XY OU Mega Heracross Volt-Turn Offense (displayed in a YT series)

Hello there!

So, now that the Aegislash Suspect Test has ended, after thinking about it for a while I decided to go ahead and make a RMT with the team I used to ladder in said suspect test, where I achieved the 2700 COIL requirement.

A few of the people I faced on said suspect ladder asked for me to do this, and I found quite some decent success with this team so I thought it'd be a good idea to share it with you guys so you can give me your insight on it (if you like the team itself, any changes you would make, if you think it's the worst piece of garbage you've ever seen, etc...)

Also before I go on I wanna state the fact that I have a YouTube channel, and I did a series (named MOGWAI HATES SWORDS) on me laddering through said suspect ladder with this team, i'll post the links at the end in case you're interested in seeing the team in action.

Without further ado, here's the team I used in said series:

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talonflame.gif
tyranitar.gif
scizor-f.gif
vaporeon.gif
thundurus.gif



GXE and Glicko wise, I peaked with a record of 34-5 on said suspect ladder. Faced really tough competition and such.

Anyways onto it.


THE CONCEPT


I love Mega Heracross. He is my favourite Mega. It's obviously not the first time i've used him, I tried sticky web support, bulky wallbreaker, you name it.

Once the suspect test began, since Aegislash was not allowed I decided to build a team around this beast since I would be able to effectively run dual-stab (no EQ) and not worry about being completely walled by ANYTHING.

Mega Heracross is not the most common choice when it comes to the mega slot. It has it's fair share of weaknesses: It's slow for an offensive mon and it's 4x weak to oh so popular flying type.

Once you accept the fact that it is not meant to be a consistent sweeper, you can witness it's true potential. Which is scary. He posseses the highest natural attack stat in all of OU, sitting at a base of 185. Add the fact that it's primary offensive moves all have a base power of at least 120, and you've got an absolute monster. This thing is meant to wallbreak. It's meant to punch BIG holes in the opponents team and leave it severely weakened so a faster sweeper can clean up the rest. Add the fact that he has outstanding natural bulk with a very solid defensive typing (barring the huge weakness to flying) and you got a mon that hits like a truck and can take more than 1 hit as well.

The concept of this team is to have Mega Heracross as the premier Wall Breaker, and a POTENTIAL late game suprise sweeper, i'll get onto that later.

I believe the best team support Mega Heracross can have is a solid Volt-Turn Core. Basically focus on getting switch initiative, bring Mega Heracross on bulkier threats like T-Tar, Heatran, and a long etc. Fire off a Pin Missile/CC and deal as much damage as possible to whatever wants to come in. Switch out on offensive threats, keep repeating the process, thus wearing the opponents team down severely.



THE SQUAD

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Hercules (Heracross-Mega) (M) @ Heracronite
Ability: Skill Link
EVs: 28 HP / 252 Atk / 228 Spe
Adamant Nature
- Pin Missile
- Close Combat
- Rock Blast
- Swords Dance

I run SD Heracross. Why? Cause in my humble opinion, it is the best set there is. SD Heracross demolishes stall. Gliscor can no longer wall you, Landorus-T no longer forces you to switch out. Against more offensive teams, setting up an SD and taking out a component of their defensive cores FORCES your opponent to bring an offensive mon to try and take you out. Pin Missiles and Close Combat for powerful STAB, and Rock Blast for coverage against the likes of Dragonite, Zapdos, Gyarados, and Flying types in general amongst other things.

The EV spread enables me to outspeed JOLLY BRELOOM before I Mega Evolve. Since sashed Breloom is such a common lead, many times my opponent won't expect me to be that heavily speed invested. I also outspeed the likes of Adamant Bisharp, Defensive Zapdos, Defensive Mew, Bulky Landorus-T, Defensive Rotom-W and a long etc. Things you WANT Mega Heracross to outspeed basically. Though it kind of sucks, losing out on such potential bulk, but I believe in the end... it's preferable. In this team in particular, it's a NECESITY.

I'll explain why with the next member of the team...
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Kamikaze (Talonflame) (F) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind

Talonflame is the teams late game SWEEPER. Once the foe's been worn down by Megacross, talonflame comes in and cleans up shop. But of course that's not it's only role. He's one of the best revenge killers out there, and with access to u-turn he has OUTSTANDING synergy with Heracross since he lures in many mons which Mega Heracross absolutely LOVES to come in on (such as Tyranitar, Heatran, Rotom-W etc).

