Resource ORAS OU Simple Questions, Simple Answers (Read the OP First!)

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I have bred 2 Cleffa, both Bold, both with Wish/Aroma. 1 has Magic Guard 1 has Unaware.

I have read the Clefable thread over and over.. but I cannot, for the life of me, decide on which to use. Both have incredible pros.

Which do I go for? Which handles more?

Just to get some idea of which might be better.. my team atm is ; Donphan/Alakazam/Heracross/Greninja/Clefable/Venusaur

It really depends on the set you're using. If your set will have any boosting move ( Calm Mind / Cosmic Power ), then you should go with Magic Guard. This prevents you from being status bait, namely Toxic. It also lets Clefable switch in without harm from teams that rely on Spikes, Toxic Spikes, and Stealth Rocks to ensure sweeping.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Cosmic Power / Calm Mind
- Stored Power
- Toxic / Flamethrower
- Moonlight

This set basically is to ensure that Clefable can get to at least x3 boosted. This set can either be a Toxic staller with Cosmic Power and Toxic, or more of a stack sweeper with Calm Mind / Flamethrower. This does allow it to overcome steel types, which can wall it easily. However, faster physical Pokemon then do have a nice chance to get some damage onto it.

---

If you're thinking about using Unaware, Quagsire simply does it better. He has access to Curse, and STAB Waterfall. He also has a single weakness to Grass, blocks Electric attacks aimed at your Greninja, and Water attacks aimed at Donphan. Quagsire will shut down any boosted physical Pokemon with ease, almost forcing them to switch out depending on how frail they are. He can then set up to Curse, and sweep a little while healing with Recover. He is, however, total Toxic bait.

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Curse
- Earthquake
- Waterfall
- Recover

If you're sure with Clefable as your last Pokemon, it does get access to moves such as Aromatherapy to heal status, and can Wish Pass fairly well. Still, Quagsire does the job better with Unaware.
 
Can you tell me a set of Feraligatr,is Nu but is mi prefer pokemon...plese!
 

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I don't much about NU, but this is from smogon:
Feraligatr @ Life Orb
Torrent
Jolly Nature
EVS: 252 atk, 228 spe , 28 HP
-Waterfall
-Ice Punch
-Earthquake
-Dragon dance
Or you could change dragon dance for sword dance.
 
Thelazysnorlax to help you with your defensive wall problem I have several impish 5iv hippopotas and all have Slack off. So PM me and I can help you out.
 
Is Head Smash Aegislash a lure or a legitimate set? I was reading through the suspect thread and was curious. When does a set stop being a lure and become a legitimate set?
 
Hey frendos, I'm building a team around Mega-Aerodactyl, Keldeo and Pursuit Bisharp. I have Scarfchomp as a revenge killer and standard latios for nuking and defog. I really need SR support on my team and I'm wondering how I can get it. I have tried SR on Scarfchomp and I find it unreliable and detracts from what it should be doing, I don't want to change the Keldeo-Aerodactyl-Bisharp core and I find that Aerodactyl needs all 4 moveslots for coverage (Stone Edge, Fire Fang, Aerial Ace, Aqua Tail).
 
ReShift_ Thank you very much :D, I got the good IV dratini with the right nature and right EV trained up! But is it also good if I replace fire blast with Fire punch?

Iron head could be good since It's a good coverage against fairy types and ice types :o
 
ReShift_ Thank you very much :D, I got the good IV dratini with the right nature and right EV trained up! But is it also good if I replace fire blast with Fire punch?

Iron head could be good since It's a good coverage against fairy types and ice types :o
Yes, Fire Punch would also work. In the end, Fire Blast would probably do more since Weakness Policy boosts the special attack up by x2 also c:
 
Is Head Smash Aegislash a lure or a legitimate set? I was reading through the suspect thread and was curious. When does a set stop being a lure and become a legitimate set?

There's a lot of gray area on that. Basically, a lure is considered one when the set is really effective at eliminating a specific threat but is only "okay" at performing the other roles it should.

With HS Aegislash, you lose out on coverage that you would much rather have in order to 2HKO Mandibuzz and some other Pokemon. You generally run a set like this because of Mandibuzz being an otherwise solid counter -- so if your team benefits from Mandibuzz being gone, then it's a good lure.

Legitimate sets basically just have to have usage of that set outside of eliminating a specific threat. So if you used HS Aegislash to deal with stuff aside from Mandibuzz and the opportunity cost of running it wasn't so high, then it could be considered a legitimate set. Otherwise, it's not.
 
