Hey! I've never done an RMT before, but I've also never broken 1800 on the ladder before and I'd like to rectify both with this. I thought I was doing really well but then I started tilting hard and dropped to ~1600 so I thought "y'know what'd help? Getting your team rated!" So here I am. This is a super hyper offense team built around preventing the opponent from building momentum by applying offensive pressure (either ridic strong attacks or the threat of setup) at all times. Check it out.
Hello. (Diggersby) @ Focus Sash
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Quick Attack
- Frustration
- Earthquake
- Swords Dance
SashSD Diggersby is my usual lead when the opponent lacks Gengar and Skarmory. He can set up on defensive Landorus-T or Clefable (the usual leads you see these days) as they set Rocks and then again as they attack, and bust through them at +3/+4 with Frustration. He then goes out with a bang with Quick Attack. Against Gar or Skarm teams, he is instead a mid-game wallbreaker or backup cleaner with Quick Attack, and he can also act as a panic button to handle a boosted sweeper (assuming his Sash is intact) with a STAB move - Quick Attack 1-2 punch.
They (Staraptor) @ Choice Scarf
Ability: Reckless
EVs:248 HP / 96 Atk / 164 Spe 252 Atk/4 Def/252 Spe
Jolly Nature
- Brave Bird
- Double-Edge
- Final Gambit -Close Combat
- U-turn
Staraptor is my initial reaction to Skarmory and Balloon Heatran as he can just get rid of them in a single turn (OK not through Sturdy but still he makes it so every other team member can beat Skarm) and his Scarf allows him to nail Gengar with Brave Bird. U-Turn is great to pick up early-game momentum as it doesn't force me to sac him (FG) or reduce the power of FG with recoil (BB, DE). If there isn't anything that calls for a FG, he can play the normal Staraptor role of wallbreaking, but I already have strong Normal and Flying STABs on my team (Diggersby + Talon) so he usually just kamikazes when I feel an opportune moment arises.
Call (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 8 Atk / 252 SpA / 248 Spe
Rash Nature
- Rock Polish
- Earth Power
- Focus Blast
- Knock Off
Landorus is my resident Special Attacker. I've found that while physical attackers have ways around Skarm or Alomomola or whatever, it is very hard for special attackers to live up to the "0 switchins" theme as Chansey is a thing that exists. So my options for Special Attackers were pretty much MAlakazam/Gardevoir (Taunt + Psyshock), KyuB or some other mixed attacker, and this guy. I didn't want one of the Megas because I knew I wanted Heracross, and KyuB has way too much overlap with Dragonite (especially the Rock weakness on a team that lacks hazard control). So Lando-I with Knock Off and FBlast was chosen, and the Rock Polish set was selected to fulfill the original mission of checking Sand Offense as well as hitting Lati@s pretty hard without having to come in after a Draco had already dropped their SpA.
Me (Dragonite) @ Choice Band
Ability: Multiscale
- Outrage
- Extreme Speed
- Iron Tail
- Earthquake
Dragonite spams ESpeed most of the time, as my anti-priority (esp Talon) 'mon. However, Banded Outrage is way strong, and Iron Tail is basically a huge middle finger to Clefable (because 0 switchins, dammit, plus it supports Heracross). DNite comes in on Talonflame, Mamoswine, Azumarill, MPinsir, or what have you after it's been weakened and picks it off with Banded ESpeed or goes for Outrage on a forced switch then tanks a hit with Multiscale so it can get off the second Outrage and switch (after which it is good death fodder or can be saved to use Espeed again).
=>
Zero (Heracross) @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Pin Missile
- Close Combat
- Rock Blast
I like legit could not build a "0 switchins" team without MHeracross - I got the catchphrase from a video featuring a MHeracross, for goodness sakes! (I believe it was a pokéaim but it might've been shofu or chimpact). SD Hera is infamously an anal annihilator of stall and also a second Sand Offense check. The standard Pin/Rock/CC misses out only on Doublade as Rock Blast can 2HKO Clefable depending on the set.
252 Atk Mega Heracross Rock Blast (5 hits) vs. 252 HP / 160 Def Clefable: 195-230 (49.4 - 58.3%) -- approx. 61.7% chance to 2HKO after Leftovers recovery
Switchins. (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 120 HP / 252 Atk / 136 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Tailwind
-U-Turn Swords Dance
And finally Banded Talon, the cleaner. Typically he just spams Brave Bird at the end of the match, but sometimes he'll come in early/midgame to U-Turn around a bit. If the opponent's last Pokémon isn't something that can be solved by Brave Birds, he'll usually sac himself with that powerful Banded Tailwind so something else (usually Heracross) can come in and finish the job.
Switched to SDBeak so it can more effectively utilize Tailwind.
Thanks for your time!
The general idea was "birdspam" to start with, so ironically the last member of the team was the first to be on it. Choice Band Talon is a great lategame cleaner and packs both U-turn and strong priority, so it was a nobrainer for a team that was supposed to focus on offensive pressure.
And of course birdspam requires birds, plural, and Staraptor was a no-brainer. I decided to use the Final Gambit Scarf set because 100 base speed is a little on the slow side and FG allows me to break walls like Skarmory and is very much in keeping with the "0 switchins" theme.
Since FG Staraptor lacks Close Combat, I wanted something that could beat Sand Offense (TTar and Exca) so I went for a Rock Polish Lando-I to KO 'Tar with FBlast that can also outpace Exca at +2 and KO with Earth Power.
At this point I'm pretty Ice weak, so I wanted something to take on Mamoswine, Weavile, Greninja, etc. I chose MHeracross despite the fact that it doesn't actually resist Ice because it is bulky enough to take even Greninja's HP Fire and retaliate with a ridiculously strong CC or Pin Missile.
I then wanted something to resist opposing birdspam, and I also sort of wanted Rocks, so I added a Heatproof Bronzong with SR, Screens, and Explosion and bumped the Spe EVs on my Tflame to speed creep SD Sharp Beak TFlame.
I then wanted a cleaner to tie the team together so I added DD Lum Dragonite.
I quickly realzed that Bronzong was essentially a waste of a teamslot as he allowed opposing leads to get up Rocks way too easily and my team is really Rocks-weak so I dropped him for SashSD Diggersby, then bumped Talon back down to 208 Spe and switched DNite to Banded and gave him the responsibility of dealing with opposing birds, leading to the final product:

