Other OU Theorymon [Revamped]

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I totally agree. I feel obligated to object to Steel-type Avalugg because it makes absolutely no sense flavor-wise. It's a mindless buff, just as if someone suggested Ice/Electric Porygon-Z.

Yah, it was just an idea that we tried but turned out a bit more negative than it was intentioned. As had said, sorry bout that yall.
 
Salemance I would actually like to see you guys slate stuff that is a little more metagame defining. Obviously things that are overpowered and such are no-no's, but I wouldn't say that Mono-Steel Avalugg turned out negatively. It was just leaps and bounds better than the other stuff slated.
 
Salemance I would actually like to see you guys slate stuff that is a little more metagame defining. Obviously things that are overpowered and such are no-no's, but I wouldn't say that Mono-Steel Avalugg turned out negatively. It was just leaps and bounds better than the other stuff slated.

That's more what I was getting at how it turned out negatively.

And we were taking suggestions that seemed the best of what we had gotten, not saying we are not looking for meta game defining suggestions, but we are showing what we have received is all it is.
 
Main theory: If Intimidate were to cut speed instead of attack, would it make a significant impact?

Just want to put it out there: and/or a different mechanic: Intimidate will activate on all Pokemon on the opposing team on the first time they see the Intimidater. (The Intimidater does not need to switch in). From the second time onward, Intimidate has no effect. Also, Intimidate will have no effect if the opponent is of the same species.

(Side note: it would make more sense if Intimidate cut speed right? I mean you move slower when you scared but hit just as hard, if not harder)
 
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Damn, thought Abomasnow had it but onto the next slate.
Nasty Plot Tornadus-T - I won't vote for this since i think Tornadus-T is already viable enough without Theorymoning it, plus i just think Nasty Plot is an attempt to make it more mindlessly offensive. I have no problem with offensive theorymon, just not this one.

Steel Avalugg- Oh dear god help us, Mono Steal is great for Avalugg, it lets it play its defensive rapid spin roll so much better after loosing his SR weakness, and Ice typing as a whole. Overall, a much needed change, I see him playing in many Dragon-Fairy-Steal cores, I see an Avalugg-Sylveon-Zard-X core.

Indimidate Milotic-Meh, Its better than its other abilities, it gives it a marvel scale boost without the status in a way. I like it, but i would've liked a Fairy or Dragon Typing maybe.

Poison/Steal Weezing- This one catches my eye the most, i love this idea. Only one weakness to fire, which has tons of pokemon to eat those up, like heatran, while it resists normal, dragon, ice, flying, rock, while 4x resisting bug, grass and fairy. This thing so far has my vote, unless something comes up to make me change my mind.
 
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I agree about the flavor issue for pure Steel Avalugg but my bigger issue is his movepool. All those ice moves that come without a tradeoff, while still having stab gyroball is just crazy.
 
Anyway, now that I got my comp and have had time to type, lets get my thoughts out!

Ice/Steel Avalugg: While its not how it came originally (sorta miss saw how overwhelming it would be compared to the others), I can still see this thing being fairly useful even if for its few crippling weaknesses. It reminded me a bit Aggron at firs, but Steel/Rock is much more manageable than Ice/Steel as it can cover Ground with Magnet Rise (loved that set in Gen 5 RU), but Avalugg has enough Physical Def to shrug off the attacks that it normally couldn't and the fact it has some more notable resistances is very nice.....just in the metagame with fighting moves everywhere (it might have done better if Aegislash still existed) just hurts it very much. The Ice glacier still has a lot of personality tho :D


Intimidate Milotic: I think this is getting more heat than it should. Sure Marvel Scale is a more permanent boost to defense, but often that makes use of sleep, which some players can find tedious (or if you are Suicune, you find ridiculously useful in stalling out moves as you set up) but getting Intimidate makes a lot of love. Observe

-1 252+ Atk Mega Aerodactyl Stone Edge vs. 252 HP / 252+ Def Milotic: 103-123 (26.1 - 31.2%) -- 11.7% chance to 4HKO after Leftovers recovery
-1 252+ Atk Mega Aerodactyl Stone Edge vs. 252 HP / 252+ Def Landorus-T: 96-114 (25.1 - 29.8%) -- 0% chance to 4HKO after Leftovers recovery

