Explorer Sign-ups (Beta)

Welcome to Explorer, an adventure in which you and 3 of your pokemon explore unknown territory in order to find rare artifacts and riches.

Of course, said artifacts and riches are hidden away and jealously guarded, otherwise they would've been looted already! As such, you must both find the dungeons they are located in, and defeat the guards and traps that lay within.

The Basics:

At the start of an exploration, you are placed at one of four locations, randomly chosen, and must survive with nothing but your wits, your pokemon, and what nature provides. At the start, you may bring 3 pokemon, equip them, and bring a backpack full of items. In addition, you can quit at any time and receive full rewards.

Difficulties:

Different areas have different difficulty levels! These difficulty levels are based on the general hostility of the terrain and the strength of the pokemon located within. Depending on the difficulty level, you will be permitted to bring differing amounts of items. Harder difficulties will also have a larger map and more dungeons.

Normal:
In these areas, there is plenty of food and water, and pokemon are weaker and their movepools consist of all level-up moves and egg moves. The map is 10x10 and features 2 dungeons. You are permitted to bring a Training Bag (See TLR OP) full of items.

Hard:
In these areas, food and water are less common, and the pokemon are moderately powerful. The pokemon know all tutor and event moves, in addition to level-up and egg. The map is 15x15 and features 3 dungeons. You can bring a Legendary Bag (See TLR OP) full of items. Rewards are doubled for these areas.

Insane:
In these areas, food and water are scarce, and the pokemon are strong, knowing every single move they can. The map is 20x20, and features 4 dungeons. You can bring and Uber bag (See TLR OP) full of items. Rewards are quadrupled for these areas.

Mechanics:

Time:
Every 6-hour period is treated as one round out of battle. In these rounds, you can explore, search for food, and a variety of other things (see the exploration section for more about that). After each 6-hour round, you have a round (consisting of 2 actions) to heal up and recover. Different times of day have different effects on battles. You have a maximum 7 days to explore, so use them wisely! If you choose to do nothing for a 6-hour round, you will gain 50 energy.

Effects and Time:
Effects that fade after a certain amount of time in-battle (e.g. paralysis or stat boosts) fade immediately after a battle ends. Special in-battle effects that most pokemon can't get (such as a Mega Evolution or Protean type changes) also fade at the end of a battle. After a battle, a pokemon inflicted with a burn or normal poison will take 30 damage during a 6-hour time span before the burn or normal poison is removed. Bad poison will cause 50 damage over the same time period before dissipating. Cleanse Tag and Pure Incense halve this damage, and Magic Guard (and Immunity for poison) removes it outright.

Fullness:
Fullness is on a scale of 0 to 10, where 10 is full and 0 faints your pokemon. You lose one fullness every 6-hour round and can restore it by eating various foods. Eating is a free action while not in combat.

Example foods:
Berries: 1 fullness each, those gained through Recycle or Harvest do not restore fullness.
Apples: 3 fullness each
Big Apples: 5 fullness each
Perfect Apples: 10 fullness each
Leftovers: 1 fullness/2 6-hour rounds
Other Pokemon: SC of the pokemon *2 fullness
Synthesis (the move): +2 fullness/6-hour round spent using it (+1 in rain, +3 in sun) Note: Helioptile and Heliolisk can use this, even if they don't learn the move.

Each food can be stored in your bag, taking up the square root of fullness restored rounded down worth of CC in your bag.

Hydration:
Hydration is similar to fullness, except that in addition to draining over time, it can also be lost by using any Water- or Ice- type move that requires internal water. Freeze-Dry causes the target to lose 1 hydration. In addition, Water Gun or Milk Drink can be used to transfer 1 hydration from the user to the target. This use does not cost energy or deal damage.

Sleep:
A pokemon must sleep 6 hours every day, of suffer a permanent sluggish condition as if they had just used Hyper Beam, until they get rest. Sleeping also has the effect of completely restoring energy and recovering 20 hp whenever it is done. Do note, however, that sleeping makes your pokemon vulnerable, and that it might not be a good idea to have all your pokemon sleep at the same time. You can only sleep once every 18 hours.

