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Megas For All (Read the whole 1st post and check current slate)

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Who do we PM out votes to this time?

I was thinking Prankster for normal Rotom. Feel free to go crazy because either needs everything it can get.

The trio should totally be Fairy type.
You PM them to me again.

But yeah I'm not so sure what I am going to do with the Rotom forms
 
Alright the votes are in

Dusknoir: The Pizza Man (Click my Profile Pick)
Mega Dusknoir
Typing: Ghost --> Ghost/Dark
Ability: Pressure/Frisk --> Dimension Warp (Should be in the spreadsheet as Mega Renuiclus' ability, but its an auto trick room)
Stats: 45/100/135/65/135/45 --> 45/115/165/90/165/45
New Moves: Recover, Shadow Claw, Knock Off

Now, If you look at Dusknoir's pokedex entries, pretty much all of them mention the spirit world and dusknoir bringing people to it, which I assume is an alternative dimension. Now, with the whole thing on Gallade I decided to look at the spreadsheet and look for abilities involving other dimensions. Then I came across Mega Renuclius, who had an auto trick room ability. Since Dusknoir is good in Trick room I decided to go with that. Now, since Mega Renclius is more offensive I made mega Dusknoir more defensive, explaining the stats. However, if you want to use a physical attacking dusknoir you can, since I gave it Knock Off and the move it was praying to gamefreak to give it, Shadow Claw

Mega Gallade: Tie between nightsitter, Valmanway, and Sergant Spooky (Wow a 3 way tie, wonder how thats going be dealt with)

Mega Gallade
Type: Psychic/Fighting -> Psychic/Fighting
Ability: Steadfast/Justified -> Swordsman (Certain moves boosted by 50%, already given to Samurott)
New Moves: Mach Punch, Drain Punch, Sacred Sword

HP: 68 -> 68
Atk: 125 -> 140 (+15)
Def: 65 -> 90 (+25)
SpA: 65 -> 78 (+13)
SpD: 115 -> 140 (+25)
Spe: 80 -> 102 (+22)

Flavor Concept: It gets a bunch of slash/blade moves, so Swordsman and Sacred Sword fit pretty damn well. Mach Punch and Drain Punch because why the fuck not.

Competitive Concept: Setup sweeper with unique coverage and a stat spread fitting excellently with Bulk Up. Swords Dance backed by any three of Sacred Sword, Drain Punch, Mach Punch, Leaf Blade, Night Slash, and Psycho Cut can sweep an unprepared team. Mega Gallade can take a different route with Bulk Up, Drain Punch/Sacred Sword, and two coverage moves of choice for solid longevity and sweeping potential.

Pro Tips: Always fully invest in speed and attack (unless not using Drain Punch in Bulk Up set). While it may make more sense to load up Mega Gallade's lacking HP stat with EVs in the Bulk Up set, it's already fairly bulky and loves recovering large portions of its health with Drain Punch.
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Mega Gallade

Psychic / Fighting ----> Psychic / Fighting
Steadfast / Justified ----> Swordsman, slashing and cutting moves become 50% stronger (dunno if this is the actual name, but whatever)
68 / 125 / 65 / 65 / 115 / 80 (518) ----> 68 / 155 (+30) / 85 (+20) / 65 / 135 (+20) / 110 (+30) (618)
New Moves: Sacred Sword, Cross Poison, and Shadow Claw

Mega Gallade certainly has the makings to be a powerful sweeper, as he has an excellent 155 base Attack which can be powered up further by Swords Dance, as well as a swift 110 base Speed. With Swordsman (or whatever it's called), Mega Gallade has a powered up Psycho Cut and the new Sacred Sword reaching 105 and 135 BP respectively before factoring STAB, and his coverage options in Leaf Blade, Night Slash, and X-Scissor, as well as new options in Cross Poison and Shadow Claw, get a much needed buff in power. Plus, he has Shadow Sneak just in case if you needed any form of priority.
Mega Gallade
Typing: Psychic/Fighting -> Fairy/Fighting
Ability: Steadfast/Justified -> Vanguard (upon entering [and mega evolving,] gain +1 to Def or SDef depending on the opponent's highest stat. Think Download)
Stats: 68/125/65/65/115/80 -> 68/145/125/85/135/70
New Moves: Recover, Sacred Sword, Play Rough

