Sawk (QC 2/3) write up not done

I hate you hitmonlee
Sawk
sawk.gif

Overview
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Pros
  • High attack and usable speed
  • Awesome coverage and a high power STAB move in Close Combat
  • Great abilities like Mold Breaker and Sturdy
  • Ice Punch and Poison Jab allow Sawk to beat Gligar and Aromatisse respectively, which Hitmonlee cannot do
  • Stronger Knock Off
Cons
  • Weak to Status
  • Though its speed isnt terrible Sawk will find it hard to function well against offensive mons
  • Faces heavy competition from Hitmonlee who has STAB priority, Higher power STAB in Reckless HJK, and more overall versatility
  • Fairly frail
  • Did I say it is almost completely encompassed by Hitmonlee

Wallbreaker
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name: Wallbreaker
move 1: Close Combat
move 2: Knock Off
move 3: Ice Punch
move 4: Poison Jab
ability: Sturdy
item: Choice Band / Life Orb
evs: 4 hp / 252 atk / 252 spe
nature: Adamant

Moves
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  • Close Combat acts as reliable STAB and lets Sawk crack a lot of walls in the tier
  • Knock Off hits the ghosts and psychics that can resist Sawk's STAB
  • Ice Punch is to break Gligar which is the main reason Sawk has a niche
  • Poison Jab allows Sawk to beat Aromatisse while Stone Edge is an option for Pokemon like Moltres, though it is already hit hard by Stone Edge
  • EQ with Mold Breaker is an option in the third slot if you are worried about less common things like Weezing, but this is generally an inferior choice
Set Details
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  • Evs and nature allow Sawk to hit as hard as possible
  • Choice Band lets Sawk hit extremely hard with no recoil for maximum wallbreaking potention
  • Life Orb is also an option to allow Sawk the freedom to switch moves
  • Sturdy will let you live any one hit if at full health which can have many potential uses
  • Mold Breaker should be used if using EQ though Sturdy is inferior in any other case
  • Jolly can be used if you want to outspeed adamant Hitmonlee and tie with max speed positive natured base 85s

Usage Tips
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  • Bring it in on a wall or a predicted switch and click CC unless its resisted or you are predicting a switch
  • Avoid status at all costs
  • Don't be afraid to switch around w/ Sawk as it doesn't care about hazards that much unless running LO

Team Options
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  • Hitmonlee and other fighting types such as Gallade and Coballion are actually decent options with Sawk as Sawk can beat all of its defensive counters
  • Offensive cleaners who benefit from the removal of pokemon like Gligar and Aromatisse
  • Hazards help Sawk to secure its 2hkos and ohkos
  • Stealth Rock is very important for Sawk as most of its checks and counters like Moltres, Swellow, and Fletchinder are fast flying types that are weak to Stealth Rock will not be able to come in on Sawk as frequently
  • For this reason Rhyperior makes an amazing Sawk partner as it handles Flying types well and can reliably supply Stealth Rock

Other Options
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  • Sawk is so generally outclassed it doesn't carry many other viable options
  • Scarf is a possibility to act as a revenge killer but Sawk is better used as a wallbreaker as with a Scarf Sawk is more easily walled and can still be revenged killed fairly easily

Checks & Counters
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  • Though uncommon Weezing can eat anything Sawk has to throw at it except the uncommon Earthquake
  • Fletchinder cannot switch in but it can burn an incoming Sawk or simply obliterate it with priority Acrobatics
  • Burn and Paralysis make Sawk's job a lot harder
  • Faster, hard hitting pokemon will easily put a stop to Sawk as it is pretty frail
 
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to hit as hard as possible. also since sawk is a wallbreaker it's not trying to outspeed things since all it wants to beat are bulky pokemon who won't be investing in their speed stats.
 
Sturdy should probably be the primary ability as mold breaker doesn't really affect anything afaik with those moves. It also allows you to not die to all fletchinders if you're at full health. Speaking of sturdy mention stuff like reversal+sturdy+salac berry in oo as it is really gimmicky but can occasionally work.
Well besides weezing and mowtom with eq.
 
Sturdy should probably be the primary ability as mold breaker doesn't really affect anything afaik with those moves. It also allows you to not die to all fletchinders if you're at full health. Speaking of sturdy mention stuff like reversal+sturdy+salac berry in oo as it is really gimmicky but can occasionally work.
Mold Breaker lets it hit Shedinja with Ice Punch!

Jk, yeah, I kinda agree, unless there is an important target you hit with Mold Breaker.
 
Basically if eq isn't a slash or a main slash for that matter, then you're not really in need of moldy because it indicates your team is capable of beating things like mowtom and weezing and eelektross.
 
Alright, let's have a look at our karate friend here:

[Overview]

- Reword the Speed portion. Just say that its Speed can make it struggle a bit against faster teams

[Wallbreaker]

- Put the Sturdy point in Set Details
- Mention Mold Breaker in Set Details if EQ gets used over something
- Mention Jolly in Set Details to outspeed Adamant Hitmonlee and positive base 80s (Braviary, Gallade, Kabutops)
- Honestly, Sawk works well in almost any double Fighting core. Easily takes out most things other Fighting-types don't like, so you can expand and add Gallade, Cobalion, and Virizion if you wish
- Really stress on Stealth Rock. Not for how it helps Sawk offensively, but because many of Sawk's checks are faster Flying-types (Moltres, Yanmega, Swellow, Fletchinder, etc.) Also mention Rhyperior for this reason since it handles most of them reasonably well and sets Rocks

[Other Options]