Pokemon with special properties:
Some pokemon have different abilities with regards to the special mechanics introduced in Explorer.
Chansey, Blissey, Tropius, Exeggutor, Brattler, and Malaconda: Can create a 1 fullness food that can be fed to any other pokemon. They start with one of these food, and can only hold 1 at a time.
Numel and Camerupt: Have a maximum of 15 fullness and hydration, instead of 10.
Cacnea, Cacturne, and Maractus: Have a maximum of 20 hydration instead of 10.
Non-legendary genderless pokemon excluding Staryu and Starmie: Inorganic and do not need food or water. They do, however, need some power source, and must be hit by 40 energy's worth of electric-type attacks (before STAB) every 12 hours. This usage does not inflict damage (unless Discharge is used, in which case it only damages your other teammates), but cannot come from another inorganic pokemon.
Ghost-types: Can drain 25 hp from a willing organic target to restore 1 fullness and hydration.
Pokemon with the ability Rain Dish or Hydration: +2 hydration/6-hour round in rain.
Pokemon with the ability Dry Skin: Lose 1 hydration/6-hour round in sun, but gain 3 hydration/6-hour round in rain
Pokemon with the ability Insomnia or Vital Spirit: Don't have to sleep for 12 hours past when pokemon normally need to sleep, but can't sleep until 6 hours past when a pokemon normally can sleep. This effect stacks.
Pokemon with the ability Regenerator: Heal 40 hp when sleeping, and 20 hp when doing nothing for a round, opposed to 20 and 0.

Exploration:

Exploration takes place on a grid. You can move to any square that is directly adjacent or or diagonal from your current location. Doing so costs 15 energy. All of your pokemon must be in the same square at all times. In addition to moving to a different square, you can also order one or more of your pokemon to search for food. This costs 10 energy, and can sometimes reveal dungeons, in addition to the food usually found by doing so.

It should be noted that the outside world is not the ASB arena, and weather and terrain varies dramatically. Weather can be particularly dangerous, as Hail and Sandstorm cause 30 damage per 6-hour round (Entering or leaving an area with adverse weather conditions counts as half a round, and causes you to take 15 damage instead). Weather also varies from 6-hour round to 6-hour round. Sometimes, terrain causes an area to become far more difficult to traverse, causing attempts to do so to take twice as much time (and energy!) to do so or simply causes it to be impossible to travel through. Certain moves make pokemon able to bypass such obstacles.

Dungeons:
Dungeons work similarly to the overworld, in that exploration happens on a grid. However, moving is (functionally) instantaneous and costs no energy. Inside of dungeons, there is often food and other loot, in addition to the artifact.

Wild Pokemon:


Wild pokemon will sometimes become aggressive. This happens for many reasons, among them hunger, territory, and fear.

Not all wild pokemon are aggressive, however. Most do not care much about you, but some are curious about you, and others have bigger problems.

In addition, at the end of dungeons, there is a boss pokemon, who has +20 hp, +1 to all stats, and increased Speed and Accuracy.

Special observation pokemon:
These pokemon have special abilities that allow them to detect pokemon that others would be invisible.
Riolu, Lucario: Can see auras, enabling them to see any pokemon in the nearby area regardless of cover
Zubat, Golbat, Crobat, Whismur, Loudred, Exploud, Woobat, Swoobat, Noibat, Noivern: Excellent sense of hearing, can tell when anything is approaching and where from unless there is a louder sound nearby. The bats can also use echolocation to see in the dark
Absol: Can sense when something bad is about to happen.
Water-Types: Can see unobstructed through rain and other water
Rock-Types: Can see unobstructed through sandstorms
Ice-Types: Can see unobstructed through hail
Dark- and Ghost-Types: Can see perfectly in the dark
Pokemon with the ability Telepathy: Can detect the presence and intentions of other pokemon, but not their location
Ground-Types: Can detect very slight vibrations in the earth and the direction they come from, enabling them to detect other pokemon. Can evade this method of detection
Pokemon with the ability Magnet Pull: Can detect the location Steel- and Electric-Type pokemon in the area, along with their current status.

Rewards:

Each pokemon gets 1 KOC for each area explored, plus 1 KOC for winning battles and a bonus 3 KOC each when you find an artifact.
Trainers get 1 CC per area explored, and a bonus 5 CC for every artifact found.
Refs get 1 UC per exploration round reffed, and .5*mons in battle UC for combat rounds.

Areas that have already been explored will not give rewards until 3 months later. Artifacts and other loot will not reappear for the same three months. This also applies to pokemon found in dungeons.
 
