XY UU no good names for this

Hello.
I'm AwesomeTorterra and this is my team I've built.
I'm hoping for good advice.

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Osamu (Donphan) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Ice Shard
Donphan is my spinner, Rocks user, and my physical wall.
I often use him as a lead, to set up Stealth Rock and to sometimes hit an opponent with an Earthquake.
I have Ice Shard on him to pick off weakened foes.
His EVs are used to make him as bulky as possible on the physical side.

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Sakura (Roserade) (F) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Spikes
- Synthesis
Roserade is my special wall and main Fairy counter.
I use her to take special hits and hit them back with Giga Drain or Sludge Bomb or simply set up Spikes.
Synthesis is used over Rest because often I don't want to have to switch into something else and let that take a hit.
Her EVs and IVs are used to take minimum Foul Play and confusion damage, and be able to take special hits.

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Ahiru (Porygon2) @ Eviolite
Ability: Trace
EVs: 252 HP / 252 SpA / 4 SpD
IVs: 0 Atk
Modest Nature
- Toxic
- Thunderbolt
- Ice Beam
- Recover

I use Porygon2 to stall out opposing Pokémon, and hit back hard with a Thunderbolt or Ice Beam.
I use it to counter any offensive threats if Donphan and Roserade are unable to take them on, and stall them out using Toxic and Recover or just attack them.
Its EVs and IVs are to hit as hard as possible while being able to take hits.

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Daichi (Houndoom) (M) @ Houndoominite
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Nasty Plot
- Hidden Power [Grass]
Houndoom is my main special sweeper.
I bring it in on a Pokémon that is harmless to it, then set up a Nasty plot (or two), and punch holes in the opponent's team.
Flamethrower and Dark Pulse are powerful STAB moves that hit hard when not resisted.
I carry HP Grass to hit things such as Rhyperior, Quagsire, or Gastrodon.
Flash Fire is the chosen ability, used to power up Houndoom when I predict the opponent will use a Fire-type attack.

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Kazami (Honchkrow) (F) @ Life Orb
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Brave Bird
- Sucker Punch
- Roost
- Superpower
Honchkrow is my main physical sweeper.
I use it to kill a foe I know I can kill, get a Moxie boost, and hit the next Pokémon even harder.
Roost is used to recover health, allowing me to hit more.
Superpower is for Steel and Rock types.

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Ayumi (Mienshao) (F) @ Choice Scarf
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- High Jump Kick
- U-turn
- Poison Jab
Mienshao is my Scarfer and stallbreaker. I use her to hit opponents with HJK, knock off items, or simply U-Turn to get out of there. Poison Jab is used to hit fairies.
Her Nature and EVs allow her to hit as hard as possible.
I use Regenerator over Reckless because it goes well with U-Turn in my opinion.

Thank you for reading this.
AwesomeTorterra, signing off.
 
Nice team but one thing I'd recommend is getting rid of Thunderbolt or Ice Beam on Porygon2 and keep the other. Tri Attack is a great option instead. For which one of those two to get rid of, look a your team and decide which move you need more. Tri Attack gets STB and has decent base power but ,most importantly, it has a chance to burn,paralyze or freeze which is really nifty. Also, on Mienshao you really shouldn't be using HJK unless you're running Reckless cause the recoil damage if you miss or if the opponent switches in a Ghost type like Sableye isn't worth it without the Reckless boost. You have a few options here for a replacement. You can use Low Kick to take down heavier opponents like Snorlax and you have Brick Break for annoying screen setters but most importantly it gets Drain Punch. Not only does it get STAB but it heals you which is always nice. Otherwise this is a great team :)
 
