Hi all, I'm fairly new to the competitive scene (around 6 months) and don't have a ton of playing time under my belt. Recently I made this team and I peaked around 1340 which is the highest I've ever gotten, normally I'm in the 1200s. Now I want to know if I'm doing something right or I was battling people that didn't entirely know what they were doing. Last note before I get started is that I try to not use the super mainstream pokemon as I like to see variety.
1. Defensive Core:
Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Sludge Bomb
- Will-O-Wisp
- Taunt
- Pain Split
A very common weezing set but I don't see it a lot while playing and its really a superb defensive wall. With it's only weakness being psychic and that isn't normally physical this gets the job done. I normally play it as an anit lead to stop hazards going up that's why I have the 4 speed to outspeed other base 60's. Also this was a great check to shiftry. Shiftry's health would be whittled down through life orb recoil and then when weezing died pangoro comes in to hit something hard with a it's choice band.
Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Giga Drain
- Ancient Power
- Recover
- Mirror Coat
This guy is an absolute beast specially and I have never seen anyone else use it this gen, probably because vileplume/seismitoad seem to have taken over defensive cores. Anyways Mirror coat is a little gimmicky but that's partly why I chose it. I like the surprise factor and since it has that and a reliable way to recover health in the form of recover I picked him up for my special wall. This can take two scarfed typhlosions eruptions at max damage. That's a pretty good check and it performs similarlly against other threats. Focus Blast is a concern but it's not getting ohko by one.
2. Special Attacking Core
Mismagius @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Nasty Plot
- Shadow Ball
- Thunderbolt
Very common mismagius set, but the poke itself seems to be less used. Anyways this is really here for late game sweeps. Take out it's counters find a turn or so to set up and finish the remaining pokes. I went for the survive-ability of leftovers instead of the power of life orb. During my "run" I met a lot of spiritombs with infiltrator and so this set didn't really do a whole lot.
Meowstic-F (F) @ Leftovers
Ability: Competitive
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Barrier
- Calm Mind
- Stored Power
- Thunderbolt
This set works a lot like the mismagius set does, set up sweep. I recently had the idea of running weakness policy on it since it can take a hit due to barrier/calm mind and then it gets 4 boosts adding instant power to stored power but I haven't tested it so for now it has leftovers. This poke did alright, it is hard stopped by ferroseed which I actully saw a lot of so that was unfortunate but after those stops were gone it was able to do some decent damage.
*NOTE: I think this core is the weakest part of the team. They basiclly do the same job with little coverage between the two of them and they are both weak to knock off. If I were to drop one it would be mismagius because I want to play with the weakness policy meowstic. I got stuck a couple times because these were some of my last pokes left and they were both walled by one of the opponents leading to a lose.
3. Physical Attacking Core
Bouffalant @ Assault Vest
Ability: Sap Sipper
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Return
- Earthquake
- Zen Headbutt
- Pursuit
Bulky attacking Bouffalant, switches in on special attackers and hits like a truck. When I made this set the idea was a vileplume stopper. However, against defensive vileplumes, which seem to be farily common, zen headbutts damage is lack luster. Vileplume can't do much in return but eventually effect spore kicks in and it goes poorly for Bouffalant. While it failed in it's intended job, I liked having the option of switching in a bulky attacker in stead of cradily on special threats. It's a shame they are both weak to fighting but it didn't seem to be a problem most of the time. Also pursuit is on there for a surprise factor but it wasn't used all that much.
Pangoro @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Storm Throw
- Poison Jab
- Parting Shot
I'll be honest, this is one of my favorite 6th gen pokes and I grabbed him just because I wanted to seem him do something good. I've messed around with scarfed pangoro in the past but I decided to switch it up. He wasn't sweeping teams or anything but I would find he did a great job of hitting defensive threats hard enough to put them at a low enough health for someone else to come in a clean up. There were some late game sweeps where people thought he was scarfed/av and would get caught off gaurd by the banded damage. Also he has some decent bulk to take a few hits, as long as they aren't fairy, to make up for his lackluster speed.
*NOTE: I realize that both physical attackers are slow and have no priority. I was concerned when I made the team but they have great bulk and the very fast special attackers seem to do a good job of covering up that weakness.
Thanks for reading all that. I'm ready for the constructive criticism as I know this team isn't great but I was so happy with getting so high, for me that is, on the ladder. I want to get better so I look forward to people's advice and changes. last thing, sorry for grammar spelling errors or whatever, I'm human it happens :)
1. Defensive Core:

Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Sludge Bomb
- Will-O-Wisp
- Taunt
- Pain Split
A very common weezing set but I don't see it a lot while playing and its really a superb defensive wall. With it's only weakness being psychic and that isn't normally physical this gets the job done. I normally play it as an anit lead to stop hazards going up that's why I have the 4 speed to outspeed other base 60's. Also this was a great check to shiftry. Shiftry's health would be whittled down through life orb recoil and then when weezing died pangoro comes in to hit something hard with a it's choice band.

Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Giga Drain
- Ancient Power
- Recover
- Mirror Coat
This guy is an absolute beast specially and I have never seen anyone else use it this gen, probably because vileplume/seismitoad seem to have taken over defensive cores. Anyways Mirror coat is a little gimmicky but that's partly why I chose it. I like the surprise factor and since it has that and a reliable way to recover health in the form of recover I picked him up for my special wall. This can take two scarfed typhlosions eruptions at max damage. That's a pretty good check and it performs similarlly against other threats. Focus Blast is a concern but it's not getting ohko by one.
2. Special Attacking Core

Mismagius @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Nasty Plot
- Shadow Ball
- Thunderbolt
Very common mismagius set, but the poke itself seems to be less used. Anyways this is really here for late game sweeps. Take out it's counters find a turn or so to set up and finish the remaining pokes. I went for the survive-ability of leftovers instead of the power of life orb. During my "run" I met a lot of spiritombs with infiltrator and so this set didn't really do a whole lot.

Meowstic-F (F) @ Leftovers
Ability: Competitive
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Barrier
- Calm Mind
- Stored Power
- Thunderbolt
This set works a lot like the mismagius set does, set up sweep. I recently had the idea of running weakness policy on it since it can take a hit due to barrier/calm mind and then it gets 4 boosts adding instant power to stored power but I haven't tested it so for now it has leftovers. This poke did alright, it is hard stopped by ferroseed which I actully saw a lot of so that was unfortunate but after those stops were gone it was able to do some decent damage.
*NOTE: I think this core is the weakest part of the team. They basiclly do the same job with little coverage between the two of them and they are both weak to knock off. If I were to drop one it would be mismagius because I want to play with the weakness policy meowstic. I got stuck a couple times because these were some of my last pokes left and they were both walled by one of the opponents leading to a lose.
3. Physical Attacking Core

Bouffalant @ Assault Vest
Ability: Sap Sipper
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Return
- Earthquake
- Zen Headbutt
- Pursuit
Bulky attacking Bouffalant, switches in on special attackers and hits like a truck. When I made this set the idea was a vileplume stopper. However, against defensive vileplumes, which seem to be farily common, zen headbutts damage is lack luster. Vileplume can't do much in return but eventually effect spore kicks in and it goes poorly for Bouffalant. While it failed in it's intended job, I liked having the option of switching in a bulky attacker in stead of cradily on special threats. It's a shame they are both weak to fighting but it didn't seem to be a problem most of the time. Also pursuit is on there for a surprise factor but it wasn't used all that much.

Pangoro @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Storm Throw
- Poison Jab
- Parting Shot
I'll be honest, this is one of my favorite 6th gen pokes and I grabbed him just because I wanted to seem him do something good. I've messed around with scarfed pangoro in the past but I decided to switch it up. He wasn't sweeping teams or anything but I would find he did a great job of hitting defensive threats hard enough to put them at a low enough health for someone else to come in a clean up. There were some late game sweeps where people thought he was scarfed/av and would get caught off gaurd by the banded damage. Also he has some decent bulk to take a few hits, as long as they aren't fairy, to make up for his lackluster speed.
*NOTE: I realize that both physical attackers are slow and have no priority. I was concerned when I made the team but they have great bulk and the very fast special attackers seem to do a good job of covering up that weakness.
Thanks for reading all that. I'm ready for the constructive criticism as I know this team isn't great but I was so happy with getting so high, for me that is, on the ladder. I want to get better so I look forward to people's advice and changes. last thing, sorry for grammar spelling errors or whatever, I'm human it happens :)