Its roughly as bulky as Lando-T, which as much as I hate, is one of the premier intimidate mons available. Intimidate armed with its typing allows for a plethora of more walling capabilities as it is capable of holding down Char X as it makes it forced to attack with its far weaker STAB of D-Claw. It also makes the latest version of Azumarill to take hold, AV, useless gainst it as it is as well reduced to a simple 4HKO. True gainst Char X it becomes a bit of a wait as its bulkier variants with Roost can attempt to beat out the scalds but it makes it capable of beating the threat far more reliably than its Marvel Scale counterpart could as it not as reliant on sleep talk allowing it to do its job gainst the target. Overall I still think it is an excellent choice and for once, it actually gives an Intimidate mon with a recovery move! :D


Poison/Steel Weezing: As has been suggested, we stretched a little for this flavor wise (hey, its a landmine, it works) but it is a great addition I believe. It works a lot like Skarmory, but with less resistances, less reliable recovery, but different utility as it is capable of spreading two different status instead of hazard stacking/removal like the metal bird of prey. It is able to work off a great amount of neutralities, resitances, and immunities to help do a hell of a lot in its team support. Hell, partner it with Heatran, and its one weakness is cured! I mean, this guy is already looking like the favorite now, but while he doesn't add a lot to the meta outside of a new defensive mon to abuse, I can say it is an addition I would love seeing in my battles.


Nasty Plot Torn-T: True this changes his role a bit into that of a sweeper instead of a pivot/scout, but I sorta like that. Armed with LO, he can 2hKO Chansey after a boost, fire off extremely powerful storms at a great speed tier, and pivot out to regain his health. I just like the fact it helps alleviate his slightly underwhelming power a bit but makes him a bit more of an ass besides that thing that just wont die sometimes.

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Damn, thought Abomasnow had it but onto the next slate.
Nasty Plot Tornadus-T - I won't vote for this since i think Tornadus-T is already viable enough without Theorymoning it, plus i just think Nasty Plot is an attempt to make it more mindlessly offensive. I have no problem with offensive theorymon, just not this one.

Steal Avalugg
- Oh dear god help us, Mono Steal is great for Avalugg, it lets it play its defensive rapid spin roll so much better after loosing his SR weakness, and Ice typing as a whole. Overall, a much needed change, I see him playing in many Dragon-Fairy-Steal cores, I see an Avalugg-Sylveon-Zard-X core.

Indimidate Milotic-Meh, Its better than its other abilities, it gives it a marvel scale boost without the status in a way. I like it, but i would've liked a Fairy or Dragon Typing maybe.

Poison/Steal Weezing- This one catches my eye the most, i love this idea. Only one weakness to fire, which has tons of pokemon to eat those up, like heatran, while it resists normal, dragon, ice, flying, rock, while 4x resisting bug, grass and fairy. This thing so far has my vote, unless something comes up to make me change my mind.

I thought it had it too bud. Me too......
 
I don't like the comparisons between Weezing and Skarmory; as I've stated before, they don't really share ANY roles. Sure they're both physically bulky Steel types that are immune to Ground, but they don't accomplish the same thing at all. Weezing will still exist as a way to burn physical attackers. Regardless, with the addition of Ice Typing (or the addition of Steel type, depending on your perspective) to Avalugg, Weezing is the best one on the slate.

Also, I think people should make the distinction between buffing your own Defense stat, and lowering your opponent's Attack stat. Increasing your own stat allows Milotic to actually wall Specs Keldeo's Secret Sword. Without it, it runs the risk of being 2HKOd.
 
I don't like the comparisons between Weezing and Skarmory; as I've stated before, they don't really share ANY roles. Sure they're both physically bulky Steel types that are immune to Ground, but they don't accomplish the same thing at all. Weezing will still exist as a way to burn physical attackers. Regardless, with the addition of Ice Typing (or the addition of Steel type, depending on your perspective) to Avalugg, Weezing is the best one on the slate.

Also, I think people should make the distinction between buffing your own Defense stat, and lowering your opponent's Attack stat. Increasing your own stat allows Milotic to actually wall Specs Keldeo's Secret Sword. Without it, it runs the risk of being 2HKOd.

I was only making the comparison between Skarmory and Weezing as utility mons and nothing more (which besides taking hits, they are arguably are). Also that is an excellent point to carry on about Milotic as their are cons and pros to all the slates here.
 