So yeah, overall I like the team, seems like a fun balance, but there are a few things I would like to address:
  • Donphan - Nothing on this, pretty standard and works quite well. Not the best, not the worst.
  • Roserade - The only thing I have against this is something that falls under the Flavor category, Black Sludge > Leftovers. Roserade is part Poison-type, therefore it gets the lovely opportunity to use Black Sludge, something that I feel should be taken. Reason behind this? It more or less screws over Trick users like Azelf or Rotom-Heat. Again, it's moreso a flavor thing, but definitely something you should run here. (Besides, Black Sludge sounds so much better than Leftovers.)
  • Porygon2 - Having a mixed stall attacking set is just plain out strange. Dual roles on Porygon2 isn't something that should be done to this extent. Options: Attacking Porygon2 w/ Tri Attack over Toxic with Eviolite. It provides a nice STAB move for Porygon2, which is loved quite well. If you decide you want Porygon2 to stall out other Pokemon, you would want to run Tri Attack over Thunderbolt or Ice Beam. Reason being is that you can status Pokemon that are unable to be Toxic'd, such as Crobat or Croagunk, which could be a great feature. And instead of a Modest nature and 252 SpAtk, the ideal IV spread would be 252 HP / 4 SpAtk / 252 SpDef with a Bold nature, to better allow for it to fill its role as a special wall. But running a Modest 252 SpAtk spread with Toxic is something that should not be done, as in order to stall out certain opponents, you'll need all the bulk you can get.
  • Houndoom - Okay, so you're gonna want either 0 or 8 EVs in HP to allow for Houndoom to obtain an odd number as its HP stat, letting it switch in a full four times when Stealth Rock is up, supposing that the opposing Pokemon don't attack you. If you opt for 8 EVs in HP, remove 4 from SpAtk, as Nasty Plot will mitigate the slight attack drop.
  • Honchkrow - Pretty much in the same boat as Houndoom on the HP thing; take 4 from HP and allocate them into SpDef or Spe. Outside of that, nothing much to comment about on this.
  • Mienshao - As Captain Amurica mentioned, if you're going to run Regenerator on Mienshao, run Drain Punch over HJK. The slight power boost isn't quite worth it without the Reckless boost, with the miss chance. And as for Poison Jab, it won't be doing anything to assist you that well. The main Fairy-types in the tier are pretty much Aromatisse and Florges, with neither of them suffering much from a Poison Jab, being able to Wish it off quite easily.
252+ Atk Mienshao Poison Jab vs. 252 HP / 232+ Def Florges: 174-206 (48.3 - 57.2%) -- 41.8% chance to 2HKO after Leftovers recovery
0 SpA Florges Moonblast vs. 0 HP / 4 SpD Mienshao: 338-402 (124.7 - 148.3%) -- guaranteed OHKO
252+ Atk Mienshao Poison Jab vs. 252 HP / 200+ Def Aromatisse: 174-206 (42.8 - 50.7%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Aromatisse Moonblast vs. 0 HP / 4 SpD Mienshao: 306-360 (112.9 - 132.8%) -- guaranteed OHKO
Short story is: Mienshao does not want to, and should not be staying in against a Fairy-type wall. Replace with Stone Edge, as that can actually bop Flying- types without much repercussion on a good play.

Overall, not a bad team, a few minor changes would be good here and there, and the team is moderately susceptible to fast physical attackers, namely other Choice Scarf Mienshaos, especially once Donphan goes down. May be something to look into in the future, but other than that, good job.
 
Nice team but one thing I'd recommend is getting rid of Thunderbolt or Ice Beam on Porygon2 and keep the other. Tri Attack is a great option instead. For which one of those two to get rid of, look a your team and decide which move you need more. Tri Attack gets STB and has decent base power but ,most importantly, it has a chance to burn,paralyze or freeze which is really nifty. Also, on Mienshao you really shouldn't be using HJK unless you're running Reckless cause the recoil damage if you miss or if the opponent switches in a Ghost type like Sableye isn't worth it without the Reckless boost. You have a few options here for a replacement. You can use Low Kick to take down heavier opponents like Snorlax and you have Brick Break for annoying screen setters but most importantly it gets Drain Punch. Not only does it get STAB but it heals you which is always nice. Otherwise this is a great team :)
I quite disagree with not running HJK. HJK is the strongest STAB Mienshao learns, being able to dish out tons of damage. Although he's not running reckless, he can still beat a ton of threats in the tier. Ghost types aren't a problem, especially with Houndoom in the tier; giving it great synergy. Low Kick isn't viable purely because you're never getting anywhere near a base 130 power with it. Brick Break is just about 1/2 of HJK. Drain Punch, while gets recovery back, doesn't really achieve much when you're running Regenerator Mienshao.
 
