Flamethrower

Landorus-Therian @ Earth Plate
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn

Palkia @ Lustrous Orb
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Spacial Rend
- Hydro Pump
- Thunder
- Fire Blast

I played four matches with the new team and lost half of them.....I guess I'm not used to playing hyper offensive.
 
So I got rid of Lugia, Giratina, and Dialga. I replaced them with these pokemon with these sets.

Genesect @ Expert Belt
Ability: Download
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature
- Iron Head
- U-turn
- Zen Headbutt
- Flamethrower

Landorus-Therian @ Earth Plate
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn

Palkia @ Lustrous Orb
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Spacial Rend
- Hydro Pump
- Thunder
- Fire Blast

I played four matches with the new team and lost half of them.....I guess I'm not used to playing hyper offensive.
Ebelt gene is very, very bad. Palkia should have twave>thunder. Replacec genesect with klefki or even bandzor, but you should also consider lead deo-a, and if you dont like keys, then keep dialga. If you really want to keep gene, then use choice band imo. Lando set is good.
 
I gave palkia thunder to counter kyogre. Could Palkia still be effective against Kyogre without thunder? Genesect was for xerneas so Ill try a choice band set, thanks for the advice!
 
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