My problem with Intimidate is that there are ways to abuse it like Competitive and Defiant mons anticipating your switch-in. Marvel Scale has a nice niche as a Sleeping shuffler of Scald/D-Tail, meaning the defensive boost, while only 50% is gonna be on Milotic the whole time and not just when the enemy switches out. Marvel Scale isn't a bad ability by any stretch. It's just that Milotic lacks the resists to abuse it. It's part of why I liked Water/Fairy, which was slated last thread, as a better defensive choice than Intimidate because it's permanent and fight/dark/dragon resisting for a poison weakness meshes much better with Sleep phazing. Intimidate can be worked around much more easily because it can be switched out of.
 
My problem with Intimidate is that there are ways to abuse it like Competitive and Defiant mons anticipating your switch-in. Marvel Scale has a nice niche as a Sleeping shuffler of Scald/D-Tail, meaning the defensive boost, while only 50% is gonna be on Milotic the whole time and not just when the enemy switches out. Marvel Scale isn't a bad ability by any stretch. It's just that Milotic lacks the resists to abuse it. It's part of why I liked Water/Fairy, which was slated last thread, as a better defensive choice than Intimidate because it's permanent and fight/dark/dragon resisting for a poison weakness meshes much better with Sleep phazing. Intimidate can be worked around much more easily because it can be switched out of.
I mean marvel scale worked for a toxic stall set i used, if mitotic gets in on a predicted burn or one layer of toxic spikes, it is ungodly hard to break with its defensive typing and i ran scald for burn chance. In my opinion they play different, marvel scale was a stall set, while intimidate makes mitotic more of a pivot. My problem with mitotic doing it is you can't really keep momentum with it. Landorus-T which was compared to above, can intimidate, then U-Turn out if the opponent decides to switch. Even if you don't U-Turn, Landorus can run a choice scarf set, while still presenting offensive presents with its 145 base attack. Milotic lacks speed and doesn't want to run a scarf, and its 100 Base attacking stat is very underwhelming for offensive presents. Bisharp is a problem for intimidate mitotic, but i don't see too many competitive users in OU, i really only think of Gothitelle, which prefers Shadow Tag, and Milotic who also prefers its other abilities
 
.........okay then. Pm all votes to Mysteria then.


Slate is:

Ice/Steel Avalugg

Nasty Plot Torn-T

Intimidate Milotic

Poison/Steel Weezing
 
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We didn't get a bunch of votes. As a matter of fact,

Ice / Steel Avalugg: 3

Poison / Steel Weezing: 7

That's actually just 10 votes. Nonetheless, Poison / Steel Weezing is the winner.

dusknoir_sprite_by_bakalava-d36yu6g.gif
(+Shadow Tag)
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(+Recover)
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(+Magic Guard)
chesnaught_animated_sprite_by_galifiastudios-d6uib4b.gif
(+Rough Skin)

OK, so this is our slate. I want to see a whole lot more discussion this time. The last project was closed down for lack of discussion, and I really would hate to see this happen to the same project, the same way. I'll be promoting discussion topics every now and then to keep us busy.

Things to keep in mind:
  • Does this negatively or positively add to the Pokemon?
  • Is it a minor buff or one that can change its viability, and to an extent, the entire metagame?
  • What new sets can this Pokemon run?
 
Im guessing we aren't discussing the Flavor wise fit cause Magic Guard Moltres doesn't make sense but regardless.
Shadow Tag Dusknoir- What can he do Gothetelle can't? He only gets calm mind as a set up move, and i don't think its 65 Base Special Attack is worth it. His bulk is only mediocre with his 45/135/135 spread cause of his low HP. His move pool is still lack luster with shadow punch, elemental punches, earthquake and stone edge. I love his design, but he's just a terrible pokemon to me.

Recover Politoad- Another Meh Pokemon. People only use him to set up rain, and he usually just ran rest to heal up then get out. I guess its better than 2 sleep turns but again nothing much about him.

Magic Guard Moltres- Yea i don't see flavor wise how it fits but its the best one IMO. It doesn't care for SR anymore so its a plus in its switching abilities. It has pretty ok bulk, but its speed is 90 which leaves it quite slow to the OU speed tiers, 125 SpA is quite good. This thing does face competition from Zard-Y for a team spot because its slower and Zard has its titanic Fire Blast wall breaking abilities, Moltres can run Specs while Zard can't, But its still weaker. Basically, its just Zard-Y, but doesn't need entry hazard support.