I don't like Swordsman or w/e cause it's a boring offensive buff. This makes Gallade into an extremely tanky physical attacker that can switch into a ton of stuff

Frosslass: zerobreaker000
Mega Froslass
Typing: Ice/Ghost ----> Ice/Ghost
Abilities: Snow Cloak/Cursed Body ----> Competitive
BST: 70/80/70/80/70/110 ---> 70/85/95/129/90/111
New Moves: Focus Blast, Nasty Plot

Froslass' BST is lower than I expected, so this took quite a bit of work. With Competitive, Mega Froslass becomes another great switch-in to Defoggers; barring Crobat and Scizor, a fully invested Timid Mega Froslass at +2 Sp. Atk thanks to Competitive outspeeds and OHKOes every single common defogger with either Ice Beam, Shadow Ball or Focus Blast. Okay, except for Mew, but that's a 56.3% to OHKO as well. The 111 speed is to outspeed fully invested Latias and Latios, and 95 Def allows it to have a 62.5% chance to live an unboosted Bullet Punch from Mega Scizor with a 0 HP / 4 Def spread. Even without an opposing Defogger, Mega Froslass can set up Nasty Plot by itself, though it'd be harder due to its medicore bulk.

Probopass: The Pizza Man (Again? Wow)
Mega Probopass
Typing: Rock/Steel --> Rock/Fighting
Abillity: Sturdy/Magnet Pull/Sand Veil --> Magnet Pull
Stats: 60/55/145/75/150/40 --> 60/55/170/100/175/55
New Moves: Aura Sphere, Focus Blast, Vacuum Wave

Mega Probopass here is meant to be a steel type killer. Personally, the steel type is imo probably the best defensive type in the game. Here, Mega Probopass wants to take out steel types, so much infact that it drops its own steel type for the fighting type. It can take on some of the Steel type defensive behemoths like Heatran and Ferro, and with HP Fire Skarmory and Scizor. Unfortunately, when making this I accidentally gave Mega Probopass a steel type weakness, but that is where its high defenses come in handy. To prevent another DragMag, I had to give it a Fairy Weakness, so thats partially why it is part Fighting type.

This post starts the submission period for Rotom and its alternative forms
 
Mega Gallade Z?
Mega Gallade R/S makes more sense as those have been confirmed while Pokemon Z hasn't

Mega Fan Rotom
Electric/Flying -> Electric/Flying
Levitate -> Aerilate
HP: 50 -> 50
Atk: 65 -> 65
Def: 107 -> 122 (+15)
SpA: 105 -> 155 (+50)
SpD: 107 -> 122 (+15)
Spe: 86 -> 106 (+20)
BST: 520 -> 600
New Moves: Tri Attack
 
nightsitter's and Valmanway's submission looks pretty similar, so... a combination of the two as Mega Gallade X and Sergant Spooky's as Mega Gallade Y?

Also, submissions (wall of text below):

Mega Rotom-N
Typing: Electric/Ghost ----> Electric/Ghost
Abilities: Levitate ----> Download
BST: 50/50/77/95/77/91 ----> 50/60/77/135/82/136
New Moves: Wild Charge (all formes), Dazzling Gleam, Flash Cannon

Since Rotom-N has mostly lower stat then the other Rotom formes, It's hard to give him a specific niche. However, with Download, Mega Rotom-N can nab a Sp.Atk boost from the ability and start firing off attacks. Timid ensures that Mega Rotom-N outspeeds many opponents, and Dazzling Gleam provides coverage against Dark types. Mega Rotom-N is still incredibly frail, and can die to relatively weak attacks.

Mega Rotom-H
Typing: Electric/Fire ----> Electric/Fire
Abilities: Levitate ----> Flash Fire
BST: 50/65/107/105/107/86 ----> 50/88/107/145/110/120
New Moves: Wild Charge (all formes), Heat Wave, Lava Plume

While Mega Rotom-H now got the 4x Ground weakness, which is basically on everything, its decent speed and a 145 Sp.Atk can remedy that. Heat Wave provides a more reliable STAB which works well with Flash Fire, as the Sp.Atk drop from Overheat might not be favorable. Lava Plume has a high chance of causing burn, which can prolong Mega Rotom-H's time before fainting.

