you mean a dead OM for that? B/c that was the first mention of TechniciMons in monthsIf you want to put Technician on every Pokemon, there's already an OM for that.
you mean a dead OM for that? B/c that was the first mention of TechniciMons in monthsIf you want to put Technician on every Pokemon, there's already an OM for that.
Again with the melodrama. Look at that sentence, remember that we're talking about Pokémon, and try to feel important.I'm sorry but have you even looked at that list? To date there isn't a single mega with a mediocre ability(excluding ubers). Now take a look at Klinklang. Auspicious typing, good boosting, but is shit. So much so that he never sees use outside of his tier and rarely sees use inside of it. A mediocre ability won't cut it. Either find flavor from an existing good ability or make a new one. If you'd at least suggested a usefull ability from him instead of just complaining about people making new abilities you would have been perfectly fine, but instead you decided to release wasted words from your computer.
That's why we're keeping the one-mega-per-team rulegod dang it guys, do we really have to make alomoonguss even more annoying to deal with? ;-;
Lightningrod essentially makes a pokemon immune to paralysis, which is very valuable on a fast pokemon such as sceptile. Mega klinklang submissions are pretty much all already immune to paralysis due to electric typing which makes the electric immunity almost useless(and don't say to just not make it electric because that would be working against making it viable). Add to that VGC is a doubles metagame and it gives you great synergy with flying and water type pokemon.Again with the melodrama. Look at that sentence, remember that we're talking about Pokémon, and try to feel important.
In any case, I was unaware that Lightning Rod on a Grass/Dragon mon wasn't mediocre. Thanks for helping me see the light, champ in the making.
I forgot about Lightningrod redirects it.Lightningrod essentially makes a pokemon immune to paralysis, which is very valuable on a fast pokemon such as sceptile. Mega klinklang submissions are pretty much all already immune to paralysis due to electric typing which makes the electric immunity almost useless(and don't say to just not make it electric because that would be working against making it viable). Add to that VGC is a doubles metagame and it gives you great synergy with flying and water type pokemon.
Prankster Topsy-Turvy and 165/135 physical bulk on a Water/Fairy? No thanks. I was personally hoping we would maintain the move's exclusiveness and eventually give Mega Malamar access to Prankster.Mega Alomomola
Typing: Water ----> Water/Fairy
Abilities: Healer/Hydration/Regenerator ----> Prankster
BST: 165/75/80/40/45/65 ----> 165/95/135/40/65/70
New Moves: Topsy-Turvy, Encore, Play Rough
I totally designed this mega just to screw over BD Azumarill (And numerous other set-up sweepers as well). Its ridiculous bulk means that with full investment in HP and Def it can live a 252+ Atk BD Azu's Play Rough, unresisted.
+6 252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Alomomola: 415-490 (77.7 - 91.7%) -- guaranteed 2HKO
Anything else that can do that without the help of abilities are ruined by either Waterfall or Superpower, both of which Mega Alomomola resists, by the way. After switching in, Mega Alomomola can use Topsy-Turvy to turn the +6 Atk boost into -6, essentially ruining Azu for the rest of the match. It can also tank many, many physical hits. Thankfully its Sp. Def is rather low even with the gigantic HP stat, so special attackers will have an easier time taking it down; not to mention it can only deal damage via Toxic or its few physical moves - basically, STABs and Return - which means just about any pokemons that resist its STABs and are immune to poison can defeat it, including Tentacruel, Mega Venusaur, Amoonguss and Ferrothorn.
Mega Ferrothorn
Typing: Grass/Steel ----> Grass/Steel
Abilities: Iron Barbs/Anticipation ----> Tough Claws
BST: 74/94/131/54/116/20 ----> 74/139/156/54/136/30
New Moves: Drill Run, Stone Edge
Considering the defensive prowess of regular Ferrothorn, of course Mega Ferrothorn is going to be a physical one. Tough Claws boosts up most of Mega Ferrothorn's physical moves sans Stone Edge, and base 139 Atk is nothing to scoff at. Hone Claws as its only boosting move, the 30 speed which is incredibly slow, and the 4x Fire weakness does hold it back, however.
Mega Klinklang
Typing: Steel ----> Steel
Abilities: Plus/Minus/Clear Body ----> Simple
BST: 60/100/115/70/85/90 ----> 60/135/150/70/95/110
New Moves: Stone Edge
With a Simple Shift Gear, Mega Klingklang can pretty much outspeed the whole OU tier. It's essentially Swords Dance + two Agility in one move. 150 Def gives Mega Klinklang quite a lot of physical bulk, and Stone Edge gives a bit more coverage... Still gets absolutely walled by Steel and Water/Ground types, though. Especially Quagsire.
Mega Eelektross
Typing: Electric ----> Electric
Abilities: Levitate ----> Levitate
BST: 85/115/80/105/80/50 ----> 85/125/90/135/90/90
New Moves: Nasty Plot, Surf, Dragon Pulse
Eelektross is a pretty good mixed attacker, and the only thing that holds it back is its medicore speed. Now with the Mega's 90 speed, plus its decent 85/90/90 bulk, it can easily set up Coil or Nasty Plot for either physical or special sets. Dragon Pulse is there purely because most of Eelektross' special movepool are resisted by Dragon type, and Surf because, well, Eelektross is partly based after eels, and eels live in water so... And yes, it makes sense for Eelektross to be Electric/Water, but hey, no weakness is cooler.