Rough Skin Chesnaught- Rocky Helmet+Rough Skin+Spiky Shield=go home physical attackers. This guy like Moltres, faces competition with Ferrothorn. Ferrothorn has better mixed bulk, better defensive typing and does everything Chesnaught can. Both set up Leech Seed and Spikes, both make the opponent think twice about using a physical moves. This one doesn't catch the eye too much. Bullet Proof was nice as it gave Chesnaught immunities to common moves like sludge bomb and shadow ball, but it looses those now.
 
Shadow Tag Dusknoir- What can he do Gothetelle can't? He only gets calm mind as a set up move, and i don't think its 65 Base Special Attack is worth it. His bulk is only mediocre with his 45/135/135 spread cause of his low HP. His move pool is still lack luster with shadow punch, elemental punches, earthquake and stone edge. I love his design, but he's just a terrible pokemon to me.

If Dusknoir comes in on the right opponent, it can utilize things such as Curse, Will-O-Wisp, Pain Split, Confuse Ray, Disable, Trick, and Trick Room to eventually wear down the opponent. I don't recall Gothitelle being able to use half of those.

basically, you can use a set of Curse, Will-O-Wisp, Confuse Ray, and something stupid like Shadow Sneak
 
Now why I personally thought it was overkill, Dusknoir does get Disable and Substitute making it more than a bit evil really...

And molt may not get or be flavor perfect but sometimes these aren't. Its just as it is.

Recover Policy allows it to be more supportive asnow like Hippowdon it can sustain itself for the good of its weather team.

Rough Skin Chest has the utilitybof being able tocounter and deal more damage to most of what h wins to wall. Sure he might already have spiky ships but now he didn't have to give a slot to allows be giving damage to attackers.
 
I'm immediately going to be biased towards Moltres because it's mine, but I'll try not to get too carried away…

I've used Moltres on stall a few times, and fuck me--it's really damn good. Fire/Flying is such a great defensive typing and Moltres has the bulk to make good use of its resistances/neutralities. There's just one catch…Stealth Rocks. These little rocks make the amount of support Moltres needs to function extremely high, and it's often hard to fully perform your duties with only half of your health. Ladies and gentleman, I introduce to you Magic Guard Moltres. Moltres no longer has to worry about Stealth Rocks, and it can now perform its stalling duties to an amazing level. The best set I've run is more geared towards special defense because that's where you need to mitigate the most damage weakness-wise. The set is a classic Sub/Roost set with Flamethrower as an attacking move and Toxic/Will o Wisp to spread status. I wish I had replays, because Moltres spreads status SO DAMN WELL. Additionally, Moltres can act as a fantastic status absorber because Toxic damage no longer--well--damages, and it can't be burned. Really the only thing Magic Guard Moltres loses out on is the ability to Pressure-stall, which is unfortunate but completely offset by its ability to laugh at Stealth Rocks. One last snippet…I figured that Magic Guard could work because it's a legendary bird with magical flames. Flavor-wise it's not the biggest stretch I've seen.

Recover Politoed- I'll be the first to admit I really don't have much experience with Politoed, so this is going to be entirely conjecture. I can respect the bulk Politoed brings (90/75/100) and it has a decent defensive typing in mono Water. Giving anything with respectable bulk reliable recovery will ALWAYS be a plus, but the problem with Politoed is that it just doesn't really have any jobs to perform aside from setting rain. Because we no longer have the weather crises we had last gen, Politoed isn't needed to tank powerful Water or Fire special attacks. The metagame has simply just shifted away from needing 90/75/100 Water bulk--reliable recovery or not. edit: I can see how Recover would allow Politoed to last longer throughout the game on weather teams.

Shadow Tag Dusknoir- Now THIS is something that could really use that recovery from Politoed; Dusknoir's problem has always been that it never had that recovery (that and that God awful 45 base HP). As said previously, I'm not really sure what this does that Gothitelle doesn't do better. If it had just a SMIDGE more HP (say…base 60) AND recovery, it could counter Mega Medicham. Dusknoir simply does have the stats where it counts to be a factor in OU. edit: I'm not entirely sold on Curse purely because of how low that HP stat is. Disable is pretty cool, but doesn't Gengar do it much better thanks to speed?

