XY OU About time I got a proper team together.

Hello, I'm a loooong-time lurker, I got into this business at the very tail end of Gen IV. I didn't like the Gen V rainspam meta much, but am loving Gen VI and have been enjoying battling on showdown since it's beginning.

I have a decent knowledge of the game as a player, but I've never tried my hand at making a proper team: And that's when I realised I suck at teambuilding. I wanted to test Rotom-H out on a team, and what I whipped up has become the team below. I really want to develop this team further, so any and all criticism welcome! I guess it would qualify as Bulky Offense.

Say hello!
rotom-heat.png
mawile.png
hydreigon.png
azumarill.png
aegislash.png
excadrill.png


My Teambuilding Process:

rotom-heat.png

I've never really understood why Rotom-W is in A and Rotom-H in C+. So I started with Rotom-H
rotom-heat.png
mawile.png

Rotom-H can gain momentum for Mawile and they have good type synergy.

rotom-heat.png
mawile.png
hydreigon.png

Hydreigon is a really cool special attacker I've been using recently, usually alongside...
rotom-heat.png
mawile.png
hydreigon.png
azumarill.png

Azumarill, who I've run on every single team in Gen VI because it's so amazing.
rotom-heat.png
mawile.png
hydreigon.png
azumarill.png
aegislash.png

I've never used Aegislash but I thought since I'm experimenting already, I might as well.
rotom-heat.png
mawile.png
hydreigon.png
azumarill.png
aegislash.png
excadrill.png

Oops! I have no hazard support. So in comes Excadrill to spin and set hazards. Pretty convenient!

And that's how I ended with the motley crew.

Team objective:

You've probably noticed that I have a lot of pivots on my team. The overall objective of the team is to have Rotom-H, Hydreigon, Azumarill and Aegislash wear down the enemy team, KO'ing, crippling and otherwise removing checks + counters. Then at the end I can go for either a Mawile, Azumarill or Excadrill sweep (the last one only if my opponent has Ttar).


Now to get a bit more specific about the sets and pokes. I'll go into a bit more detail on Hydreigon and Rotom as they aren't standard pokes.

Team Details:
rotom-heat.png

Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 192 HP / 140 SpA / 176 Spe
Modest Nature
- Overheat
- Volt Switch
- Will-O-Wisp/Thunder Wave (I've been alternating)
- Trick

The verdict is in: Rotom-H can perform on par with it's watery cousin Rotom-W. Fitting the definition of a Pivot perfectly, This guy can come in on any of it's 8 resistances or immunity, absorb status, cripple walls, stop sweeps... And it's better than Rotom-W at handling Talonflame, Mega Pinsir, Charizard Y, Thundurus, Aegislash, Ferrothorn, Mega Mawile, Bisharp, Scizor variants, Skarmory and Mega Venusaur.

The EV's let it outspeed Timid Greninja (and OHKO after SR if it's watertype) while maximising bulk. WoW is standard but I had the idea of using Twave to help Mawile clean lategame. Trick lets you switch from being a Scarfer to a more standard set while crippling a wall. It's like running 2 sets at once!

The thing I like most about this Rotom is that you have a move that really hurts (in one way or another) nearly every single pokemon in OU. The pokes that don't mind Voltswitch/Overheat usually don't appreciate a burn. And the walls that don't care about status or being dented get crippled by Trick. It really is a great pokemon, and I'll probably make a post in the viability thread about it sooner or later.

mawile.png

Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Focus Punch
- Substitute

Mawile is a great partner to Rotom-H, capitalizing off volt switch + intimidate momentum to set up subs that nearly always result in a free KO. Pretty standard set with max attack and bulk. It's a win condition if the enemy team has been para'd. It can wreck stall as well, with the best counter being Mega-Venusaur. Honestly not much more to say here, Mawile is pretty straightforward :). Oh and I won a game thanks to those 4 Speed EV's

hydreigon.png

Hydreigon @ Life Orb
Ability: Levitate
EVs: 216 HP / 252 SpA / 40 Spe
Modest Nature
- Draco Meteor
- Fire Blast
- Earth Power
- Roost

Another monster from the C+ tier! Hydreigon fills the role of general-all purpose special attacker, Pivot, and nightmare for HO and stall alike. It pretty much kills everything slower than itself. Hydreigon's bulk is really good and it's typing means it can check a LOT of stuff. It has great type synergy with the aforementioned pokemon and also great speed for a wallbreaker. It's the glue of the team.

