XY NU NU Offense Team

This team is mainly about a certain core. The reason I made this team was because I always liked Shiftry but then I realized that an NU equivalent is Cacturne, and then I realized that it sorta combos with Pyroar and Mismagius. After some testing, here's what I got:

Crust Claw (Crustle) (M) @ Leftovers Red Card
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD 252 Spe 252 Atk 4 Def
Adamant Jolly Nature
- Stealth Rock
- Spikes
- X-Scissor Knock Off
- Stone Edge Rock Blast

The lead to this team. I really like Crustle as a lead due to the fact that it has ways of overcoming Xatu, a danger to hazards,and Archeops, a taunt lead, and also has sturdy, stealth rock, and spikes. It is also part of the hazard/spinblock/pawniard core that shares a member with the main core in this team. I think the EV spread I use is good for actually dealing damage, because usually stuff deals no damage, or it goes all the way down to 1.
EDIT: changed set

King Pawn (Pawniard) (M) @ Eviolite
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off

Well, this is a pretty standard Pawniard set. There really isn't much to say. Swords Dance is a must, as it allows it to deal decent damage. Knock Off is high BP STAB and knocks off an item. Sucker punch for STAB priority, and Iron Head for a non-Dark STAB move. Synergizes with both Levitators for a free switch, also with Mismagius because Mismagius is immune to fighting.


Miss Mismag (Mismagius) (F) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot Taunt
- Shadow Ball
- Thunderbolt
- Substitute Destiny Bond

This is the member of two cores. It serves as a spinblocker, for obvious reasons, but it is also part of the main core. Both cacturne and pyroar are weak to fighting, and this is immune. Furthermore, this can set up on any Fighting type without Knock Off and can sweep. Substitute is great for scouting and also stopping powerful prio, such as Sucker Punch.
EDIT: Move change

Thorn Edge (Cacturne) (M) @ Life Orb
Ability: Water Absorb
EVs: 252 HP Spe / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Sucker Punch
- Seed Bomb
- Drain Punch

This is really the star of the team. The pokes it will switch into cannot deal much damage to it and can be set up on or are forced out. Life Orb is so that it can dish out pain without boost, and I have tested it and found it to be better than Lefties. Also, this has the nice bonus of being immune to Scald. I don't invest in Speed because it already outspeeds slower things and doesn't really need to outspeed max speed Golem, and because it needs the bulk.
EDIT: Changed HP to Spe

Pyro Voice (Pyroar) (M) @ Life Orb
Ability: Moxie Unnerve
EVs: 4 Atk HP / 252 SpA / 252 Spe
Naive Timid Nature
- Fire Blast
- Wild Charge Will-O-Wisp
- Hyper Voice
- Hidden Power [Grass]

This is a good lure and potential sweeper. It lures out golem etc and seismitoad etc, for Cacturne to set up on. Wild Charge is because after a few Moxies, it becomes extremely useful. HP Grass for if Cacturne is dead. Fire Blast w/ LO does amazing damage and can 2HKO many things neutral to fire. Hyper Voice is for fire resists, and it is a powerful STAB. If you think this would be better w/o Wild Charge then just say so.
EDIT: Prob right, no WC


Icy Tears (Cryogonal) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Frost Breath
- Rapid Spin
- Recover
- Confuse Ray

This is just a rapid spinner, and it has the bonus of immunity to spikes. Frost Breath deals more than Ice Beam, Confuse Ray can get turns if lucky, and Recover is recovery. It kinda synergizes with Pyroar to cover Klinklang and Cacturne to cover Golem-types. It also adds ice coverage, which I think is nice. It can function as a Special wall even without any investment due to its high base SpD. It can take non-super effecive attacks surprisingly well.


Candy Puff (Slurpuff) (F) @ Sitrus Berry
Ability: Unburden
- Belly Drum
- Play Rough
- Endeavor
- Substitute

Brawlfest suggested this and I think it is a great idea! Resists fighting and can lure physical walls and then Sub/Endure them. Has potential to sweep/deal massive damage. Offensive pressure is always nice, and the threat of a sweep can be a major benefit. I will add more once I test this out.

Fossil of NU (Kabutops) (M) @ Life Orb
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Stone Edge
- Aqua Jet
- Rapid Spin

Soulgazer is probably right. It serves as a spinner and a good fire resist and can stop rain teams. And its walls can be removed by my other pokes. It also can bait out Palpitoad, the main free turn for Cacturne. The water coverage and more solid rock (bad pun ik) coverage will probably help my team too.

