XY Ubers Thoughts and Opinions Wanted on First Ubers Build

I haven't been in the competitive game for awhile (mainly due to life stealing so much time from me) and thought I'd give a shot at building my first team in four years. As said in the topic, this team will be Ubers and after some heavy thought and a bit of testing this is what I've come up with.




Shuckle (M) @ Mental Herb
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)

- Sticky Web (Excellent team support, allowing for previously improbable kills and eliminating the possibility of speed ties.)

- Stealth Rock (Breaks sashes and does very significant damage to Ho-oh and Yveltal.)

- Encore (I refuse to make this Pokemon setup bait.)

- Rest (Only source of recovery, somewhat useful against non boosters or when paired with Xerneas's cleric support.)


My ever trustworthy lead is a secure setter of the two best entry hazards in the game. My trollish friend here is guaranteed to get off at least one hazard due to Mental Herb, my choice of which will depend upon the team my opponent is using. Encore is so that this little guy won't become some booster's setup bait. In the event that Shuckle is alive after Gengar has mega evolved, they are best friends when it comes to trapping and wiping out an opponent. Rest is sadly this little guy's only means of recovery, although it isn't too bad all things considered.



Yveltal @ Life Orb
Trait: Dark Aura
EVs: 4 Atk / 252 SAtk / 252 Spd
Rash Nature (+SAtk, -SDef)


- Dark Pulse (Excellent damage output coupled with wide coverage in Ubers tier. Capable of 2HKO any non resisting Arceus variant.)

- Oblivion Wing (Decent Coverage and impressive recovery on SE hits or against Specially deficient Pokes.)

- Sucker Punch (Powerful priority move that one shots 2/3 Mewtwo forms and deals respectable damage on neutral hits; Psychic and Ghost seem to be quite prevalent in Ubers.)

- U-turn (For the foolish man who believes Yveltal will stay in to see their Xerneas boost and sweep, I shall turn to the ever faithful Fairy Hunter, Mr. Denzel Crocker. Also allows for scouting and clean getaways from certain threats.


My obligatory mixed mon on this team is none other than the cover of Y, Yveltal. Dark Aura truly is an excellent ability, granting Yveltal a Dark Pulse that can topple mountains. And by mountains I mean anything that does not resist it or is not from a certain line of pink Pokemon Center aides. Oblivion wing allows for sufficient coverage, which Dark/Flying typically hitting the majority of the tier for at least neutral damage. Sucker Punch when used correctly is a guaranteed KO on many top threat Pokemon, comfortably benefiting from the increased prio. U-turn means that Yveltal isn't going to sit around and let some Fairy just come in for a free boost and a kill. Life Orb grants very significant damage and power high enough to 2HKO any Arceus variant bar resisting types.



Mr. Crocker (Gengar) (M) @ Gengarite
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)


- Sludge Wave (Powerful STAB that destroys Fairies and deals significant damage on neutral or non resisted hits.)

- Focus Blast (Coverage move that will wipe out weakened or just weak opponents.)

- Taunt (The thing that makes this Mega so effective at removing support/walls. Beyond perfect when paired with D-Bond)

- Destiny Bond (The ultimate revenge remover. Shadow Tag+Taunt+Destiny Bond=RIP.)


Named for the (not so) great and infamous fairy hunter from a childhood long past, Mega Gengar's purpose began as merely support for Yveltal, meant to take out troublesome fairies that would get in the way of its rampage. As I continued building and went through a few tests through a simulator, I realized its potential went far beyond what I intended. As previously stated, Encore and U-turn alike provide ample opportunity for this Mega to tear through annoyances that I would otherwise have difficulty touching. As a last ditch effort, this pokemon can take any one opponent down with it by means of D-Bond, which is fairly easy to enforce by means of Taunt and Shadow Tag.



Xerneas @ Leftovers
Trait: Fairy Aura
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature (+SDef, -Atk)


- Moonblast (Deals significant damage even without investment due to Fairy Aura)

- Aromatherapy (Clearing out any and all status inflicted on my entire team? Hell yeah!)

- Sleep Talk (Arguably the most fun part of this set, allows me to soak up Dark Voids for days and grants 2/3 of a chance at a useful move.)

- Rest (Respectable recovery move that allows for significant stalling power.)


If it’s one thing that I hate, it’s status. Burn, Poison, Paralysis, the odd Freeze or Sleep, each is downright crippling in its own aspect. I always attempt to incorporate into my teams something that can soak it up without a care in the world, or, better yet, something that can make it all go away. This Xerneas is a Special tank that would make Blissey proud. This Pokemon is why Arceus no longer has to fear the dreaded toxic or be doomed to eternal suffering upon sustaining a burn. This Fairy’s presence means Mega Gengar and Palkia can just laugh in the face of T-Wavers. Xerneas is the reason Yveltal shall not meet its end at the ever increasing damage of toxic. Despite total lack of investment, Moonblast hits for a surprising amount of damage, especially on a super effective hit. Rest/Talk means stalling for days, along with 1/3 of a chance of a moonblast and another 1/3 of a chance at a one turn Rest. (I’m not going to bother with Power Herb/Geomancy because frankly I prefer to have a solid special wall that can deal more damage than the line of pink blobs as well as cover Dark/Dragon Pokemon.)



