My peak with this team is somewhere in the 1600's, and I just wanted to see what improvements you guys can think of to help :)
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Stone Edge
- Ice Punch
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Taunt
- Roost
- Brave Bird
- Will-O-Wisp
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Soft-Boiled
- Heal Bell
- Seismic Toss
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Roost
- Whirlwind
- Stealth Rock
- Brave Bird

Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Stone Edge
- Ice Punch
- The main guy this team is built around, can sweep very wall after a DD or 2.
- I use jolly to outspeed more stuff after a dragon dance and it hits hard anyways.
- Without EQ Keldeo resists all of its moves but dual stabs + ice punch is great coverage otherwise
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Taunt
- Roost
- Brave Bird
- Will-O-Wisp
- Stallbreaker talonflame! max spdef and will-o-wisp makes it a great wall and is unexpected
- It can beat most stall teams alone if it has to just by burning things and taunting them
- It is walled by heatran but if they dont have lefties or ancient power i can actually beat it but it takes forever.
- It's only real problem is rotom-w
- Definitely one of the pokemon on this team that helps A LOT

Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
- Standard choice band azumarill to hit stuff hard and revenge kill things talonflame cant
- I use it to knock off/punch holes in things to soften them up for ttar later
- I was using AV azumarill but i found this fit better since i had chansey

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Soft-Boiled
- Heal Bell
- Seismic Toss
- basic special wall.
- can heal stuff with heal bell which i feel is very important, and provides wish support
- can beat non-knock off/superpower thundurus which would otherwise be a problem

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
- can spin away hazards and do serious damage in sand if ttar fails his sweep
- before i had defog/DM/Psyshock/EQ latios in here, and i think i might switch back because i lack special attackers and it helped deal with heatran but idk.
- I feel like this is just a must-have since I'm using sand but basically everything he does ttar can do after a DD (except beat scarfers, but i have priority)

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Roost
- Whirlwind
- Stealth Rock
- Brave Bird
- basic phazer and hazard setter
- physical wall
- helps beat pinsir