The EV's let it outspeed +Spe Aegislash whislt maximising that sweet bulk. Draco Meteor 2HKO's everything that dosen't resist it (Can't hear you chansey), dents things that do, and Fire Blast/Earth power nail a lot of pokemon that tend to come in (Skarmory, Heatran, Ferrothorn, Mawile, Aegislash, Bisharp, Scizor, Ttar, etc.) And since all of those pokes are slower, they have to take 2 hits, or 1 Draco + lowered SpA supereffective move. With the amount of switches forced, you'll get plenty of chances to Roost, which covers LO recoil well. Lastly, it checks Landorus-I, which my team is otherwise weak to.

I really need to make some posts in that viability thread.

azumarill.png

Azumarill @ Leftovers
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Waterfall
- Belly Drum

As I mentioned before, Azumarill has been on every single team I've ever made in Gen VI, and that's mostly because of it's Heatran-esque ability to cover a massive threatlist in one team slot. It's a lot like Hydreigon in that it can come in really easily and threaten with it's powerful moves + priority. 1st 2 moves are standard, and Belly drum is there as filler that gives me an extra win condition if the opportunity presents itself. I run Leftovers since over the course of a match it usually adds up to more than sitrus berry.I prefer Waterfall to Superpower since I appreciate the reliable, powerful STAB and the few things superpower covers is covered by other pokes better.


aegislash.png

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 16 Atk / 240 SpA
Quiet Nature
- Shadow Sneak
- Shadow Ball
- Flash Cannon
- King's Shield

Aegislash seems to have had a different "best" set for each month the game has been out. I'm not fully up to date on it's latest shens but this set functions as a Bulky pivot that drops Shadow Ball nukes and helps revenge kill with Shadow Sneak. King's shield helps stall for recovery and neutralise physical attackers. Now that Excadrill is gone, I need Flash Cannon for Clefable XD.


landorus.png

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Focus Blast
- Psychic
- Stealth Rock

I swapped out Excadrill for Landorus-I for better hazard laying and better coverage of Breloom, Heatran and Mega-Venusaur. It's performed admirably since then, reliably setting up hazards, breaking down walls, and even getting the odd sweep.

TLDR; Team based around Mawile endgame sweep. Azumarill has BD and can sweep if needed, as can Landorus-I. Other pokes switch around and wear down counters+checks.

Now after all that writing, I'm actually really excited to be improving this team, as I'll finally have a decently built team. If I get some advice I don't agree with, I'll do my best to explain why I don't think so.

Anyway, that's it! Please be kind and Thankyou very much!

Some replays of the team.

(Out of date)
http://replay.pokemonshowdown.com/ou-139783825 << Stock standard match with my team doing their jobs nicely.
http://replay.pokemonshowdown.com/ou-139443881 << Fun with Trick, dat turn 3/4
http://replay.pokemonshowdown.com/ou-139437602 << Rotom-H and Mawile, with some Hax.

EDIT1: Made some changes, mainly to Aegi's Movepool/EV's and Excadrill's EV's.
EDIT2: Swapped Excadrill for Landorus-I.
 
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Hey Sevifar

This is a pretty cool team, (props to you for using underrated mons such as Rotom-H) but i think there are some small flaws that need to be eliminated. The biggest one is definitely your weakness to Mega Venusaur. Another problem is hazard control, as you rely on Excadrill as a dedicated lead when it's not really optimal in that role. Furthermore, having Focus Sash on a spinner is kind of contradictory, don't you think?

To remedy this, I suggest you replace Hydreigon and Excadrill with Landorus-I and Latias. Landorus-I fills the role of special hard-hitter really well in this metagame as not many pokemon really want to switch into it; you can also capitalize on the switches it forces to set up Stealth Rock consistently. Latias is an awesome defogger that can switch into opposing Landorus-I (barring Knock off) and, maybe even more importantly, Keldeo. Keldeo is currently a bitch to this team as your switch-in is Azumarill, which still takes too much damage from Hydro Pump with your current spread and will hate a Scald burn. Both Latias and Landorus-I have access to powerful Psychic-type moves that will alleviate your Mega Venusaur problem.

