XY OU Pinsir+Chandelure Sweep/Gliscor Stall

So here's the team line up:

pinsir-mega.gif
chandelure.gif
gliscor.gif
greninja.gif
crawdaunt.gif
blastoise.gif




Here's the team building process if you want to see.
So first I know I wanted to use Pinsir as my Physical Sweeper and Chandelure as my Special Sweeper.
pinsir-mega.gif
chandelure.gif



Both of these Pokemon are weak to Stealth Rocks, and Chandelure is also weak to Spikes. So I know I needed a Spinner or a Defogger. I experimented with Excadrill for some time, but I really didn't like the way that it fit into my team.
pinsir-mega.gif
chandelure.gif
excadrill.gif



I also wanted a stall type play style. So I was experimenting with Shuffle Stall, but that doesn't really play well with the frail Pokemon on my team. So in the end, I settled with the unoriginal Gliscor Toxic Stall set.
pinsir-mega.gif
chandelure.gif
gliscor.gif



Because of the addition of Gliscor, I needed to add in moves onto Chandelure and Pinsir to cover for Gliscor's weaknesses. Since Gliscor also sort of acts as a Physical Wall, I needed a Special Wall to cover for Gliscor's bad Special Defense. So I went with Blastoise, as it can be a great Special Defender and Spin away the hazards that will be bothering Pinsir and Chandelure.
pinsir-mega.gif
chandelure.gif
gliscor.gif
blastoise.gif



Next I needed a Knock Offer on my team. And I always turn to Crawdaunt for that. Crawdaunt is my favorite Pokemon, so I always have one on my team. It's good for covering for Chandelure's Ground type weakness and Pinsir's Rock type weakness.
pinsir-mega.gif
chandelure.gif
gliscor.gif
blastoise.gif
crawdaunt.gif



Last I needed a Lead to start the match off. I needed a Pokemon that can Taunt, so Hazards won't be a problem from the very beginning. So I went with a Suicide-type Greninja Lead. I like it because it takes care of many of the common hazard setters, which are mostly Ground and Rock type. It also hits hard enough to come in to revenge kill and then later be used as death fodder when I need to scout.
pinsir-mega.gif
chandelure.gif
gliscor.gif
blastoise.gif
crawdaunt.gif
greninja.gif



I skipped a lot of parts with this building process, but this is a quick and easy way for you to take a step back and get a general overview of the roles of each of the Pokemon on this team.

I will put some Replays up (once I fight some more matches). I dropped down pretty far on the ladder because of testing this team out, and I didn't want to make an alt :P



Now onto each individual Pokemon! (Also, don't mind the nicknames. I'm too lazy to go through and delete all of them :P)
Oh, any changes will be made in Red and any alternate moves that I might change will be done in Purple.​


pinsir-mega.gif


D!chPinch (Pinsir) @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Quick Attack
- Swords Dance
- Return​


Pinsir is my Fast Physical Sweeper. I like its Speed and its OK Bulk on the Defense side. It's ability is Hyper Cutter because the Intimidators that switch in are really annoying, so Hyper Cutter saves Pinsir from the attack drop, at least on the turn that it Mega Evolves. It's EVs are pretty straightforward: Attack and Speed, and I put the Extra in Defense because HP and Special Defense don't really matter to Pinsir. For nature, Jolly and Adamant both worked, but I went with Jolly because Speed is key on this Pinsir, and it's Attack stat is already ridiculous as it is.

For the moves, I don't have Bug STAB because Bug can barely hit anything anyways. So I have Return and Quick Attack to make use of the Godsend Aerilate; Swords dance to become even more threatening; and finally I have Earthquake to take care of Rock Types, which are a HUGE threat to Mega Pinsir being 4x effective against it.

Usually I bring Pinsir in on a Pokemon that I know I can set up on and take a few hits, or a Pokemon that is weak to flying. So pretty much any frail Physical Attackers who are afraid of my Quick Attacks. I use this opportunity to set up a Swords Dance and once that happens, it is pretty much smooth sailing from there.



chandelure.gif


CandleJack (Chandelure) @ Choice Scarf
Ability: Infiltrator Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Energy Ball
- Shadow Ball
- Flamethrower
- Will-O-Wisp​


Pinsir is my Fast Special Sweeper. It's not bulky at all, but it makes up for it with its insane Special Attack stat. So the item is Choice Scarf, so that it can outspeed most unboosted Pokemon in OU. For the ability, I was debating between Flash Fire and Infiltrator. Flash Fire is definitely the more common ability, now that Shadow Tag is no longer one of Chandelure's abilities. So in the end I went with Infiltrator because I kept on getting wrecked by Substitute Stallers or Substitute Sweepers. I found that bring Chandelure in on a Subbed Pokemon was a great chance to get a Revenge Kill and proceed to sweep from there.