Rough Skin Chesnaught- So I adore Chesnaught--I really do. It's the best damn SubSeeder in the game, and one of the best spikers in OU. I honestly wouldn't change anything about Chesnaught besides its move pool. Losing Bulletproof is one of the worst things that could happen to Chesnaught. Chesnaught would NOT be a B- in the viability rankings if it didn't have the ability to switch in on some of the Bulletproof shenanigans that it has. Without Bulletproof, Chesnaught is no longer safe against Mega Venusaur--something it normally can set up Substitute and some Spikes on. Same goes for things with Shadow Ball, Focus Blast, and Gyro Ball (seriously Chesnaught makes Ferrothorn his bitch). I think you've gotten my point by now--Rough Skin is a serious downgrade for Chesnaught. While the amount of residual damage would be adorable (seriously nothing make contact with Chesnaught, it's gonna hurt), I cannot stress enough how good Bulletproof is.

Hope I didn't talk everyone's ear off too much; Go Moltres!

EDIT: I'm just gonna add the stuff in to the paragraphs...
 
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I'm immediately going to be biased towards Moltres because it's mine, but I'll try not to get too carried away…

I've used Moltres on stall a few times, and fuck me--it's really damn good. Fire/Flying is such a great defensive typing and Moltres has the bulk to make good use of its resistances/neutralities. There's just one catch…Stealth Rocks. These little rocks make the amount of support Moltres needs to function extremely high, and it's often hard to fully perform your duties with only half of your health. Ladies and gentleman, I introduce to you Magic Guard Moltres. Moltres no longer has to worry about Stealth Rocks, and it can now perform its stalling duties to an amazing level. The best set I've run is more geared towards special defense because that's where you need to mitigate the most damage weakness-wise. The set is a classic Sub/Roost set with Flamethrower as an attacking move and Toxic/Will o Wisp to spread status. I wish I had replays, because Moltres spreads status SO DAMN WELL. Additionally, Moltres can act as a fantastic status absorber because Toxic damage no longer--well--damages, and it can't be burned. Really the only thing Magic Guard Moltres loses out on is the ability to Pressure-stall, which is unfortunate but completely offset by its ability to laugh at Stealth Rocks. One last snippet…I figured that Magic Guard could work because it's a legendary bird with magical flames. Flavor-wise it's not the biggest stretch I've seen.

Recover Politoed- I'll be the first to admit I really don't have much experience with Politoed, so this is going to be entirely conjecture. I can respect the bulk Politoed brings (90/75/100) and it has a decent defensive typing in mono Water. Giving anything with respectable bulk reliable recovery will ALWAYS be a plus, but the problem with Politoed is that it just doesn't really have any jobs to perform aside from setting rain. Because we no longer have the weather crises we had last gen, Politoed isn't needed to tank powerful Water or Fire special attacks. The metagame has simply just shifted away from needing 90/75/100 Water bulk--reliable recovery or not.

Shadow Tag Dusknoir- Now THIS is something that could really use that recovery from Politoed; Dusknoir's problem has always been that it never had that recovery (that and that God awful 45 base HP). As said previously, I'm not really sure what this does that Gothitelle doesn't do better. If it had just a SMIDGE more HP (say…base 60) AND recovery, it could counter Mega Medicham. Dusknoir simply does have the stats where it counts to be a factor in OU.

Rough Skin Chesnaught- So I adore Chesnaught--I really do. It's the best damn SubSeeder in the game, and one of the best spikers in OU. I honestly wouldn't change anything about Chesnaught besides its move pool. Losing Bulletproof is one of the worst things that could happen to Chesnaught. Chesnaught would NOT be a B- in the viability rankings if it didn't have the ability to switch in on some of the Bulletproof shenanigans that it has. Without Bulletproof, Chesnaught is no longer safe against Mega Venusaur--something it normally can set up Substitute and some Spikes on. Same goes for things with Shadow Ball, Focus Blast, and Gyro Ball (seriously Chesnaught makes Ferrothorn his bitch). I think you've gotten my point by now--Rough Skin is a serious downgrade for Chesnaught. While the amount of residual damage would be adorable (seriously nothing make contact with Chesnaught, it's gonna hurt), I cannot stress enough how good Bulletproof is.