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Changelog:

9/15/14: Gave Milk Drink the same effect as Water Gun, gave Regenerator mons increased recovery from sleeping and doing nothing.
10/3/14: Gave cacti extra hydration. Changed synthesis feeding to change based on the weather, and allowed the Helioptile line to use it.
11/23/14: Clarified some things.

Areas:

Eternal Forest:
Difficulty: Normal
Status: CLOSED for Beta testing

Whirlpool Islands:
Difficulty: Normal
Status: CLOSED

Brushfire Plains:
Difficulty: Hard
Status: CLOSED

Thunder Steppes:
Difficulty: Hard
Status: CLOSED

Snowfire Mountains:
Difficulty: Insane
Status: CLOSED

Signing up:

You need the following information:
The area you intend to visit
Your team and their items
Your backpack contents

Example said:
I'm looking to explore Eternal Forest with these pokemon:
stuff
stuff
stuff

items

I'm currently looking for 3 signups to test Explorer.
 
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First for the Eternal Forest Beta test


009.gif



Blastoise
Male
Nature: Calm
Type: Water
Abilities: Torrent / Rain Dish

Held Item: Amulet Coin


Stats:
HP: 100
Atk: 2 -
Def: 3
SpA: 3
SpD: 4 +
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 3
AC: 5/5
KOC: 4

Attacks:
Level Up
Tackle
Tail Whip
Water Gun
Bubble
Withdraw
Bite
Rapid Spin
Protect
Water Pulse
Hydro Pump
Flash Cannon


Egg Moves

Aqua Jet
Aqua Ring
Dragon Pulse
Muddy Water
Water Spout
Aura Sphere
Mirror Coat


TM/HM

Toxic
Ice Beam
Scald
Surf
Waterfall
Iron Defense
Earthquake

634.gif


Zweilous
Male
Nature: Bold
Type: Dark/Dragon
Abilities: Hustle

Stats:
HP: 100
Atk: 2 -
Def: 4 +
SpA: 3
SpD: 3
Spe: 58
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 7/9
MC: 8
AC: 5/5
KOC: 1

Attacks:
Level Up

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath

Roar

Crunch

Dragon Pulse

Double Hit



Egg Moves

Dark Pulse
Earth Power
Fire Fang
Ice Fang
Thunder Fang
Hyper Voice


TM/HM

Protect
Thunder Wave
Dragon Tail
Substitute
Rock Smash
Rest
Draco Meteor

Monohm.png


Monohm [Male]
Types: Electric/Dragon
Abilities:: Shield Dust / Static / Overcoat (Hidden - Locked)
Nature: Modest
Stats:
HP: 90
Atk: Rank 1 -
Def: Rank 3
SpA: Rank 4 +
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/9
MC: 4
AC: 2/5
KOC: 1

Attacks:
Level Up
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom

Egg Moves:

Hydro Pump
Heal Bell
Power Gem
Magnet Rise

Dragon Breath

TM/HM:
Thunderbolt
Fire Blast
Surf
Hidden Power: Grass
Torment
 
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Second for the eternal forest testing

Lucario @ Lucarionite
Aegislash @ Dusk Stone
Empoleon @ Rare Candy

Items in backpack: Oran Berry * 2

453.png
Lucario(*) (Luke) Male

Nature: Hasty (+15% Speed, -1 Defense, +12 accuracy)

Type: Fight/Steel


Abilities:

Inner Focus
Steadfast
Justified(Hidden)
Adaptability(Mega)

Stats:
HP: 100
Atk: Rank 4
Def-: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe+: 104
Accuracy: +12
Size Class: 3
Weight Class: 4
Base Rank Total: 20

lucario-mega.png
Mega-Stats:
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4

EC: 6/6
MC: MAX
AC: 5/5


Moves(102/102):
Foresight
Quick Attack
Endure
Counter
Reversal
Feint
Force Palm
Copycat
Screech
Nasty Plot
Close Combat
Extreme Speed
Aura Sphere
Dark Pulse
Dragon Pulse
Metal Claw
Power-Up Punch
Swords Dance
Metal Sound
Me First
Bone Rush
Heal Pulse
Calm Mind
Quick Guard
Final Gambit

Vacuum Wave
Detect
Bullet Punch
Mind Reader
Iron Defense
Agility
Blaze Kick
Crunch
Hi Jump Kick
Circle Throw
Follow Me
Bite
Cross Chop
Low Kick
Sky Uppercut

Drain Punch
Ice Punch
Dual Chop
Thunder Punch
Magnet Rise
Zen Headbutt
Role Play
Helping Hand
Fury Cutter
Iron Tail
Mud Slap
Headbutt
Snore
Swift

