My first attempts at an NU team. I have made a few changes from my original, and have tested AV regirock, regice, and zangoose, but this is what I have finally come up with.
Bullshit (Tauros) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Climb
- Iron Head
- Rock Slide
- Zen Headbutt
Fairly self-explanatory physical attacker. Life orb because of the recoil being nullified by sheer force, and the 1.3x multipliers of sheer force and life orb stacking giving a 1.69 multiplier. No EQ because it doesnt get the sheer force boost, but I am considering it. Rock climb because it is the most powerful STAB move after sheer force that tauros can learn, iron head mostly for rock/fairy types (Can be useful for archeops), rock slide for basic coverage (might switch for EQ) and zen headbutt for additional coverage for things such as vileplume and weezing. Jolly nature to mitigate speed ties with other base 110's such as archeops.
Ta Da! (Kadabra) @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Encore
- Energy Ball
- Shadow Ball
Basic special attacker overall. The life orb is because of magic guard, but I might switch that for a focus sash. Encore is mostly to deal with substitute, status, hazards etc and force a switch. Energy ball is for things such as sandslash, relicanth, and regirock. Psychock over psychic so it isn't completely walled by specially defensive pokemon such as cryogonal.
Crystal Meth (Cryogonal) @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Reflect
- Light Screen
- Knock Off
Light clay is for the dual screens (obviously). Basic support, and knock off/rapid spin to remove hazards so switching is more viable. Knock off is useful in general. I might change the ev spread and invest some evs in sp. def instead of speed, since I believe I might have some excess speed that is not helping me outspeed anything, or at least change the nature to +sp. def instead of + speed.
Titty Milk (Miltank) (F) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Body Slam
- Heal Bell
- Stealth Rock
- Milk Drink
Physical wall/support, heal bell is extremely useful to deal with paralysis or burns for the stat drops, and toxic to a lesser extent. Body slams 30% paralysis chance is extremely helpful, and thick fat makes it more viable as a wall. This is also my hazard user. 4 evs in speed because i hate speed ties.
Cocaine Rush (Exeggutor) @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Infestation
- Leech Seed
- Substitute
- Psychic
Extremely good physical wall with harvest + sitrus berry, and after screens its pretty much unstoppable. Infestation on a physical attacker or support poke pretty much ensures its death, and leech seed + harvest prevent me from losing much health. 4 evs just in case of speed ties, and psychic for a good special attack.
420 Blaze It (Rapidash) @ Choice Scarf
Ability: Flash Fire
EVs: 74 HP / 252 Atk / 184 Spe
Adamant Nature
- Flare Blitz
- Drill Run
- Megahorn
- Iron Tail
I introduced this scarfer mainly to counter other scarfers such as magmortar, who were wrecking me pretty hard. the speed evs give me just enough to outspeed a max speed scarfed magmortar, and allows me to outspeed anything not scarfed. I don't feel like its necessary to invest any more evs into speed, so the hp evs allow me to take a little extra damage, and a little less recoil from flare blitz. Flash fire makes it a viable switch in for special fire moves, since miltank is the only one who can really take one (Although it doesn't usually take it well even with thick fat). this is the best coverage I could really get with rapidashes limited movepool, but they offer pretty decent power. Adamant nature since i don't need any extra speed as I mentioned before.
Bullshit (Tauros) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Climb
- Iron Head
- Rock Slide
- Zen Headbutt
Fairly self-explanatory physical attacker. Life orb because of the recoil being nullified by sheer force, and the 1.3x multipliers of sheer force and life orb stacking giving a 1.69 multiplier. No EQ because it doesnt get the sheer force boost, but I am considering it. Rock climb because it is the most powerful STAB move after sheer force that tauros can learn, iron head mostly for rock/fairy types (Can be useful for archeops), rock slide for basic coverage (might switch for EQ) and zen headbutt for additional coverage for things such as vileplume and weezing. Jolly nature to mitigate speed ties with other base 110's such as archeops.
Ta Da! (Kadabra) @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Encore
- Energy Ball
- Shadow Ball
Basic special attacker overall. The life orb is because of magic guard, but I might switch that for a focus sash. Encore is mostly to deal with substitute, status, hazards etc and force a switch. Energy ball is for things such as sandslash, relicanth, and regirock. Psychock over psychic so it isn't completely walled by specially defensive pokemon such as cryogonal.
Crystal Meth (Cryogonal) @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Reflect
- Light Screen
- Knock Off
Light clay is for the dual screens (obviously). Basic support, and knock off/rapid spin to remove hazards so switching is more viable. Knock off is useful in general. I might change the ev spread and invest some evs in sp. def instead of speed, since I believe I might have some excess speed that is not helping me outspeed anything, or at least change the nature to +sp. def instead of + speed.
Titty Milk (Miltank) (F) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Body Slam
- Heal Bell
- Stealth Rock
- Milk Drink
Physical wall/support, heal bell is extremely useful to deal with paralysis or burns for the stat drops, and toxic to a lesser extent. Body slams 30% paralysis chance is extremely helpful, and thick fat makes it more viable as a wall. This is also my hazard user. 4 evs in speed because i hate speed ties.
Cocaine Rush (Exeggutor) @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Infestation
- Leech Seed
- Substitute
- Psychic
Extremely good physical wall with harvest + sitrus berry, and after screens its pretty much unstoppable. Infestation on a physical attacker or support poke pretty much ensures its death, and leech seed + harvest prevent me from losing much health. 4 evs just in case of speed ties, and psychic for a good special attack.
420 Blaze It (Rapidash) @ Choice Scarf
Ability: Flash Fire
EVs: 74 HP / 252 Atk / 184 Spe
Adamant Nature
- Flare Blitz
- Drill Run
- Megahorn
- Iron Tail
I introduced this scarfer mainly to counter other scarfers such as magmortar, who were wrecking me pretty hard. the speed evs give me just enough to outspeed a max speed scarfed magmortar, and allows me to outspeed anything not scarfed. I don't feel like its necessary to invest any more evs into speed, so the hp evs allow me to take a little extra damage, and a little less recoil from flare blitz. Flash fire makes it a viable switch in for special fire moves, since miltank is the only one who can really take one (Although it doesn't usually take it well even with thick fat). this is the best coverage I could really get with rapidashes limited movepool, but they offer pretty decent power. Adamant nature since i don't need any extra speed as I mentioned before.