Now, some smaller changes to the sets that currently look quite sub-optimal. First off, Aegislash. You have two really powerful wallbreakers in Mawile and Landorus (if you make the change i suggested above) so you could try the Leftovers tank set which is great in bulky offensive teams with its good longevity coupled with neat power that allows it to put in work consistently throughout the battle. Definitely give Sitrus Berry to BD Azumarill with 4 hp evs for an even HP number, so that the Sitrus Berry activates when you use Belly Drum from full health.

latias.gif

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Thunderbolt
- Draco Meteor
- Roost

landorus.gif

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Focus Blast
- Psychic
- Stealth Rock

aegislash.gif

Aegislash @ Leftovers
Ability: Stance Change
EVs: 244 HP / 12 Def / 252 SpA
Quiet Nature
- Iron Head
- Sacred Sword
- Shadow Ball
- King's Shield

azumarill.gif

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Belly Drum
 
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Thanks for the advice, I'll try your changes. I'm not too happy about swapping out Hydreigon as he's probably the most useful mon on the team right now since I rely on him to safely switch into myriad of mons, but I'll take your advice and try out the suggestions.

I made some changes just before I saw your post. My Aegi set is pretty much the same as your suggestion (except I have Flash cannon instead of Sacred sword), I also fixed up Azumarill's movepool, and gave Excadrill Jolly max speed.

As for Mega Venusaur, I haven't many problems with it as I can safely switch in Hydreigon and snag a free roost, or cripple it with Draco meteor (its a 2HKO). I haven't seen many Keldeo, but I agree that it hits too hard for Azumarill to reliably counter it.
 
Hi there Sevifar!

The reason Rotom-H is C+ and Rotom-W is in A is because Rotom-Wash only has one weakness (Ignoring abilites) which is grass.

Back to teambuilding topic. Here are the things I reccomend.

Substitute Focus Punch for Iron head and remove substitute with another move, maybe fire fang or swords dance?

As a regular user of Mawile-Mega, the most important moves for me are Fire Fang, Iron Head and Play rough. It's high attack can generally take down any normal typed pokemon anyway, and iron head stab also allows great damage on rock. Fire Fang as Coverage against Bug/Steel Pokes and the Alike.

Well...err that's it for now. ^^;
I hoped I helped.
 
Hi there Sevifar!

The reason Rotom-H is C+ and Rotom-W is in A is because Rotom-Wash only has one weakness (Ignoring abilites) which is grass.

Back to teambuilding topic. Here are the things I reccomend.

Substitute Focus Punch for Iron head and remove substitute with another move, maybe fire fang or swords dance?

As a regular user of Mawile-Mega, the most important moves for me are Fire Fang, Iron Head and Play rough. It's high attack can generally take down any normal typed pokemon anyway, and iron head stab also allows great damage on rock. Fire Fang as Coverage against Bug/Steel Pokes and the Alike.

Well...err that's it for now. ^^;
I hoped I helped.

Hi, And thanks for the reply. I know the Mawile set you're talking about (or at least I think I do). Play Rough/SD/Iron Head/Fire Fang? I used to use that but now I prefer the Sub set, it guarantees your opponent will have to sac something if you get that Sub. And with Intimidate + Mawile's typing and bulk, getting that Sub is REALLY easy. Actually if you've never tried it, I highly recommend you do as I think it's hands-down better than the SD set.

Oh and Focus Punch hits pretty much everything you want fire fang to hit for more damage anyway. It does leave you slightly weak to M-Venusaur, but that's a trade-off I'm willing to make.

Onto the main team, I've subbed out Excadrill for Landorus-I, and am finding it a great improvement. Landorus-I has a much greater offensive presence, covers some threats as mentioned by Inflikted and is much better at getting SR up. I'm basically rolling without Rapid Spin/Defog and it's been fine so far. Rotom-H is my only SR-weak mon and the rest either resist it or are unaffected by spikes. That doesn't necessarily mean that I think having a hazard clearer would be good, but the team is functioning well and fine without one.

I've edited the OP to reflect the changes made so far. I'm going to leave Hydreigon in, since it's pretty much the glue of the team and is absolutely essential. I don't wanna come across as a noob who won't let go of a low-ranked mon, but Hydreigon is probably the last mon i would replace in the team XD.

I've opted for Leftovers over Sitrus, as through experience I've learned that I very rarely end up using Belly Drum, and leftovers ends up giving me more overall recovery.
 
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