Fight on this weird arena, totally a good idea

Standard 1v1 Rules
Field Type- Nuetral
Complexity- Intense
Format- Singles
Restrictions- No Water source

Summoning Grounds: In this strategic arena, you have the opportunity to turn the tides and strengthen your side with more numbers! The Battle always starts one vs one, but it can easily turn into 2vs1, then 2vs2, and even 3vs3! if you're lucky you could go 3vs1, and if you are not you might experience a dreadful 1vs3. Anything is possible in this voodoo/tiki themed arena!

The grass is short, spiky and yellow due to little rain. The sun is setting so the sky is a dazzling spectrum of pink, yellow, orange, and purple. Even though night is approaching the climate here is hot, and the temperature during the battle is a blistering 88 degrees Fahrenheit. The area is shaped like a star of david (300 feet by 300 feet), with african decoartions such as tiki torches, tribal masks, and skeletons on the borders.

Scattered around the field lie several "prizes"; and Absol Pelt, Seviper Fang, Lopunny Foot, Snover Bark, and more! Parts of pokemon captured and used by the tribes in the area! The tribe where you battle hunted these pokemon decades ago, and now only certain peices of them remain. in the center of the arena is where the maic happens, literally!

There lies the Cauldron of Animilistic Revival (or C.A.R, though it isnt related). Made of tempered steel, the thing is massive for a cauldron, 10 feet wide and long, 7 feet tall, and an opening of four feet wide/long. A larfe fire burns underneath, cooking a mysterious potion that makes the C.A.R billow out green, purple, and orange smoke. With this couldron you can conquer!

The concept is simple; Find a trophy part of a deceased pokemon (e.g absol pelt), toss it into the C.A.R, and viola! With the eerie powers of the tribal magic that pokemon will be revived and will fight for you during the match!

Notes/Rules
1. It takes one action to pick up a Trophy Item, and it takes another action to Throw it into the Cauldron

2.You can use a move or pokemon to block the opponent from getting a trophy item into the Cauldron (e.g rattata used quick attack to catch the Tangrowth vine that was about to be put into the C.A.R)

3.If a trophy pokemon faints, the battle continues. If you take down a Trophy pokemon then your pokemon that made it faint gains 1KOC (e.g if you team takes down the enemy's pokemon and 2 trophy pokemon, the pokemon that killed them gains 1KOC from the original, and 2KOC from the trophy mons)

4.The battle ends when one of the Players has no usable pokemon left, whether it be original or trophy.

5. Trophy Pokemon Know all level up moves and egg moves

6. The ref decides what trophy pokemon peices are available. There can be any # of trophy pieces, but players can only have 2 Trophy pokemon on their team at a time.

i have made a list of possible trophy pieces, and refs can use any form here. however, you can make your own as you see fit (e.g Bellossom skirt, Slowpoke tail)

List of possible Trophy Pieces
Absol Pelt
Alakazam Tuning Spoon
Arcanine Pelt
Braviary Talon
Cloyster Shell
Druddigon Scale
Escavalier Helmet
Farfetch'd Leek
Flaffy Wool
Forretress Husk
Golduck Beak
Lanturn Antenne
Lopunny Foot
Ludicolo Sombrero
Machoke Belt
Magneton Magnet
Mamoswine Tusk
Marowak Club
Onix Piece
Sandslash Claw
Seviper Fang
Sharpedo Fin
Shedinja Carapace
Shiftry Leaf
Skarmory Feather
Skunktank Pelt
Snover Bark
Spiritomb Keystone
Tangrowth Vine
Torkoal Shell
Items in the arena: Armor of Arons, Blades of the Pawniard, Gloves of the Aura Guardian, Shell of Shedinja, Sword & Sheath of the Honedge, and Timburr's Log.

Note: To avoid centralizing this match around the trophy pokemon, all trophy pokemon will be made into their LC formes for this match, baring other pokemon that have low enough stats to act like a LC.

Team namemaker:
2mpd0tk.png



(Male)
Types:Normal/Dark
Abilities:Insomnia/Normalize/Cursed Body(H)
Nature:Naive (15% Speed, +15% Accuracy, -1 Sp.Def)

Hp:90
Atk:2
Def:2
Sp.Atk:3
Sp.Def:1(-1)
Speed:81 (15% Boost)
Size Class:#2
Weight:#2
Accuarcy Boosts (From nature): 15%
BRT (Base Rank Total):14

EC:4/6
MC:0
AC:4/5

Attacks
Lvl Up:Astonish, Copycat, Mimic, Play Nice, Pain Split, Spite, Grudge, Charge, Follow Me, Pin Missle, Dark Pulse, Play Rough
Egg Moves: Imprision, Shock Wave, Eerie Impulse, Screech, Counter, Focus Punch.
Tm/Hm Moves:Protect, Thunder Wave, Psychic, Taunt, Torment./hide
Team birdcrest:
aipom-png.17827

Aipom (Male) (Agili)

Types: Normal-None

Abilities:Run Away/Pickup/Skill Link(HA LOCKED)

