XY OU The Power is Real... (Peaked at 1689 and Climbing)

Hey guys, Wheezer here. So the idea of this team I made is to use Mega-Charizard-X, Azumarill, and Diggersby to break down the opponents team using 2 of the 3 pokes and have the last one sweep (In most cases, its either Charizard or Diggersby that's sweeping). My good friend Fr33dom has had a lot of success with the team . He has recently laddered to 1500 with a 24-4 Win Loss ratio on Showdown. This team is very effective if used correctly and can be really hard to stop. EDIT: I actually just broke 1706 with this team, my first time being in the top 500
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I decided to start with Mega-Charizard X because it is such a great sweeper and once its checks and counters are weakened, nothing can stop it.
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Next, I added Diggersby because it works so well with Charizard. Diggersby takes care of stuff Charizard likes gone such as Heatran, and Charizard can get rid of pokes that Diggersby appreciates off the field like Skarmory.
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Now here, I wanted to add a poke that was able to reliably set up rocks, and Skarmory best fit that description. Also, with Landorus-Therian, Pinsir, and Sand Offense being so popular, I thought Skarmory would be good for dealing with those.
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At this point my team was realy weak to scarf Rotom-Wash and Keldeo, so I added Latias because it could also get rid of rocks that Charizard does not like switching in on. I chose Latias over Latios because it has better bulk and I felt it would fit the team better.
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I felt like Sylveon would be a good addition to the team here because it was a pretty good cleric and would help keep poison and paralysis off of Charizard while also getting rid of burns on Diggersby. I chose Sylveon over Clefable because the team did not have a special wall and IMO Sylveon is a better Cleric then Clefable.
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I had a hard time deciding what to use as the final poke, but in the end I chose Azumarill, because I felt it would be the best for dealing with pokes that still threatened the team.
~The Team at a Glance~

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Charizard @ Charizardite X
Ability: Blaze
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz (as suggested by SomeKidFromJohto and Ahabb)
- Roost

IMO, bulky ddance zard is the best sweeper in the current meta. Although, it does have trouble with pokes such as Heatran, Tyranitar, Azumarill, Quagsire, and Landorus-Therian (which are really common nowadays). However, once these pokes are killed or weakened, Charizard can easily sweep at +1. If you see 2 or more of these pokes on the opponent's team, I recommend sweeping with Diggersby instead.

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Diggersby @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Return
- Quick Attack

Diggersby can be extremely threatening once it reaches +2. Even Gliscor can be OHKO'ed with a Return from Diggersby at +2 (assuming its not running max defense). The only Pokes that truly wall Diggersby at +2 are Skarmory and Gengar, which Charizard can handle quite easily. Diggersby cannot touch Gengar at all, so make sure it is taken care of before you set up with Diggersby.

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Azumarill @ Assault Vest (As suggested by sebbydaman and Enki)
Ability: Huge Power
EVs: HP 240 / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off

Azumarill is extremely powerful, and 2HKO's most mons in OU. There is not much that can switch in on Azumarill, except for Ferrothorn, which is afraid of Superpower. Charizard can easily take care of Ferrothorn with Flare Blitz, but does not like switching in with rocks up. Assault Vest is important on Azumarill for handling pokes that the team has trouble with otherwise.

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Skarmory @ Leftovers
Ability: Sturdy
EVs: 232 HP / 252 Def / 24 SpD
Impish Nature
- Stealth Rock
- Roost
- Brave Bird
- Whirlwind

Skarmory walls much of the meta, and can be very tough to take down. It can easily get up rocks when it comes in on a poke that it forces out, or if rocks are already up, it can just Whirlwind and get damage off. It walls stuff like Tyranitar, Excadrill, and Pinsir which the team is otherwise weak to. Latias is the defogger on the team rather than Skarmory because I feel that both rocks and Defog on Skarmory put to much pressure on it.

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Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Healing Wish (As suggested by sebbydaman and Enki)
- Draco Meteor
- Psyshock

Latias is very good IMO, and is great for switching into Keldeo and Rotom-Wash which the team has problems with. Latias can hit very hard with Draco Meteor, and it can OHKO a lot of glass cannons. Healing Wish can come in very clutch at times, especially if Sylveon goes down early. Latias is a very reliable defogger and fits the team very well.