At the same time, Talonflame packs the one move that has won me so many games it's absolutely ridiculous. TAILWIND. The reason I run Sharp Beak over Choice Band is precisely because of this. Multiple times my opponent ensures that even late game he has a mon able to tank my T-Flame and take it out so I can't sweep them. Talonflame is very fast and has a powerful priority but his own power and durability are not that great at all. The thing is tailwind is my "plan B" (though sometimes I think it really is my plain A haha). You will see in a lot of my matches, how I pull off the tailwind late game, then Mega Heracross (with the amount of speed EVs he has) outspeeds any non-scarfer (and scarfed mons with up to 100 base speed I believe) in the tier (now that Deoxys-S is gone).

Like I said Sharp Beak is preferable since I can spam Brave Bird late game until i'm about to go down, then I can SWITCH to tailwind (being locked into it just isn't worth the extra power for me). Plus, bluffing the Band has rewarded me with several suprise, easy OHKOs on the likes of Bisharp, Keldeo, etc.

The EV spread is as standard as they come, Adamant with max speed investment. Nothing new there.


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GODZIRRA!!! (Tyranitar) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Ice Beam
- Pursuit
- Stealth Rock
- Stone Edge

Tyranitar is one of the best comrades Mega Heracross can have, period.

He can tank hits from Talonflame, he can also switch in on Lati@s and pursuit trap them, amongst other things.

Tyranitar's role in this team is to come in on heavy attacks, set up hazards, pursuit trap certain fast threats, and suprise kill a few others with ice beam. I really like this set, it's by no means nothing new, but it works really well. Tyranitar is mostly a pivot in this team. I find the ability to pursuit trap the most useful out of him, since he does forces so many switch outs. He also lures many threats as well, and i'm not gonna lie, it's lead me to struggle a bit on certain occasions. But overall he puts in tremendous work and is a valuable asset to the team.


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Scizorsome (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Bullet Punch
- U-turn
- Defog
- Knock Off

This is a classic spdef defog Scizor. He can also come in on the likes of Lati@s, Greninja, Mega Gardevoir... basically fast special attackers which threaten Mega Heracross. He's there to get rid of hazards since I do run a talonflame, and he does a pretty damn good job at that. Priority is always nice, especially when its STAB technician boosted, and Knock Off cause... you know. Knock Off.

Another great selling point is the stab, slow U-Turn. He's the second component of my Volt-Turn core, and since he does force so many switch outs, he can help me get momentum and find the right moment to bring Megacross in to tear shit up.


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Freedomeon (Vaporeon) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Scald
- Icy Wind

Vaporeon has always been an underrated mon in OU, imo. Excellent stat distribution, fanstastic bulk and suprising power, even with no investment... make this pokemon a huge asset to the team.

Why Vaporeon?

Vaporeon functions as a cleric, and at the same time as a physical wall which can take down and potentially cripple offensive threats. It's extremely reliable both against offense (taking hits and firing off scalds) and against stall (wish passing onto Heracross and curing the team from status). It's also a great response against Choice Specs Keldeo (due to Water Absorb), forcing it to resort to Secret Sword, thus enabling me to respond better to it with Mega Heracross.

I also run Icy Wind which has proven to be suprisingly helpful in multiple scenarios. Slow down threats such as Keldeo, Latios, Thundurus, etc So they can be outsped by the likes of Mega Heracross once Vaporeon goes down. Also set up DD mons will never have their speed up, so they can be revenge killed easier. It's overall a very useful move that obviously lacks the power of ice beam but helps with regaining momentum quite often.


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Nimbus (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 ATK
- Thunderbolt
- Volt Switch
- Thunder Wave
- Hidden Power [Ice]

Thundurus is the last component of my Volt-Turn core. It obviously forces many mons to switch out and probably helps the most with gaining said switch initiative and keeping the pressure on the opponent.

He's fast, he's very powerful and extremely versatile (due to the fact that this thing is pretty much BROKEN imo, but oh well that's another issue) and of course he packs the priority prankster t-wave to ensure that I don't get swept by set up mons like Char X, T-Tar, Gyarados, etc.

