Introduction
HELLO! Thanks for taking the time to read my RMT. This team is centered around Mega-Manectric and the core of SkarmBliss. I do hope you guys can give me some objective critisism and advise as to what I'm doing correct/wrong, and how to do better! Thank you! :-)
BRINGING BACK SKARMBLISS
I've recently come back to competitive battling, stopped since my BW days. And I've played around in the XY meta for abit, been about 2-3 months, (showdown/wifi battles etc). I guess I am quite familiar with what to expect in the OU Tier. I love stall teams. I've tried SkarmChan, running a Mega-Ampharos, Mega-Venusaur, pieced many stall teams together. But I got bored and I started to work on a different Mega, and a different approach too
Most of you guys will probably say that SkarmBliss isn't a good idea to do, since there are so many mixed attackers in the current meta, BUT... It has worked out pretty well for me I guess, since I took some new meta and slapped it on the old meta. And this monstrosity of a team was born.
Besides, I really miss SkarmBliss.
OVERVIEW OF THE TEAM!
QUICK LOOK
Blissey @ Leftovers
Ability : Natural Cure
Nature : Bold
EV's : 252Def/252SpDef/4HP
Moveset :
Wish
Soft-Boiled
Thunder Wave
Seismic Toss
Skarmory @ Rocky Helmet
Nature : Impish
Ability : Sturdy
EV's : 252Def/252HP/4SpDef
Moves :
Brave Bird
Defog
Stealth Rock
Roost
Nature : Bold
Ability : Prankster
EV's : 252HP/252Def/4SpDef
Moveset :
Taunt
Will-O-Wisp
Foul Play/Knock Off
Recover
Manectric @ Manectite
Nature : Timid
Ability : Lightning Rod
EV's : 252SpAtk/252Speed/4HP
Moveset :
Overheat
Volt Switch
Thunderbolt
Hidden Power Ice
Quagsire @ Leftovers
Nature : Bold
Ability : Unaware
EV's : 252HP/252Def/4SpDef
Moveset :
Recover
Toxic
Scald
Earthquake
Heatran @ Leftovers
Nature : Calm
Ability : Flash Fire
EV's : 252SpDef/252HP/4SpAtk
Moves :
Toxic
Lava Plume
Protect
Roar
TEAM DETAILS
Blissey @ Leftovers
Ability : Natural Cure
EV's : 252HP/252SpDef/4Def
Moveset :
Wish
Soft-Boiled
Thunder Wave
Seismic Toss
HELLO! Thanks for taking the time to read my RMT. This team is centered around Mega-Manectric and the core of SkarmBliss. I do hope you guys can give me some objective critisism and advise as to what I'm doing correct/wrong, and how to do better! Thank you! :-)
BRINGING BACK SKARMBLISS

I've recently come back to competitive battling, stopped since my BW days. And I've played around in the XY meta for abit, been about 2-3 months, (showdown/wifi battles etc). I guess I am quite familiar with what to expect in the OU Tier. I love stall teams. I've tried SkarmChan, running a Mega-Ampharos, Mega-Venusaur, pieced many stall teams together. But I got bored and I started to work on a different Mega, and a different approach too
Most of you guys will probably say that SkarmBliss isn't a good idea to do, since there are so many mixed attackers in the current meta, BUT... It has worked out pretty well for me I guess, since I took some new meta and slapped it on the old meta. And this monstrosity of a team was born.
Besides, I really miss SkarmBliss.
OVERVIEW OF THE TEAM!






QUICK LOOK

Blissey @ Leftovers
Ability : Natural Cure
Nature : Bold
EV's : 252Def/252SpDef/4HP
Moveset :
Wish
Soft-Boiled
Thunder Wave
Seismic Toss

Skarmory @ Rocky Helmet
Nature : Impish
Ability : Sturdy
EV's : 252Def/252HP/4SpDef
Moves :
Brave Bird
Defog
Stealth Rock
Roost

Nature : Bold
Ability : Prankster
EV's : 252HP/252Def/4SpDef
Moveset :
Taunt
Will-O-Wisp
Foul Play/Knock Off
Recover

Manectric @ Manectite
Nature : Timid
Ability : Lightning Rod
EV's : 252SpAtk/252Speed/4HP
Moveset :
Overheat
Volt Switch
Thunderbolt
Hidden Power Ice

