XY OU Any suggestions please

Greninja (M) @ Choice Band
Ability: Protean
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
- Aerial Ace
- Shadow Sneak
- U-turn

So who doesn't like greninja (if you don't so be it lol) regardless he is on alot of ou teams I decided to get one myself so physical greninja:
1. Most greninja users are special sweepers my biggest reason for going physical. They see a greninja they bring out a special.wall hit them with a physical
2. He gets a whopping 289 attack stat that's nothing to boast about I.get but stacked. With choice band and I.assume STAB because of ability He does alright as a late game physical and added Volturn compatibility.
3. His speed is 377+ given jolly nature from my experience it's pretty fast I easily.outspeed most other greninja unless the other is scarfed.
Waterfall- why not lol good physical water move needed for coverage
Aerial ace -for fighting types coverage
Shadow sneak- for those nasty gengars and lati twins also with the possibility someone being faster such as machpunch i.e (mach punch technician breloom OHKOs so i shadow sneak then switch to ferrothorn)
U-turn - the awesome volt turn combo choice


Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Hyper Voice
- Heal Bell
- Protect
- Wish
I was never a Sylveon fan until i fought one andwas about to lose in oneof my past infereior teams and saw some possibilties with potential
1. Sylveon is actually bulky
2. the fairy typing is very good anti dragon and outrage spam
3. Wish passer
Hyper voice - with ability pixalate easily the best possible fairy moves for Sp. Atk esp since not Sp. Atk invested. also goes through Sub whats not to like
Heal Bell- heal status
Protect - gives wish a better possiblity and status inflicted pokes to take damage for turn
Wish- to heal and pass healz to other pokes
Manectric @ Manectite
Ability: Lightningrod
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Thunderbolt
- Volt Switch
- Toxic
I have loved manectric since ruby and sapphire and always disappointed to how inferior he was until this gen.
1. hes actully not that slow from what ive seen to my understanding hecan go to 409 speed and i have timid on him.
2. has access to flamethrower which is coverage i need and a great Sp.Atker.
3. access to volt switch
Flamethrower - for those pesky ferros thrown out first and steel types
Thunderbolt - a relaible STAB with possible status infliction
Volt Switch - excellent pivoter
Toxic - status for those special walls and sp. atkers

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
Ferrothorn for the obv physical wall
1. he does have good physical def also great for anti Azumarril lol which i see alot of
2. Ability iron barb and rocky helmet great combo
3. hazard setter
Stealth rock - hazard settng better than spikes to me for mega charY volcarona, and rotom Heat. plus why not? lol
leech seed - possible temp hp recovery
power whip - STAB and coverage
Gyro Ball - STAB and great power

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Giga Drain
- Acid Spray
- Rapid Spin

Oh my tentacruel was my fav from first gen soooooo many years ago. Esp when that episode of pokemon the king tentacruel came out on that city wrecking havok lol anyways :
1. He's very universal to me esp in coverage
2. my rapid spinner
3.Liquid ooze is amazing! lol i just love it

Scald - is for coverage with possible burns for those pesky physical attackers
Giga drain - coverage and more Hp recovery
Acid Spray -ok so i had sludge bomb it has great damage output but when i get a guranteed Sp.Def drop two stages i feel thats helps me more than than just power even the likes of mega Venus walls
Rapid Spin - Hazard remover

Rotom-Wash @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Hydro Pump
- Volt Switch
- Hidden Power [Ice]

Last but not least Rotom- wash was a always so cool bout a motor (spelled backwards) either way..
1. Rotom wash was best evo or transformation whatever its call lol so electric and water coverage. but really hes pretty fast with speed investment and scarf. with a 298+timid and scarf
2. Ability levitate is awesome for my teams weakness to EQ..whi ch i still need help on lol
3. also my trickster since most believe in rotom- w walls

Trick - to wall those walls themselves lol or move lock those danceplotting sweepers
Hydro Pump- STAB coverage move with great power
Volt Switch _ STAB volt turn combo
Hp Ice- coverage for those amazing EQ dragons lol and gliscors

Ok so I have been playing competively for a little over a year and I still have alot to learn I'm aware. However I don't consider myself a bad player at all this is the best team I believe I've composed and I win alot mostly due to surprises as well physical greninja, or scarfed rotom and by the time they realize it team is crippled. With that being said number 1 enemy is Excadrill >x<..Mold breaker EQ will crush this team.. So without further adieu please any advice is great
 
Last edited:
you need at least 3 lines of descriptions for this team, i recomend that you add them before this thread is locked
 
Physical greninja is just gimmicky, and honestly pretty useless because of it's limited movepool. For example, you said shadow sneak was to counter lati@s.

