OK there seems to be a few guidelines that were formed over the course of the project that we seem to have forgotten, maybe they would help clear the air a bit.
1. Take the Pokemon's current viabiity in the metagame into consideration.
- If the Pokemon is already OU:
* Don't take advantage of all 100 of the allotted points. "Throw away" some points into useless stats, especially if the Pokemon is B rank or above in the viabilty thread.
* If there seems to be no feasible way of not overpowering the Pokemon while using 100 points, try looking at it from a different perspective. Make the Pokemon fill a roll other than the one it normally follows. It may not be ideal, but it won't be broken. (ie: Mega Azumarill's ability doubles its Special Attack rather than its Attack; it fills an entirely different role than Azumarill, but avoids possible overpowerment by further increasing its doubled Attack)
* Keeping the Pokemon's current abilities or giving it a situational ability (Water Veil, Vital Spirit, Guts [without an orb of course]...) will generally be enough to keep the Pokemon viable, as it was already OU in the first place.
* If there seems to be no feasible way of not overpowering the Pokemon while using 100 points, try looking at it from a different perspective. Make the Pokemon fill a roll other than the one it normally follows. It may not be ideal, but it won't be broken. (ie: Mega Azumarill's ability doubles its Special Attack rather than its Attack; it fills an entirely different role than Azumarill, but avoids possible overpowerment by further increasing its doubled Attack)
* Keeping the Pokemon's current abilities or giving it a situational ability (Water Veil, Vital Spirit, Guts [without an orb of course]...) will generally be enough to keep the Pokemon viable, as it was already OU in the first place.
- If the Pokemon is UU or below:
* We're creating Megas intended for OU. This means that Pokemon that are not already OU may need some sort of push larger than 100 stat points to make it viable.
* If the Pokemon is UU, a well-distributed 100-point stat boost may indeed be enough to push the Pokemon into OU. It's still advisable to "throw away" a few points here and there, but do so at your own discretion.
* Things get a bit trickier once you get to RU. In addition to 100 extra points in the Pokemon's stats, the Pokemon may need an improved ability to compete with Megas at the OU level. Take the Pokemon itself into account; some Pokemon are only RU due to a limited movepool, poor typing, or some combination of the two. If those are indeed the only things holding the Mega back, then perhaps it would be better to alter those rather than resort to a drastic new ability to make it viable.
* If the Pokemon does indeed fail to be viable in the higher tiers for other reasons, then a new ability becomes a more reasonable choice. Already-existing abilities are desirable, though variations of currently existing abilities also would work as well. ("-ate" abilities, boosts to certain types of moves [sword-based, fang-based, fist-based...], immunity or resistance abilities may help for these Pokemon)
* An NU Pokemon may indeed need a new ability to make it viable. Again, however, variations of currently existing abilities are very much desirable. Other abilities that may not be variations, but indeed have precedence, include: abilities with the effect of an item, abilities with the effect of a move, abilities that penalize the opponent when he or she uses a certain category of attack)
2. New abilities* If the Pokemon is UU, a well-distributed 100-point stat boost may indeed be enough to push the Pokemon into OU. It's still advisable to "throw away" a few points here and there, but do so at your own discretion.
* Things get a bit trickier once you get to RU. In addition to 100 extra points in the Pokemon's stats, the Pokemon may need an improved ability to compete with Megas at the OU level. Take the Pokemon itself into account; some Pokemon are only RU due to a limited movepool, poor typing, or some combination of the two. If those are indeed the only things holding the Mega back, then perhaps it would be better to alter those rather than resort to a drastic new ability to make it viable.
* If the Pokemon does indeed fail to be viable in the higher tiers for other reasons, then a new ability becomes a more reasonable choice. Already-existing abilities are desirable, though variations of currently existing abilities also would work as well. ("-ate" abilities, boosts to certain types of moves [sword-based, fang-based, fist-based...], immunity or resistance abilities may help for these Pokemon)
* An NU Pokemon may indeed need a new ability to make it viable. Again, however, variations of currently existing abilities are very much desirable. Other abilities that may not be variations, but indeed have precedence, include: abilities with the effect of an item, abilities with the effect of a move, abilities that penalize the opponent when he or she uses a certain category of attack)
- Before creating a new ability, consider these questions:
* Does this Pokemon need a new ability to become viable? If no, then what about the ability you are proposing makes it favorable to currently existing abilities that this Pokemon could also use? Include this in your submission description. (Note: This means that creating new abilities to creatively give a Pokemon a new niche is not prohibited. It simply means that if you wish to do so, you must give solid justification as to why implementing this ability would be superior to simply using a pre-existing one.) And if you are indeed creating a new ability, please check the already-created ability list to see if one of those fits your concept better than an entirely new one. In fact, the ability you are intending to create may already in fact exist on the list!