For Chandelure's moves, I decided to go pretty much all out attack. I have Will-O-Wisp because I need some sort of Status to hurt Steel Types with, and to cripple the insane Physical Sweepers. The other moves on Chandelure are pretty straightforward. Shadow Ball and Flamethrower are pretty strong and reliable STAB moves. I decided to use Flamethrower over Fire Blast because I have really bad luck. Energy Ball is on Chandelure to cover for its Ground, Rock and Water type weaknesses.

As I stated earlier, Chandelure is a good Revenge Killer for any Substitute Stallers and Substitute Sweepers. Gliscor is a good example of a Pokemon that I would switch in with a Chandelure. Chandelure can pretty much sweep once it revenge kills one of the opponent's subbed Pokemon and throws the opponent off of their rhythm.



gliscor.gif


Batman (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 4 HP / 252 Def / 252 Spe
Jolly Nature
- Toxic
- Earthquake
- Protect
- Substitute (Stealth Rocks)


So besides the two Sweepers, the other Star Player on this team is Gliscor. As I said before, a lot of Gliscor's weaknesses are covered for, mostly, by Chandelure and Blastoise. So, Toxic Orb is a given for Gliscor's item, with its Ability Poison Heal. It's EVs are Max Speed in order to quickly Toxic and Substitute, before the opponent does. The rest of the EVs went towards giving Gliscor as much Physical Bulk as possible because Gliscor will also act as a Physical Wall on my team.

Gliscor's moves are pretty much just the standard Toxic Stall set. Toxic sets up the status and Substitute and Protect allow Gliscor to stall effectively. Earthquake allows for Gliscor to get rid of Steel and Poison types that are immune to Toxic. Earthquake is also just a strong STAB move that gives pretty good coverage.

I usually bring Gliscor out to Wall a Physical attack, usually coming at Blastoise or Chandelure. From there, I proceed to Toxic and set up a Stall. Gliscor is one of the trickiest Pokemon to play with, and I definitely fail a lot of times, so Gliscor is constantly ready to hard switch into Blastoise in order to dampen some of the damage from a mistake.



blastoise.gif


Cannonz (Blastoise) @ Assault Vest
Ability: Torrent
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Dark Pulse
- Rapid Spin
- Earthquake
- Scald​


Blastoise is like the counterpart to Gliscor in terms of walling. It is the main Special Wall on the team and also serves as a Spinner. I gave it an Assault Vest because I find that Blastoise doesn't actually need to stick around for too long. It usually comes in to wall a hit, and can usually scare of the attacker. Otherwise, it comes in to Wall a hit and Spins. That's why I didn't put Leftovers on Blastoise, though I am still debating whether or not to put Leftovers on Blastoise. For the EVs, I put them into SpD and HP to make Blastoise as Bulky as possible, because it doesn't really need to hit hard or be fast at all. That's why it's Nature is also Sassy, because Speed is not really an issue for Blastoise. For the 4 extra EVs, I put them into Def just in case it needed to Tank a Physical Attack when Gliscor can't. Though I might want to put the 4 extra EVs into Attack, in order to balance out Blastoise's Attack and Special Attack.

For Blastoise's moves, it ended up being a mixed Blastoise without me even noticing. I have Rapid Spin, because Spinning is Blastoise's job. I also put Dark Pulse on it to counter Spin Blockers. Scald is a STAB move that also gives a high chance of burning, which I need in order to cripple Physical Attackers that can really damage Blastoise. Earthquake is the only way of getting rid of Electric Types, which can also really hurt Blastoise.