Quagsire @ Leftovers
Nature : Bold
Ability : Unaware
EV's : 252HP/252Def/4SpDef
Moveset :
Recover
Toxic
Scald
Earthquake

Heatran @ Leftovers
Nature : Calm
Ability : Flash Fire
EV's : 252SpDef/252HP/4SpAtk
Moves :
Toxic
Lava Plume
Protect
Roar
TEAM DETAILS

Blissey @ Leftovers
Ability : Natural Cure
EV's : 252HP/252SpDef/4Def
Moveset :
Wish
Soft-Boiled
Thunder Wave
Seismic Toss
My teams cleric and special wall. Passes on ridiculously huge lumps of health by wish healing to the other team mates. Soft-Boiled keeps Blissey in the game. Blissey also acts as my special wall, while absorbing statuses with Natural Cure on switch-outs.
I chose Blissey over Chansey due to Knock Off being so prominent in the current meta. Also Blissey functions better as a special wall as compared to Chansey - which is more of a mixed wall, hence my choice. Also, Blissey has more attacking capability/versatility as compared to Chansey, being able to deal more damage with Seismic Toss, Flamethrower or Ice Beam.
Regarding my movepool, I am contemplating the use of Heal Bell as there have been instances where Paralysis/Poisons/Burns do affect the team. But I'm not sure as to which move to replace.
I chose Blissey over Chansey due to Knock Off being so prominent in the current meta. Also Blissey functions better as a special wall as compared to Chansey - which is more of a mixed wall, hence my choice. Also, Blissey has more attacking capability/versatility as compared to Chansey, being able to deal more damage with Seismic Toss, Flamethrower or Ice Beam.
Regarding my movepool, I am contemplating the use of Heal Bell as there have been instances where Paralysis/Poisons/Burns do affect the team. But I'm not sure as to which move to replace.

Skarmory @ Rocky Helmet
Nature : Impish
Ability : Sturdy
EV's : 252Def/252HP/4SpDef
Moveset :
Brave Bird
Defog
Stealth Rock
Roost
This Pokemon is my defensive wall and it walls nearly everything that doesn't have a move that it's weak to, and even if it has a move that it's weak to its never goes down in one hit thanks to Sturdy.
Stealth Rock is mandatory to slowly accumulate damage.
Skarmory also acts as my teams defogger as I will be switching in and out with M-Manectric and Heatran. It also is immune to Ground-type moves which make it an ideal candidate for this position. My team is not weak to Stealth Rock, but Defog is mainly for Spikes/Toxic Spikes, that might threaten my teams stalling abilities.
Brave Bird is for opposing Taunters that plan on stopping what Skarmory does best. It is also used against Mega-Venusaurs for Super Effective damage.
Skarmory constitutes as the most important member of the team due to it's immunity/tanking capabilities.
0- Atk Skarmory Brave Bird vs. 252 HP / 240+ Def Mega Venusaur: 122-146 (33.5 - 40.1%) -- guaranteed 3HKO

Sableye @ Leftovers
Nature : Bold
Ability : Prankster
EV's : 252HP/252Def/4SpDef
Moveset :
Taunt
Will-O-Wisp
Foul Play/Knock Off
Recover
With priority Taunt, Sableye is the answer to opposing teams setting themselves up. Sableye also covers the Fighting weakness my team has towards raw power, walling many physical mons and forcing switches with priority Will-O-Wisp.
The reason why I invested in a physical bulk for Sableye is because of the numerous instances where I've faced opposing Conkeldurrs/Mega-Medicham's or other physical mons who don't hesitate to Ice Punch or Bullet Punch Sableye. This occurs often as Sableye is my switch-in to Fighting-Type Pokemon. The physical bulk improves things a lot.
Other than that Sableye functions as a normal stall Poké.
The reason why I invested in a physical bulk for Sableye is because of the numerous instances where I've faced opposing Conkeldurrs/Mega-Medicham's or other physical mons who don't hesitate to Ice Punch or Bullet Punch Sableye. This occurs often as Sableye is my switch-in to Fighting-Type Pokemon. The physical bulk improves things a lot.
Other than that Sableye functions as a normal stall Poké.
With physically invested bulk.
252+ Atk Conkeldurr Ice Punch vs. 252 HP / 252+ Def Sableye: (27.3 - 32.2%) -- 56.2% chance to 4HKO after Leftovers recovery
Without physically invested bulk.
252+ Atk Conkeldurr Ice Punch vs. 252 HP / 4+ Def Sableye: 109-129 (35.8 - 42.4%) -- 91.9% chance to 3HKO after Leftovers recovery
Manectric @ Manectite
Nature : Timid
Ability : Lightning Rod
EV's : 252SpAtk/252Speed/4HP
Moveset :
Overheat
Volt Switch
Thunderbolt
Hidden Power Ice
252+ Atk Conkeldurr Ice Punch vs. 252 HP / 252+ Def Sableye: (27.3 - 32.2%) -- 56.2% chance to 4HKO after Leftovers recovery
Without physically invested bulk.
252+ Atk Conkeldurr Ice Punch vs. 252 HP / 4+ Def Sableye: 109-129 (35.8 - 42.4%) -- 91.9% chance to 3HKO after Leftovers recovery