Roar
Focus Blast
Rest
Sleep Talk
Double Team
Hidden Power (Grass)
Poison Jab
Shadow Claw
Protect
Flash Cannon
Focus Punch
Dig
Stone Edge
Psychic
Toxic
Rain Dance
Rock Slide
Brick Break
Bulldoze
Hone Claws
Substitute
Shadow Ball
Bulk Up
Sunny Day
Hyper Beam
Return
Frustration
Rock Tomb
Low Sweep
Payback
Giga Impact
Facade
Attract
Round
Retaliate
Confide
Swagger
Fling
Earthquake
Rock Smash
Strength

Water Pulse
Secret Power
Work Up
Captivate
Natural Gift
Rock Climb

Bonemerang


+6 CC per match Lucario participates in
aegislash.png
Aegislash-Shield (Shieldschízo̱) (Female)
Nature: Sassy (+1 Special Defense, -15% Speed, -10 Evasion)
Type: Steel/Ghost
Ability: Stance Change

Stats:
HP: 90
Atk: 2
Def: 6
SpA: 2
SpD(+): 7
Spe(-): 51
SC: 3
WC: 4
BRT: 21

aegislash-blade.png

Aegislash-Blade (Ferrum Forever) (Female)
Nature: Sassy (+1 Special Defense, -15% Speed, -10 Evasion)
Type: Steel/Ghost
Ability: Stance Change

Stats:
HP: 90
Atk: 6
Def: 2
SpA: 6
SpD(+): 3
Spe(-): 51
SC: 3
WC: 4
BRT: 21


EC: 9/9
MC: MAX


Moves(48/48):
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Automize
Shadow Sneak
Aerial Ace
Retaliate
Slash
Iron Defense
Night Slash
Power Trick
Iron Head
Head Smash
King's Shield
Sacred Sword

Destiny Bond
Wide Guard

Flash Cannon
Shadow Claw
Rock Slide
Gyro Ball
Brick Break
Hidden Power [ice]
Toxic
Reflect
Double Team
Rain Dance
Rest
Shadow Ball
Protect
Substitute
Return
Frustration
Sleep Talk
Attract
Confide
Cut
Facade
False Swipe
Giga Impact
Hyper Beam
Rock Smash
Round
Sunny Day
Swagger


+3 CC per match Aegislash participates in
398.png
Male Empoleon (Penguin)
Nature: Naive (+15% Speed, +5 Accuracy, -1 Special Defense)
Type: Water/Steel


Abilities:
Torrent
Defiant


Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD(-): 3
Speed(+): 69
Accuracy: +5
SC: 3
WC: 4
BRT: 19


EC: 9/9
MC: 0
AC: 5/5


Moves(53/93, for 93 MC):
Pound
Growl
Bubble
Water Sport
Peck
Bide
BubbleBeam
Fury Attack
Whirlpool
Tackle
Metal Claw
Mist
Aqua Jet
Drill Peck

Hydro Pump
Icy Wind
Aqua Ring
Yawn
Mud Sport
Agility
Flail
Mud-Slap
Double Hit, Feather Dance, Snore, Supersonic 4 moves for 12 MC

Water Pledge
Stealth Rock
Signal Beam
Knock Off
Covet
Iron Defense
Hydro Cannon
Fury Cutter, Headbutt 3 moves for 6 MC

Ice Beam
Scald
Surf
Dig
Brine
Protect
Flash Cannon
Substitute
Earthquake
Double Team
Grass Knot
Brick Break
Rock Slide
Shadow Claw
Bulldoze
Roar
Rest
Sleep Talk
Waterfall
Steel Wing
Rain Dance
Current Generation: Aerial Ace, Attract, Blizzard, Confide, Cut, Echoed Voice, Facade, Fling, Frustration, Giga Impact, Hail, Hidden Power, Hone Claws, Hyper Beam, Quash, Return, Rock Smash, Rock Tomb, Round, Strength, Swagger, Swords Dance, Toxic 23 moves for 46 MC
Endure
Dive
Previous Generation: Avalanche, Captivate, Defog, Natural Gift, Pluck, Rock Climb, Secret Power, Water Pulse, Whirlpool 9 moves for 21 MC

Vacuum Wave
 
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Let's have a little bit of fun with this...

Use my challenge as needed for testing purposes.