Mega Rotom-W
Typing: Electric/Water ----> Electric/Water
Abilities: Levitate ----> Water Absorb
BST: 50/65/107/105/107/86 ----> 50/70/142/110/152/96
New Moves: Wild Charge (all formes), Surf, Soak

Mega Rotom-W is, of course, going to be incredibly bulky. With a Calm nature and 252 HP / 252 Sp. Def spread, it can tank a ridiculous amount of hits. The lack of recovery moves is a pain, but Water Absorb helps in that regard. Surf provides a weaker but more reliable STAB, and Soak allows Mega Rotom-W to hit opponents that resist both its STAB, and forces switches at the same time.

Mega Rotom-F
Typing: Electric/Ice ----> Electric/Ice
Abilities: Levitate ----> Snow Warning
BST: 50/65/107/105/107/86 ----> 50/80/120/125/123/122
New Moves: Wild Charge (all formes), Freeze-Dry, Icy Wind

Mega Rotom-W might not have the best Sp.Atk or defenses, but it can still do work with STAB Blizzard and Snow Warning. Freeze-Dry provides coverage against Water-Ground/Dragon/Electric opponents, and Icy Wind can hit switch-ins for chip damage, provide an opportunity for another hit, and to force switches.

Mega Rotom-S
Typing: Electric/Flying ----> Electric/Flying
Abilities: Levitate ----> Clear Sky (Cancels ongoing weather)
BST: 50/65/107/105/107/86 ----> 50/71/112/130/112/145
New Moves: Wild Charge (all formes), Tailwind, Defog

Mega Rotom-S provides general support for the team; It can remove unfavorable weather, set-up Tailwind for slower teammates to sweep, and clear hazards on the field. However, it doesn't have the best attacking moves, and lacks in power quite a lot. It is also not that bulky, and might be fainted easily.

Mega Rotom-C
Typing: Electric/Grass ----> Electric/Grass
Abilities: Levitate ----> Sap Sipper
BST: 50/65/107/105/107/86 ----> 50/115/117/115/112/111
New Moves: Wild Charge (all formes), Seed Bomb, Energy Ball

While regular Rotom-C's niche is to absorb paralysis and powder moves, Mega Rotom-C not only is still immune to such moves, it can even gain a boost in Atk from the powder moves! Being a mixed attacker, Mega Rotom-C has decent STAB moves on both sides, but the lack of boosting moves does impede it. Mega Rotom-C is the only one out of the Rotom formes which can possibly utilize its only priority move, Sucker Punch, decently, though.
 
In some way or another, we need to combine my MeGallade submission with Valmanway's.

EDIT: Wow that Mega Dusknoir is overpowered. Access to reliable recovery is bad enough, but STAB Knock Off, one weakness, and Dimensional Warp? That seems a bit excessive.

Type: Electric/Ghost -> Electric/Ghost
Ability: Levitate -> Fearless (This Pokemon is immune to Dark- and Ghost-type moves)
New Moves: None

HP: 50 -> 50
Atk: 50 -> 50
Def: 77 -> 107 (+30)
SpA: 95 -> 106 (+11)
SpD: 77 -> 107 (+30)
Spe: 91 -> 120 (+29)

Flavor Concept: Rotom possesses a full understanding of apparitions and evil beings, so it has no fear of them.

Competitive Concept: Volt Switch pivot and status spreader with plenty of switch-in opportunities. Rotom makes it very easy to gain momentum with four immunities, including the infamous Ghost/Fighting combination.

Pro Tips: Chansey is an excellent teammate for Mega Rotom; Wish passing to a Pokemon with so many immunities is relatively easy. It can absorb Fighting-type moves and Knock Off in return.
Type: Electric/XXX -> Electric/XXX
Ability: Levitate -> Lightningrod
New Moves: Soak, Roost, Leech Seed, Fire Blast, Freeze Dry

HP: 50 -> 50
Atk: 65 -> 65
Def: 107 -> 133 (+26)
SpA: 105 -> 138 (+33)
SpD: 107-> 133 (+26)
Spe: 86 -> 101 (+15)

Flavor Concept: They absorb electricity, hence Lightningrod.