Manectric @ Manectite
Nature : Timid
Ability : Lightning Rod
EV's : 252SpAtk/252Speed/4HP
Moveset :
Overheat
Volt Switch
Thunderbolt
Hidden Power Ice
My teams Special Attacking versatile mega, M-Manectric isn't supposed to stay in the battlefield for long, but to hit immensely hard with it's STAB moves and switch out to someone else to absorb it's hits well such as Quagsire or Ground immune Skarmory. Usually played during late game as a cleanup after the rest of the stall-mons have wrecked up damage. But if given the chance to sweep with T-Bolt STAB, he will.
M-Manectric can't afford to stay in after an Overheat due to it's stat lowering downside.
Overheat completely destroys Ferrothorn and Excadrill leads.
HP Ice works well against most Dragon types.
Mega-Aggron or Tyranitar is a typical switch-in to M-Manectric so Volt Switch comes in handy in doing some decent damage.
252 SpA Mega Manectric Volt Switch vs. 252 HP / 240 SpD Mega Aggron: (31.6 - 37.5%) -- 85.4% chance to 3HKO
252 SpA Mega Manectric Volt Switch vs. 0 HP / 0 SpD Mega Tyranitar in Sand: (19.6 - 23.7%) -- possible 5HKO

Quagsire @ Leftovers
Nature : Bold
Ability : Unaware
EV's : 252HP/252Def/4SpDef
Moveset :
Recover
Toxic
Scald
Earthquake
Physically defensive stallmon for its great typing and its ability for passing statuses around while forcing switches with Scald/Earthquake.
Toxic and Recover is a lethal combination that wears down the opposing team. With Unaware, stat changes are ignored, which make it a great switch-in to SD Scizor/Garchomp or CM Pokes.
Toxic and Recover is a lethal combination that wears down the opposing team. With Unaware, stat changes are ignored, which make it a great switch-in to SD Scizor/Garchomp or CM Pokes.

Heatran @ Leftovers
Nature : Calm
Ability : Flash Fire
EV's : 252SpDef/252HP/4SpAtk
Moveset :
Toxic
Lava Plume
Protect
Roar
Heatran is my Talonflame counter, doing it's job effectively as it forces switches with Toxic or turning a switch to my advantage with Roar.
Protect is to wreck up damage. Heatran also does well against Mega-Charizard Y, resisting/absorbing all the moves it has, resorting to a Dragon Tail to force a switch.
Heatran resists most special moves but goes down to one hit of a Focus Blast or Earthquake. Skarmory and Heatran work together to cover each other's weaknesses. Heatran having Flash Fire to absorb Fire type moves and Skarmory resisting Focus Blasts and Earthquakes.
Protect is to wreck up damage. Heatran also does well against Mega-Charizard Y, resisting/absorbing all the moves it has, resorting to a Dragon Tail to force a switch.
Heatran resists most special moves but goes down to one hit of a Focus Blast or Earthquake. Skarmory and Heatran work together to cover each other's weaknesses. Heatran having Flash Fire to absorb Fire type moves and Skarmory resisting Focus Blasts and Earthquakes.
THREATLIST
Most of the Pokemon listed in the threat-list are only threats if Skarmory and Quagsire is missing from the team. Quagsire has Unaware, which ignores stat boosts by the following Pokemon, hence it's extreme usefulness in the team. If they were to be missing, these Pokemon below can easily sweep the rest of the team.
Most of the Pokemon listed in the threat-list are only threats if Skarmory and Quagsire is missing from the team. Quagsire has Unaware, which ignores stat boosts by the following Pokemon, hence it's extreme usefulness in the team. If they were to be missing, these Pokemon below can easily sweep the rest of the team.
1) Mega-Pinsir