Is Head Smash Aegislash a lure or a legitimate set? I was reading through the suspect thread and was curious. When does a set stop being a lure and become a legitimate set?
I think it depends on the size of a pokemon's movepool, the most effective sets it runs, and the popularity of would be counters that the set hits. In the case of Head Smash Aegislash, I'd say it's still a lure as it's fairly rare and arguably slightly less effective than special or mixed sets with Shadow Ball. Aegislash is perhaps a bit different from other lures, as as soon as you reveal Swords Dance, then you've probably revealed Aegislash's whole set, as Head Smash is the best choice for a 3rd attack. Aegislash can run quite a few different lure sets, such as a special set with a surprise Hidden Power, or an Autotomize set with have Destiny Bond and so on.

As another example, in Gen. 6 OU, Specs Keldeo will almost always have some type of Hidden Power, as it has a very limited movepool. Hidden Power Flying on Specs Keldeo is considered to be a standard set, as Mega Venusaur is extremely popular, and the ability to stop it from switching into Keldeo, along with OHKOing other less common flying weak pokemon like Mega Heracross has so much utility, that it's generally the best option to run. The use of another Hidden Power would qualify as a lure, such as in this SPL game, where on Turn 9, Gyarados stays in normal form to Dragon Dance on Keldeo and resist Secret Sword, but is OHKOed with a surprise HP Electric.
 
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So my team currently needs a ground type that can reliably set rocks up. It also doesn't have a mega-evolution yet. Is there anything wrong with me just throwing a mega stone onto the standard rocks Garchomp set for the surprise boost in power mid-game, or is the lack of a focus sash actually really important? The alternative place that I could probably fit a mega would be Blastoise over Starmie as a spinner.
 
So my team currently needs a ground type that can reliably set rocks up. It also doesn't have a mega-evolution yet. Is there anything wrong with me just throwing a mega stone onto the standard rocks Garchomp set for the surprise boost in power mid-game, or is the lack of a focus sash actually really important? The alternative place that I could probably fit a mega would be Blastoise over Starmie as a spinner.

Post the rest of your team
 
What is the best set for a Adamant Dragonite? I have a Jolly Dratini but I changed my mind and will go for an Adamant one. I do have the 3 eggmoves; Dragon dance, Iron tail and extreme speed.
Most likely one of those two:
Lum berry
252 att 252 spe 4 deff
Adamant
Outrage
Extreme speed
Earthquake
Dragon dance

Or choice band with fire punch > dragon dance :]
 
So my team currently needs a ground type that can reliably set rocks up. It also doesn't have a mega-evolution yet. Is there anything wrong with me just throwing a mega stone onto the standard rocks Garchomp set for the surprise boost in power mid-game, or is the lack of a focus sash actually really important? The alternative place that I could probably fit a mega would be Blastoise over Starmie as a spinner.

You don't need a mega evolution at all, many teams are successful without one and they don't directly increase how effective a team is. If you want more advice you can try the RMT forum, or you can pm many of the people in this thread and they can help you.

What does scarf chomp gain from jolly > adamant?

The ability to revenge kill/outspeed the following: +1 Jolly Charizard X, the rare Scarf Landorus-I, tying with opposing Garchomp, and any other Scarfer in the 90-101 range
 
Turn 1: Greninja (still Water/Dark) goes for Extrasensory (predicting M-Venusaur, why not)

If the opposing Mawile uses Sucker Punch...

Is the hit resisted or super effective?

- x -

Under Trick Room, what goes first: Abomasnow's Ice Shard or Talonflame's Brave Bird? Similarly, who switches out first if they're both recalled?
 
Turn 1: Greninja (still Water/Dark) goes for Extrasensory (predicting M-Venusaur, why not)

If the opposing Mawile uses Sucker Punch...

Is the hit resisted or super effective?

- x -

Under Trick Room, what goes first: Abomasnow's Ice Shard or Talonflame's Brave Bird? Similarly, who switches out first if they're both recalled?

1. Resisted, because Mawile was "faster" and attacked before Greninja changed type.

2. Abomasnow for both
 
Turn 1: Greninja (still Water/Dark) goes for Extrasensory (predicting M-Venusaur, why not)

If the opposing Mawile uses Sucker Punch...

Is the hit resisted or super effective?

- x -

Under Trick Room, what goes first: Abomasnow's Ice Shard or Talonflame's Brave Bird? Similarly, who switches out first if they're both recalled?

The type-change due to Protean immediately before Greninja uses the move. So Greninja would still be Dark-type when Sucker Punch lands, and thus resist it.

Trick Room causes all turn orders to reverse, but remain in the same priority bracket. Ice Shard and Gale Wings Brave Bird both have +1 priority, and so are in the same bracket. Since Aboma is normally outsped by Talonflame, Ice Shard goes first if TR is active. (Note that Gale Wings Brave Bird would still go before any non-priority move used by Aboma though since Trick Room does not change priority brackets.)

Switching out has +7 priority. So if both switch out, Aboma does it first if TR is active.

e: ninja'd
 
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