"I'm looking to explore Eternal Forest with these pokemon:"

Liepard [Bagheera] [M]
liepardgheera_zps7cd93f18-1_zps7baff991.png

Naive Nature (+15% Speed, +17% Accuracy, -1 SpD)
Type: Dark
Egg Group: Field
Abilities: Limber, Unburden, Prankster
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 122 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks: (48/70)
Level Up [18/18]
Assist
Assurance
Captivate
Fake Out
Fury Swipes
Growl
Hone Claws
Nasty Plot
Night Slash
Play Rough
Pursuit
Sand Attack
Scratch
Slash
Snatch
Sucker Punch
Taunt
Torment
Egg [7/9]
Charm
Copycat
Encore
Faint Attack
Foul Play
Pay Day
Yawn
Tutor [5/9]
Gunk Shot
Knock Off
Role Play
Seed Bomb
Trick
TM/HM [18/34]
Aerial Ace
Cut
Dark Pulse
Dream Eater
Embargo
Frustration
Grass Knot
Payback
Protect
Rain Dance
Shadow Ball
Shadow Claw
Snarl
Substitute
Sunny Day
Thunder Wave
Toxic
U-Turn

Moves Remaining
Egg [2] {6}: Covet, Fake Tears
Previous Generation Tutor [4] {12}: Hyper Voice, Iron Tail, Snore, Spite
Current Generation TM/HM [16] {32}: Attract, Confide, Double Team, Echoed Voice, Facade, Giga Impact, Hidden Power ???, Hyper Beam, Psych Up, Rest, Return, Rock Smash, Round, Sleep Talk, Swagger, Thief
Arcanine [Raksha] [F]
59.png

Bashful Nature (No effect on stats)
Type: Fire
Egg Group: Field
Abilities: Intimidate, Flash Fire, Justified
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks: (28/83)
Level Up [19/20]
Agility
Bite
Crunch
Ember
Extreme Speed
Fire Fang
Flame Burst
Flame Wheel
Flamethrower
Flare Blitz
Heat Wave
Helping Hand
Leer
Odor Sleuth
Outrage
Reversal
Roar
Take Down
Thunder Fang
Egg [2/10]
Close Combat
Howl
Tutor [0/9]
TM/HM [8/44]
Bide
Dig
Double Team
Flame Charge
Protect
Teleport
Wild Charge

Moves Remaining
Level Up [1] {1}: Retaliate
Egg [8] {24}: Body Slam, Covet, Double-Edge, Double Kick, Fire Spin, Iron Tail, Morning Sun, Thrash
Previous Generation Tutor [9] {27}: Dragon Pulse, Endure, Headbutt, Iron Head, Mimic, Mud-Slap, Outrage, Snore, Swift
Previous Generation TM/HM [10] {30}: Captivate, Curse, Dragon Breath, Dragon Rage, Natural Gift, Rage, Reflect, Rock Climb, Secret Power, Skull Bash,
Current Generation TM/HM [27] {54}: Aerial Ace, Attract, Bulldoze, Confide, Facade, Fire Blast, Frustration, Giga Impact, Hidden Power ???, Hyper Beam, Incinerate, Overheat, Rest, Return, Rock Smash, Round, Safeguard, Sleep Talk, Snarl, Solar Beam, Strength, Substitute, Sunny Day, Swagger, Thief, Toxic, Will-O-Wisp
Event [1] {3}: Charm

Pinsir [Maebure] [M]
127.png

Careful Nature (+1 SpD, -1 SpA)
Type: Bug.
Egg Group: Bug
Abilities: Hyper Cutter, Mold Breaker, Moxie
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Pinsir [Maebure] [M]
pinsir-mega.png

Careful Nature (+1 SpD, -1 SpA)
Type: Bug/Flying
Egg Group: Bug
Abilities: Hyper Cutter, Mold Breaker, Moxie, Aerilate (Mega)
Stats:
HP: 100
Atk: Rank 7
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 25
MC: 0
AC: 5/5

Attacks: [43/83]
Level Up[15/16]
Bind
Brick Break
Focus Energy
Guillotine
Harden
Revenge
Seismic Toss
Slash
Storm Throw
Superpower
Swords Dance
Trash
ViceGrip
Vital Throw
X-Scissor
Egg [9/9]
Bug Bite
Close Combat
False Swipe
Feint
Feint Attack
Flail
Fury Attack
Me First
Quick Attack
Tutor [4/11]
Body Slam
Endure
Headbutt
Knock Off
TM/HM [11/43]
Bide
Earthquake
Focus Punch
Frustration
Giga Impact
Protect
Rock Slide
Smack Down
Strength
Substitute
Toxic
Event [4/4]
Helping Hand
Rock Throw
Sweet Kiss
Tackle