- I'd do some due diligence and include Stone Edge and Thunder Punch. They're inferior, but it's not like they're totally useless

[Checks and Counters]

- I'd add Amoonguss here. It only fears Ice Punch, can deal with no Lefties due to Regenerator, and can either paralyze Sawk or put it to sleep

Add this, and consider this karate master

QC Approved 1/3
 
Alright, let's have a look at our karate friend here:

[Overview]

- Reword the Speed portion. Just say that its Speed can make it struggle a bit against faster teams

[Wallbreaker]

- Put the Sturdy point in Set Details
- Mention Mold Breaker in Set Details if EQ gets used over something
- Mention Jolly in Set Details to outspeed Adamant Hitmonlee and positive base 80s (Braviary, Gallade, Kabutops)
- Honestly, Sawk works well in almost any double Fighting core. Easily takes out most things other Fighting-types don't like, so you can expand and add Gallade, Cobalion, and Virizion if you wish
- Really stress on Stealth Rock. Not for how it helps Sawk offensively, but because many of Sawk's checks are faster Flying-types (Moltres, Yanmega, Swellow, Fletchinder, etc.) Also mention Rhyperior for this reason since it handles most of them reasonably well and sets Rocks

[Other Options]

- I'd do some due diligence and include Stone Edge and Thunder Punch. They're inferior, but it's not like they're totally useless

[Checks and Counters]

- I'd add Amoonguss here. It only fears Ice Punch, can deal with no Lefties due to Regenerator, and can either paralyze Sawk or put it to sleep

Add this, and consider this karate master

QC Approved 1/3
I mentioned Stone Edge in the Moves section of the CB set as an inferior but usable option. otherwise implemented!
 
Make sure to stress that the main reason you'd use Sawk is its resistance to things like Knock Off, which lets it handle things like Zoroark more effectively than Gallade.

QC APPROVED 2/3
 
Why are you using sturdy. Without mold breaker you are beat by weezing with no way to retaliate. Also anything that youre gonna get OHKOd from Sawk wont do anything back. Also Knock Off and EQ combo KOs doublade with Life orb, which it has over Every other relevant fighting types. Not to mention eq is its only way to deal with any poison type. Also Life Orb sturdy? Not the best idea. i would put Mold breaker / Sturdy in abilities, and EQ / Poison Jab for the last slot, as Poison Jab pretty much only hits Aromatisse and slurpufflol. So yeah, Life Orb doesnt go with sturdy so I would slash Mold breaker for sure.
 
One thing that hasn't been mentioned is that with Mold Breaker, Sawk gets past common hazard leads with Focus Sash and Sturdy, therefore preventing them from getting up hazards which benefits your team greatly. Also by doing this you get a free kill to start off the game, and who doesn't want that? If you ask me, that's better than barely living by the skin of your teeth to a Fletchinder(you still have to be at full health by the way).

In other words, you barely give up anything by running Mold Breaker and you gain the ability to keep Stealth Rock off the field for good, which means that Moltres or that Delphox you were getting ready to send out can quit worrying about getting 25% or (god help you Moltres) 50% of its health shaved clean away by a bunch of pointy stones, prolonging its sweep.

Mold Breaker > Sturdy
 
One thing that hasn't been mentioned is that with Mold Breaker, Sawk gets past common hazard leads with Focus Sash and Sturdy, therefore preventing them from getting up hazards which benefits your team greatly. Also by doing this you get a free kill to start off the game, and who doesn't want that? If you ask me, that's better than barely living by the skin of your teeth to a Fletchinder(you still have to be at full health by the way).

In other words, you barely give up anything by running Mold Breaker and you gain the ability to keep Stealth Rock off the field for good, which means that Moltres or that Delphox you were getting ready to send out can quit worrying about getting 25% or (god help you Moltres) 50% of its health shaved clean away by a bunch of pointy stones, prolonging its sweep.

Mold Breaker > Sturdy
Mold Breaker doesn't get past Focus Sash, only Sturdy. And the only user of Sturdy and hazards (other than shuckle lol) is Crustle, and I doubt Sawk can OHKO that.
 
One thing that hasn't been mentioned is that with Mold Breaker, Sawk gets past common hazard leads with Focus Sash and Sturdy, therefore preventing them from getting up hazards which benefits your team greatly. Also by doing this you get a free kill to start off the game, and who doesn't want that? If you ask me, that's better than barely living by the skin of your teeth to a Fletchinder(you still have to be at full health by the way).

In other words, you barely give up anything by running Mold Breaker and you gain the ability to keep Stealth Rock off the field for good, which means that Moltres or that Delphox you were getting ready to send out can quit worrying about getting 25% or (god help you Moltres) 50% of its health shaved clean away by a bunch of pointy stones, prolonging its sweep.

Mold Breaker > Sturdy
The problem is that out of the 4 main dedicated entry hazard leads (Accelgor, Crustle, Omastar, Qwilfish) only Crustle uses Sturdy and if it's not the 0/0 variant it needs Stone Edge to OHKO. Regarding the Stealth Rock setters used in balanced / defensive teams in the tier either they don't have sturdy and straight up die (Registeel, Rhyperior and Druddigon sometimes) or out speed/can't be OHKOd and don't have sturdy (Gligar, Sawk) meaning that they can get rocks up if they want so Sawk can do its "anti-leading" job regardless of its ability if you want.
 
Weezing is not common enough to warrant moldy as the ability crustle is good on spikes stacking teams but why not just either hit it with a close combat or just go into a bulky water, or just an overall bulky mon. I also feel that bulk up should be in oo because you really want to differentiate yourself from lee.
 
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