We already removed Topsy Tervy's exclusiveness since Emolga got itPrankster Topsy-Turvy and 165/135 physical bulk on a Water/Fairy? No thanks. I was personally hoping we would maintain the move's exclusiveness and eventually give Mega Malamar access to Prankster.
I was already wary of Topsy-Turvy because there's no real flavor, but with Prankster on top of that? You can't design something purely to counter something else, that's just an excuse to not need to really justify these changes.Mega Alomomola
Typing: Water ----> Water/Fairy
Abilities: Healer/Hydration/Regenerator ----> Prankster
BST: 165/75/80/40/45/65 ----> 165/95/135/40/65/70
New Moves: Topsy-Turvy, Encore, Play Rough
I totally designed this mega just to screw over BD Azumarill (And numerous other set-up sweepers as well). Its ridiculous bulk means that with full investment in HP and Def it can live a 252+ Atk BD Azu's Play Rough, unresisted.
+6 252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Alomomola: 415-490 (77.7 - 91.7%) -- guaranteed 2HKO
Anything else that can do that without the help of abilities are ruined by either Waterfall or Superpower, both of which Mega Alomomola resists, by the way. After switching in, Mega Alomomola can use Topsy-Turvy to turn the +6 Atk boost into -6, essentially ruining Azu for the rest of the match. It can also tank many, many physical hits. Thankfully its Sp. Def is rather low even with the gigantic HP stat, so special attackers will have an easier time taking it down; not to mention it can only deal damage via Toxic or its few physical moves - basically, STABs and Return - which means just about any pokemons that resist its STABs and are immune to poison can defeat it, including Tentacruel, Mega Venusaur, Amoonguss and Ferrothorn.
Mega Ferrothorn
Typing: Grass/Steel ----> Grass/Steel
Abilities: Iron Barbs/Anticipation ----> Tough Claws
BST: 74/94/131/54/116/20 ----> 74/139/156/54/136/30
New Moves: Drill Run, Stone Edge
Considering the defensive prowess of regular Ferrothorn, of course Mega Ferrothorn is going to be a physical one. Tough Claws boosts up most of Mega Ferrothorn's physical moves sans Stone Edge, and base 139 Atk is nothing to scoff at. Hone Claws as its only boosting move, the 30 speed which is incredibly slow, and the 4x Fire weakness does hold it back, however.
Mega Klinklang
Typing: Steel ----> Steel
Abilities: Plus/Minus/Clear Body ----> Simple
BST: 60/100/115/70/85/90 ----> 60/135/150/70/95/110
New Moves: Stone Edge
With a Simple Shift Gear, Mega Klingklang can pretty much outspeed the whole OU tier. It's essentially Swords Dance + two Agility in one move. 150 Def gives Mega Klinklang quite a lot of physical bulk, and Stone Edge gives a bit more coverage... Still gets absolutely walled by Steel and Water/Ground types, though. Especially Quagsire.
Mega Eelektross
Typing: Electric ----> Electric
Abilities: Levitate ----> Levitate
BST: 85/115/80/105/80/50 ----> 85/125/90/135/90/90
New Moves: Nasty Plot, Surf, Dragon Pulse
Eelektross is a pretty good mixed attacker, and the only thing that holds it back is its medicore speed. Now with the Mega's 90 speed, plus its decent 85/90/90 bulk, it can easily set up Coil or Nasty Plot for either physical or special sets. Dragon Pulse is there purely because most of Eelektross' special movepool are resisted by Dragon type, and Surf because, well, Eelektross is partly based after eels, and eels live in water so... And yes, it makes sense for Eelektross to be Electric/Water, but hey, no weakness is cooler.
Emolga only has Parting Shot. Topsy-Turvy is much more difficult to accommodate for flavorwise. Even so, Mega Mantine has it right on:We already removed Topsy Tervy's exclusiveness since Emolga got it
I was already wary of Topsy-Turvy because there's no real flavor, but with Prankster on top of that?
Oh, nvm I'm an idoitEmolga only has Parting Shot. Topsy-Turvy is much more difficult to accommodate for flavorwise. Even so, Mega Mantine has it right on:
you mean a dead OM for that? B/c that was the first mention of TechniciMons in months
I feel the air around here has been getting to rigid. I'm afraid to be creative right about now as to get in trouble even if I don't conform to not give everything the best of the best. It makes me uncomfortable and feel like my style is even LESS appreciated.
But dat Mega Emolga tho! We'll finally see what happens when you let a frailer version of Thundurus that can't damage anything loose in OU. Even if you can't switch it into anything, it will revolutionize the metagame - why let a fast, frail Pokemon serve as a revenge killer when you can abuse Prankster Parting Shot to let a 2nd Pokemon on your team take entry hazard damage and a -1 attack before it can do anything?