Competitive Concept (Wash): Doesn't gain much upon MEvo, though the BoltBeam resistance is cool. Bluffing standard Rotom-W can lead to a Lightningrod boost with which it can deal heavy damage. Bluffing is easy considering the fact that literally every viable Pokemon bar Chansey and P2 gets a MEvo.

Competitive Concept (Fan): Like Zapdos, but with WOW and an immunity to Electric in exchange for Defog. It's pretty tanky, so it could see some niche use.

Competitive Concept (Mow): Leech Seed abuser with unique typing and a cool stat spread. Low HP and high defenses coupled with cool moves like WOW to choose from give it a niche above other popular seeders.

Competitive Concept (Heat): Not terribly great, but it boasts a cool set of stabs and resists every at-all viable move of Talonflame. Unfortunately, it's terribly weak to the common EQ and is probably too niche to see significant usage.

Competitive Concept (Frost): Fuck the plethora of Water/Ground Pokemon; Mega Frost has two-move coverage even better than BoltBeam. Despite possessing a poor defensive typing, it has a phenomenal movepool to choose from and a solid stat spread to a use it.

Pro Tips: Don't use Rotom-H lol
 
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Yeah I was thinking the same thing, honestly I actually forgot to remove Recover in the first place
So, I'll add it in without Recover then.


By the way, Stat-wise for that Gallade, how about the average of the two. I'm proposing 68/148/87/71/138/106 as for the moves, you know Sacred Sword makes the cut, but the other two are up to you guys (I prefer Cross Poison/Drain Punch myself). Maybe take one of each
 
So, I'll add it in without Recover then.


By the way, Stat-wise for that Gallade, how about the average of the two. I'm proposing 68/148/87/71/138/106 as for the moves, you know Sacred Sword makes the cut, but the other two are up to you guys (I prefer Cross Poison/Drain Punch myself). Maybe take one of each
Technically we can do 3 moves since Sergant Spooky's Submission has Sacred Sword
 
Technically we can do 3 moves since Sergant Spooky's Submission has Sacred Sword
Yeah, I mean we do Cross Poison AND Drain Punch. I used the slash wrong. It's too early for intelligent talk man! (Of course this is my own thoughts the two can do what they want but I prefer that they decide on one move from each)
 
Shadow Claw is slightly redundant since Gallade already gets Night Slash. I would support Cross Poison and Mach Punch (there's no chance anyone would use DP with such a powerful Sacred Sword) in addition to the obvious Sacred Sword. And with such a powerful move, we should avoid giving him too much attack or speed.

Summary of my compromise idea:
New Moves: Sacred Sword, Mach Punch, Cross Poison
68/125/65/65/115/80 ----->
68/145/85/75/140/105
 
Rotom-N
Typing: Electric-Ghost -> Electric-Ghost
Ability: Infiltrator
50/50/77/95/77/91 -> 50/50/97/135/97/111
New Moves: None

Explanation: Alright, no new moves, no new typing, slight buff in stats; this is basically a standard mega evolution besides the ability, which I withdrew from its pokedex entry, which states that Rotom "infiltrates into other appliances". Nothing much to say, really. Infiltrator is a great ability, especially when you have 111 speed and access to volt switch.

Rotom-Fan
Typing: Electric-Flying -> Electric-Flying
Ability: Aerilate
50/65/107/105/107/86 -> 50/95/127/135/127/86
New Moves: Rapid spin

Explanation: Electric-Flying stays; all rotoms should probably keep their typings. The ability is Aerilate because I'm going to attempt to make all the rotoms ate-themed. This gives it an unblockable rapid spin (and it's a fan, soo....). Recover is wanted on all the rotoms because it somewhat makes sense and they need it.

Rotom-Frost
Typing: Electric-Ice -> Electric-Ice
Ability: Refrigerate
50/65/107/105/107/86 -> 50/95/127/135/127/86
New Moves: Ice beam

Explanation: So Rotom-Frost's only changes are really ice beam, recover, and refrigerate. Ice beam was missing from this thing because of game freak's trolling capabilities. Recover is there for all of them. And the thing gets refrigerate, because what do you see? A REFRIGERATOR.