I usually run Recover+ 3 attacks on Pory2, but I felt like trying something else.

Also, I've seen 2 people telling me to use Drain Punch over HJK on Mienshao, and 1 person telling me HJK is better?
Should I use Drain Punch or HJK, or perhaps both?
(Over Poison Jab)
 
Mienshao needs Hi Jump Kick because of its power. On a scarf set reckless is nice to further boost it, but I understand if you prefer regenerator, but even then you need HJK, or you miss a lot of KOs, as Drain Punch is quite weak. Example:
252+ Atk Mienshao High Jump Kick vs. 0 HP / 4 Def Mega Aerodactyl: 259-306 (86 - 101.6%) -- guaranteed OHKO after Stealth Rock
252+ Atk Mienshao Drain Punch vs. 0 HP / 4 Def Mega Aerodactyl: 150-177 (49.8 - 58.8%) -- guaranteed 2HKO after Stealth Rock
Also, like slayerx said, poison jab doesn't do much to what it's supposed to hit (fairies) so you should replace it with Stone Edge, which hits Crobat (as well as less relevant flying-types like tornadus and noivern).

Honchkrow should have 252 EVs in speed instead of hp: this lets it outspeed things like florges, blastoise, tentacruel and more which i didnt bother to check. Plus it's pretty frail and investing in hp doesn't help it much.

On Donphan i think you should put knock off instead of ice shard because uninvested, un-STABed ice shard is pretty weak and knock off is not only stronger, but removes the opposing pokemon's item. It's especially helpful when something like trevenant comes in to block rapid spin.

I don't like Porygon2 and i think you should try something else in its place and see if it improves your team. (I'm thinking maybe specially defensive Jirachi would be a good fit, but i dont really know).
If you decide to keep P2, you should give it a specially defensive EV spread and use Tri Attack and Shadow Ball over Boltbeam IMO.

Hope I helped!
 
I quite disagree with not running HJK. HJK is the strongest STAB Mienshao learns, being able to dish out tons of damage. Although he's not running reckless, he can still beat a ton of threats in the tier. Ghost types aren't a problem, especially with Houndoom in the tier; giving it great synergy. Low Kick isn't viable purely because you're never getting anywhere near a base 130 power with it. Brick Break is just about 1/2 of HJK. Drain Punch, while gets recovery back, doesn't really achieve much when you're running Regenerator Mienshao.
HJK is ridiculously powerful. It's why Hitmonlee is great in RU but without Reckless Drain Punch is the better move. HJK is very risky and without the Reckless boost it's not that good. It's still insanely powerful but it's not worth the risk of recoil without the boost. Drain Punch on the other hand is very reliable,gets STAB, decent damage,and draining the opponent's HP which(unless you're running Reckless) is better than the risk of losing 50% HP.
 
Actually Ice Shard is good for type coverage against Dragon, Flying, Ground, and Grass types like Trevenant also gives you the first attack against pokemon like Noivern. Even though it doesn't get STAB from the attack, ( neither does Knock Off ).
So its reasonable for you to add knock off on to Donphan unless you have another hazard pokemon on your team using stealth rocks. Also Donphan can work well with Assault Vest as well for a heads up.
I agree. I was just listing Knock Off as a viable alternative which I personally prefer, but i recognize Ice Shard's (few) merits.

HJK is ridiculously powerful. It's why Hitmonlee is great in RU but without Reckless Drain Punch is the better move. HJK is very risky and without the Reckless boost it's not that good. It's still insanely powerful but it's not worth the risk of recoil without the boost. Drain Punch on the other hand is very reliable,gets STAB, decent damage,and draining the opponent's HP which(unless you're running Reckless) is better than the risk of losing 50% HP.
Just because someone chooses to not use an ability that boosts a move in favor of another viable ability, it doesn't mean that suddenly a 75 BP power move is as good or better than a 130 BP one. Even without Reckless, HJK is almost twice as powerful as DP (73% more power, to be more accurate).