Palkia @ Lustrous Orb
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)


- Dragon Pulse (Nice STAB move with excellent neutral coverage.)

- Surf (Powerful STAB that pairs very well with Dragon Pulse)

- Thunder (Coverage for taking out the occasional Kyogre as well as hitting for respectable damage.)

- Fire Blast (Coverage that succeeds at removing the odd Ferrothorn as well as a few other random Pokes.)


I know what you're thinking. Why in God's name is this idiot using Lustrous Orb? Well, in all honesty I imagined that it wouldn't be a bad idea to fake a scarf while getting a little extra power on STAB moves. And you know what? Upon testing it has shown to be a decent choice. Palkia has proven to be a reliable counter to Kyogre and its very lethal attacks, especially when it switches in believing me to be locked into a resisted attack. Palkia's coverage allows for many a powerful SE attack, making it a worthwhile soldier on my team.



Arceus @ Silk Scarf
Trait: Multitype
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)


- Extreme Speed (+2 prio on +2/4 Attack most likely means the game is about to end.)

- Shadow Force (Powerful and excellent response to any opposing Ghosts that, after a swords dance, will usually KO if it hasn't forced a switch.

- Earthquake (Standard coverage that may also strike opposing Arceus forms for significant damage after a boost.)

- Swords Dance (Standard yet powerful boost that makes this legendary so damn lethal.)


If you aren't familiar with Extremekiller Arceus then you have lived a sheltered life for the past few generations. The late game sweeper to end all sweepers, it has enough bulk to be able to boost at least once on most any Poke, followed by complete dominion of the game upon removal of its counters. Testing has shown that Yveltal and Mega Gengar do a supreme job in this aspect.



I thank you all for taking the time to read this and I hope that I did a good job in building my team. Please be as openly constructive as possible and point out errors or points where I can make significant improvements, and have a great day.
 
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Hello there, nice web team you got there, it looks very decent. There are still some important chages you can make in order to make your team more perfect.

Firstly, I suggest you to use toxic > rest on shuckle. Rest isnt required on web putter shuckle, it kills the momentum of a web team, where as, toxic is a great move on shuckle as it hurts support arceus badly when they try to come in as a lead vs shuckle to use defog and prevent shuckle from using sticky web, so in this situation toxic works pretty good.

Secondly, I suggest you to change your specially defensive xerneas to a mixed attacking xerneas. On webs, a thing like specially defensive xerneas will break the momentum of an offensive web team amazingly. use this moveset and evs,

Moveset:
Moonblast: STAB
Rock slide: for ho-oh.
Hidden power fire: for steel tyoes such as ferro, scizor etc.
Aromatherapy

Evs: 252 sp atk, 252 speed, 4 atk with mild nature.

Thirdly, use jolly arceus with life orb. I agree that adamant ekiller is very strong but adamant ekiller loses to gengar, as gengar is fast and can kill ekiller with dbond. So in this situation jolly nature works and life orb to hit things harder as ekiller loses its extra attack after using jolly nature.

And lastly, thunder wave > thunder, Spacial rend > dragon pulse, hydro pump > surf on palkia. Spacial rend it the best drago move in the game so far with a nice secondary efffect. Surf is weak so use hydro pump, it hits like a truck. Thunder palkia is decent but thunder wave palkia is even decent than thunder palkia. Thunder only hits kyogre and lugia where as spacial rend also do pretty much the same damage to them. Twave helps vs your team's biggest weakness "xerneas" you can just para it and then kill it easily with your remaining mons.

Good team and good luck :)
 
Hey Angel of Chaos,

This is a decent team. However, the team suffers from a few common weaknesses to common threats. Mainly, your issues lie in an inability to check a +1 Speed Geomancy Xerneas, and Ho-Oh. The former will set up on either Ekiller 1v1 or risk a -1 versus Xerneas, and can win from their in spite of Gengar because Gengar has a very solid chance of being OHKO'd by Moonblast and is definitely OHKO'd by Thunder/Psyshock. As for Ho-Oh, the problem is that Shuckle has a difficult time getting up both rocks and webs, and you lack switch ins to Ho-Oh in general. Zekrom and Blaziken aren't fun either but manageable thanks to webs. Another central issue with this team is that it struggles to prevent defog Arceus from getting rid of hazards, which it can do easily versus Palkia, Xerneas, and Yveltal.

