Thanks Fiend Hound for the usage statistics. Anyway, on with the gem.
Better sets/ev spreads for karrablast are much appreciated.
Karrablast @ Choice Scarf
Ability: No Guard
Level: 5
EVs: 116 HP / 236 Atk / 76 Def / 36 Spe
Jolly Nature
- Megahorn
- Knock Off
- Pursuit
- Drill Run
Karrablast is a pretty underrated poke in LC since there are so many terrifying birds in LC. First of all, Karrablast has the ability no guard, which is amazing since megahorn, its strongest STAB move, has low accuracy. Now with no guard, you don't have to worry about missing. There are multiple downsides with karrablast though. Its movepool is very lackluster. Even though it has access to the powerful knock off, it doesn't get that much coverage. Pursuit is very nice on karrablast while suspecting a switch and dealing a lot of extra damage. Drill run is also really handy if u predict a magnemite or other steel types that want to switch in and tank a megahorn. You could use it for fire types too. The major downside with karrablast is flying types, which almost every LC player has. There are solutions, of course.You can pair up karrablast with drilbur to get up rocks and help spin rocks on your side to protect karrablast, or you could pair this bug up with magnemite for a check and counter to flying types. Karrablast doesn't need a lot of support, just some offensive pressure. Other than those major downsides, karrablast is a beast with 17 attack(max evs,jolly nature) or 18 attack(max evs,adamant nature). Megahorn is going to do a CRAZY amount of damage! In this set, I put 14 speed on scarf karrabalst so it outspeeds ALL non-scarfers so karrablast can have an easier time late-game sweeping. An eviolite set is viable, but you'll most likely get severely whittled and get KO'd. With some good teammates that will take out threats or help out karrablast, this little bug will wreck mid-late game.
Karrablast @ Choice Scarf
Ability: No Guard
Level: 5
EVs: 116 HP / 236 Atk / 76 Def / 36 Spe
Jolly Nature
- Megahorn
- Knock Off
- Pursuit
- Drill Run
Karrablast is a pretty underrated poke in LC since there are so many terrifying birds in LC. First of all, Karrablast has the ability no guard, which is amazing since megahorn, its strongest STAB move, has low accuracy. Now with no guard, you don't have to worry about missing. There are multiple downsides with karrablast though. Its movepool is very lackluster. Even though it has access to the powerful knock off, it doesn't get that much coverage. Pursuit is very nice on karrablast while suspecting a switch and dealing a lot of extra damage. Drill run is also really handy if u predict a magnemite or other steel types that want to switch in and tank a megahorn. You could use it for fire types too. The major downside with karrablast is flying types, which almost every LC player has. There are solutions, of course.You can pair up karrablast with drilbur to get up rocks and help spin rocks on your side to protect karrablast, or you could pair this bug up with magnemite for a check and counter to flying types. Karrablast doesn't need a lot of support, just some offensive pressure. Other than those major downsides, karrablast is a beast with 17 attack(max evs,jolly nature) or 18 attack(max evs,adamant nature). Megahorn is going to do a CRAZY amount of damage! In this set, I put 14 speed on scarf karrabalst so it outspeeds ALL non-scarfers so karrablast can have an easier time late-game sweeping. An eviolite set is viable, but you'll most likely get severely whittled and get KO'd. With some good teammates that will take out threats or help out karrablast, this little bug will wreck mid-late game.