With Skarmory removed.
Mega Pinsir can 1HKO/2HKO the rest of my team even without a Swords Dance boost.
BOOM PINSIR SWEEP
252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Sableye: 214-253 (70.3 - 83.2%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Aerilate Mega Pinsir Return vs. 4 HP / 252+ Def Blissey: 450-529 (69 - 81.1%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Mega Pinsir Earthquake vs. 0 HP / 4 Def Manectric: 374-440 (133 - 156.5%) -- guaranteed OHKO
252 Atk Mega Pinsir Earthquake vs. 248 HP / 0 Def Heatran: 476-560 (123.6 - 145.4%) -- guaranteed OHKO
252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Quagsire: 198-234 (50.2 - 59.3%) -- 79.3% chance to 2HKO after Leftovers recovery
2) Lati-Twins


These two give my team a run their money. They are S-C-A-R-Y.
Psyshock does quite alot to Blissey, Thunderbolt can kill Skarmory, Earthquake destroys Heatran and M-Manectric, Sableye just goes down to neutral damage.
The only way to deal with them are through Poison/Burns and stalling. But still it's difficult as they can lay down so much damage on the rest of the team.
M-Manectric can't do much either. ):
252 SpA Manectric Hidden Power Ice vs. 4 HP / 0 SpD Latios: 104-124 (34.4 - 41%) -- guaranteed 3HKO
a) Quagsire falls. ):
252 SpA Life Orb Latias Draco Meteor vs. 252 HP / 4 SpD Quagsire: 347-409 (88 - 103.8%) -- 25% chance to OHKO
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 4 SpD Quagsire: 390-460 (98.9 - 116.7%) -- 93.8% chance to OHKO
b) Skarmory falls. ):
252 SpA Life Orb Latias Thunderbolt vs. 252 HP / 4 SpD Skarmory: 304-359 (91 - 107.4%) -- 43.8% chance to OHKO
252 SpA Life Orb Latios Thunderbolt vs. 252 HP / 4 SpD Skarmory: 341-403 (102 - 120.6%) -- guaranteed OHKO
c) Blissey falls. ):
252 SpA Life Orb Latias Psyshock vs. 4 HP / 252+ Def Blissey: 274-324 (42 - 49.6%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Life Orb Latios Psyshock vs. 4 HP / 252+ Def Blissey: 308-364 (47.2 - 55.8%) -- 22.3% chance to 2HKO after Leftovers recovery
*this major problem has led me to want to have a Fairy type in the team, so far I am considering Sylveon or Togekiss, I need some advice on who to replace, what to do etc...
3) Mamoswine

Surprisingly, this guy gives me quite some trouble, although manageable. He's only partially walled by Skarmory and Quagsire on the team. The ONLY way to deal with him is to Burn/Poison him then stall, HOPEFULLY the statuses don't miss. If they do... then good luck.
These are still pretty scary.
244 Atk Life Orb Mamoswine Earthquake vs. 252 HP / 252+ Def Quagsire: 169-200 (42.8 - 50.7%) -- guaranteed 3HKO after Leftovers recovery
244 Atk Life Orb Mamoswine Icicle Crash vs. 252 HP / 252+ Def Skarmory: 103-122 (30.8 - 36.5%) -- guaranteed 4HKO after Leftovers recovery
Icicle Crash and Earthquake can be very lethal to the rest of the team. Heatran and M-Manectric go down immediately to Earthquake.
Sableye doesn't do so well either.
244 Atk Life Orb Mamoswine Icicle Crash vs. 252 HP / 252+ Def Sableye: 156-185 (51.3 - 60.8%) -- 90.6% chance to 2HKO after Leftovers recovery
4) Garchomp/Mega-Garchomp

A Garchomp/Mega-Garchomp spamming Earthquake can easily take out half this team if Skarmory is removed earlier on. Because this team is very dependent on Skarmory's ground immunity.
Garchomp also has access to Fire Fang/Fire Blast which burns Skarmory to a crisp.
I have yet to collect more data as to what else this team is weak to, so far these are the only few!
Below are some replays to show how the team works!
http://replay.pokemonshowdown.com/ou-166638185
http://replay.pokemonshowdown.com/ou-166642871
http://replay.pokemonshowdown.com/ou-166645971
Thanks for reading! I am happy to receive whatever negative/positive feedback from you guys. I hope you all can help me out! :-)
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