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Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 216 Def / 36 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Protect
- Wish
- Heal Bell

Sylveon is the last member of the team, and I find it to be a great Cleric. Thanks to its Defensive investment, Sylveon can counter Mons such as Medicham, Lati@s, and Dragonite. Charizard, Azumarill, and Diggersby all appreciate a good cleric to keep burns, paralysis, and poison off of them. It can also pass wishes off to another poke on the team when Sylveon forces the opponent to swithc out.
Charizard @ Charizardite X
Ability: Blaze
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Roost

Diggersby @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Return
- Quick Attack

Azumarill @ Choice Band
Ability: Huge Power
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off

Skarmory @ Leftovers
Ability: Sturdy
EVs: 232 HP / 252 Def / 24 SpD
Impish Nature
- Stealth Rock
- Roost
- Brave Bird
- Whirlwind

Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Draco Meteor
- Psyshock

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 216 Def / 36 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Protect
- Wish
- Heal Bell
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Gengar
Gengar can be very problematic to the team, and is best handled with Charizard. Charizard can OHKO Gengar with dragon claw, and take a shadow ball somewhat well. If its stallbreaker gar then Sylveon or Azumarill can handle it.
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Espeon
Espeon is a big threat in a Baton pass chain, and is really tough to handle. The best thing to do is to get a SD or two up with Diggersby and don't let Espeon get a sub up.
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Specs Sylveon
This team has almost no switch ins to Specs Sylveon. The best way to handle it is to not let it get a free switch in on a poke that would be forced out. Now that Azumarill has assault vest it can handle Specs Sylveon fairly well.
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Mega Aggron
Mega Aggron can be a pain to deal with, especially when it has a phazing move. Firing off Flare Blitzed with Charizard is the best Answer to it.

Sites used: http://www.teammagma.net/teambuilder/
http://sweepercalc.com/rmt/
 
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Okay, I have to get this out there: You really need to run flare blitz on char X over fire punch. The lack of recoil is nice, but the drop in power is just to much. I know you think that after STAB, a DD, and Tough Claws, it doesn't matter much, but there WILL be times when you'll need the immediate power, and possibly lose because it's not there. I went down the same road when I started using char X, and tried running fire punch over flare blitz: It sounds good in theory, but in practice, you NEED flare blitz.
 
Yes, you should run flare blitz. It has immense power and allows you to take care of a lot of things. Kyurem B is a BIG problem for your team. It can OHKO or 2HKO almost everything on your team. If it is scarfed then it can outspeed +1 zard and OHKO it with dclaw/outrage. Only sylveon can wall it but your opponent will probably have something for fairies. Kyurem might not OHKO your diggersby. I'm not sure as i haven't done any calcs. You should run Superpower over EQ. I know its not STAB but it allows you to take care of many things like kyurem b.

Nice team. BTW, you should have at least 3 lines of explanation for each mon. The thread might get locked. I hope i helped. Good luck.
 
Hey I like the banded version but you should give assault vest a try and I like your team but healing wish is good on latias as it can revive any of your mons to full health especially when sylveon dies
 
Hi man... gratz to the peak...
Solid team, but i suggest you some things to remove your threats...
Change the item of azumarill in assalut vest... you can take sylveon and gengar, and for the last slot landorus is better than sylveon, you remove mega aggron weakness, beat in 1vs1 gengar and sylveon.
I suggest you this because avazumarill can take hits from gengar and sylveon, and landorus is a great mon to beat stall, if you don't know who put as last slot.
Not also... skarmory is you srocker... i think in this team heatran or landorus-t are better, because he can beat your threats and give more offensivity to your team.
Put healing wish over roost on latias... it support better.
Sets:
Heatran (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Lava Plume
- Stealth Rock
- Protect
- Toxic / Roar
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Earth Power
- Focus Blast
- Psychic
- Knock off
GL with your peak ;D
 
Okay, I have to get this out there: You really need to run flare blitz on char X over fire punch. The lack of recoil is nice, but the drop in power is just to much. I know you think that after STAB, a DD, and Tough Claws, it doesn't matter much, but there WILL be times when you'll need the immediate power, and possibly lose because it's not there. I went down the same road when I started using char X, and tried running fire punch over flare blitz: It sounds good in theory, but in practice, you NEED flare blitz.
Thanks, I'll try out Flare Blitz over Fire Punch on Charizard. I'm just a little skeptical about the recoil (like if Charizard is set up and recoil brings it down to the range where aqua jet from Azumarill can kill it).
 