Rotom-Mow
Typing: Electric-Grass -> Electric-Grass
Ability: Foliate (-ate version of grass type)
50/65/107/105/107/86 -> 50/95/127/135/127/86
New Moves: Energy Ball

Explanation: The main changes to this are Foliate and Energy Ball. Energy Ball is there for a reliable grass STAB while Foliate is there for the -ate abilities pattern. Note that all the rotom forms get special normal type attacks in uproar.

Rotom-Heat
Typing: Electric-Fire -> Electric-Fire
Ability: Flareate (-ate version for fire types)
50/65/107/105/107/86 -> 50/95/127/135/127/86
New Moves: Flamethrower

Explanation: This is pretty much sticking with the trend, word for word. You've got the unchanged typing, the -ate ability for its type, the unchanged stats, the 90 BP reliable STAB move, and recover.

Rotom-Wash
Typing: Electric-Water -> Electric-Water
Ability: Hydrate (-ate version for water types)
50/65/107/105/107/86 -> 50/95/127/135/127/86
New Moves: Scald

Hydrate, typing, and stats are still sticking to the trend. Recover is there again. Only difference is that Surf makes absolutely no sense on Rotom-Wash, so I gave it Scald, since, logically, it shoots hot water from the inside of itself. Note that although this may seem really powerful, it lost its ground immunity through mega evolution, so...
 
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Rotom-N
Typing: Electric-Ghost -> Electric-Ghost
Ability: Infiltrator
50/50/77/95/77/91 -> 50/50/97/135/97/111
New Moves: None

Explanation: Alright, no new moves, no new typing, slight buff in stats; this is basically a standard mega evolution besides the ability, which I withdrew from its pokedex entry, which states that Rotom "infiltrates into other appliances". Nothing much to say, really. Infiltrator is a great ability, especially when you have 111 speed and access to volt switch.

Rotom-Fan
Typing: Electric-Flying -> Electric-Flying
Ability: Aerilate
50/65/107/105/107/86 -> 50/95/127/135/127/86
New Moves: Rapid spin, Recover

Explanation: Electric-Flying stays; all rotoms should probably keep their typings. The ability is Aerilate because I'm going to attempt to make all the rotoms ate-themed. This gives it an unblockable rapid spin (and it's a fan, soo....). Recover is wanted on all the rotoms because it somewhat makes sense and they need it.

Rotom-Frost
Typing: Electric-Ice -> Electric-Ice
Ability: Refrigerate
50/65/107/105/107/86 -> 50/95/127/135/127/86
New Moves: Ice beam, Recover

Explanation: So Rotom-Frost's only changes are really ice beam, recover, and refrigerate. Ice beam was missing from this thing because of game freak's trolling capabilities. Recover is there for all of them. And the thing gets refrigerate, because what do you see? A REFRIGERATOR.

Rotom-Mow
Typing: Electric-Grass -> Electric-Grass
Ability: Foliate (-ate version of grass type)
50/65/107/105/107/86 -> 50/95/127/135/127/86
New Moves: Energy Ball, Recover

Explanation: The main changes to this are Foliate and Energy Ball. Energy Ball is there for a reliable grass STAB while Foliate is there for the -ate abilities pattern. Note that all the rotom forms get special normal type attacks in uproar.

Rotom-Heat
Typing: Electric-Fire -> Electric-Fire
Ability: Flareate (-ate version for fire types)
50/65/107/105/107/86 -> 50/95/127/135/127/86
New Moves: Flamethrower, Recover

Explanation: This is pretty much sticking with the trend, word for word. You've got the unchanged typing, the -ate ability for its type, the unchanged stats, the 90 BP reliable STAB move, and recover.

Rotom-Wash
Typing: Electric-Water -> Electric-Water
Ability: Hydrate (-ate version for water types)
50/65/107/105/107/86 -> 50/95/127/135/127/86
New Moves: Rapid Spin, Scald, Recover

I did something different for this thing. Hydrate, typing, and stats are still sticking to the trend, but the move pool (hue) is what separates it. Rapid Spin because of the spin cycle, and it spins things around; Scald instead of Surf because it was the next best thing since a washing machine can't surf.
No. We are NOT giving Rotom-W such good moves. Remember that the base form gets access to them too.
 