Nature: Naughty (+Atk, -Sp.Def)

Stats:
HP 90
Atk 4(+)
Def 2
Spl.Atk 2
Spl.Def 1(-)
Speed 85
Size:1
Weight:2
Total:14

EC:3/6
MC:0
AC:3/5

Moves:
Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Double Hit

Dig
Double Team
Attract
Taunt
Power-Up Punch
Sleep Talk

Fake Out
Agility
Quick Guard
Slam
Pursuit
Body Slam
namemaker sends out + equips
@bridcrest sends out + equips + orders
namemaker orders​
 
Last edited:
Spr_DP_Roark.png

"OK, first, Strike, you told me there was an old mine shaft full of Smooth Stones here! I see no money-making rocks round here. Just this creepy place and a dude who wants to battle!"

2mpd0tk.png

"I lied. The shack you make us call a home was wet and boring. So I brought us here for a fun, dry and interesting battle."

Spr_DP_Roark.png

"Fine. Take this amulet coin anyway."
 
Agili with nothing
Grab Timburr's log- Agility(Speed, to throw Timburr's log into C.A.R. quicker)- Throw Timburr's log into C.A.R.
If Focus Punch A1 or A2, then Fake Out that action
 
Pre-round:
Team namemaker:
90/90 HP (100%), 100% Energy
2mpd0tk.png

Strike the Voodoll
HP: 90
EN: 100
Stats: 2 / 2 / 3 / 1 / 81
SC/WC: 2 / 2
Item: Amulet Coin
Abilities: Insomnia / Normalize
Other: +15 Accuracy
Field Effects:
Pokemon parts:
Armor of Arons
Blades of the Pawniard
Gloves of the Aura Guardian
Shell of Shedinja
Sword & Sheath of the Honedge
Timburr's Log​
Team birdcrest:
90/90 HP (100%), 100% Energy
aipom-png.17827

Agili the Aipom
HP: 90
EN: 100
Stats: 4 / 2 / 2 / 1 / 85
SC/WC: 1 / 2
Abilities: Run Away / Pickup
Other: None​

Action 1:
Order: Aipom, Voodoll

Aipom grabbed the Timburr's Log

Voodoll
used Thunder Wave
Aipom was paralyzed
-7 Energy
Voodoll energy: 93


Action 2:
Order: Voodoll, Aipom

Voodoll grabbed Shedinja's Shell

Aipom is paralyzed and can't move
Paralysis(9701): Yes


Action 3:
Order: Voodoll, Aipom

Voodoll put Shedinja's Shell in the pot
A Shedinja popped out
Nature(23): Sassy

Aipom put Timburr's Log in the pot
Paralysis(449): No
A Timburr popped out
Nature(19): Quiet
Post-round:
Team namemaker:
170/170 HP (100%), 97% Energy
2mpd0tk.png

Strike the Voodoll
HP: 90
EN: 93
Stats: 2 / 2 / 3 / 1 / 81
SC/WC: 2 / 2
Item: Amulet Coin
Abilities: Insomnia / Normalize
Other: +15 Accuracy
Trophies:
292.png

Trophy Shedinja
HP: 80
EN: 100
Stats: 3 / 2 / 2 / 3 / 34
SC/WC: 1 / 1
Ability: Wonder Guard
Other: -10 Evasion

Field Effects:
Pokemon parts:
Armor of Arons
Blades of the Pawniard
Gloves of the Aura Guardian
Sword & Sheath of the Honedge​
Team birdcrest:
190/190 HP (100%), 100% Energy
aipom-png.17827

Agili the Aipom
HP: 90
EN: 100
Stats: 4 / 2 / 2 / 1 / 85 21
SC/WC: 1 / 2
Abilities: Run Away / Pickup
Other: Paralyzed (15%)
Trophies:
532.png

Trophy Timburr
HP: 100
EN: 100
Stats: 3 / 2 / 2 / 2 / 30
SC/WC: 1 / 2
Abilities: Guts / Sheer Force / Iron Fist
Other: -10 Evasion​
Scratch
Harden
Leech Life
Sand Attack
Fury Swipes
Mind Reader
Spite
Confuse Ray
Shadow Sneak
Shadow Ball
Grudge
Phantom Force
Heal Block
Shadow Claw

False Swipe
Mud-Slap
Metal Claw
Dig


Bug Bite
Bug Buzz
Endure
Feint Attack
Final Gambit
Gust
Night Slash
Silver Wind
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Bulk Up
Rock Slide
Dynamic Punch
Scary Face
Hammer Arm
Stone Edge
Focus Punch
Superpower

Comet Punch
Counter
Detect
Drain Punch
Endure
Force Palm
Foresight
Mach Punch
Reversal
Smelling Salts
Wide Guard


namemaker orders
birdcrest orders​
 
Last edited:
Spr_DP_Roark.png

"OK, phase two of Namemaker's super-plan of how NOT to screw up this battle begins!"

2mpd0tk.png

"Why do I stick with him, I ask myself?"

