Resource ORAS OU Simple Questions, Simple Answers (Read the OP First!)

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Hi, I got my hands on a cloned 2014 tanabata jirachi. I would like to use it, but is moon blast worth using? What set would you recommend me?
 
Hi, I got my hands on a cloned 2014 tanabata jirachi. I would like to use it, but is moon blast worth using? What set would you recommend me?
Moonblast is good for Dark types.... I guess. Psychic/Fairy is good coverage (Steels can e a problem. Bisharp might cause some trouble) maybe a CM set with... Idk Healing Wish?
 
Hi all,

I've been having some problems with opponents using Imposter Ditto, and how it works. In my opinion it's a Poke that is devastating to an opponent's team.

I only really get annoyed with it when it is thrown into battle(non-switching) against my Mega, which may or may not be boosted. If it's carrying a Choice Scarf, then unless I switch, my Mega is finished. Don't get me started on when my opponent threw it in against my Mega Gyarados and I couldn't switch.....I'd saved it until last as I wanted to force my opponent's Ditto out earlier. Let's just say my Gyarados just sat that there and flinched a lot(Waterfall).

In general,If I can/do switch my Mega Poke out, the Poke coming in will take a decent amount of damage, unless it's immune to the attack my opponent is using...and even then I need to correctly predict which move the Imposter will lock itself into.

Then there are the Ditto that don't use Choice Scarf. This is an example with my Mega Aerodactyl, who I had Baton Passed Swords Dance to - When Imposter Ditto is thrown in(non-switching), our speed is tied. Then the battle is essentially determined by a 50/50 flip of a coin. If he moves first, he gets a boosted, unrestricted Mega who can sweep and is not locked into 4 moves. He also then has another non-imposter Mega in his party that he can throw in later on. If I however predict(incorrectly) that the Imposter Ditto is using a Choice Scarf, and I switch...then I've got that wrong, and the opponent again has an unrestricted Mega.

I would not be at all unhappy if this Poke was at some point in the future moved to Ubers.
 
Well, the simple answer to Ditto is "don't blindly set up when Ditto is on the opposing team". Ditto is very, very easy to play around, especially given that it needs to lock itself into a move. So no, there is next to no chance for Ditto to be suspect tested, let alone banned.
 
Apologies, that sounded like a request for it to be tested, it wasn't :), I've already looked at other threads regarding it and know the consensus is that it can be stopped.

I myself have a different opinion, but that is based on my experiences so far. Even if you don't enter your Mega into battle until the very last moment, a Choice Scarf Ditto can destroy your Mega if the opponent saves it until last, especially with flinching moves, in this way it's just as dangerous as a Mega.

I think the non-scarfed Dittos are more of an annoyance, it's just like Swagger, as it's a 50/50 chance of your Mega surviving, except there's no stat boost benefit if the 50/50 falls in your favour. And if it doesn't, then the odds are heavily stacked in the Imposter's favour, as you're down one Mega and the opponent is plus one Mega (albeit without the ability to switch it out).

Anyway, it felt good to let off some steam on that subject :D.
 
Hi, I got my hands on a cloned 2014 tanabata jirachi. I would like to use it, but is moon blast worth using? What set would you recommend me?
Since Im on my phone rn I'll just give you a link to a thread about Jirachi started recently. There you can find different movesets an also discussions about what moves/ EVs that is good to use.
The link is here http://www.smogon.com/forums/threads/jirachi.3514762/
Moonblast is good for Dark types.... I guess. Psychic/Fairy is good coverage (Steels can e a problem. Bisharp might cause some trouble) maybe a CM set with... Idk Healing Wish?
A quick tips is that you shouldn't answer questions with "Idk", since that makes it look like you have no idea what you are talking about, and the person asking the question would probably not feel like he/she could trust you.
 
Aww didn't we used to do move stats as well? :(
What are you looking for? Something like "2.17% of pokemon used in OU had Toxic on their moveset" or "Latios runs Draco Meteor 94.35% of the time"? The sweepercalc contains the answer to the second one, and I really don't know the use of the first one.
 
Is Specially Defensive Clefable viable? Or is it completely outclassed by Sylveon?
Yes it is viable actually, though I would not go over 96 SpD with a Calm Nature since that's the defensive jump point to take on Thundurus and Greninja, two key threats, so you don't really need any more to my knowledge, and you need the physical defense to take on the likes of Landorus-T and Garchomp better. Honestly, I feel like this spread is a bit better than the standard 252 HP/252 Def Bold one in terms of what it counters since Thundurus and Greninja are pretty hard to counter, and you don't really *need* the physical defense for anything other than taking generic physical hits (for example, Phys Def Clefable can take one iron head from Bisharp which SpD cannot).

The advantages this set has over Sylveon are the abilities, which let you either stop setup sweepers or be immune to all passive damage (making Clefable a much much better CM user), as well as the much, much vaster movepool, with access to Flamethrower, Stealth Rock, Thunder Wave, Softboiled, and more.
 