Hi man... gratz to the peak...
Solid team, but i suggest you some things to remove your threats...
Change the item of azumarill in assalut vest... you can take sylveon and gengar, and for the last slot landorus is better than sylveon, you remove mega aggron weakness, beat in 1vs1 gengar and sylveon.
I suggest you this because avazumarill can take hits from gengar and sylveon, and landorus is a great mon to beat stall, if you don't know who put as last slot.
Not also... skarmory is you srocker... i think in this team heatran or landorus-t are better, because he can beat your threats and give more offensivity to your team.
Put healing wish over roost on latias... it support better.
Sets:
Heatran (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Lava Plume
- Stealth Rock
- Protect
- Toxic / Roar
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Earth Power
- Focus Blast
- Psychic
- Knock off
GL with your peak ;D
I'll definitely try assault vest Azumarill and Healing Wish over Roost on Latias, but I'm not so sure about replacing Skarmory or Syvleon. I feel that they are just too important to the team to get rid of them. Without them the team will get run over by the mons that they walled.
 
Hey I like the banded version but you should give assault vest a try and I like your team but healing wish is good on latias as it can revive any of your mons to full health especially when sylveon dies
I'll make those changes. I think that its a good idea to run assault vest over choice band (plus its nice being able to switch up moves). And I think Healing Wish on Latias will definitely be helpful
 
Yes, you should run flare blitz. It has immense power and allows you to take care of a lot of things. Kyurem B is a BIG problem for your team. It can OHKO or 2HKO almost everything on your team. If it is scarfed then it can outspeed +1 zard and OHKO it with dclaw/outrage. Only sylveon can wall it but your opponent will probably have something for fairies. Kyurem might not OHKO your diggersby. I'm not sure as i haven't done any calcs. You should run Superpower over EQ. I know its not STAB but it allows you to take care of many things like kyurem b.

Nice team. BTW, you should have at least 3 lines of explanation for each mon. The thread might get locked. I hope i helped. Good luck.

Thanks. I agree, Kyurem-Black can definitely be a problem for the team. I feel like Sylveon can handle it well enough, i just have to keep Sylveon healthy. As for running Superpower over Earthquake on Diggersby, I don't know if that is such a good idea. First off, using Superpower could hinder Diggersby's ability to sweep, having its attack and defense fall. Second, Kyurem-Black usually out speeds Diggersby (depending on what set its running), so I don't know how much help running Superpower would be.
 
I'm thinking of replacing Diggersby with Landorus-i, what do you guys think?

If you wanted something that fits into the same kind of role, yeah lando-i could work. Run sheer force with a life orb, and just go crazy. You could also try a SD lando-t setup for a slightly different monster. Either way, lando is probably a better choice than diggersby.
 
Alright I'll try it. I think it will be nice having a another special attacker, the team could really use one. Besides, Diggersby doesn't really sweep that often.
 
I'm just gonna go with a brief reply here. Your team is solid apart from one thing...Stall. My suggestion to deal with this is remove Latios entirely and replace it with the Gothitelle set shown below as this will enable you to overcome that horrible excuse for a meta that horrible excuse for a meta.

Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Psychic
- Calm Mind
- Rest
- Taunt/Thunderbolt

Now I understand you will want a defogger so replace BB on Skarm with defog and this is personal preference but I would replace Whirlwind with counter as I don't really see the need of a phaser on your team. Now reading the chat I see that you might be having a few issues with your Diggersby so I would advise scarfing it. The reason being is the Thundurus switch in. It either uses thunderbolt which you are immune too or hp ice which a diggersby can take and you retaliate with return thus Ohkoing it.

Diggersby @ Choice Scarf
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Earthquake
- Quick Attack
- U-turn
- Return

There is the set that I would run ^^ anyway my suggestions on uhh your suggestions are open to suggestions so yeah good luck with your peak!
 
I might try that, but i don't really have that much of a problem with stall. If i find myself having troubles
I'll change the team up
 
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