I usually send in Blastoise to Tank a Special Attack, usually directed at Gliscor or Pinsir. After Walling, Blastoise will proceed to either Spin hazards away, or to try to whittle down the opponent's health in order for a sweeper to come in and easily take care of the threat.



crawdaunt.gif


Clutch (Crawdaunt) @ Choice Band
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Crabhammer
- Knock Off
- Brick Break

Crawdaunt is my favorite Pokemon, because it's a freaking Crab, yet it's so AWESOME. Anyways, I always have a Crawdaunt on my team, and with Adaptibility, it actually is extremely useful on a team. I have Choice Band on Crawdaunt because that just makes it insanely powerful. Coupled with Adaptability, the damage Crawdaunt can do is insane. For EVs, 252 goes into attack to strengthen Crawdaunt, while the rest goes into HP and SpD in order for Crawdaunt to stick around to attack at least more than once. It's Nature is Adamant because Crawdaunt doesn't really need Special Attack at all.

For Crawdaunt's moves. It has Aqua Jet because it needs a priority, otherwise Crawdaunt will be outsped by pretty much every Pokemon in OU. It also has Crabhammer because that's Crawduant's signature move, and also because Crabhammer is an extremely strong water STAB. Next I have Brick Break because I needed a fighting type coverage, and I also needed something to break screens. Since a lot of screen setters are Psychic type, and Crawdaunt is immune to Psychic, Brick Break seemed perfect. Knock Off is just the most insane move, specially on Crawdaunt. I just can't stress how awesomely powerful this move is.

Usually I send in Crawdaunt in on a Pokemon that I am sure Crawdaunt will scare out. Usually a slow Special Wall, like Gastrodon for example, or maybe a non-Mega Blastoise. Ground and Rock type walls will usually also get scared out. This is when I use Knock Off on the incoming Pokemon. Knock Off will usually OHKO any Pokemon, besides some bulky Fairy types or really bulky Fighting types. Otherwise, it's OHKOs on every incoming Pokemon. In late game, Crawdaunt comes in Clutch (hence the name) and Aqua Jets everything until it dies and can clean up pretty well before my other sweepers finish the job.


greninja.gif


Jiraiya (Greninja) @ Focus Sash (Life Orb)
Ability: Protean
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Scald
- Ice Beam
- U-turn
- Taunt​


So this is a Suicide Lead. There's a Focus Sash on it because it's Defenses really suck, and I need Greninja to Taunt and hit at least once with that insane Special Attack. Protean is a really useful ability, allowing to Greninja to stay in a little longer by changing types in order to resist predicted attacks. It's EVs are kind of weird. I didn't really know where to put them. I needed Speed on Greninja in order to Taunt fast, so 252 is in Speed. As for the other 256 EVs, I decided to put them into Special Attack so that Greninja can hit really hard, and 4 into Attack because I need U-turn to be at least significant when Greninja is switching out.

For Greninja's moves, it's almost like an all out attack set. I have Taunt, because that's Greninja's main job as a Lead. Next I have Scald and Ice Beam to hurt the Ground and Rock types that are usually Utility Leads. Ice Beam also works well against Prankster Whimsicotts who might Leech Seed on the first turn, that way I can save Greninja's Focus Sash while getting rid of those Whimsicotts. U-turn is just a way for Greninja to deal some damage as it switches out.

So, as stated earlier, Greninja is my Lead and will usually act as my Lead unless there is a really rare circumstance. Greninja usually comes out to Taunt, and the proceeds to hit hard. When Greninja is either at low health or is knocked down to its Sash, then I will U-turn it out and save it as death fodder for later, so that I can scout moves without wasting HP on my Sweepers or Walls.



Please comment and pick apart this team as MUCH as you can. I would LOVE that. I spent a lot of time making this team, but that I also means I would love it if it could get even better.
Sorry that this RMT is so long, there is just so much info that I want to pack into this thread. Sorry if you find it too long.

Oh also, I really need to find Greninjas to breed in order to get a Lead Greninja, given that it still stays on the team at the end. :P

Thanks!