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Apologies, that sounded like a request for it to be tested, it wasn't :), I've already looked at other threads regarding it and know the consensus is that it can be stopped.

I myself have a different opinion, but that is based on my experiences so far. Even if you don't enter your Mega into battle until the very last moment, a Choice Scarf Ditto can destroy your Mega if the opponent saves it until last, especially with flinching moves, in this way it's just as dangerous as a Mega.

I think the non-scarfed Dittos are more of an annoyance, it's just like Swagger, as it's a 50/50 chance of your Mega surviving, except there's no stat boost benefit if the 50/50 falls in your favour. And if it doesn't, then the odds are heavily stacked in the Imposter's favour, as you're down one Mega and the opponent is plus one Mega (albeit without the ability to switch it out).

Anyway, it felt good to let off some steam on that subject :D.
Non-scarfed Dittos are really not worth using. Although, there is one exception in focus sash (makes winning speed ties irrelevant), but then it forces the Ditto user to keep rocks off the field, and the gimmick can only be used once (and can easily be revenged with priority).

Remember that Ditto keeps its own HP when it transforms. That's Base 48 -- so even if it transforms into something powerful, it will always be doing less to you in terms of % than you will to it. There's a reason a skilled Ditto never copies a Blissey ;)

Overall Ditto is similar to Gothitelle in that when you see it on your opponent's team, you have to think harder about what will happen after you KO a pokemon. Although with Gothitelle, the punishment for not doing so is potentially worse since it prevents you from switching. For example, you KO something with Draco Meteor leaving you at -2 SAtk, then Goth comes in and can now tank any of your hits easily while CMing up to +6/+6 and then resting afterward. Had you thought ahead you'd have used a different move even if it didn't OHKO, so you could mash Goth with +0 SAtk Draco if it came in afterward.

With Ditto you just have to think about what you want Ditto to transform into, and what you DON'T want it to transform into. It just adds another layer to your game planning. And whatever you do, do not set up, ever, if Ditto is in back, unless you have another pokemon you know can outspeed a scarfed version of whatever mon you want to set up with, or you think it can lure it out to try to grab the boosts. (Though, note that luring doesn't work unless your pokemon is faster than the opponent's pokemon that's out before Ditto. Otherwise that pokemon will switch out before you, Ditto will come in and copy you, and then you will switch out.)

Entry hazards in general are a great way to wear Ditto down, especially if you do a lot of the luring. Priority too. And since most Ditto are (should be) scarfed, they can be predicted around, and then they have to switch out letting hazards punish them again later.
 
Is there anything viable that can COUNTER mega heracross, I was looking into SD Crawdaunt and the only viable thing that counters it is a rest talk poliwrath which isn't viable in OU at all, so I was wondering since mega Hera is kinda in the same boat.
 
Is there anything viable that can COUNTER mega heracross, I was looking into SD Crawdaunt and the only viable thing that counters it is a rest talk poliwrath which isn't viable in OU at all, so I was wondering since mega Hera is kinda in the same boat.
Talonflame, m-pinsir, Latios, skarmory(before a SD), and quick will-o-wisp users like sableye and rotom-w
 
Talonflame, m-pinsir, Latios, skarmory(before a SD), and quick will-o-wisp users like sableye and rotom-w
None of these are counters since they cannot switch in at all (even Skarmory is 2HKO'd by Close Combat)

The best MHera counter is probably Doublade. Gliscor is good too, but it needs Acrobatics to properly beat it. Physically Defensive Unaware Clefable is a very good check, but can be 2HKO'd by Rock Blast after SR damage. You can also deal with it decently by sending Physically Defensive Landorus-T into it, then using U-Turn to slow pivot into something which can outspeed and KO it. You can also use Hidden Power Flying Landorus-T to deal with it more directly. If you don't mind using very niche stuff, Granbull and Duscolps are both solid counters.
 
Oops I messed up b/w checks and counters. Well yeah physically defensive gliscor and lando-t fit in, but I've never seen doublade on the ladder so dunno about viability in OU, buy should be good I guess.
 
None of these are counters since they cannot switch in at all (even Skarmory is 2HKO'd by Close Combat)

The best MHera counter is probably Doublade. Gliscor is good too, but it needs Acrobatics to properly beat it. Physically Defensive Unaware Clefable is a very good check, but can be 2HKO'd by Rock Blast after SR damage. You can also deal with it decently by sending Physically Defensive Landorus-T into it, then using U-Turn to slow pivot into something which can outspeed and KO it. You can also use Hidden Power Flying Landorus-T to deal with it more directly. If you don't mind using very niche stuff, Granbull and Duscolps are both solid counters.
Ight thanks cause I'm pretty sure this is one of the many reasons stall is becoming less common
 
Granbull and Duscolps are both solid counters.
Can't believe you put my baby in the same sentence as Dusclops,,,

Anyway, I'm jw why Lanturn was added to the viability list. What niche does it have that Rotom-W doesn't, other than potentially Heal Bell? What type of teams does it fit on?
 
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