Hope I didn't talk everyone's ear off too much; Go Moltres!

Ill talk breifly here then bout Dusk in which ya it doesn't have the best recovery available but God damn Pain Split can still be incredibly useful as frankly the thought of just getting that much HP back is scary at times (45 may not even be the best but hey very few things ifanything wont be losing a lot of health to that move). Really its not as much of an issue as you think at times (hell I used on in an OU team recently and it performed above and beyond what o required with just sub split punch set with wisp.

Sure Chest loved those immunities but I adore the idea of it being able to have another ability as is. I mean hell, the fact youcould either be fighting. Thing that damages you as you hit it or a thing that absorbs shadow balls all day cab due some fun mind games (its like heatproof or levitate Bronzing in my mind really except its just playstyles rather than not weak to one thing or so).

EDIT: I swear if I have to change yahoo to yah one more time....
 
Ill talk breifly here then bout Dusk in which ya it doesn't have the best recovery available but God damn Pain Split can still be incredibly useful as frankly the thought of just getting that much HP back is scary at times (45 may not even be the best but hey very few things ifanything wont be losing a lot of health to that move). Really its not as much of an issue as you think at times (hell I used on in an OU team recently and it performed above and beyond what o required with just sub split punch set with wisp.

Sure Chest loved those immunities but I adore the idea of it being able to have another ability as is. I mean hell, the fact youcould either be fighting. Thing that damages you as you hit it or a thing that absorbs shadow balls all day cab due some fun mind games (its like heatproof or levitate Bronzing in my mind really except its just playstyles rather than not weak to one thing or so).

EDIT: I swear if I have to change yahoo to yah one more time....

I've got to admit that it's pretty hilarious when you Pain Split a Chansey, which…as I'm typing it sounds like an ideal thing to switch in on…Okay--fine--Curse could work on Dusknoir to help destroy really passive stall teams. Being able to dismantle a stall team by trapping and Cursing something like Skarmory or Chansey is pretty evil; it just leaves the question--Does Gothitelle do it as well or better?

Chesnaught…I get what you're going for. Mind games are certainly fun, and I think they could work with Chesnaught because things like Mega Scizor aren't going to stay in on Rough Skin Chesnaught (really won't stay in on regular Chesnaught either, but that's beside the point). The main issue is that at the end of the day, Bulletproof is just so much better. I can see the amount of residual damage Rough Skin Chesnaught causes could be somewhat useful on a HO team that couldn't get enough hazards up or something. Kind of like a limited use panic button.
 
I've got to admit that it's pretty hilarious when you Pain Split a Chansey, which…as I'm typing it sounds like an ideal thing to switch in on…Okay--fine--Curse could work on Dusknoir to help destroy really passive stall teams. Being able to dismantle a stall team by trapping and Cursing something like Skarmory or Chansey is pretty evil; it just leaves the question--Does Gothitelle do it as well or better?

Chesnaught…I get what you're going for. Mind games are certainly fun, and I think they could work with Chesnaught because things like Mega Scizor aren't going to stay in on Rough Skin Chesnaught (really won't stay in on regular Chesnaught either, but that's beside the point). The main issue is that at the end of the day, Bulletproof is just so much better. I can see the amount of residual damage Rough Skin Chesnaught causes could be somewhat useful on a HO team that couldn't get enough hazards up or something. Kind of like a limited use panic button.

If it does it better that it does itbetter. Truth be told we dont really know if it would or not. I think it can do fine but the guy is really open forbmore thorough discussion.

Also I understand that bulletproof is usually a far better ability than not God it credit for. I've. Utilized Chest on many a team to see how well it functions and it usually does so with superb ability. Yet its ability is not as immediately beneficial as it once was. Sure every special attacker will be spamming Focus Blast at times but those that usually run it have a move that hits it harder and or Chest isn't comfortable taking (ie Char Y, Lando-I, Mega Zam) and or who he once walled isn't as used like it was (comfortably taking out mostforms of Awhile with its sub set, and cockblock Mega Venu) that if for no other reason than give a new role to an already good Mon. Often it had to forgo Spiky Shield in order to more appropriatly counter something and now it can do so without giving up an item for rocky helmet.

I mean really its not suppose to b the best possible change nit its one that is capable of helping Chest do its job in a new light with a valuable option.
 
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