U got Jynx'd! (Jynx) @ Choice Scarf
Ability: Dry Skin
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Psychic
- Lovely Kiss
- Trick

This is probably also going to be nice because I don't have a sleep inducer, a fast poke, a Scarf/Trick (which will help w/ free switches and setup), or ice coverage. All of these will now be included in my team. I might swap out Psychic tho, b/c it isn't the best coverage type, but I will test it first.

The biggest threat, IMO, is Thick Fat AV Hariyama. These are rare, but can take out 2 pokes. I definitely have ways of taking them out without more casualties than that, though.It definitely is weak to fighting a bit, but i really don't have much trouble tbh.
EDIT: Not sure now, edit soon.

Teambuilding process

I wanted a Cacturne team, so I started off with that. I tried lefties first.

Then I thought I wanted a hazard setter. I went with Crustle because it came with Sturdy and Rock and Bug coverage, and the set remains unchanged.

Then I wanted a spinblocker. I looked for all NU and PU ghost types, and, loving setup sweepers, I went with Mismagius.

Then I went lookin for NU cores and found Spiker+Spinblocker+Pawniard. I decided to put in a Pawniard.

I have used Cryogonal many times before as a reliable NU spinner, and so I used it again, needing a spinner.

I threw in Pyroar because I like fire spam a lot. Little did I know about the Cacturne-Pyroar-Mismagius synergy.

After testing my team, I made the changes of Life Orb on cacturne and HP Grass on Pyroar.

I then made the changes that Brawlfest suggested to me, except for substituting Taunt for Nasty Plot, due to the fact that Mismagius has helped me many times after setting up one or two. So my team now has a Slurpuff rather than a Cryogonal.
EDIT: I have changed to taunt.

I also decided to take Soulgazer's advice with Kabu and Jynx.
 
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Hi there! Pretty interesting concept for an HO team, it looks pretty solid. The main problem is that Gurdurr and Hariyama 6-0 you off the bat, as they have the bulk to tank just about any single attack that you can offer and at the same time comfortably 2HKO every member of your team. Fast and strong fire types also nigh 6-0 you as you need to sack a pokemon every time they come in. Overall its a cool concept, but the apparant flaws severely limit this team.

The easiest thing to do is to replace Cryogonal with Sub Endeavor Slurpuff. Slurpuff fits your team very well specifically for the fact that it pairs well with your dual physical sweeper core by baiting out common physical walls such as Vileplume or Weezing and using Endeavor to severely cripple them for your teammates, while helping your dual dark core check strong Fighting types that otherwise resist their primary STAB attacks, punching holes for you. You really aren't that weak to hazards anyways, and just by sheer offensive pressure the opponent will have a difficult time stacking.
685.png

Slurpuff @ Sitrus Berry | Unburden
Adamant | 252 Atk / 4 HP / 252 Spe
Play Rough | Substitute | Belly Drum | Endeavor

Minor Changes:
Crustle: I would suggest running Rock Blast + Knock Off > Stone Edge + X-Scissor, as they hit a larger range of threats while crippling pokemon Crustle wouldn't be able to touch, and having Rock Blast prevents it from being set up on by substitute sweepers. An EV spread of 252 Atk / 4 Def / 252 Spd Jolly works best on Offensive teams as you really just want to stack hazards and go, while having offensive pressure off the bat. Furthermore, items such as Red Card or Mental Herb are superior to leftovers on lead Crustle, as they prevent it from being set up on by the likes of Pawniard or Feraligatr, or prevent it from being Taunted or Encored.
Mismagius: I would suggest running Destiny Bond + Taunt > Substitute + Nasty Plot as your moveset, with a Colbur Berry as your item. This set is particularily good at picking apart pokemon which cause your team issues, helping you bait out and kill strong fire types with a quick Destiny Bond, while helping you to prevent hazards from getting set up with Taunt. Furthermore, it acts as an emergency check to Dark Types, and can bait out and kill common ones with the help of Colbur Berry to absorb Knock Offs fully.
Cacturne: 252 Speed > 252 HP should absolutely be used, as Cacturne really needs to be able to outspeed key threats such as Pawniard, Seismitoad, etc. when attempting to sweep, and with Speed Investment it doesn't have to constantly rely on Sucker as a handicap.
Pyroar: You definitely should not be using Wild Charge, which is incredibly weak and does little damage even to 4x SE damage such as Pelipper, who takes more from Hyper Voice anyways. Instead, I would suggest Will-O-Wisp, as you will be able to bait out and cripple the fighting types which cause you issues.

