If you want, you can also call it a stall team:
Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Stealth Rock
- Toxic
- Rest
Most Steel-type attacks are physical (Aegislash, Bisharp, Excadrill, Ferrothorn, the rare Iron Tail Garchomp and Haxorus), so this Diancie is designed to be physically defensive. I know its HP is low for a defensive Pokémon, but at least I decided to give it a try, as 304/438/336 bulk is quite high.
Anyways, Moonblast as an attacking option to hit special attackers and Fighting, Dragon and Dark types decently hard and to avoid becoming Taunt bait, Stealth Rock to set entry hazards, Toxic to hurt physical attackers and set-up sweepers like Mega Zard-X and Dragonite, and Rest is my only method of recovery, although with Diancie's bulk it may not be a problem if I manage to switch out at the right moment.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Aromatherapy
- Toxic
- Soft-Boiled
My main special wall. If they only had made Chansey Fairy-type... at least I have Gliscor on my team... Seismic Toss is my only way to deal damage and to prevent from becoming Taunt bait, Aromatheraphy is the same as Heal Bell (cleric purpouses), Toxic hurts opponents more consistently than Seismic Toss, and Soft-Boiled as reliable recovery.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
IVs: 0 SpA
- Earthquake
- Roost
- Protect
- Stealth Rock
As I said, he is my counter to Fighting types, and compliments Chansey very well. Earthquake finishes weakened opponents and hits Magnezone, the rare Jolteon and Mega Manectric hard. Roost gives me reliable recovery and lets me replenish 5/8 HP per turn. Protect is for activating my Toxic Orb and for getting 1/4 HP in two turns of recovery, and Stealth Rock helps Diancie not become the only hazard setter that uses this move.
Skarmory @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IV: 0 SpA
- Brave Bird
- Whirlwind
- Spikes
- Roost
My main physical wall. Brave Bird is the only way I can damage Pokémon and prevents Taunt bait. Whirlwind phazes and racks up entry hazard damage. Spikes gives me a different way to set hazards, as I have two Stealth Rockers on my team. Roost gives me reliable recovery.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Heal Bell
- Protect
Hyper Voice hits everything hard thanks to Pixilate and its solid Special Attack stat. Wish gives me pseudo-reliable recovery and lets me pass down 197 HP down to Diancie, Gliscor and Skarmory, who have lackluster HP. Heal Bell is for cleric purpouses. Protect gives me a free turn of Wish + Leftovers recovery = 9/16 HP.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Venoshock
- Rapid Spin
Tentacruel is the best bulky spinner I could ever find, as it is not weak to Stealth Rock and removes Toxic Spikes from my team.
Scald aims for burning physical attackers, making Tentacruel even more difficult to defeat. Toxic is for crippling special attackers, as opposed to Scald. Venoshock is for hitting Fairy-types better than Scald, and it hits poisoned foes for double damage, better than Sludge Bomb in some cases (despite its lower PP). Rapid Spin is for removing entry hazards from my team, as I said above.
That's all. How good is my team? What should I replace on which Pokémon? Should I stop using a Pokémon entirely from my team? Discuss.

Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Stealth Rock
- Toxic
- Rest
Most Steel-type attacks are physical (Aegislash, Bisharp, Excadrill, Ferrothorn, the rare Iron Tail Garchomp and Haxorus), so this Diancie is designed to be physically defensive. I know its HP is low for a defensive Pokémon, but at least I decided to give it a try, as 304/438/336 bulk is quite high.
Anyways, Moonblast as an attacking option to hit special attackers and Fighting, Dragon and Dark types decently hard and to avoid becoming Taunt bait, Stealth Rock to set entry hazards, Toxic to hurt physical attackers and set-up sweepers like Mega Zard-X and Dragonite, and Rest is my only method of recovery, although with Diancie's bulk it may not be a problem if I manage to switch out at the right moment.

Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Aromatherapy
- Toxic
- Soft-Boiled
My main special wall. If they only had made Chansey Fairy-type... at least I have Gliscor on my team... Seismic Toss is my only way to deal damage and to prevent from becoming Taunt bait, Aromatheraphy is the same as Heal Bell (cleric purpouses), Toxic hurts opponents more consistently than Seismic Toss, and Soft-Boiled as reliable recovery.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
IVs: 0 SpA
- Earthquake
- Roost
- Protect
- Stealth Rock
As I said, he is my counter to Fighting types, and compliments Chansey very well. Earthquake finishes weakened opponents and hits Magnezone, the rare Jolteon and Mega Manectric hard. Roost gives me reliable recovery and lets me replenish 5/8 HP per turn. Protect is for activating my Toxic Orb and for getting 1/4 HP in two turns of recovery, and Stealth Rock helps Diancie not become the only hazard setter that uses this move.

Skarmory @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IV: 0 SpA
- Brave Bird
- Whirlwind
- Spikes
- Roost
My main physical wall. Brave Bird is the only way I can damage Pokémon and prevents Taunt bait. Whirlwind phazes and racks up entry hazard damage. Spikes gives me a different way to set hazards, as I have two Stealth Rockers on my team. Roost gives me reliable recovery.

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Heal Bell
- Protect
Hyper Voice hits everything hard thanks to Pixilate and its solid Special Attack stat. Wish gives me pseudo-reliable recovery and lets me pass down 197 HP down to Diancie, Gliscor and Skarmory, who have lackluster HP. Heal Bell is for cleric purpouses. Protect gives me a free turn of Wish + Leftovers recovery = 9/16 HP.

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Venoshock
- Rapid Spin
Tentacruel is the best bulky spinner I could ever find, as it is not weak to Stealth Rock and removes Toxic Spikes from my team.
Scald aims for burning physical attackers, making Tentacruel even more difficult to defeat. Toxic is for crippling special attackers, as opposed to Scald. Venoshock is for hitting Fairy-types better than Scald, and it hits poisoned foes for double damage, better than Sludge Bomb in some cases (despite its lower PP). Rapid Spin is for removing entry hazards from my team, as I said above.
That's all. How good is my team? What should I replace on which Pokémon? Should I stop using a Pokémon entirely from my team? Discuss.
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