I messed around with HP Flying but at the very end decided that HP Ice was more useful to the abundant amount of landorus switch ins and such. Bolt-beam coverage is just way too good to pass out on.

He also resists fly spam, can slow down certain threats for Mega Hera and you know, overall is a fantastic component of the team.


THREATS

This team has trouble dealing with certain mons, i'll proceed to list them:

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Obviously Aegislash. If this thing does not get banned, my ability to punch holes into the opponents team every time Mega Heracross comes in, becomes somewhat hindered. This mon walls the current Mega Heracross set I run, and at the same time I don't really have anything to OHKO this thing, so basically I would have to wear it down little by little to eventually take it out. So yeah this would have to be threat nº 1.

thundurus.gif


This guy is an issue. He's so versatile and so powerful that he's very difficult for me to handle, especially since I do lack a "genie killer" on my team. I've seen most of them run superpower, so Tyranitar is not my main response to this. I basically rely alot on Scizor to take this thing on, and my own Thundurus... What I do is I wear it down (which is not really THAT difficult to do) but i'm gonna be honest here, I due take some solid damage overall in the whole process. The fact that I lack an electric inmunity in the team also doesn't help.


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This is the one mon that Mega Heracross doesn't reliably 2HKO. Meaning when facing stall, if my opponent runs this I have to find a way to weaken it A LITTLE BIT before I can start setting up with Megacross. Also, calm mind Clefable is dangerous, I can never let this thing start setting up for free, otherwise, its gg.


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Now THIS, can be a problem. I can deal with it with talonflame but it can come in on MOST of my mons and proceed to wipe something out, kind of what I attempt to do with my own Mega Heracross. It's really dangerous cause it outspeeds my own wallbreaker and kills it with psychic STAB. Even though I consider Mega Heracross to be a far superior wallbreaker, that doesn't change the fact that this thing is a huge problem and I need to be extra careful when facing it.
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Both Mega forms mean trouble. They have a free safe switch in onto my Heracross and unlike them birds (pinsir and talonflame) I don't have an inmediate way of dealing with them. Mega Charizard Y is more of an issue than X for this team in particular, since most of them like carrying focus blast, rendering Tyranitar as a potential counter... kinda not.

The rest of top tier threats are more manageable.


CONTENT

So as I mentioned previously, I own a YouTube channel and I uploaded a series on my suspect laddering experience. I'll leave said links down below:

https://www.youtube.com/user/MegaaMogwai

And here I will leave a link to the playlist of the series:

https://www.youtube.com/playlist?list=PL_NQ1VZHmIfYXjcmVu3d_bZMeeKwk5YPT

For those of you who want more, OR don't care to watch my channel :P here are some showdown replays "off camera".

vs Lord Outl: http://replay.pokemonshowdown.com/oususpecttest-143850156

vs Doge Ebinest http://replay.pokemonshowdown.com/oususpecttest-143787939

vs mega grass-type http://replay.pokemonshowdown.com/oususpecttest-142792696

vs Mob Barley http://replay.pokemonshowdown.com/oususpecttest-143742147


CONCLUSION

So yeah for those of you who read this, thanks! I'd love to hear your opinion, thoughts on what changes I could make to improve this team and all that good stuff.

Overall I feel like this team functions really well against any kind of playstyle, it shuts down stall quite effeciently, and it deals well with offense too. The fact that I have multiple win conditions is also a positive trait imo.

But of course, this is all my own opinion, i'd love to hear your own insight!
 
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hey RandomSpanishGuy this is an awesome team! As an avid user of mega cross I can really vouch for this team. The concept of volt-turn is excellent, forcing switches to bring in Cross freely is great! There is one small thing that I can really see benefitting you're team tho.

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Alomomola @ Leftovers
Ability: Regenerator
EVs: 36 HP / 220 Def / 252 SpD
Calm Nature
- Wish
- Protect / Mirror Coat / Magic coat
- Toxic
- Scald

Alomomola really would round of this team. 36 HP gives a magic leftovers number and helps it with its godly wishes, max sp.defence to cover that patchiness up and then max defence. Wish helps with wish passing and toxic and scald wear down its opponents. The sp.defence also lets it survive a char Y solar beam. Regen lets alomomola wish to you're teamates while not worrying about its own health as much. Mirror coat suprises zard y (no any more that much lmao) and magic coat lets it beat things such as hazard leads and taunt BU talon. Its an excellent team and I tested the changes, they really helped. The only thing you will miss is Heal bell which can be annoying, but I think the pros alomomola bring outweigh the cons.