Fun team, hope this helped!
 
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Hi there! Pretty interesting concept for an HO team, it looks pretty solid. The main problem is that Gurdurr and Hariyama 6-0 you off the bat, as they have the bulk to tank just about any single attack that you can offer and at the same time comfortably 2HKO every member of your team. Fast and strong fire types also nigh 6-0 you as you need to sack a pokemon every time they come in. Overall its a cool concept, but the apparant flaws severely limit this team.

The easiest thing to do is to replace Cryogonal with Sub Endeavor Slurpuff. Slurpuff fits your team very well specifically for the fact that it pairs well with your dual physical sweeper core by baiting out common physical walls such as Vileplume or Weezing and using Endeavor to severely cripple them for your teammates, while helping your dual dark core check strong Fighting types that otherwise resist their primary STAB attacks, punching holes for you. You really aren't that weak to hazards anyways, and just by sheer offensive pressure the opponent will have a difficult time stacking.
685.png

Slurpuff @ Sitrus Berry | Unburden
Adamant | 252 Atk / 4 HP / 252 Spe
Play Rough | Substitute | Belly Drum | Endeavor

Minor Changes:
Crustle: I would suggest running Rock Blast + Knock Off > Stone Edge + X-Scissor, as they hit a larger range of threats while crippling pokemon Crustle wouldn't be able to touch, and having Rock Blast prevents it from being set up on by substitute sweepers. An EV spread of 252 Atk / 4 Def / 252 Spd Jolly works best on Offensive teams as you really just want to stack hazards and go, while having offensive pressure off the bat. Furthermore, items such as Red Card or Mental Herb are superior to leftovers on lead Crustle, as they prevent it from being set up on by the likes of Pawniard or Feraligatr, or prevent it from being Taunted or Encored.
Mismagius: I would suggest running Destiny Bond + Taunt > Substitute + Nasty Plot as your moveset, with a Colbur Berry as your item. This set is particularily good at picking apart pokemon which cause your team issues, helping you bait out and kill strong fire types with a quick Destiny Bond, while helping you to prevent hazards from getting set up with Taunt. Furthermore, it acts as an emergency check to Dark Types, and can bait out and kill common ones with the help of Colbur Berry to absorb Knock Offs fully.
Cacturne: 252 Speed > 252 HP should absolutely be used, as Cacturne really needs to be able to outspeed key threats such as Pawniard, Seismitoad, etc. when attempting to sweep, and with Speed Investment it doesn't have to constantly rely on Sucker as a handicap.
Pyroar: You definitely should not be using Wild Charge, which is incredibly weak and does little damage even to 4x SE damage such as Pelipper, who takes more from Hyper Voice anyways. Instead, I would suggest Will-O-Wisp, as you will be able to bait out and cripple the fighting types which cause you issues.
Great suggestions! I do not want to take NP off of Mismag as it has swept for me many times, but i will definitely replace Sub with Destiny Bond! I will edit my team soon.
 
I 100% agree with Brawlfest's rate (cuz I made it w/ him) as your team is quite weak to Fighting-types, and the other changes will also greatly benefit the team too. I am going to rate your team with Brawlfest's suggestions in mind.

edit: About the Mismagius, I strongly suggest you to go with Taunt + Destiny Bond as it will let you remove annoying Pokemon more easily than with Nasty Plot, and with Swords Dance Cacturne and Belly Drum Slurpuff, your team doesn't really lack a win condition. So yea Mismagius is better off supporting your team by preventing setups and entry hazards with Taunt and lure stuff with Destiny Bond than trying to punch holes when the rest of your team can also do it. Here's the set:

mismagius.gif


Mismagius @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Dazzling Gleam
- Taunt
- Destiny Bond


Your team is kinda slow and has some problems with Feraligatr. If it is the fast variant (112 Speed or more) with Ice Punch, it can beat Pawniard, Cacturne, Aqua Jet Pyroar (OHKO with Stealth Rock + Spikes), Slurpuff has troubles 2HKOing Feraligatr while Gatr 2HKO it easily, and can beat Mismagius and Crustle too. To fix this, I am going to suggest Choice Scarf Jynx over Pawniard.

jynx.gif


Jynx (F) @ Choice Scarf
Ability: Dry Skin
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Psychic
- Lovely Kiss
- Trick

Jynx also gives your team some needed speed, which is nice. Choice Scarf Jynx is quite cool in this metagame as it deals with the popular Feraligatr (immunity to Water-type moves), outspeeds and KO +1 Lilligant, outspeeds and OHKO with some prior damage Choice Scarf Rotom, and has a nice dual STAB along with Lovely Kiss + Trick to cripple the opponent's team.