No. We are NOT giving Rotom-W such good moves. Remember that the base form gets access to them too.
Alright I'll take out rapid spin.
But the second thing you said isn't true. Rotom-Heat, for example, gets overheat, while rotom-Normal doesn't. Same thing with Hydro pump and leaf storm and air slash...
 
Alright I'll take out rapid spin.
But the second thing you said isn't true. Rotom-Heat, for example, gets overheat, while rotom-Normal doesn't. Same thing with Hydro pump and leaf storm and air slash...
The base form means the non-Mega form (Rotom-Wash, for example). The point is that Rotom-W is already OU viable, and giving it access to Recover and Scald is unnecessary and would potentially render it overpowered. That's why the OP emphasizes that contributors must exercise caution when giving already-viable-in-OU Pokemon access to new moves.
 
In case you couldn't tell, I will have little to no opportunity to participate in the project for a few weeks. If someone could make rotom forms in my place with my original ideas, that would be great.

My ideas were regular Rotom gets prankster and no new moves.

The forms all get Motor Drive and new moves. The moves are Whirlpool for W, Heat Wave for H, Freeze Dry for F, Hurricane for S, and Giga Drain for C. If someone could make these for me, that'd be great. Give it the most (equal) boosts in the defensive stats, 15 in Speed, 10 in attack, and the rest in SAtk.

Last post I'll be making for a while. See you all in a few weeks.
 
In case you couldn't tell, I will have little to no opportunity to participate in the project for a few weeks. If someone could make rotom forms in my place with my original ideas, that would be great.

My ideas were regular Rotom gets prankster and no new moves.

The forms all get Motor Drive and new moves. The moves are Whirlpool for W, Heat Wave for H, Freeze Dry for F, Hurricane for S, and Giga Drain for C. If someone could make these for me, that'd be great. Give it the most (equal) boosts in the defensive stats, 15 in Speed, 10 in attack, and the rest in SAtk.

Last post I'll be making for a while. See you all in a few weeks.
Mega Rotom
Type: Electric/Ghost -> Electric/Flying
Ability: Levitate -> Prankster
New Moves: None

HP: 50 -> 50
Atk: 50 -> 104 (+54)
Def: 77 -> 70 (-7)
SpA: 95 -> 125 (+30)
SpD: 77 -> 80 (+3)
Spe: 91 -> 111 (+20)

Kinda like that? Mega Rotom would be a great status spreader with access to priority TWave and Volt Switch. I even gave it the flying type so it retains its immunity to ground! What do you think?
 
Hmmm, let's see...

Rotom-N
Typing: Electric/Ghost -> Electric/Ghost
Ability: Adaptability
50/50/77/95/77/91 -> 50/50/97(+20)/130(+45)/97(+20)/106(+15)
New Moves: None

Concept: A hard hitting thunder and ghost moveset is only immunized against by Diggersby. It hits hard!


Rotom-Fan
Typing: Electric/Flying -> Electric/Flying
Ability: No Guard
50/65/107/105/107/86 -> 50/65/132(+25)/135(+30)/132(+25)/106(+20)
New Moves: Zap Cannon, Hurricane

Concept: Do I even NEED to explain why no miss Zap Cannon and Hurricane is awesome? Do I really? If I do... then there's something wrong with you. If you want to use Air Slash for Flinch hax then you should probably die! Seriously, DONT DO THAT!

Rotom-Frost
Typing: Electric/Ice -> Electric/Ice
Ability: Geothermal (This Pokemon takes no damage from Rock or Ground moves and empowers its secondary STAB if it has 1 by 50% [primary if it doesn't,] but takes 50% more damage from water moves.)
50/65/107/105/107/86 -> 50/65/127(+20)/150(+45)/127(+20)/101 (+15)
New Moves: Freeze Dry, Icy Wind

Concept: Freeze Dry's awesome coverage... kinda nullifies Electric type, huh? I mean it super effectively hits water and flying... and dragon and grass, and ground, types that Electric can't even touch. Leaves you room for some utility. Either way, you're immune to ground attacks and rock attacks/Stealth Rocks, but you're NOT airborne. You can still be Arena Trapped, hit by Spikes damage (but you can prevent someone from setting up spikes) and the rare Gravity team doesn't effect you.