Moves Remaining
Level Up [1] {1}: Submission
Previous Generation Tutor [7] {21}: Double-Edge, Fury Cutter, Iron Defense, Mimic, Snore, Stealth Rock, String Shot
Previous Generation TM/HM [8] {24}: Captivate, Curse, Focus Punch, Natural Gift, Rage, Rock Climb, Secret Power, Take Down
Current Generation TM/HM [24] {48}: Attract, Bulk Up, Bulldoze, Confide, Cut, Dig, Double Team, Facade, Fling, Focus Blast, Hidden Power ???, Hyper Beam, Rain Dance, Rest, Return, Rock Smash, Rock Tomb, Round, Sleep Talk, Stone Edge, Struggle Bug, Sunny Day, Swagger, Thief

Cherri Berry x02
Chesto Berry x02
 
Accepting akela's challenge.

I am still looking for 2 more takers, the people who haven't posted full challenges don't count toward the limit.
 
Sure, I'll give this a shot. Trying Eternal Forest.

Mon 1: Lucario @ Soothe Bell
Mon 2: Zoroark @ Rare Candy
Mon 3: Charizard @ Expert Belt

ricol.png
->
4svi.png

Lucario(*) [Rico] (Male)
"Hey, did you ever watch Giga Woman vs. Ghydrei? You know that part where she ripped the Tokyo Tower out of the ground and chucked it at him?...Yeah, what I'm about to do is something like that."
Ben's beloved sidekick. If one could describe this snarky Lucario's fighting style in a single word, it'd be "flashy." Seriously, when your idea of using Bone Rush involves smacking a foe with a colossal sword made of aura, how could it not be?

Nature: Naughty (+1 Atk, -1 SpD)
Type: Fighting/Steel -> Fighting/Steel
Abilities: Inner Focus, Steadfast, Justified (Unlocked), Adaptability (ME)

Stats (Normal -> Mega):
HP: 100 -> 100
Atk: Rank 5 -> Rank 7 (+)
Def: Rank 3 -> Rank 3
SpA: Rank 4 -> Rank 5
SpD: Rank 2 -> Rank 2 (-)
Spe: 90 -> 112
Size Class: 3 -> 3
Weight Class: 4 -> 4
Base Rank Total: 20 -> 24

EC: Mastered!
MC: 16
AC: Mastered!

Attacks (102/102 - Movepool complete!)
Level Up(*):
Counter(*)
Endure(*)
Feint(*)
Force Palm(*)
Foresight(*)
Quick Attack(*)
Reversal(*)
Screech(*)

Level Up:
Aura Sphere
Bone Rush
Calm Mind
Close Combat
Copycat
Dark Pulse
Detect
Dragon Pulse
Extremespeed
Final Gambit
Heal Pulse
Me First
Metal Claw
Metal Sound
Nasty Plot
Power-up Punch
Quck Guard

Egg(*):
Blaze Kick(*)
Iron Defense(*)
Vacuum wave(*)

Egg:
Agility
Bite
Bullet Punch
Circle Throw
Cross Chop
Crunch
Follow Me
High Jump Kick
Mind Reader
Sky Uppercut

TM(*):
Earthquake(*)
Hidden Power(*) - Ice
Swords Dance(*)

TM:
Attract
Bulk Up
Bulldoze
Brick Break
Confide
Dig
Double Team
Facade
Flash Cannon
Fling
Focus Blast
Frustration
Giga Impact
Hone Claws
Hyper Beam
Low Sweep
Payback
Poison Jab
Protect
Psychic
Rain Dance
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Shadow Ball
Shadow Claw
Stone Edge
Strength
Substitute
Sunny Day
Toxic

Other:
Bonemerang
Captivate
Drain Punch
Dual Chop
Focus Punch
Fury Cutter
Headbutt
Helping Hand
Ice Punch
Iron Tail
Low Kick
Magnet Rise
Mud-slap
Natural Gift
Rock Climb
Role Play
Secret Power
Sleep Talk
Snore
Swagger
Swift
Thunder Punch
Water Pulse
Work Up
Zen Headbutt

Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover
571.png

Zoroark [Auroch] (Female)
"<Well, I suppose you have a point there, maybe I'll just go away and let you OH GOD THAT GIANT HEAD'S GONNA EAT YOU!...Heh, sucker.>"
A shiny Zoroark that El had left in Ben's care for quite some time, but has since returned to her real trainer. Although she and El were quite close before, Auroch's prolonged time away from her has brought some significant fallout.