And of course birdspam requires birds, plural, and Staraptor was a no-brainer. I decided to use the Final Gambit Scarf set because 100 base speed is a little on the slow side and FG allows me to break walls like Skarmory and is very much in keeping with the "0 switchins" theme.


Since FG Staraptor lacks Close Combat, I wanted something that could beat Sand Offense (TTar and Exca) so I went for a Rock Polish Lando-I to KO 'Tar with FBlast that can also outpace Exca at +2 and KO with Earth Power.



At this point I'm pretty Ice weak, so I wanted something to take on Mamoswine, Weavile, Greninja, etc. I chose MHeracross despite the fact that it doesn't actually resist Ice because it is bulky enough to take even Greninja's HP Fire and retaliate with a ridiculously strong CC or Pin Missile.




I then wanted something to resist opposing birdspam, and I also sort of wanted Rocks, so I added a Heatproof Bronzong with SR, Screens, and Explosion and bumped the Spe EVs on my Tflame to speed creep SD Sharp Beak TFlame.





I then wanted a cleaner to tie the team together so I added DD Lum Dragonite.






I quickly realzed that Bronzong was essentially a waste of a teamslot as he allowed opposing leads to get up Rocks way too easily and my team is really Rocks-weak so I dropped him for SashSD Diggersby, then bumped Talon back down to 208 Spe and switched DNite to Banded and gave him the responsibility of dealing with opposing birds, leading to the final product:

Hello. (Diggersby) @ Focus Sash
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Quick Attack
- Frustration
- Earthquake
- Swords Dance
SashSD Diggersby is my usual lead when the opponent lacks Gengar and Skarmory. He can set up on defensive Landorus-T or Clefable (the usual leads you see these days) as they set Rocks and then again as they attack, and bust through them at +3/+4 with Frustration. He then goes out with a bang with Quick Attack. Against Gar or Skarm teams, he is instead a mid-game wallbreaker or backup cleaner with Quick Attack, and he can also act as a panic button to handle a boosted sweeper (assuming his Sash is intact) with a STAB move - Quick Attack 1-2 punch.

They (Staraptor) @ Choice Scarf
Ability: Reckless
EVs:
Jolly Nature
- Brave Bird
- Double-Edge
- U-turn
Staraptor is my initial reaction to Skarmory and Balloon Heatran as he can just get rid of them in a single turn (OK not through Sturdy but still he makes it so every other team member can beat Skarm) and his Scarf allows him to nail Gengar with Brave Bird. U-Turn is great to pick up early-game momentum as it doesn't force me to sac him (FG) or reduce the power of FG with recoil (BB, DE). If there isn't anything that calls for a FG, he can play the normal Staraptor role of wallbreaking, but I already have strong Normal and Flying STABs on my team (Diggersby + Talon) so he usually just kamikazes when I feel an opportune moment arises.

