My pure hackmons team:
Absol-Mega@Focus Sash
Ability: Wonder Guard
EVs: 252 / 252 / 252 / 252 / 252 / 252 +Atk -SpA
Moves:
-Beat Up
-Thousand Arrows
-Defog
-Sacred Fire
Beat Up was buffed in XY, using the teams base Attack stat. Beat Up one-shots Deoxys-Speed and two-shots Giratina-A with six healthy pokes, making it a powerful threat. Wonder Guard is for Sheer Cold, cant have those running around can we? Sacred Fire kills Sturdinja with its 50% burn chance. Thousand Arrows destroys those wonder guard Air Balloon Mega Manectrics that everyone seems so fond of using, and Defog is for those hazards Deoxys-S sets up, or just for hazards in general. The sash is to survive boosted stuff to get in another attack. A burn on Sacred Fire could be the key to defeating Mega Mewtwo X.
Venusaur-Mega@Leftovers
Ability: Shadow Tag
EVs: 252 / 252 / 252 / 252 / 252 / 252 +Def -Spe
Moves:
-Giga Drain
-Sacred Fire
-Sludge Bomb
-Aromatherapy
The goal of this set is mainly to trap and kill Xerneas, because it presents a huge problem to my team. Sludge Bomb two-shots, so Xerneas will die quickly. In addition to Xerneas, it also presents a counter to Powder Mega Scizor (being a grass type, Mega Venusaur is immune to Powder) and Swampert. Leftovers also provides sufficient recovery, and it has beaten Mega Mewtwo X one-on-one before. It also makes a great counter to Toxic Spikes, because of its typing. Aromatherapy is used for a purpose: Get in on something harmless (although you never know what has Sacred Fire these days) and use it.
Gyarados@Gyaradosite
Ability: Wonder Guard
EVs: 252 / 252 / 252 / 252 / 252 / 252 +Spe -SpA
Moves:
-Defog
-Waterfall
-Substitute
-Shift Gear
This set is absolutely OP, and I have seen it used by so many teams its ridiculous (although maybe without the defog). The double speed boost granted by Shift Gear enables you to switch whenever an electric move breaks your Sub (if you cant outright kill it). Its actually pretty simple because Gyarados is only weak to two things, Electric and Rock. This useful role guarantees Gyarados a niche in this team. When youre ready, activate the Mega Stone and wreak terror upon all of your opponents terrified Wonder Guard pokes.
Giratina-Altered@Enigma Berry (i need advice here)
Ability: Prankster
EVs: 252 / 252 / 252 / 252 / 252 / 252 +Def -Atk
Moves:
-heart swap
-Baton Pass
-Dark Void
-Substitute?
Prankster heart swap (sorry capital h and apostrophe dont work on this laptop) strikes fear into everything. Shell smash thrice? Whatever. Just use heart swap on the opponent and their boosts are now yours. (I really do need advice here, giratina is new. First I used Serperior, then Gourgeist-Small, and now this, which is untested.) Void guarantees that the baton pass receiver will have an easy time of their job and also makes Giratina slightly useful outside of its chief role. Slot 4 is a question. As I said, both it and the item need testing.
Groudon@Safety Goggles
Ability: Wonder Guard
EVs: 252 / 252 / 252 / 252 / 252 / 252 +Spe -SpA
Moves:
-Knock Off
-Thunder Wave
-Gastro Acid
-Play Rough
Competing with Absol for the title of Most Valuable Pokemon, Groudon is a must-have for its bulk. It can survive grass, water, mold breaker, anything. Most of the time. Groudon is only vulnerable to Sheer Cold and boosts, both of which are covered by Absol and Giratina, respectively. Play Rough takes care of commonplace Sableye and Spiritomb with Wonder Guard, and Thunder Wave says no to anything that wants to sweep. Gastro Acid helps me run from the abomination known as Aerodactyl and takes care of any stray Wonder Guard users. Both an all-around monster and a late-game sweeper, Groudon is an invaluable Pokemon to this team.
Deoxys@Focus Sash
Ability: No Guard
EVs: 252 / 252 / 252 / 252 / 252 / 252 +Spe -Atk
Moves:
-Sheer Cold
-Inferno
-Zap Cannon
-Dynamic Punch
Most people use their Deoxys as a lead. I use mine as a late-game sweeper that has worked very well for me. It is also my Gyarados counter. The easy way to win is to kill everything with Extremespeed, Prankster, and Wonder Guard (bar Gyara) with my other pokes and sweep. Although this is easier said than done, it grants you victory very easily. Dynamic Punch is for those annoying Wonder Guard Arcei, who are 4hkoed at most. Inferno is for Scizor and Genesect (rarely), Shedinja (almost never), and other stuff (ever seen a WG registeel?) So that is him.
Please reply! I would like some advice on this team.