Drain Punch's recovery is almost useless on Mienshao, which is defensively weak and already has Regenerator. But, if you want a move with perfect accuracy that doesn't take away half your health when the opponent uses protect or a ghost-type switches in, you can use Drain Punch in the fourth slot (after HJK/Knock Off/U-turn). I just wanted to point out that DP does not replace HJK.
 
Hey AwesomeTorterra , I have a few suggestions for your team.


First off, I would replace Ice Shard with Knock Off, as Ice Shard doesn't do a whole lot for you, as usually Donphan won't do enough to pick off weakened foes, and Knock Off lets Donphan nail spinblockers, as well as crippling Pokemon reliant on their item. I would also go with a more offensive spread, considering how Donphan generally has better natural defensive bulk and makes for a great offensive tank with full attack investment.

I think Roserade's spread should probably be changed to 252 HP / 240 SpD / 16 Spe. This might seem minor, but it lets you outspeed Max Speed Modest Empoleon, as well as -1 Victini (who is in the tier now due to retesting).

To be honest, I don't think Porygon2 is very good for your team; it's both offensive and defensive set-up bait, and is very passive in general. I would suggest replacing it with Florges. It gives you a great switch-in to Hydreigon, which your team lacks if it's the mixed variant (unless it's running the uncommon Iron Tail), and provides good support to your team as it can clear status and pass Wishes to Donphan, who can get worn down fairly easily. The only problem is that you become much more weaker to the Nidos, but I think if you play right they can be dealt with.

I also don't think Megadoom is the best choice for your team; while it certainly isn't bad, it gets either walled by common mons or revenge killed fairly easily with Hydrei, Bliss, and Infernape in the tier. You still need a good win condition, however, so I would suggest using Sub Calm Mind Chandelure over Houndoom, as it checks most variants of Infernape, sets up on Blissey prvided you can switch in on any move that isn't Thunder Wave or Toxic, and generally does better as a sweeper thanks to its typing.

Honchkrow isn't very good in the current metagame, and while it is hard to stop provided it can kill something, there are few instances where it actually can and is played around fairly easily. To mitigate this, I would suggest replacing it with Life Orb Hydreigon, who is probably one of the best offensive Dark-types in the tier, as well as making for a wall-breaker. It also gives you a great answer for other Dark-types, particularly opposing Honchkrow and Krookodile.

Lastly, on Mienshao I would use a Jolly Nature, as without it you don't outspeed other scarfers, such as opposing Jirachi, Hydreigon, etc. , and I would also use Reckless as the ability, as you increase Mienshao's damage output drastically when coupled with HJK, and Mienshao's hit-and-run style make Regenerator somewhat unneeded, as it can't switch into much and isn't going to be staying in for long. I'd also use Stone Edge over Poison Jab to smack Crobat, who is definitely more of a problem than Aromatisse and Florges.

Hope I helped!

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Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Stealth Rock
- Knock Off
- Rapid Spin

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Roserade @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
- Spikes
- Giga Drain
- Sludge Bomb
- Synthesis

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Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 224 Def / 32 SpD
Calm Nature
- Wish
- Protect
- Moonblast
- Aromatherapy

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Chandelure @ Leftovers
Ability: Flash Fire
EVs: 112 HP / 140 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Flamethrower
- Shadow Ball

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Hydreigon @ Life Orb
Ability: Levitate
EVs: 56 Atk / 200 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Roost

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Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- U-turn
- Stone Edge
 
Hey AwesomeTorterra , I have a few suggestions for your team.


First off, I would replace Ice Shard with Knock Off, as Ice Shard doesn't do a whole lot for you, as usually Donphan won't do enough to pick off weakened foes, and Knock Off lets Donphan nail spinblockers, as well as crippling Pokemon reliant on their item. I would also go with a more offensive spread, considering how Donphan generally has better natural defensive bulk and makes for a great offensive tank with full attack investment.

