Approved by Raseri and stolen shamelessly from Superpowerdude
Neverused Team Building Competitions!
The goal of this project is to hone your team building skills and understand how experienced NeverUsed players go about building their teams around a particular core. That being said, anybody can contribute and we encourage newer people to get involved. For this project there will also be an emphasis on creativity, so avoid boring standard teams being posted every round. To ensure this, teams can only use one of the following Pokemon: Shiftry, Feraligatr, and Spiritomb. With this condition in place, viable teams can still be made but it makes things a little more fun and prevents the same shit from being used round after round. So in summary the goals around this project are;
Vileplume and Seismitoad
These two Pokemon are very common in the metagame. Vileplume resists several common offensive threats, namely Fighting-, Grass-, and Water-type attacks. Its Special Defense is incredible and it is one of the best status absorbers in the game. Seismitoad, on the other hand, has one gaping weakness, Grass, that Vileplume makes up for. These two for a solid defensive core. Your job is to build the whole team.
But Alphose, why would I want to waste my time building a team that I'm just going to give away for free? I'm glad that you asked. As mentioned before, there will be a winner, as we will all vote. So, the winner of the round will be allowed into the NU Hall of Fame and will have their team and their name recorded in the OP. Second, Raseri will allow the winner to be a voice on #neverused or the Neverused room on PS! for as long as you remain active and helpful.
Neverused Team Building Competitions!
The goal of this project is to hone your team building skills and understand how experienced NeverUsed players go about building their teams around a particular core. That being said, anybody can contribute and we encourage newer people to get involved. For this project there will also be an emphasis on creativity, so avoid boring standard teams being posted every round. To ensure this, teams can only use one of the following Pokemon: Shiftry, Feraligatr, and Spiritomb. With this condition in place, viable teams can still be made but it makes things a little more fun and prevents the same shit from being used round after round. So in summary the goals around this project are;
- To hone team building skills around a particular core
- Being creative in team building, yet still make viable teams
- Learn from others on how they team build around a particular core
- Discover new and effective cores in the metagame
- For this to work best, constant feedback is preferred. If you have questions or comments about someone's team, speak your mind.
- Make the post presentable, use XY sprites and have the team in exportable format so it can be used and tested by voters.
- Make sure you have a paragraph describing how your team functions and how it supports the core.
- Don't insult users if their teams aren't up to standard, feel free to question why people are running certain things, in fact, I highly encourage discussion but don't be rude about it. As always, don't be a jerk.
- Use hide tags when posting your team, otherwise we will all hate you.
- You can only have one of the following Pokemon on your team: Shiftry, Feraligatr and Spiritomb.
- I will post when you have a day left to get your teams posted. Don't procrastinate. It will only go badly.
Vileplume and Seismitoad
These two Pokemon are very common in the metagame. Vileplume resists several common offensive threats, namely Fighting-, Grass-, and Water-type attacks. Its Special Defense is incredible and it is one of the best status absorbers in the game. Seismitoad, on the other hand, has one gaping weakness, Grass, that Vileplume makes up for. These two for a solid defensive core. Your job is to build the whole team.
But Alphose, why would I want to waste my time building a team that I'm just going to give away for free? I'm glad that you asked. As mentioned before, there will be a winner, as we will all vote. So, the winner of the round will be allowed into the NU Hall of Fame and will have their team and their name recorded in the OP. Second, Raseri will allow the winner to be a voice on #neverused or the Neverused room on PS! for as long as you remain active and helpful.
Based around a core of Vileplume and Seismitoad, we have a creative team that goes past just typing synergy. This team effectively works together to take down common threats and sets up the win condition that every team need. FLCL, winner of Round 1.
Vileplume @ Leftovers
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Aromatherapy
- Synthesis
- Giga Drain
- Sludge Bomb
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Stealth Rock
- Scald
- Knock Off
- Earth Power
Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch
Cryogonal @ Icicle Plate
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Ice Beam
- Freeze-Dry
- Recover
Rotom @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Shadow Ball
- Trick
Based around the core of Mismagius and Pawniard, we have a creative team that takes advantage of the hazard control that these two provide and uses it to push threats over the top. Soulgazer, winner of Round 2.
Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Mismagius @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Dazzling Gleam
- Taunt
- Nasty Plot
Crustle @ Red Card
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rock Blast
- Knock Off
Lilligant (F) @ Life Orb
Ability: Own Tempo
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Hidden Power [Fire]
- Quiver Dance
- Sleep Powder
Feraligatr @ Rindo Berry
Ability: Torrent
Happiness: 0
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Waterfall
- Ice Punch
- Aqua Jet
- Swords Dance
Mesprit @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psyshock
- Energy Ball
- Hidden Power [Fire]
- Healing Wish
Based around the core of Magmortar and Electivire, we have a creative team that takes advantage of these Pokemon's ability to break holes in opposing walls. The rest of the, mainly Lilligant and Mismagius, take advantage of these holes to sweep teams. Scorpedestroyer, winner of Round 3.
