An RMT by Kiba Roserade/Cheek Pouch
Meet the Pokemon!
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Landorus-T has always been a solid lead, and it comes back to the spotlight in XY. This pokemon has relatively solid bulk, and can put a serious dent in any Pokemon that stands in his way. His Ability, Intimidate, allows him to serve as a temporary stop to a large portion of physical attackers that tried to stand in his way. Leftovers are given to recover a little health each turn, improving his longevity. EVs are maxed out in HP and Def, allowing him to hit hard while retaining solid bulk. 4 EV's are dumped into Speed to beat out opposing Lando-T (sounds counter-intuitive when you want the late switch I know.) Stealth Rock is a given, as it greatly supports the team and can turn 3HKO's into 2HKO's and 2HKO's into OHKO's. Earthquake is the obligatory STAB, denting anything not resistant or immune to it. U-Turn allows Landorus to serve as a pivot, doing damage and getting out of a possibly bad situation. Knock Off hits Gengar, and the removal of the opponent's Leftovers and Choice items can be crucial.
Ability: Lightningrod
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 30 Atk / 30 Def
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Mega Manectric is the second half to the VoltTurning Intimidate core. Mega Man (as I affectionately call it) can beat out a decent chunk of Pokemon 1v1 with the given moves. Item is a no brainer. Lightningrod can be used to get a clutch 1.5x boost. The EVs are standard, allowing it to hit as fast and hard as needed too, while the IVs give it his Hidden Power Ice. Thunderbolt is his hardest hitting STAB, while Volt Switch pivots him out, allowing him to get another Intimidate off when needed. Flamethrower absolutely nukes Scizor, Ferrothorn, Excadrill and other Steel types that may be able to resist his STABs. HP Ice nabs what the prior three moves can't: Dragons. Latios, Garchomp, and Dragonite are all relatively 2HKO'd or OHKO'd by the move.
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
Scizor has the role of hitting hard and revenging what needs to be revenged. Between U-Turn and Bullet Punch, this Iron Mantis can easily dismantle frail pokemon. Choice Band gives him the as much power as possible. Technician boosts his Bullet Punch to obscene levels, and is his best ability to use. U-Turn is the set's strongest attack, allowing Scizor to dent an opponent while leaving the battle to something with a more favorable matchup. Bullet Punch is the secondary STAB, and revenges things like no other. Knock Off gets rid of items, but I may switch to Pursuit to trap pesky pokemon like the Lati twins and Gothitelle. Superpower is solely for hitting the Heatran switches, but also hits other Scizor for solid damage.
Ability: Analytic
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psyshock
- Ice Beam
Starmie is a fucking boss. I had Excadrill in this spot, and this may be a brazen statement, but I personally think that Analytic Starmie is the best offensive spinner in the game. It was OU 5 gens straight for a reason. Rapid Spin is obvious, removing hazards. Hydro Pump is a powerful STAB, and is used when I need something gone. Psyshock is the 2nd STAB, hitting the special walls and Fighting types. Ice Beam is solid coverage against the Lati twins.
Ability: Guts
EVs: 252 Atk / 252 SpD / 4 Def
Adamant Nature
- Drain Punch
- Ice Punch
- Mach Punch
- Knock Off
AVest Conkeldurr. This Pokemon is brawlic. Conk can come in on some weaker Special Attackers and fire away a powerful move to seriously hamper whatever comes in should it be neutral or SE. Assault Vest allows Conk to tank some special attacks, since it doesn't rely on support moves anyways. While Iron Fist may seem viable, with it boosting 3 moves on the set, I chose Guts instead. This allows Conk to act as a status absorber for the team and boosting his already impressive Attack to insane levels. EVs allow it to be bulky yet strong, which is what Conkeldurr is made to do. Drain Punch is the main STAB, converting 50% of the damage it has dealt to health for Conk. Ice Punch nabs Fighting resists like Landorus, Thundurus, and Dragons, among others. Mach Punch serves as priority to get that last bit of damage off, revenging Pokemon or putting in a dent before it faints. Knock Off hits Psychic types and removing items is always good.
Ability: Regenerator
EVs: 168 HP / 160 SpA / 4 SpD / 176 Spe
Timid Nature
- U-turn
- Hurricane
- Focus Blast
- Heat Wave
Tornadus-T is my answer to Keldeo and Venusaur. With an Assault Vest, it can tank a hit and heal with regenerator. The EV's give it an odd HP amount, enough SpA to guarantee a kill on Keldeo with Hurricane, the STAB of the set, some SpD, and Speed to outspeed Thundurus. It's a little altered from Jacks0n's set, but it helps me hurt Skarmory more. U-Turn is the pivot move, as Torn-T is the only Pokemon to recover HP from hazards. Hurricane is the STAB, but might change to Air Slash. Heat wave mains Skarmory, and Focus Blast is solid coverage.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psyshock
- Ice Beam
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Ice Punch
- Mach Punch
- Knock Off
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 168 HP / 160 SpA / 4 SpD / 176 Spe
Timid Nature
- U-turn
- Hurricane
- Focus Blast
- Heat Wave
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psyshock
- Ice Beam
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Ice Punch
- Mach Punch
- Knock Off
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 168 HP / 160 SpA / 4 SpD / 176 Spe
Timid Nature
- U-turn
- Hurricane
- Focus Blast
- Heat Wave
Thank you so much for sticking with me for my first ever RMT! Things I would like addressed in the comments include general ways to improve the writing of my RMT. Thank you and enjoy!
http://replay.pokemonshowdown.com/ou-160654970 Week 1 of PSPL
http://replay.pokemonshowdown.com/ou-163947578 Week 2 of PSPL http://replay.pokemonshowdown.com/smogtours-ou-22967 Week 3 of PSPL
http://replay.pokemonshowdown.com/ou-163947578 Week 2 of PSPL http://replay.pokemonshowdown.com/smogtours-ou-22967 Week 3 of PSPL
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