I think Roserade's spread should probably be changed to 252 HP / 240 SpD / 16 Spe. This might seem minor, but it lets you outspeed Max Speed Modest Empoleon, as well as -1 Victini (who is in the tier now due to retesting).

To be honest, I don't think Porygon2 is very good for your team; it's both offensive and defensive set-up bait, and is very passive in general. I would suggest replacing it with Florges. It gives you a great switch-in to Hydreigon, which your team lacks if it's the mixed variant (unless it's running the uncommon Iron Tail), and provides good support to your team as it can clear status and pass Wishes to Donphan, who can get worn down fairly easily. The only problem is that you become much more weaker to the Nidos, but I think if you play right they can be dealt with.

I also don't think Megadoom is the best choice for your team; while it certainly isn't bad, it gets either walled by common mons or revenge killed fairly easily with Hydrei, Bliss, and Infernape in the tier. You still need a good win condition, however, so I would suggest using Sub Calm Mind Chandelure over Houndoom, as it checks most variants of Infernape, sets up on Blissey prvided you can switch in on any move that isn't Thunder Wave or Toxic, and generally does better as a sweeper thanks to its typing.

Honchkrow isn't very good in the current metagame, and while it is hard to stop provided it can kill something, there are few instances where it actually can and is played around fairly easily. To mitigate this, I would suggest replacing it with Life Orb Hydreigon, who is probably one of the best offensive Dark-types in the tier, as well as making for a wall-breaker. It also gives you a great answer for other Dark-types, particularly opposing Honchkrow and Krookodile.

Lastly, on Mienshao I would use a Jolly Nature, as without it you don't outspeed other scarfers, such as opposing Jirachi, Hydreigon, etc. , and I would also use Reckless as the ability, as you increase Mienshao's damage output drastically when coupled with HJK, and Mienshao's hit-and-run style make Regenerator somewhat unneeded, as it can't switch into much and isn't going to be staying in for long. I'd also use Stone Edge over Poison Jab to smack Crobat, who is definitely more of a problem than Aromatisse and Florges.

Hope I helped!

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Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Stealth Rock
- Knock Off
- Rapid Spin

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Roserade @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
- Spikes
- Giga Drain
- Sludge Bomb
- Synthesis

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Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 224 Def / 32 SpD
Calm Nature
- Wish
- Protect
- Moonblast
- Aromatherapy

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Chandelure @ Leftovers
Ability: Flash Fire
EVs: 112 HP / 140 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Flamethrower
- Shadow Ball

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Hydreigon @ Life Orb
Ability: Levitate
EVs: 56 Atk / 200 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Roost

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Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- U-turn
- Stone Edge
I hate Florges so much I simply cannot use it.
Also, without Adamant, Mienshao misses out on KOing Mega Aero (considering I refuse to run Reckless)
And, how can Chandelure set up on Bliss while Megadoom can't?`
Also, I've battled 10 times with this team and 4 times, Honchkrow killed over half of the opponent's Pokémon.
I am going to try Milotic in Porygon2's place.
 
Last edited:
idk why you hate florges but if you insist... >_> this is "rate my team" after all, so...

Yeah, that's true about Mienshao, but if you have SR up then Mienshao will probably kill it anyway. But if you're insistent on not running Reckless, then I still would suggest going Jolly because checking the likes of Scarf Jirachi, Victini, Hydrei, etc. is too good to pass up, and late-game you're going to need Mienshao as fast as it can be.

Chandelure sets up on Blissey while Megadoom can't (well, it technically can, but it's really inferior because you still lose if you take any prior damage if you use Taunt) because it has access to Sub, blocking Blissey's only way to touch Ghost-types, being status. So in other words, Blissey can literally do nothing against Chandelure as it sets up all over it. Doom, on the other hand, can only beat it if using Taunt and 52 HP EVs (which lets it take 3 STosses and prevent it from statusing / healing), but if you take any prior damage which is pretty easy thanks to Doom's Rock weakness then you're fucked anyway.

...10 battles doesn't say much, lol. I mean, you're posting looking for advice so it doesn't make sense to not be open to suggestions. I kinda think you'd have a better reason to keep it there than that, but w/e.
 
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