Standard Rate My Team Thread. Reply with any adjustments you'd make or what you rate this team out of ten. This is pretty much just a bunch of NU pokemon i put together into a team, and it ended up working pretty well XD. Anyways, here it is.
Miltank @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Thunder Wave
- Seismic Toss
- Milk Drink
This Miltank is the cleric on my team and works pretty well as a wall, too. It can survive pretty much any attack that isn't super effective and likes to spread paralysis all around the opponent's team and works well with two other pokemon on my team that are weak to fire and ice.
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 240 HP / 82 Def / 186 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Protect
Ferroseed is the main wall on my team as well as a hazard setter. It's EVs are to make its defenses more balanced while being slightly more specially defensive to survive the special attacks people like to throw its way. This is usually my lead unless i see a fire type that can take it out easily like pyroar.
Dragalge @ Black Sludge
Ability: Poison Point
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Toxic Spikes
- Dragon Tail
- Sludge Wave
- Scald
This Dragalge has good synergy with Ferroseed because it resists both of its weaknesses, but doesn't do too well against fighting types because a lot of them have EQ. Scald is to take out the fire types that Ferroseed hates, sludge wave is to do a good amount of STAB damage, and dragon tail is to get annoying pokemon away from me. Toxic spikes doesn't get used much, especially if the opponent has a poison type that can eat them up.
Regigigas @ Leftovers
Ability: Slow Start
Shiny: Yes
EVs: 248 HP / 196 Atk / 32 Def / 32 SpD
Adamant Nature
- Confuse Ray
- Substitute
- Earthquake
- Return
This Regigigas is my late-game sweeper. Once slow start is over, it is crazy powerful, and the game is pretty much over. Its moveset is made so it can survive the 5 turns of slow start and then kill almost anything that gets thrown at it. Confuse ray makes it harder for enemies to do damage, and substitute lets it survive longer. Its only weakness is pretty much any fighting with a base speed higher than 50.
Gourgeist-Small @ Leftovers
Ability: Frisk
Shiny: Yes
EVs: 152 HP / 132 Def / 224 Spe
Jolly Nature
- Leech Seed
- Substitute
- Will-O-Wisp
- Phantom Force
I added Gourgeist to the team because i noticed that three of my pokemon were weak to fighting. This Gourgeist basically trolls the opponent with residual damage and avoids almost all direct damage in the process. It uses Will-O-Wisp to weaken the fighting types it was made to take care of and uses leech seed to restore some health while trolling the opponent. Substitute and phantom force let it avoid direct damage for at least a turn, which often saves its life.
Armaldo @ Leftovers
Ability: Battle Armor
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- X-Scissor
- Rock Blast
The last Pokemon on my team is Armaldo, the spinner. But this Armaldo is not just a spinner; it is also a fairly bulky physical sweeper (proper use of semicolon for the win XD)! While its main function is to spin, Armaldo can and has swept teams with its high attack stat and powerful attacks. This doesn't happen often, so it's usually just a spinner.
I would love to hear what you think about my team, and please, if I'm doing something wrong, tell me what i should do to replace/fix it. Thanks in advance, and you can use my team if you want to.
Miltank @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Thunder Wave
- Seismic Toss
- Milk Drink
This Miltank is the cleric on my team and works pretty well as a wall, too. It can survive pretty much any attack that isn't super effective and likes to spread paralysis all around the opponent's team and works well with two other pokemon on my team that are weak to fire and ice.
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 240 HP / 82 Def / 186 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Protect
Ferroseed is the main wall on my team as well as a hazard setter. It's EVs are to make its defenses more balanced while being slightly more specially defensive to survive the special attacks people like to throw its way. This is usually my lead unless i see a fire type that can take it out easily like pyroar.
Dragalge @ Black Sludge
Ability: Poison Point
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Toxic Spikes
- Dragon Tail
- Sludge Wave
- Scald
This Dragalge has good synergy with Ferroseed because it resists both of its weaknesses, but doesn't do too well against fighting types because a lot of them have EQ. Scald is to take out the fire types that Ferroseed hates, sludge wave is to do a good amount of STAB damage, and dragon tail is to get annoying pokemon away from me. Toxic spikes doesn't get used much, especially if the opponent has a poison type that can eat them up.
Regigigas @ Leftovers
Ability: Slow Start
Shiny: Yes
EVs: 248 HP / 196 Atk / 32 Def / 32 SpD
Adamant Nature
- Confuse Ray
- Substitute
- Earthquake
- Return
This Regigigas is my late-game sweeper. Once slow start is over, it is crazy powerful, and the game is pretty much over. Its moveset is made so it can survive the 5 turns of slow start and then kill almost anything that gets thrown at it. Confuse ray makes it harder for enemies to do damage, and substitute lets it survive longer. Its only weakness is pretty much any fighting with a base speed higher than 50.
Gourgeist-Small @ Leftovers
Ability: Frisk
Shiny: Yes
EVs: 152 HP / 132 Def / 224 Spe
Jolly Nature
- Leech Seed
- Substitute
- Will-O-Wisp
- Phantom Force
I added Gourgeist to the team because i noticed that three of my pokemon were weak to fighting. This Gourgeist basically trolls the opponent with residual damage and avoids almost all direct damage in the process. It uses Will-O-Wisp to weaken the fighting types it was made to take care of and uses leech seed to restore some health while trolling the opponent. Substitute and phantom force let it avoid direct damage for at least a turn, which often saves its life.
Armaldo @ Leftovers
Ability: Battle Armor
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- X-Scissor
- Rock Blast
The last Pokemon on my team is Armaldo, the spinner. But this Armaldo is not just a spinner; it is also a fairly bulky physical sweeper (proper use of semicolon for the win XD)! While its main function is to spin, Armaldo can and has swept teams with its high attack stat and powerful attacks. This doesn't happen often, so it's usually just a spinner.
I would love to hear what you think about my team, and please, if I'm doing something wrong, tell me what i should do to replace/fix it. Thanks in advance, and you can use my team if you want to.