Strike:
Thunder Wave (Timburr)>Dark Pulse (Agili)>Play Rough (Agili)

Shedninja:
Pick up Gloves of Aura Guardian>Use Shadow Sneak to put them into the C.A.R straight away>Confuse Ray (Timburr)
 
Action 1:
Order: Voodoll, Shedinja, Timburr, Aipom

Voodoll used Thunder Wave
Timburr was paralyzed
-7 Energy
Voodoll energy: 86

Shedinja picked up the Gloves of the Aura Guardian

Timburr can't move due to its paralysis
Paralysis(9536): Yes

Aipom can't move due to its paralysis
Paralysis(8815): Yes


Action 2:
Order: Shedinja, Voodoll, Aipom, Timburr

Shedinja used Shadow Sneak to put the Gloves of the Aura Guardian in the C.A.R

A Riolu appeared
Nature(7): Docile
-3 Energy
Shedinja energy: 97

Voodoll used Dark Pulse
Crit(1162): No
Effect(2428): No
Damage: (8+3+4.5-1.5)=14
Aipom health: 76
-5 Energy
Voodoll energy: 88

Aipom used Agility
Paralysis(8348): No
Aipom's Speed rose (+2)
-7 Energy
Aipom energy: 93

Timburr used Hammer Arm
Paralysis(7861): No
Hit(6675): Yes
Crit(3334): No
Damage: (10+3+4.5-3)(3/2)^2=32.625
Voodoll health: 57.375
Timburr's Speed fell (-1)
-6 Energy
Timburr energy: 94


Action 3:
Order: Timburr, Voodoll, Aipom, Shedinja

Timburr used Detect
Paralysis(6024): No
Timburr protected itself
-6 Energy
Timburr energy: 88

Voodoll used Play Rough
Hit(2289): Yes
Crit(3770): No
Effect(4939): No
Damage: (9+3+3-3)=12
Aipom health: 64
-6 Energy
Voodoll energy: 82

Aipom used Power-Up Punch
Paralysis(1162): No
Damage: (4+6-3)(3/2)^2=15.75
Voodoll health: 41.625
-4 Energy
Aipom energy: 89

Shedinja used Confuse Ray
Timburr protected itself
-6 Energy
Shedinja energy: 91
Post-round:
Team namemaker:
212/260 HP (82%), 95% Energy
2mpd0tk.png

Strike the Voodoll
HP: 42
EN: 93
Stats: 2 / 2 / 3 / 1 / 81
SC/WC: 2 / 2
Item: Amulet Coin
Abilities: Insomnia / Normalize
Other: +15 Accuracy
Trophies:
292.png

Trophy Shedinja
HP: 80
EN: 91
Stats: 3 / 2 / 2 / 3 / 34
SC/WC: 1 / 1
Ability: Wonder Guard
Other: -10 Evasion
447.png

Trophy Riolu
HP: 90
EN: 100
Stats: 3 / 2 / 2 / 2 / 60
SC/WC: 1 / 2
Abilities: Steadfast / Inner Focus / Prankster
Other: None

Field Effects:
None

Pokemon parts:
Armor of Arons
Sword & Sheath of the Honedge
Team birdcrest:
190/190 HP (86%), 89% Energy
aipom-png.17827

Agili the Aipom
HP: 64
EN: 89
Stats: 4 (+1) / 2 / 2 / 1 / 85 37 (+1)
SC/WC: 1 / 2
Abilities: Run Away / Pickup
Other: Paralysis (5%)
Trophies:
532.png

Trophy Timburr
HP: 100
EN: 88
Stats: 3 / 2 / 2 / 2 / 30 4 (-1)
SC/WC: 1 / 2
Abilities: Guts / Sheer Force / Iron Fist
Other: -10 Evasion, Paralysis (15%)​
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Nasty Plot
Final Gambit

Agility
Bite
Blaze Kick
Bullet Punch
Circle Throw
Cross Chop
Crunch
Detect
Follow Me
High Jump Kick
Iron Defense
Low Kick
Mind Reader
Sky Uppercut
Vacuum Wave

birdcrest orders
namemaker orders​
 
Timburr: Grab Armor of Arons- Put Armor of Arons in C.A.R.- Superpower(Strike)
Agili: Taunt(Shedinja)- Power-Up Punch+Power-Up Punch(Strike)- Cooldown(Power-Up Punch+Power-Up Punch)(Strike)

Sub for Timburr: If Namemaker has one of his Pokemon stop the Armor of Arons landing in the C.A.R. then repeat A3
Yeah, I don't care about EN.
 
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According to the arena, it takes an action to pick up the part and another action to put it in, so you can't do that.

Unless you can explain how you can knock a several dozen pound hunk of steel over 200 feet to a cauldron 7 feet tall.
 
According to the arena, it takes an action to pick up the part and another action to put it in, so you can't do that.

Unless you can explain how you can knock a several dozen pound hunk of steel over 200 feet to a cauldron 7 feet tall.
OK, I'll reorder.
 
I am really sorry, but I am going to be away from all internet for about week or more. Really sorry, so if possible, I forfeit.
 
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