Magmortar @ Life Orb
Ability: Vital Spirit
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Fire Blast
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
Electivire @ Life Orb
Ability: Motor Drive
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Flamethrower
- Hidden Power [Grass]
- Earthquake
Mesprit @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dazzling Gleam
- Psychic
- Stealth Rock
- Healing Wish
Lilligant @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sleep Powder
- Giga Drain
- Hidden Power [Rock]
- Quiver Dance
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Gunk Shot
- Spikes
- Toxic Spikes
- Toxic
Mismagius @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
Based around a core of Swellow and Gorebyss, we have a creative team that includes Camerupt and Roselia, a sentimental shout-out to BW NU. This team utilizes some underused Pokemon in a way that shows off their strengths. Shuckleking87, one of the two winners of Round 4.
Swellow @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Quick Attack
- U-turn
- Facade
Gorebyss @ Leftovers
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Shell Smash
- Scald
- Ice Beam
Camerupt @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 164 SpD / 92 Spe
Calm Nature
- Stealth Rock
- Lava Plume
- Earth Power
- Toxic
Roselia @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 240 Def / 16 SpD
Bold Nature
- Spikes
- Synthesis
- Giga Drain
- Sludge Bomb
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 16 HP / 252 Atk / 240 Spe
Adamant Nature
- U-turn
- Zen Headbutt
- Healing Wish
- Knock Off
Feraligatr @ Lum Berry
Ability: Torrent
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Aqua Jet
- Return
Based around a core of Swellow and Gorebyss, we have a team that uses Trapinch in a way that makes us all want to cry with happiness. His team is cleverly made yet still answers some of the most dangerous threats in the tier. Kiyo, one of the two winners of Round 4.
Archeops @ Focus Sash
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Endeavor
- Head Smash
Swellow @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Facade
- U-turn
- Quick Attack
Gorebyss @ White Herb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shell Smash
- Surf
- Ice Beam
- Baton Pass
Vileplume @ Life Orb
Ability: Effect Spore
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Moonlight
Trapinch @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Crunch
- Rock Slide
- Superpower
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Close Combat
- Knock Off
- Ice Punch
- Bullet Punch
Vileplume @ Leftovers
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Aromatherapy
- Synthesis
- Giga Drain
- Sludge Bomb
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Stealth Rock
- Scald
- Knock Off
- Earth Power
Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch
Cryogonal @ Icicle Plate
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Ice Beam
- Freeze-Dry
- Recover
Rotom @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Shadow Ball
- Trick
Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Mismagius @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Dazzling Gleam
- Taunt
- Nasty Plot
Crustle @ Red Card
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rock Blast
- Knock Off
Lilligant (F) @ Life Orb
Ability: Own Tempo
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Hidden Power [Fire]
- Quiver Dance
- Sleep Powder
Feraligatr @ Rindo Berry
Ability: Torrent
Happiness: 0
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Waterfall
- Ice Punch
- Aqua Jet
- Swords Dance
Mesprit @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psyshock
- Energy Ball
- Hidden Power [Fire]
- Healing Wish
Magmortar @ Life Orb
Ability: Vital Spirit
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Fire Blast
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
Electivire @ Life Orb
Ability: Motor Drive
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Flamethrower
- Hidden Power [Grass]
- Earthquake
Mesprit @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dazzling Gleam
- Psychic
- Stealth Rock
- Healing Wish
Lilligant @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sleep Powder
- Giga Drain
- Hidden Power [Rock]
- Quiver Dance
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Gunk Shot
- Spikes
- Toxic Spikes
- Toxic
Mismagius @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
Swellow @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Quick Attack
- U-turn
- Facade
Gorebyss @ Leftovers
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Shell Smash
- Scald
- Ice Beam
Camerupt @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 164 SpD / 92 Spe
Calm Nature
- Stealth Rock
- Lava Plume
- Earth Power
- Toxic
Roselia @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 240 Def / 16 SpD
Bold Nature
- Spikes
- Synthesis
- Giga Drain
- Sludge Bomb
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 16 HP / 252 Atk / 240 Spe
Adamant Nature
- U-turn
- Zen Headbutt
- Healing Wish
- Knock Off
Feraligatr @ Lum Berry
Ability: Torrent
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Aqua Jet
- Return
Archeops @ Focus Sash
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Endeavor
- Head Smash
Swellow @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Facade
- U-turn
- Quick Attack
Gorebyss @ White Herb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shell Smash
- Surf
- Ice Beam
- Baton Pass
Vileplume @ Life Orb
Ability: Effect Spore
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Moonlight
Trapinch @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Crunch
- Rock Slide
- Superpower
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Close Combat
- Knock Off
- Ice Punch
- Bullet Punch
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