So, let's talk about potential solutions. First of all, Ekiller is not really a very good webs abuser at all- the only thing it likes is being able to run adamant without worrying about Lucario and stuff. It's not very efficient in general. My suggestion is as follows:

Ekiller-->Lando-T
Xerneas-->CM Fairyceus
Yveltal-->Genesect

So, here is my thought process (also I wasn't trying to make Dice's team lol it was an accident). Running Lando-T over Ekiller gives you a solid offensive check to stuff like Zekrom, Blaziken, and Ho-Oh, while also stopping defog with Explosion and maintaining momentum well. With a free Arceus slot now, you can run Calm Mind Fairyceus over Xerneas, as it accomplishes similar things but is not defog bait and can punish defog with a +1/+2 Fairyceus. Finally, running Genesect over Yveltal still gives you something that synergizes reasonably well with Gengar with U-turn, can check a +1 GeoXern, and still do pretty well against Mewtwo.

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 8 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Recover
- Calm Mind

Genesect @ Choice Scarf
Ability: Download
EVs: 248 Atk / 8 SAtk / 252 Spd
Hasty Nature
- U-Turn
- Explosion
- Extreme Speed
- Ice Beam

Landorus-Therian @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Adamant / Jolly Nature
- Earthquake
- Stone Edge
- Explosion
- Stealth Rock

OPTIMIZATION:

Shuckle: Since you have now moved your rocks setter to Lando-T (which is more reliable by the way), you have the freedom to run a different move on Shuckle. I suggest Rock Tomb, which makes sure you are not a sitting duck and forces other faster mons to kill you or end up at -6 speed. You also are not complete taunt bait if they double taunt.

Yveltal: If you keep it, U-Turn has some nice synergy with Gengar; however, it makes you defog bait. This is why Taunt would be more effective in this scenario.

Gengar: You can run an alternate spread of 180 SAtk / 76 SDef / 252 Spd with a Timid nature which helps you survive a +2 Moonblast from Xerneas always from full health.

What Level 56 said.


Good luck!
 
Hey Angel of Chaos,

This is a decent team. However, the team suffers from a few common weaknesses to common threats. Mainly, your issues lie in an inability to check a +1 Speed Geomancy Xerneas, and Ho-Oh. The former will set up on either Ekiller 1v1 or risk a -1 versus Xerneas, and can win from their in spite of Gengar because Gengar has a very solid chance of being OHKO'd by Moonblast and is definitely OHKO'd by Thunder/Psyshock. As for Ho-Oh, the problem is that Shuckle has a difficult time getting up both rocks and webs, and you lack switch ins to Ho-Oh in general. Zekrom and Blaziken aren't fun either but manageable thanks to webs. Another central issue with this team is that it struggles to prevent defog Arceus from getting rid of hazards, which it can do easily versus Palkia, Xerneas, and Yveltal.

So, let's talk about potential solutions. First of all, Ekiller is not really a very good webs abuser at all- the only thing it likes is being able to run adamant without worrying about Lucario and stuff. It's not very efficient in general. My suggestion is as follows:

Ekiller-->Lando-T
Xerneas-->CM Fairyceus
Yveltal-->Genesect

So, here is my thought process (also I wasn't trying to make Dice's team lol it was an accident). Running Lando-T over Ekiller gives you a solid offensive check to stuff like Zekrom, Blaziken, and Ho-Oh, while also stopping defog with Explosion and maintaining momentum well. With a free Arceus slot now, you can run Calm Mind Fairyceus over Xerneas, as it accomplishes similar things but is not defog bait and can punish defog with a +1/+2 Fairyceus. Finally, running Genesect over Yveltal still gives you something that synergizes reasonably well with Gengar with U-turn, can check a +1 GeoXern, and still do pretty well against Mewtwo.

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 8 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Recover
- Calm Mind

Genesect @ Choice Scarf
Ability: Download
EVs: 248 Atk / 8 SAtk / 252 Spd
Hasty Nature
- U-Turn
- Explosion
- Extreme Speed
- Ice Beam

Landorus-Therian @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Adamant / Jolly Nature
- Earthquake
- Stone Edge
- Explosion
- Stealth Rock

OPTIMIZATION:

Shuckle: Since you have now moved your rocks setter to Lando-T (which is more reliable by the way), you have the freedom to run a different move on Shuckle. I suggest Rock Tomb, which makes sure you are not a sitting duck and forces other faster mons to kill you or end up at -6 speed. You also are not complete taunt bait if they double taunt.

Yveltal: If you keep it, U-Turn has some nice synergy with Gengar; however, it makes you defog bait. This is why Taunt would be more effective in this scenario.

Gengar: You can run an alternate spread of 180 SAtk / 76 SDef / 252 Spd with a Timid nature which helps you survive a +2 Moonblast from Xerneas always from full health.

What Level 56 said.