Call (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 8 Atk / 252 SpA / 248 Spe
Rash Nature
- Rock Polish
- Earth Power
- Focus Blast
- Knock Off
Landorus is my resident Special Attacker. I've found that while physical attackers have ways around Skarm or Alomomola or whatever, it is very hard for special attackers to live up to the "0 switchins" theme as Chansey is a thing that exists. So my options for Special Attackers were pretty much MAlakazam/Gardevoir (Taunt + Psyshock), KyuB or some other mixed attacker, and this guy. I didn't want one of the Megas because I knew I wanted Heracross, and KyuB has way too much overlap with Dragonite (especially the Rock weakness on a team that lacks hazard control). So Lando-I with Knock Off and FBlast was chosen, and the Rock Polish set was selected to fulfill the original mission of checking Sand Offense as well as hitting Lati@s pretty hard without having to come in after a Draco had already dropped their SpA.

Me (Dragonite) @ Choice Band
Ability: Multiscale
- Outrage
- Extreme Speed
- Iron Tail
- Earthquake
Dragonite spams ESpeed most of the time, as my anti-priority (esp Talon) 'mon. However, Banded Outrage is way strong, and Iron Tail is basically a huge middle finger to Clefable (because 0 switchins, dammit, plus it supports Heracross). DNite comes in on Talonflame, Mamoswine, Azumarill, MPinsir, or what have you after it's been weakened and picks it off with Banded ESpeed or goes for Outrage on a forced switch then tanks a hit with Multiscale so it can get off the second Outrage and switch (after which it is good death fodder or can be saved to use Espeed again).


Zero (Heracross) @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Pin Missile
- Close Combat
- Rock Blast
I like legit could not build a "0 switchins" team without MHeracross - I got the catchphrase from a video featuring a MHeracross, for goodness sakes! (I believe it was a pokéaim but it might've been shofu or chimpact). SD Hera is infamously an anal annihilator of stall and also a second Sand Offense check. The standard Pin/Rock/CC misses out only on Doublade as Rock Blast can 2HKO Clefable depending on the set.
252 Atk Mega Heracross Rock Blast (5 hits) vs. 252 HP / 160 Def Clefable: 195-230 (49.4 - 58.3%) -- approx. 61.7% chance to 2HKO after Leftovers recovery

Switchins. (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 120 HP / 252 Atk / 136 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Tailwind
-
Switched to SDBeak so it can more effectively utilize Tailwind.
Hello. (Diggersby) @ Focus Sash
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Quick Attack
- Frustration
- Earthquake
- Swords Dance
They (Staraptor) @ Choice Scarf
Ability: Reckless
EVs: 248 HP / 96 Atk / 164 Spe
Jolly Nature
- Brave Bird
- Double-Edge
- Final Gambit
- U-turn
Call (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 8 Atk / 252 SpA / 248 Spe
Rash Nature
IVs: 0 Atk
- Rock Polish
- Earth Power
- Psychic
- Knock Off
Me (Dragonite) @ Choice Band
Ability: Multiscale
- Outrage
- Extreme Speed
- Iron Tail
- Earthquake
Zero (Heracross) @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Pin Missile
- Close Combat
- Rock Blast
Switchins. (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 48 HP / 252 Atk / 208 Spe
Naughty Nature
- Brave Bird
- Flare Blitz
- Me First
- U-turn
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Quick Attack
- Frustration
- Earthquake
- Swords Dance
They (Staraptor) @ Choice Scarf
Ability: Reckless
EVs: 248 HP / 96 Atk / 164 Spe
Jolly Nature
- Brave Bird
- Double-Edge
- Final Gambit
- U-turn
Call (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 8 Atk / 252 SpA / 248 Spe
Rash Nature
IVs: 0 Atk
- Rock Polish
- Earth Power
- Psychic
- Knock Off
Me (Dragonite) @ Choice Band
Ability: Multiscale
- Outrage
- Extreme Speed
- Iron Tail
- Earthquake
Zero (Heracross) @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Pin Missile
- Close Combat
- Rock Blast
Switchins. (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 48 HP / 252 Atk / 208 Spe
Naughty Nature
- Brave Bird
- Flare Blitz
- Me First
- U-turn
-Teams with multiple priority users
-Mega Aerodactyl
-Phazing + Rocks
-Ice Shard/Scarfed Ice moves
-Mega Aerodactyl
-Phazing + Rocks
-Ice Shard/Scarfed Ice moves
Thanks for your time!
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