Will
 
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You've a few missed opportunities on this team. I'm not sure whether to call it hyper offense or not because you lack offensive synergy given there's holes where you could have otherwise covered them. For instance, you've opted for Infiltrator on Chandelure in the small margin of a chance that you'll be given the opportunity to switch into anything subbed. Most things in OU don't even use Substitute, and those things would be localized to maybe Garchomp, Terrakion, perhaps the reclusive Focus Punch Breloom (shoutout to Gen IV!)? But that's about it. Besides, anything Chandelure switches into will just be set-up bait and/or will die the same or next turn. It's not worth it. You should go for Flash Fire imo because despite having three Water-types (for some reason?) the boost on Chandelure can potentially be dangerous. I also think you could try Fire Blast over Flamethrower for the power factor and in the fact that it'll hit that much harder with a Flash Fire boost if given the chance. On the same vein, Will-o-Wisp on a Choiced user is more potential set-up bait but it might help you cripple an unsuspecting Mega Mawile so for now I'd say keep it but you might find issues with Landorus-Therian and would want to switch to Hidden Power Ice in that instance.

The team could benefit from rocks because of the offensive sweeper core, so I suggest Stealth Rock over Substitute on Gliscor. You lack a healing move on Gliscor and regardless of Toxic Heal and Protect the Sub is not beneficial to the team. Lacking Roost but trying a SubToxic set is reminiscent of stall and this team is nowhere near even semi-stall. I could see Thundurus being a potential issue if there are no rocks up because I don't believe an unboosted Quick Attack from Pinsir OHKOs one at full health, and even so I'd be cautious of Thunder Wave because it can cripple any of your Pokemon and Hidden Power Ice will remove Gliscor from the equation in a second. It's rather imperative you've got rocks.

Since you've got max spatk on Greninja you might want to go with Surf or Hydro Pump for maximum damage. The burn chance shouldn't be all that important given it's a suicide lead + you've got Will-o-Wisp on Chandelure. If you replace it with HP Ice, maybe keep Scald, but also consider Life Orb as an option because if you're Taunting turn 1 on something guaranteed to attempt to set up then your speed should affirm that you can outspeed and U-Turn or use some other offensive attack where appropriate, and Life Orb recoil will be worth it.

I have no comment on Blastoise because I've never used AV Blastoise and that spread is... very very odd and I couldn't protest to its effectiveness.

Good team otherwise! I'd like to see how you take my comments. :)
 
You've a few missed opportunities on this team. I'm not sure whether to call it hyper offense or not because you lack offensive synergy given there's holes where you could have otherwise covered them. For instance, you've opted for Infiltrator on Chandelure in the small margin of a chance that you'll be given the opportunity to switch into anything subbed. Most things in OU don't even use Substitute, and those things would be localized to maybe Garchomp, Terrakion, perhaps the reclusive Focus Punch Breloom (shoutout to Gen IV!)? But that's about it. Besides, anything Chandelure switches into will just be set-up bait and/or will die the same or next turn. It's not worth it. You should go for Flash Fire imo because despite having three Water-types (for some reason?) the boost on Chandelure can potentially be dangerous. I also think you could try Fire Blast over Flamethrower for the power factor and in the fact that it'll hit that much harder with a Flash Fire boost if given the chance. On the same vein, Will-o-Wisp on a Choiced user is more potential set-up bait but it might help you cripple an unsuspecting Mega Mawile so for now I'd say keep it but you might find issues with Landorus-Therian and would want to switch to Hidden Power Ice in that instance.

Since you've got max spatk on Greninja you might want to go with Surf or Hydro Pump for maximum damage. The burn chance shouldn't be all that important given it's a suicide lead + you've got Will-o-Wisp on Chandelure. If you replace it with HP Ice, maybe keep Scald, but also consider Life Orb as an option because if you're Taunting turn 1 on something guaranteed to attempt to set up then your speed should affirm that you can outspeed and U-Turn or use some other offensive attack where appropriate, and Life Orb recoil will be worth it.

I have no comment on Blastoise because I've never used AV Blastoise and that spread is... very very odd and I couldn't protest to its effectiveness.

Good team otherwise! I'd like to see how you take my comments. :)


Yeah, I think switching over to Flash Fire is a good idea for my Chandelure Set. It's true I haven't really found much use for Infiltrator yet, though I did obliterate a Stalling Gliscor like mine.
On that note, this Gliscor set is working really well for me right now, I so think I will keep it like this for now, until it stops working, then I think your suggestions will be my go-to.
I like the idea of switching Scald to Surf (not Hydro Pump because my luck is REALLY bad with low accuracy moves). Usually any Pokemon burned by Greninja will die on turn 3 anyways. I think I might keep Focus Sash for now, because I am seeing a lot fo Priority using Leads, and that can really hurt Greninja if it doesn't have a Sash on it.

