Okay, so here's what I'm going for: I've been playing around with several different team builds on showdown, trying to nail down a team I'd like to build for X/Y battle spot, so I need to follow some guidelines. First, I needed to use pokemon I either have/have access to/could get easily, which puts a pretty huge dent in my options. Second, I wanted the team to actually be good while following that restriction. Easier said than done, but while that does limit my options somewhat, I do have quite a number of very good pokemon, and the ability to get many more if I learn I need it. I have every version of the game, and pokebank, so I've got as many options are as open to a cartridge player. But without further ado, my team...
This is what I've come up with:
Gengar (F) @ Black Sludge
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Substitute
- Disable
- Will-O-Wisp
- Shadow Ball
Gengar is my signature pokemon on this set, it's the pokemon I tried to develop the rest of the team around. It's function is to be a gigantic thorn in the side of any pokemon that is either slower than gengar, or otherwise makes a wrong move and lets Gengar get behind a sub, where it will fire off disables at threatening moves (I'm looking at you, choice locked ANYTHING), and then either re-sub on a less threatening move or on the switch, then debilitate with burns. The black sludge lets me keep using subs, and often I am able to sub, disable, then sub again and then burn, which effectively wastes enough turns to earn an extra sub from recovery. Shadow Ball is my only attacking move, but it's a good one, only walled by normal and dark types. (One thing I'm thinking of finding room for is a good fighting type to take care of those threats.)
Gardevoir (F) @ Choice Scarf
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Energy Ball
- Healing Wish
- Moonblast
- Psyshock
EDIT: Swapped Memento for Energy Ball, to use gard more offensively against walls such as rotom-w and quagsire. Otherwise, gard plays the same as before.
EDIT: swapped mamoswine for scizor
Scizor (M) @ Leftovers
Ability: Technician
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Bullet Punch
- Knock Off
- Roost
- Defog
Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flare Blitz
- Dragon Dance
- Earthquake
- Thunder Punch
EDIT: swapped out fire punch for flare blitz, as suggested. The power does come in handy often enough to definitely warrant the switch.
EDIT: Swapped Quagsire for Rotom-W
Rotom-Wash @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 244 Def / 12 SpA
Calm Nature
- Hydro Pump
- Thunder
- Thunder Wave
- Hidden Power [Fire]
This isn't your typical Rotom set, i modded it a bit to suit what i wanted from it. I went with a calm nature, but EV'd defense, as i wanted him to primarily be a physical wall for talon, but also to check greninja. The SpA EVs are just enough to guarantee a OHKO with thunder on mega pinsir, if needed. I ran a rocky helmet to really punish talon for brave birds, and as an added bit of chip damage on other physical attackers.Thunder Wave rounds out the set mainly as an option to open things up for a Char-X or Hawlucha sweep.
EDIT: Swapped Hydregion for Hawlucha
Hawlucha (M) @ Power Herb
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sky Attack
- Acrobatics
- High Jump Kick
- Swords Dance
this hawlucha was so kindly suggested by killbuzzer, and it has worked out for me splendidly. it's pretty straightforward. swords dance to set up when i can afford to, sky attack for a huge hit which also activates unburden w/power herb, and acrobatics for my flying move after that. this thing can wreck teams if it gets +2 Atk and +2 Spe.
Thanks to everyone for all the help!
This is what I've come up with:
Gengar (F) @ Black Sludge
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Substitute
- Disable
- Will-O-Wisp
- Shadow Ball
Gengar is my signature pokemon on this set, it's the pokemon I tried to develop the rest of the team around. It's function is to be a gigantic thorn in the side of any pokemon that is either slower than gengar, or otherwise makes a wrong move and lets Gengar get behind a sub, where it will fire off disables at threatening moves (I'm looking at you, choice locked ANYTHING), and then either re-sub on a less threatening move or on the switch, then debilitate with burns. The black sludge lets me keep using subs, and often I am able to sub, disable, then sub again and then burn, which effectively wastes enough turns to earn an extra sub from recovery. Shadow Ball is my only attacking move, but it's a good one, only walled by normal and dark types. (One thing I'm thinking of finding room for is a good fighting type to take care of those threats.)
Gardevoir (F) @ Choice Scarf
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Energy Ball
- Healing Wish
- Moonblast
- Psyshock
EDIT: Swapped Memento for Energy Ball, to use gard more offensively against walls such as rotom-w and quagsire. Otherwise, gard plays the same as before.
EDIT: swapped mamoswine for scizor
Scizor (M) @ Leftovers
Ability: Technician
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Bullet Punch
- Knock Off
- Roost
- Defog
Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flare Blitz
- Dragon Dance
- Earthquake
- Thunder Punch
EDIT: swapped out fire punch for flare blitz, as suggested. The power does come in handy often enough to definitely warrant the switch.
EDIT: Swapped Quagsire for Rotom-W
Rotom-Wash @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 244 Def / 12 SpA
Calm Nature
- Hydro Pump
- Thunder
- Thunder Wave
- Hidden Power [Fire]
This isn't your typical Rotom set, i modded it a bit to suit what i wanted from it. I went with a calm nature, but EV'd defense, as i wanted him to primarily be a physical wall for talon, but also to check greninja. The SpA EVs are just enough to guarantee a OHKO with thunder on mega pinsir, if needed. I ran a rocky helmet to really punish talon for brave birds, and as an added bit of chip damage on other physical attackers.Thunder Wave rounds out the set mainly as an option to open things up for a Char-X or Hawlucha sweep.
EDIT: Swapped Hydregion for Hawlucha
Hawlucha (M) @ Power Herb
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sky Attack
- Acrobatics
- High Jump Kick
- Swords Dance
this hawlucha was so kindly suggested by killbuzzer, and it has worked out for me splendidly. it's pretty straightforward. swords dance to set up when i can afford to, sky attack for a huge hit which also activates unburden w/power herb, and acrobatics for my flying move after that. this thing can wreck teams if it gets +2 Atk and +2 Spe.
Thanks to everyone for all the help!
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