Rotom-Heat
Typing: Electric/Fire-> Electric/Fire
Ability: Geothermal (This Pokemon takes no damage from Rock or Ground moves and empowers its secondary STAB if it has 1 by 50% [primary if it doesn't,] but takes 50% more damage from water moves.)
50/65/107/105/107/86 ->50/65/137(+30)/140(+35)/137(+30)/91 (+5)
New Moves: Fire Blast, Scald
Concept: Geothermal is such a useful energy source that it needs to be used twice, and in both cases, Rock/Ground immunity is very good, but Rotom H is more punished by the added water weakness giving it a 3x weakness. Use it carefully. Oddly enough, you can put water on the stove and burn your enemies with it if you want to.



Rotom-Cut
Typing: Electric/Grass-> Electric/Grass
Ability: Fertilizer (When damaged regardless if by ranged or melee, Pokemon has a 30% chance to Seed the opponent. Does not work on grass types.)
50/65/107/105/107/86 ->50/65/147(+40)/135(+30)/147(+40)/76(-10)
New Moves: Sleep Powder, Giga Drain
Concept: Yes, the mower is annoying! You WILL get seeded and WILL be forced to switch a lot, and Rotom Cut is the most durable Rotom form with Giga Drain to go with access to par, burn and sleep status affliction. Have fun with it!



Rotom-Wash
Typing: Electric/Water -> Electric/Water
Ability: Snacks (This Pokemon will throw a snack at the next mon who switches in, healing it for 30% of their missing health.)
50/65/107/105/107/86 -> 50/65/132(+30)/125(+20)/137(+30)/106(+20)
New Moves: Bubble Beam, Aqua Ring
Concept: Ladies and gents: Rotom Wash has two VERY different ways to play. By going mega, you provide a supportive healing service for the team.
 
Mega Rotom
Type: Electric/Ghost -> Electric/Flying
Ability: Levitate -> Prankster
New Moves: None

HP: 50 -> 50
Atk: 50 -> 104 (+54)
Def: 77 -> 70 (-7)
SpA: 95 -> 125 (+30)
SpD: 77 -> 80 (+3)
Spe: 91 -> 111 (+20)

Kinda like that? Mega Rotom would be a great status spreader with access to priority TWave and Volt Switch. I even gave it the flying type so it retains its immunity to ground! What do you think?

Stop stealing my niche
 
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Rotom
Type: Electric/Ghost
Ability: Levitate--->Download
50/50/77/95/77/91 ---> 50/50/77/145 (+50)/77/151 (+50)
New Moves: -
A really fast, frail Pokemon with acsess to Volt Switch to grab monumentum and Download to grab a +1 boost. There is not much to say here.

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Rotom-A
Type: Dosen't change
Ability: Levitate--->Teravolt
50/65/107/105/107/86 --->50/65/137(+30)/165(+60)/137(+30)/66(-20)
New Moves: Flamethrower/Surf/Ice Beam/Aeroblast/Grass Knot, Trick Room
Do you want warm Pizza? Do you need something to deal with these pidgeys? Do you want something to hide behind when Team Rocket comes and you haven't paid the protection money? Here is the answer to your problems: Mega Rotom-A!!! Mega Rotom-A can take the strongest Double Edge from Staraptor and OHKO it back!!! Thats right, it can check Staraptor!!! But wait, there is more!!! This thing can take one Specs Solar Power Charizards Fire Blast in sun AND HIT IT BACK WITH THUNDERBOLT . It can take the THE STRONGEST SPECIAL HIT IN EXISTENCE!!! A HIT SO POWERFULTHAT EVEN RESISTS ARE HAPPY IF THEY CAN SURVIVE IT!!! EVEN BLISSEY TAKES MORE DAMAGE!!! But wait, theres more. IT CAN SWEEP WITH TRICK ROOM!!!
Buy one Mega Rotom-A, and you will get 4 Mega Rotom-As FOR FREE!!!
Don't wait and get your Mega Rotom-A NOW.

Warning: Ovens are hot. Don't wash babies in washing maschines. Don't use fridges to simulate living in Antarctica. Don't put body parts in fans. Don't let your children play near movs!!!
 
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