* Is your new ability "complex"? A good way to check for this is to look at pre-existing abilities. Any ability with the word "and" in it should be used with caution. While abilities containing "and" may indeed not be complex, most abilities that are complex do contain it because "and" implies the ability does multiple things at once. If the ability is an existing ability and an additional effect, it is complex. If it recreates the effect of a move or ability and does something else, it is complex. Other abilities that do not fall under these categories may also be considered complex, but in general abilities that do multiple things at once, or require more than a single line of text to describe, are complex.
* Is your new ability exclusive? For the purposes of this project, we are trying to keep exclusive, also known as signature, abilities to a minimum. Certain Pokemon that require a very specific ability to remain viable may be exceptions (for example, Regigigas and Archeops will likely be the only holders of Unadaptable, as it keeps them balanced for an OU metagame). If you are creating a new ability, name it so that a wide variety of Pokemon will be able to take advantage of it. (ie: "Mushroom Spore", which uses Leech Seed upon Mega-Evolving and switching in, was a poor name for Mega Parasect's ability, as it limited the ability to only mushroom-based Pokemon. "Propagate" opens up the ability to Grass-types in general, making it far less exclusive).
3. New moves* Is your new ability "complex"? A good way to check for this is to look at pre-existing abilities. Any ability with the word "and" in it should be used with caution. While abilities containing "and" may indeed not be complex, most abilities that are complex do contain it because "and" implies the ability does multiple things at once. If the ability is an existing ability and an additional effect, it is complex. If it recreates the effect of a move or ability and does something else, it is complex. Other abilities that do not fall under these categories may also be considered complex, but in general abilities that do multiple things at once, or require more than a single line of text to describe, are complex.
* Is your new ability exclusive? For the purposes of this project, we are trying to keep exclusive, also known as signature, abilities to a minimum. Certain Pokemon that require a very specific ability to remain viable may be exceptions (for example, Regigigas and Archeops will likely be the only holders of Unadaptable, as it keeps them balanced for an OU metagame). If you are creating a new ability, name it so that a wide variety of Pokemon will be able to take advantage of it. (ie: "Mushroom Spore", which uses Leech Seed upon Mega-Evolving and switching in, was a poor name for Mega Parasect's ability, as it limited the ability to only mushroom-based Pokemon. "Propagate" opens up the ability to Grass-types in general, making it far less exclusive).
- Consider these factors when adding moves to a Pokemon's movepool:
* Does the move fit the Pokemon flavorwise? Although this is a competitive metagame, the project does indeed take flavor into account. We tend to be rather lenient when it comes to moves, however; if you can provide decent justification to convince us why a Pokemon should have a move, then there shouldn't be much of a problem. Conflicts arise when a concept attempts to take this too far; just because a Pokemon has wings, it does not automatically qualify for Brave Bird. Nor does being a Fire-type bless a Pokemon with V-Create. Use your best judgement when adding moves. In particular, signature moves of other Pokemon and moves with greater than 100-BP should be handled with caution; does the Pokemon need that move to be viable? Or can it suffice with a more reasonable alternative? Just because a certain move with a certain Pokemon seems tantalizing doesn't mean that it will be a good fit flavorwise.