252 Atk Choice Band Protean Greninja Shadow Sneak vs. 4 HP / 0 Def Latios: 192-228 (63.5 - 75.4%) -- guaranteed 2HKO
252 SpA Life Orb Latios Draco Meteor vs. 4 HP / 0 SpD Greninja: 367-433 (128.3 - 151.3%) -- guaranteed OHKO
252 SpA Life Orb Latios Thunderbolt vs. 4 HP / 0 SpD Greninja: 338-400 (118.1 - 139.8%) -- guaranteed OHKO

252 Atk Choice Band Protean Greninja Shadow Sneak vs. 0 HP / 0 Def Latias: 174-206 (57.8 - 68.4%) -- guaranteed 2HKO
252 SpA Life Orb Latias Draco Meteor vs. 4 HP / 0 SpD Greninja: 325-383 (113.6 - 133.9%) -- guaranteed OHKO
252 SpA Life Orb Latias Thunderbolt vs. 4 HP / 0 SpD Greninja: 302-356 (105.5 - 124.4%) -- guaranteed OHKO

Not exactly what you'd call a "counter"
Overall, greninja has a pretty terrible physical movepool, and its the special set is far more useful. I would suggest:

658.gif


Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hydro Pump
- Extrasensory
- Ice Beam
- Hidden Power [Fire/Grass]

Toxic on manectric should be switched out for hp ice for landorus, dragonite, gliscor etc. Personally, i'm not really a fan of 3 water types on the same team. It opens up some pretty big weaknesses especially since they're all offensive. I would switch out Tentacruel for defog latios, since Mega venusaur currently walls everything on your team. Greninja isn't going to be taking hits and even the cb aerial ace you currently have does less than half. Latios would help patch up this weakness, and still allow you to remove hazards while being a strong and fast special attacker with access to psyshock to hit chansey/blissey, who also currently walls your team unless rotom tricks it.

381.png


Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Thunderbolt

Finally, I would suggest fitting a physical attacker somewhere. Your teams only physical attacker excluding ferrothorn (Which has limited offensive prescence) is greninja, and greninja doesn't do too well as a physical attacker. Maybe consider switching out rotom for av azumarill, as it doesn't currently offer you any coverage with manectric/greninja on your team.

184.png


Azumarill @ Assault Vest
Ability: Huge Power
EVs: 16 HP / 252 Atk / 240 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
 
Physical greninja is just gimmicky, and honestly pretty useless because of it's limited movepool. For example, you said shadow sneak was to counter lati@s.

252 Atk Choice Band Protean Greninja Shadow Sneak vs. 4 HP / 0 Def Latios: 192-228 (63.5 - 75.4%) -- guaranteed 2HKO
252 SpA Life Orb Latios Draco Meteor vs. 4 HP / 0 SpD Greninja: 367-433 (128.3 - 151.3%) -- guaranteed OHKO
252 SpA Life Orb Latios Thunderbolt vs. 4 HP / 0 SpD Greninja: 338-400 (118.1 - 139.8%) -- guaranteed OHKO

252 Atk Choice Band Protean Greninja Shadow Sneak vs. 0 HP / 0 Def Latias: 174-206 (57.8 - 68.4%) -- guaranteed 2HKO
252 SpA Life Orb Latias Draco Meteor vs. 4 HP / 0 SpD Greninja: 325-383 (113.6 - 133.9%) -- guaranteed OHKO
252 SpA Life Orb Latias Thunderbolt vs. 4 HP / 0 SpD Greninja: 302-356 (105.5 - 124.4%) -- guaranteed OHKO

Not exactly what you'd call a "counter"
Overall, greninja has a pretty terrible physical movepool, and its the special set is far more useful. I would suggest:

658.gif


Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hydro Pump
- Extrasensory
- Ice Beam
- Hidden Power [Fire/Grass]

Toxic on manectric should be switched out for hp ice for landorus, dragonite, gliscor etc. Personally, i'm not really a fan of 3 water types on the same team. It opens up some pretty big weaknesses especially since they're all offensive. I would switch out Tentacruel for defog latios, since Mega venusaur currently walls everything on your team. Greninja isn't going to be taking hits and even the cb aerial ace you currently have does less than half. Latios would help patch up this weakness, and still allow you to remove hazards while being a strong and fast special attacker with access to psyshock to hit chansey/blissey, who also currently walls your team unless rotom tricks it.

381.png


Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Thunderbolt

Finally, I would suggest fitting a physical attacker somewhere. Your teams only physical attacker excluding ferrothorn (Which has limited offensive prescence) is greninja, and greninja doesn't do too well as a physical attacker. Maybe consider switching out rotom for av azumarill, as it doesn't currently offer you any coverage with manectric/greninja on your team.

184.png


Azumarill @ Assault Vest
Ability: Huge Power
EVs: 16 HP / 252 Atk / 240 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off



I like the suggestions..alot may switch out tentacruel for lati to help with the eq dodge but surprisingly I kill most venusaur with just my tentacruel. Because of gigs drain or leech seed liquid ooze helps alot.. With greninja I use him as a late sweeper to finish .. but I def like all ur suggestions. I will take into.consideration
 
Hey Bro, nice team. Here are my suggestions:

As mentioned earlier, please switch out your physical Greninja for the better special varient. It works a lot better.

Also, change out Toxic on Mega Manectric as Mega Manectric with HP Ice is almost essential. With its blistering speed. HP Ice can kill many threats to M-Manectric such as Gliscor and Non-Scarfed Lando-T.


Next, change out Trick and HP Ice on Rotom Wash. Rotom is better with Pain Split to cripple in coming moms and Will-O-Wisp to neuter physical sweepers that are not named Conkeldurr.

Lastly, switch out Giga Drain on Tentacruel for Ice Beam as it can be used to take out several recurring mobs in the meta like Lando-T and Garchomp.

Hope it helps!
-PK
 
Back
Top