Next, I am going to suggest Jolly 3 Attack Life Orb Kabutops over Pyroar to get a better Fire-type resist and a decent check to Kangaskhan while also being able to Rapid Spin entry hazards away to support Jynx and check Rain teams better (outspeeds Timid Ludicolo in rain, etc.)

kabutops.gif


Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Stone Edge
- Aqua Jet
- Rapid Spin

Kabutops also works quite well with SubEndeavor Slurpuff and Swords Dance Cacturne as they both can remove / weaken walls that would otherwise wall Kabutops, making it even more threatening. Oh and Kabutops can also check Feraligatr decently thanks to its natural bulk :)

Cool team!
 
I 100% agree with Brawlfest's rate (cuz I made it w/ him) as your team is quite weak to Fighting-types, and the other changes will also greatly benefit the team too. I am going to rate your team with Brawlfest's suggestions in mind.

edit: About the Mismagius, I strongly suggest you to go with Taunt + Destiny Bond as it will let you remove annoying Pokemon more easily than with Nasty Plot, and with Swords Dance Cacturne and Belly Drum Slurpuff, your team doesn't really lack a win condition. So yea Mismagius is better off supporting your team by preventing setups and entry hazards with Taunt and lure stuff with Destiny Bond than trying to punch holes when the rest of your team can also do it. Here's the set:

mismagius.gif


Mismagius @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Dazzling Gleam
- Taunt
- Destiny Bond


Your team is kinda slow and has some problems with Feraligatr. If it is the fast variant (112 Speed or more) with Ice Punch, it can beat Pawniard, Cacturne, Aqua Jet Pyroar (OHKO with Stealth Rock + Spikes), Slurpuff has troubles 2HKOing Feraligatr while Gatr 2HKO it easily, and can beat Mismagius and Crustle too. To fix this, I am going to suggest Choice Scarf Jynx over Pawniard.

jynx.gif


Jynx (F) @ Choice Scarf
Ability: Dry Skin
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Psychic
- Lovely Kiss
- Trick

Jynx also gives your team some needed speed, which is nice. Choice Scarf Jynx is quite cool in this metagame as it deals with the popular Feraligatr (immunity to Water-type moves), outspeeds and KO +1 Lilligant, outspeeds and OHKO with some prior damage Choice Scarf Rotom, and has a nice dual STAB along with Lovely Kiss + Trick to cripple the opponent's team.

Next, I am going to suggest Jolly 3 Attack Life Orb Kabutops over Pyroar to get a better Fire-type resist and a decent check to Kangaskhan while also being able to Rapid Spin entry hazards away to support Jynx and check Rain teams better (outspeeds Timid Ludicolo in rain, etc.)

kabutops.gif


Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Stone Edge
- Aqua Jet
- Rapid Spin

Kabutops also works quite well with SubEndeavor Slurpuff and Swords Dance Cacturne as they both can remove / weaken walls that would otherwise wall Kabutops, making it even more threatening. Oh and Kabutops can also check Feraligatr decently thanks to its natural bulk :)

Cool team!
Well... I agree with the Pawniard thing, but Pyroar was to bait, not really to resist fire. But, I guess Golem and Palp would come anyway, so I will do it. Thx!
 
OK. So I noticed my team was weak to faries and also that I wasn't that weak to hazards so heres what im thinkin of doing (This HAS been tested)

Instead of crustle:

Trash=Treasure (Garbodor) (M) @ Focus Sash
Ability: Aftermath
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Spikes
- Drain Punch
- Gunk Shot
- Explosion

Instead of Kabutops:

Hawaiian Punch (Barbaracle) (M) @ White Herb
Ability: Tough Claws
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Shell Smash
- Razor Shell
- Cross Chop
- Stone Edge

So plz tell me what u think.
EDIT: Also, in test team, thinkin of replacin Mismag with Drifblim for defog against Sticky Web teams.
EDIT: So, I think im goin with Barb but not the others.
 
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