Nature: Hasty (+15% Spe, +17 Accuracy, -1 Def)
Type: Dark
Abilities: Illusion

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Mastered!
MC: 0

Moves (28/73?)
Level Up:
Agility
Fake Tears
Feint Attack
Foul Play
Fury Swipes
Hone Claws
Imprison
Leer
Nasty Plot
Night Daze
Pursuit
Scary Face
Scratch
Taunt
U-turn

Egg:
Counter
Dark Pulse
Detect
Extrasensory
Sucker Punch

TM:
Dig
Double Team
Focus Blast
Hidden Power - Electric
Protect
Shadow Ball
Toxic

Other:
Bounce

Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover
6.png
->
charizard-mega-x.png
/
charizard-mega-y.png

Charizard [Lancelot] (Male)

Nature: Naive (+15% Spe, +15 accuracy, -1 SpD)
Type: Fire/Flying, Fire/Dragon (Mega-X), Fire/Flying (Mega-Y)
Abilities: Blaze, Solar Power (Unlocked), Tough Claws (Mega-X), Drought (Mega-Y)

Stats (Normal -> Mega-X -> Mega-Y):
HP: 100 -> 100 -> 100
Atk: Rank 3 -> Rank 5 -> Rank 4
Def: Rank 3 -> Rank 4 -> Rank 3
SpA: Rank 4 -> Rank 5 -> Rank 7
SpD: Rank 2 -> Rank 2 -> Rank 3 (-)
Spe: 115 -> 115 -> 115 (+)
Size Class: 3 -> 3 -> 3
Weight Class: 4 -> 5 -> 4
Base Rank Total: 20 -> 24 -> 25

EC: Mastered!
MC: 0
DC: Mastered!

Attacks:
Level Up:
Air Slash
Dragon Claw
Dragon Rage
Ember
Fire Fang
Fire Spin
Flamethrower
Flare Blitz
Growl
Heat Wave
Inferno
Leer
Metal Claw
Rage
Scary Face
Scratch
Shadow Claw
Slash
Smokescreen
Wing Attack

Egg:
Beat Up
Counter
Dragon Dance
Focus Punch
Outrage

TM:
Bulldoze
Dig
Dragon Tail
Earthquake
Fire Blast
Fly
Power-up Punch
Protect
Rock Slide
Solar Beam
Substitute
Toxic
Will-o-wisp

Other:
Bide
Blast Burn
Defog
Endure

Commands:
Bodyblock
Brighten
Chill
Dodge
Shift
Take Cover
1x Oran Berry
2x Chesto Berry
1x Leppa Berry
 
Also in. If it's possible to spend CC/UC on stuff "TLR-style" (i.e. in the RP thread itself), I'll spend 4 CC (4->0 CC) on a Revive, then spend 14 UC (16->2 UC) on 2 Potions [2 UC], 2 Ethers [2 UC], 4 Dusk Balls [4 UC] and 8 Level Balls [6 UC].

NOTE:
21:43 akela I will temporarily approve it.
21:43 akela Pending a discussion with IAR regarding purchases for beta testing of rps
21:43 Tortferngatr alright
21:44 Tortferngatr Can I post those in writing in my post (or my profile)?
21:44 Tortferngatr *the temporary approval
21:45 Tortferngatr statement
21:45 akela Yes. I would recommend making it obvious that it is temporary and might change in the future

Healing Items: (8 CC)
Potions: 2/2 (2 CC)
Ethers: 2/2 (2 CC)
Revives: 1/1 (4 CC)
TLR Item Spare Pocket: 0/1

Pokeballs: (14 CC)
8 Level Balls (6 CC)
4 Dusk Balls (4 CC)
2 Heal Balls [from profile] (4 CC)

Battle items:
Syclant: Rare Candy
Sigilyph: Life Orb
Cyclohm: Expert Belt

Total: 22/22 CC
antrevamp.png

Syclant [Male] [Freeze]
Types: Ice/Bug
Abilities:
Compoundeyes/Mountaineer/Technician (Unlocked)
Nature: Rash (+1 Rank special attack, -1 Rank special defense)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Attacks: 54/83