* How powerful is the move you are adding? Again, moves with greater than 100-BP should be handled with care. Boosting moves also have some restrictions placed on them. In general, moves with a net boost of 3 stages (Shell Smash, Autotomize, Quiver Dance...) are strictly off-limits for OU and higher-ranked UU Pokemon, and should be given cautiously to Pokemon even in the lower tiers. Giving boosting moves to Pokemon that didn't have any to begin with is also unadvised; if the Pokemon was not a set-up sweeper to begin with, it shouldn't be getting any boosting moves. The reason for this is that both the base form and the Mega have access to new moves; if you give a Pokemon Quiver Dance, it may not even need to Mega Evolve to take advantage of the boosts its new moves provide. Be careful when adding moves that quite literally make or break a Pokemon in OU; Spore (Breloom), Shell Smash (Cloyster), and the like should be given with great restraint, if handed out at all.
4. New typings* How powerful is the move you are adding? Again, moves with greater than 100-BP should be handled with care. Boosting moves also have some restrictions placed on them. In general, moves with a net boost of 3 stages (Shell Smash, Autotomize, Quiver Dance...) are strictly off-limits for OU and higher-ranked UU Pokemon, and should be given cautiously to Pokemon even in the lower tiers. Giving boosting moves to Pokemon that didn't have any to begin with is also unadvised; if the Pokemon was not a set-up sweeper to begin with, it shouldn't be getting any boosting moves. The reason for this is that both the base form and the Mega have access to new moves; if you give a Pokemon Quiver Dance, it may not even need to Mega Evolve to take advantage of the boosts its new moves provide. Be careful when adding moves that quite literally make or break a Pokemon in OU; Spore (Breloom), Shell Smash (Cloyster), and the like should be given with great restraint, if handed out at all.
- Before changing a Pokemon's typing, consider these questions:
* How does it fit flavorwise? With Megas, the criteria is a bit more lenient than with forms or the like; for all intents and purposes, Wigglytuff may inexplicably begin shooting lightning out of its eyes and exchange its Fairy-typing for Electric. However, just because it can happen doesn't mean you should make it so. The Pokedex is a good reference for this kind of information. While not particularly plausible, it does give you some tidbits about the Pokemon's characteristics and behavior that may lend themselves to a certain typing. Be particularly careful with the Dark-, Steel-, and Fairy-typings; these typings are slapped on seemingly random Pokemon most often, likely due to their general usefulness in battle. A Pokemon should be deliberately malicious or tricky to be Dark-type, or at least perceived to be so (ie: Absol). A "steel-hard shell" or "iron-tough carapace" does not equate to a Steel-typing, either; the Pokemon in question is, at least according to the Pokedex, as hard as steel, not made of it. Again, exercise caution with this typing. Finally, the Fairy-typing is the most vague of them all. The main connections the type has with its Pokemon are either being related to the moon (Clefable, Moonblast), being mischievous (Whimsicott, Disarming Voice), being cute (Slurpuff, Charm), being related to emotions (Gardevoir, Togekiss), or literally being a fairy (Florges). Of these, simply being cute is the least definite of the five, so for the purposes of this project it shouldn't be considered a valid justification for adding a Fairy-typing. Using it in conjunction with one of the other four, however, is fair game--if you see fit, or course.
* Is it necessary? Not all Megas get a new typing upon evolution; in fact, the majority of them don't. Though this project imposes no limits on how many Megas receive new typings, it is safe to say that the ratio of Megas changing their typings to keeping their typings is far higher than what Game Freak would have likely done. This may have been due to people changing a Pokemon's typing to make their submission "stand out", as people seem to see Megas with new, flashy typings more appealing than those who stay the same. Frankly, this sort of subconscious idea doesn't do the project many favors, and so we ask of both submitters and voters: new typings aren't at all a necessary part of a successful Mega Evolution, so please exercise more care when dealing with them.
* Is it necessary? Not all Megas get a new typing upon evolution; in fact, the majority of them don't. Though this project imposes no limits on how many Megas receive new typings, it is safe to say that the ratio of Megas changing their typings to keeping their typings is far higher than what Game Freak would have likely done. This may have been due to people changing a Pokemon's typing to make their submission "stand out", as people seem to see Megas with new, flashy typings more appealing than those who stay the same. Frankly, this sort of subconscious idea doesn't do the project many favors, and so we ask of both submitters and voters: new typings aren't at all a necessary part of a successful Mega Evolution, so please exercise more care when dealing with them.
acestriker19 , perhaps you could edit my post to better fit your standards and make this required reading before submitting a concept? Maybe that would help rein in some of the more unreasonable entries in the future?
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