Absol-Mega@Focus Sash
Ability: Wonder Guard
EVs: 252 / 252 / 252 / 252 / 252 / 252 +Atk -SpA
Moves:
-Beat Up
-Thousand Arrows
-Defog
-Sacred Fire
Beat Up was buffed in XY, using the teams base Attack stat. Beat Up one-shots Deoxys-Speed and two-shots Giratina-A with six healthy pokes, making it a powerful threat. Wonder Guard is for Sheer Cold, cant have those running around can we? Sacred Fire kills Sturdinja with its 50% burn chance. Thousand Arrows destroys those wonder guard Air Balloon Mega Manectrics that everyone seems so fond of using, and Defog is for those hazards Deoxys-S sets up, or just for hazards in general. The sash is to survive boosted stuff to get in another attack. A burn on Sacred Fire could be the key to defeating Mega Mewtwo X.
Venusaur-Mega@Leftovers
Ability: Shadow Tag
EVs: 252 / 252 / 252 / 252 / 252 / 252 +Def -Spe
Moves:
-Giga Drain
-Sacred Fire
-Sludge Bomb
-Aromatherapy
The goal of this set is mainly to trap and kill Xerneas, because it presents a huge problem to my team. Sludge Bomb two-shots, so Xerneas will die quickly. In addition to Xerneas, it also presents a counter to Powder Mega Scizor (being a grass type, Mega Venusaur is immune to Powder) and Swampert. Leftovers also provides sufficient recovery, and it has beaten Mega Mewtwo X one-on-one before. It also makes a great counter to Toxic Spikes, because of its typing. Aromatherapy is used for a purpose: Get in on something harmless (although you never know what has Sacred Fire these days) and use it.
Gyarados@Gyaradosite
Ability: Wonder Guard
EVs: 252 / 252 / 252 / 252 / 252 / 252 +Spe -SpA
Moves:
-Defog
-Waterfall
-Substitute
-Shift Gear
This set is absolutely OP, and I have seen it used by so many teams its ridiculous (although maybe without the defog). The double speed boost granted by Shift Gear enables you to switch whenever an electric move breaks your Sub (if you cant outright kill it). Its actually pretty simple because Gyarados is only weak to two things, Electric and Rock. This useful role guarantees Gyarados a niche in this team. When youre ready, activate the Mega Stone and wreak terror upon all of your opponents terrified Wonder Guard pokes.
Giratina-Altered@Enigma Berry (i need advice here)
Ability: Prankster
EVs: 252 / 252 / 252 / 252 / 252 / 252 +Def -Atk
Moves:
-heart swap
-Baton Pass
-Dark Void
-Substitute?
Prankster heart swap (sorry capital h and apostrophe dont work on this laptop) strikes fear into everything. Shell smash thrice? Whatever. Just use heart swap on the opponent and their boosts are now yours. (I really do need advice here, giratina is new. First I used Serperior, then Gourgeist-Small, and now this, which is untested.) Void guarantees that the baton pass receiver will have an easy time of their job and also makes Giratina slightly useful outside of its chief role. Slot 4 is a question. As I said, both it and the item need testing.
Groudon@Safety Goggles
Ability: Wonder Guard
EVs: 252 / 252 / 252 / 252 / 252 / 252 +Spe -SpA
Moves:
-Knock Off
-Thunder Wave
-Gastro Acid
-Play Rough
Competing with Absol for the title of Most Valuable Pokemon, Groudon is a must-have for its bulk. It can survive grass, water, mold breaker, anything. Most of the time. Groudon is only vulnerable to Sheer Cold and boosts, both of which are covered by Absol and Giratina, respectively. Play Rough takes care of commonplace Sableye and Spiritomb with Wonder Guard, and Thunder Wave says no to anything that wants to sweep. Gastro Acid helps me run from the abomination known as Aerodactyl and takes care of any stray Wonder Guard users. Both an all-around monster and a late-game sweeper, Groudon is an invaluable Pokemon to this team.
Deoxys@Focus Sash
Ability: No Guard
EVs: 252 / 252 / 252 / 252 / 252 / 252 +Spe -Atk
Moves:
-Sheer Cold
-Inferno
-Zap Cannon
-Dynamic Punch
Most people use their Deoxys as a lead. I use mine as a late-game sweeper that has worked very well for me. It is also my Gyarados counter. The easy way to win is to kill everything with Extremespeed, Prankster, and Wonder Guard (bar Gyara) with my other pokes and sweep. Although this is easier said than done, it grants you victory very easily. Dynamic Punch is for those annoying Wonder Guard Arcei, who are 4hkoed at most. Inferno is for Scizor and Genesect (rarely), Shedinja (almost never), and other stuff (ever seen a WG registeel?) So that is him.
Please reply! I would like some advice on this team.