Level Up
Ice Punch
Fury Attack (*)
Leer (*)
Leech Life (*)
Ice Shard (*)
Focus Energy (*)
Slash (*)
Icy Wind (*)
Scratch (*)
Bug Bite (*)
Icicle Spear (*)
Bug Buzz
Hail
Sheer Cold
Ice Beam
X-Scissor
Freeze Dry
Icicle Crash
Avalanche

Egg
Earth Power (*)
Tail Glow (*)
Spikes (*)
Water Pulse (*)
Counter (*)
String Shot
Pin Missile

Gen 6 TMs/HMs/Gen 5 TMs obtained prior to gen 6
Blizzard (*)
Struggle Bug (*)
Hidden Power [Electric] (*)
U-Turn (*)
Brick Break (*)
Stone Edge
Acrobatics
Protect
Substitute
Quash
Taunt
Focus Blast
Rain Dance
Dig
Rest
Toxic
Rock Slide
Double Team
Facade
Frost Breath
False Swipe
Venoshock
Solar Beam
Earthquake

Gen 4 TMs/HMs
Natural Gift
Endure
Sleep Talk
Secret Power
561.png

Sigilyph [Female] [Falsefalcon]
Types: Psychic/Flying
Abilities:
Wonder Skin/Magic Guard/Tinted Lens (Unlocked)

Nature: Modest (-1 rank in attack, +1 rank in special attack)

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 2
Base Rank Total: 19

MC: 0
AC: 5/5

Attacks: 49/70

Level Up
Gust (*)
Miracle Eye (*)
Hypnosis (*)
Psywave (*)
Tailwind (*)
Whirlwind (*)
Psybeam (*)
Air Cutter (*)
Light Screen (*)
Reflect
Air Slash
Psychic
Mirror Move
Gravity
Cosmic Power
Synchronoise

Egg
Roost (*)
Stored Power (*)
Psycho Shift (*)
AncientPower (*)
Skill Swap (*)

Gen 6 TMs/HMs/Gen 5 TMs obtained prior to gen 6
Ice Beam (*)
Shadow Ball (*)
Calm Mind (*)
Energy Ball (*)
Protect (*)
Hidden Power [Ground]
Smack Down
Trick Room
Substitute
Toxic
Psyshock
Flash Cannon
Thunder Wave
Safeguard
Telekinesis
Charge Beam
Psych Up
Double Team
Rest
Solarbeam
Dream Eater
Fly
Dazzling Gleam

B2/W2 Tutors
Magic Coat
Heat Wave
Signal Beam
Trick
Icy Wind
frontnormal-mcyclohm.png

Cyclohm [Male] [Ao Shin]
Type: Electric/Dragon
Abilities: Shield Dust/Static/Overcoat (unlocked)

Nature: Timid (Subtracts one Rank from Attack; A 15% increase (rounded up) in Base Speed and a +10% increase in accuracy (92^2/870, rounded) on this Pokemon's attacks)

Stats:
HP:
110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 4
SpD: Rank 3
Spe: 92 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 1
AC: 5/5

Attacks: 47/89
Levelup moves
Whirlwind (*)
Bide (*)
Weather Ball (*)
Tri Attack (*)
Tackle (*)
Growl (*)
Leer (*)
Twister (*)
Dragon Rage (*)
Charge (*)
Thundershock (*)
Rain Dance (*)
Sonic Boom (*)
Double Hit (*)
Ion Deluge (*)
Slack Off
Hurricane
Discharge
Dragon Tail
Zap Cannon

Egg Moves
Heal Bell (*)
Hydro Pump (*)
Magnet Rise (*)
Power Gem (*)
Spark (*)

Gen 6 TMs/HMs; Gen 5 TMs/HMs obtained prior to gen 6
Fire Blast (*)
Thunder (*)
Volt Switch (*)
Protect (*)
Light Screen (*)
Torment
Thunder Wave
Substitute
Hidden Power [Grass]
Thunderbolt
Rest
Blizzard
Trick Room
Double Team
Hail
Ice Beam
Nature Power

Current-gen tutors
Draco Meteor

Gen 4 TMs/HMs; Gen 5 TMs/HMs obtained during or after gen 6
Dragon Pulse
Endure
Sleep Talk

Past-gen Tutors
Signal Beam
 
Last edited:
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