The best of luck with this sick team. :)
 
sup grassycow ! First of all, thanks for the kind words man! That is indeed a very interesting option, even though I HATE that fish haha :P

The lack of heal bell could prove to be quite problematic though, since I do rely on it more than I would personally like to... especially when facing stall. Though it is true that Alomomola would prove to be much more durable than Vaporeon, and is rather more efficient as a wish passer.

It's an option i'd have to think about. Thanks for your input! :]
 
Hi man! I love Mega Hera and this team is amazing! I challenged you on ou suspect and I lost but your team is a source of inspiration for me.
My Mega hera carries 232 spe evs to prevent speed tie with jolly TTar. Yes, it's not common but exist.
 
EDIT: Here is the rate :)

First off your team is really solid and really unique, and i really like your team structure, so I'm not gonna suggest any changes on your Pokes, only some tweaks to your EV spreads and movesets :)

First off, your team is very weak to hazards. SR wears down Talonflame and Thundurus very quick with all the switching VoltTurn involves. Therefore i would suggest running Roost > Knock Off on Scizor. This makes your defogger have much more longlivety, and is able to provoide support more than once or twice during a battle. I would also suggest running 248 HP, which minimizes the amount of hazard damage Scizor takes upon coming in.

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Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 8 Atk / 252 SpD /
Careful Nature
- Defog
- Roost
- U-Turn
- Bullet Punch

On Vaporeon, I think you could run Toxic or Protect > Icy Wind. Toxic helps you deal with pokes like Unaware Clefable, and Quagsire, who otherwise are very hard for you to deal with. It also helps you deal with setup-sweepers like Mega-Gyara and CharX, who does not really care about Icy Wind and Scald. Protect helps you recover health safely with Wish, and slowly wear down your opponent. Choosing between Toxic and Protect is a presonal choice really, but for your team i would run Toxic. Also on Vaporeon i suggest running 248 HP to take minimum damage from hazards;

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Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Wish
- Heal Bell
- Toxic / Protect

Another optional change is running Choice Band > Shark Beak on Talonflame, but I don't realy know how it would affect the team. Otherwise it looks very good, hope i helped you :]
 
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Hi man! I love Mega Hera and this team is amazing! I challenged you on ou suspect and I lost but your team is a source of inspiration for me.
My Mega hera carries 232 spe evs to prevent speed tie with jolly TTar. Yes, it's not common but exist.

Thanks man! To hear that my team is a source of inspiration to someone is really cool :]

I see, I mean whenever I encounter a jolly Tyranitar, it's scarfed... Why would people run a variant like that (non scarfed jolly)? I'm curious.
 
Thanks man! To hear that my team is a source of inspiration to someone is really cool :]

I see, I mean whenever I encounter a jolly Tyranitar, it's scarfed... Why would people run a variant like that (non scarfed jolly)? I'm curious.
You are right! but a ttar outspeed me yesterday and my opponent told me that it was jolly but not scarfed! Wtf!?! I think it's stupid but I add 4 more evs.
SW is intersting! I carry bullet seed but I'll try your solution.
 
Thanks man! To hear that my team is a source of inspiration to someone is really cool :]

I see, I mean whenever I encounter a jolly Tyranitar, it's scarfed... Why would people run a variant like that (non scarfed jolly)? I'm curious.
Many ttars are jolly, this is to outspeed stuff like landorus-t amd un invested gliscor, as well as max speed aegislash and a lot of more pokes... Pretty common and also really good .-.

Edit: and check the Enders rate ^^
 
Did the in-depth rate, see my last post :mad:

Thanks man. Roost on scizor is actually a move I've been putting and replacing, back and forth. I think you're right.

Toxic on vaporeon is a solid option, since it does somewhat lure in the mons you mentioned.

Thanks for the rate, glad you liked the team as well. :)

Oh and WideTomato , was unaware jolly scarfless was a thing, though T tar is an extremely versatile Mon, so I guess I shouldn't be surprised. Never encountered one though, and I do play OU quite a lot haha. :P
 
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