And now that you've pointed it out, it IS weird how I have 3 Water types, I never really noticed until now. Though I guess Greninja isn't exactly a "Water" type, lol.


THANKS! :D
 
okay 3 water types gg.

you should not run SR on a toxic stall gliscor. also consider switching to a specially defensive spread that will make it a good mixed wall that is near impossible to break without an ice move or specs keldeo allowing it to toxic stall everything.

blastoise....sucks. you need a sdef tank and something to set rocks. use a specially defensive heatran set over stoise which really sucks and is brutally outclassed even in UU.

Heatran @ Leftovers
Ability: Flash Fire
Evs: 248 HP / 252 Sdef / 8 Spa
Calm Nature
- Lava Plume
- Stealth Rock
- Roar
- Toxic (i think? Somebody tell me if i am being an idiot) / filler


so there is your poke to wall stuff specially defensively.

note gliscor is still a premier physical wall even without investment in its defense.

you obviously need a spinner. i am sorry about this since crawdaunt is your fav poke, but replace it with excadrill. you get a strong, reliable rapid spinner and a good answer to rotom-w.

switch greninja to a standard life orb set with hydro pump, ice beam, dark pulse, and extrasensory with a life orb, and Dont use it as a suicide lead.
 
okay 3 water types gg.

you should not run SR on a toxic stall gliscor. also consider switching to a specially defensive spread that will make it a good mixed wall that is near impossible to break without an ice move or specs keldeo allowing it to toxic stall everything.

blastoise....sucks. you need a sdef tank and something to set rocks. use a specially defensive heatran set over stoise which really sucks and is brutally outclassed even in UU.

Heatran @ Leftovers
Ability: Flash Fire
Evs: 248 HP / 252 Sdef / 8 Spa
Calm Nature
- Lava Plume
- Stealth Rock
- Roar
- Toxic (i think? Somebody tell me if i am being an idiot) / filler


so there is your poke to wall stuff specially defensively.

note gliscor is still a premier physical wall even without investment in its defense.

you obviously need a spinner. i am sorry about this since crawdaunt is your fav poke, but replace it with excadrill. you get a strong, reliable rapid spinner and a good answer to rotom-w.

switch greninja to a standard life orb set with hydro pump, ice beam, dark pulse, and extrasensory with a life orb, and Dont use it as a suicide lead.

OK, so I am still debating about the Gliscor stuff. So I'm just gonna put that on the side for now.
idk about the Heatran Set since EQ is such a big threat to it.
However, I could be interested in an Excadrill. What are you thinking about the EV and Move spread on an Excadrill on a team like this?
 
standard balloondrill.

Excadrill @ Air Balloon
Ability: Mold Breaker
Evs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide

you should really switch blastoise out as well for a rock setter. heatran complements gliscor perfectly as gliscor eats those pokes for breakfast. Talonflame's 4x rock weakness doesnt make it any less viable, and the same goes for tran. gliscor, mega pinsir, and balloondrill can easily switch into relevant ground types or moves for heatran, which is the whole purpose of having a synergetic core.
 
standard balloondrill.

Excadrill @ Air Balloon
Ability: Mold Breaker
Evs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide

you should really switch blastoise out as well for a rock setter. heatran complements gliscor perfectly as gliscor eats those pokes for breakfast. Talonflame's 4x rock weakness doesnt make it any less viable, and the same goes for tran. gliscor, mega pinsir, and balloondrill can easily switch into relevant ground types or moves for heatran, which is the whole purpose of having a synergetic core.

Alright, I will take you up on this Excadrill switch. Though is Heatran available in XY yet? I don't have PokeBank btw. If Heatran isn't obtainable in the game, is there an alternate Special Wall that can take Heatran's place?
 
Alright, I will take you up on this Excadrill switch. Though is Heatran available in XY yet? I don't have PokeBank btw. If Heatran isn't obtainable in the game, is there an alternate Special Wall that can take Heatran's place?
nothing synergizes with gliscor defensively quite like heatran but lets see...as long as it can take ice attacks it should be okay. you NEED a rock setter though and gliscor needs substitute.
 
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