Good luck!
I agree with this rate completely, do everything haxiom said. Also don't worry about making 'dice's team' because the thing with webs is that lando is ubiquitous no matter what, and fairyceus is probabaly the best answer to Yveltal, so you need it often, the only other good option is like timid life orb xerneas which is good, but usually fairyceus is just better. The gene+mgar combo really marks that team though, because this is used instead of something like mega-luke.
 
Hey Angel of Chaos,

This is a decent team. However, the team suffers from a few common weaknesses to common threats. Mainly, your issues lie in an inability to check a +1 Speed Geomancy Xerneas, and Ho-Oh. The former will set up on either Ekiller 1v1 or risk a -1 versus Xerneas, and can win from their in spite of Gengar because Gengar has a very solid chance of being OHKO'd by Moonblast and is definitely OHKO'd by Thunder/Psyshock. As for Ho-Oh, the problem is that Shuckle has a difficult time getting up both rocks and webs, and you lack switch ins to Ho-Oh in general. Zekrom and Blaziken aren't fun either but manageable thanks to webs. Another central issue with this team is that it struggles to prevent defog Arceus from getting rid of hazards, which it can do easily versus Palkia, Xerneas, and Yveltal.

So, let's talk about potential solutions. First of all, Ekiller is not really a very good webs abuser at all- the only thing it likes is being able to run adamant without worrying about Lucario and stuff. It's not very efficient in general. My suggestion is as follows:

Ekiller-->Lando-T
Xerneas-->CM Fairyceus
Yveltal-->Genesect

So, here is my thought process (also I wasn't trying to make Dice's team lol it was an accident). Running Lando-T over Ekiller gives you a solid offensive check to stuff like Zekrom, Blaziken, and Ho-Oh, while also stopping defog with Explosion and maintaining momentum well. With a free Arceus slot now, you can run Calm Mind Fairyceus over Xerneas, as it accomplishes similar things but is not defog bait and can punish defog with a +1/+2 Fairyceus. Finally, running Genesect over Yveltal still gives you something that synergizes reasonably well with Gengar with U-turn, can check a +1 GeoXern, and still do pretty well against Mewtwo.

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 8 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Recover
- Calm Mind

Genesect @ Choice Scarf
Ability: Download
EVs: 248 Atk / 8 SAtk / 252 Spd
Hasty Nature
- U-Turn
- Explosion
- Extreme Speed
- Ice Beam

Landorus-Therian @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Adamant / Jolly Nature
- Earthquake
- Stone Edge
- Explosion
- Stealth Rock

OPTIMIZATION:

Shuckle: Since you have now moved your rocks setter to Lando-T (which is more reliable by the way), you have the freedom to run a different move on Shuckle. I suggest Rock Tomb, which makes sure you are not a sitting duck and forces other faster mons to kill you or end up at -6 speed. You also are not complete taunt bait if they double taunt.

Yveltal: If you keep it, U-Turn has some nice synergy with Gengar; however, it makes you defog bait. This is why Taunt would be more effective in this scenario.

Gengar: You can run an alternate spread of 180 SAtk / 76 SDef / 252 Spd with a Timid nature which helps you survive a +2 Moonblast from Xerneas always from full health.

What Level 56 said.


Good luck!


Thanks again for taking the time to help me out :)

Anyways, using the given suggestions, I have edited my team to what I believe reflects what you've recommended. (Changes are in bold)

Shuckle (M) @ Mental Herb
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)

- Rock Tomb

- Sticky Web
- Encore
- Toxic


Mr. Crocker (Gengar) (M) @ Gengarite
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)

- Sludge Wave
- Focus Blast
- Taunt
- Destiny Bond


Genesect @ Choice Scarf
Trait: Download
EVs: 248 Atk / 8 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)

- U-turn
- Ice Beam
- Extreme Speed
- Explosion



Landorus (Landorus-T) (M) @ Life Orb
Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)

- Earthquake
- Stone Edge
- Explosion
- Stealth Rock



Palkia @ Lustrous Orb
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)

- Spacial Rend
- Hydro Pump

- Fire Blast
- Thunder Wave


Arceus (Arceus-Fairy) @ Pixie Plate
Trait: Multitype
EVs: 248 HP / 8 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)

- Judgment
- Will-O-Wisp
- Calm Mind
- Recover


I must admit, some of these changes I am reluctant to make, however I do understand your points and reasoning. I have learned firsthand that Geomancy Xerneas can and will wipe the floor with my team should I mispredict/not switch into Gengar right as it switches in. Ho-oh has been far less of an issue, however during each battle where I would face it I usually manage to get SR up and somehow it would stay up. I would ask though if you see any way it would be practical for me to still run Heal Bell/Aromatherapy. I feel that the lack of a cleric would be very irritating if not crippling in the long run.

Thank you very much for your time once again, and have an excellent day.
 
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