Other ORAS Mega Speculation Thread (NO talk about potential bans NOR Aegislash)

Which is your favorite?

  • Beedrill

    Votes: 255 26.5%
  • Pidgeot

    Votes: 119 12.3%
  • Slowbro

    Votes: 86 8.9%
  • Steelix

    Votes: 58 6.0%
  • Sceptile

    Votes: 140 14.5%
  • Swampert

    Votes: 120 12.4%
  • Sableye

    Votes: 62 6.4%
  • Sharpedo

    Votes: 57 5.9%
  • Camerupt

    Votes: 57 5.9%
  • Altaria

    Votes: 144 14.9%
  • Glalie

    Votes: 79 8.2%
  • Salamence

    Votes: 198 20.5%
  • Metagross

    Votes: 164 17.0%
  • Latias

    Votes: 50 5.2%
  • Latios

    Votes: 54 5.6%
  • Loppuny

    Votes: 125 13.0%
  • Gallade

    Votes: 148 15.4%
  • Audino

    Votes: 30 3.1%
  • Diancie

    Votes: 74 7.7%

  • Total voters
    964
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You're really jumping the gun on Mega Lop and Diancie. Diancie is 4x weak to BP, but it checks BirdSpam, Earth Power gives it decent coverage, and it's 700 BST is very well distributed. Even with lowered defenses, 50/110/110 isn't terrible, and it's 110 speed tier is great. Having a 4x weakness to a rarer type isn't bad, especially when said type really only has two users that can hurt it (ScarfTran and Mega Scizor). Having a 4x weakness isn't a fatal flaw by any means, by that logic MegaMence and Mega Swampert have crippling flaws as well. Ice Shard isn't holding Mence back, and that has more users in OU than BP does. Also, Lopunny and Medi really don't share any common traits outside of HJK. Medi and Gallade are closer comps (still not good comps, but still closer). Medi is a slow wallbreaker, Lopunny is a fast attacker with 2 strong stabs and a great support movepool.

Yup, it does check birdspam but right now I'm viewing the negative sides of the megas. I haven't actually used them yet so I'm making teams based around them to see what their true potential is. What they counter, their effectiveness...etc.
 
Mega Diancie's somewhat of a mixed bag with the priority resists. Not caring about Sucker Punch, Brave Bird, and Extreme Speed are huge boons to it, but being weak to Aqua Jet and Bullet Punch are notable negatives, especially with how popular Azumarill is. CB Azumarill and LO Crawdaunt have a 43.8% chance of OHKOing without SR up and Scizor murders you flat-out, but pairing Diancie up with Magnezone will help immensely with all of them to an extent.
 
I like the new Megas so far, but one mega has me irked greatly:
M-Pidgeot.

The ability No guard is a rather interesting ability? Though it doesn't have many moves with low accuracy it'll need anyways. Hurricane/Heat wave spam would be evident, but without an addition of some sort of heavy hitting special (or physical) moves with lower accuracys, I don't see it being relevant.

Accurate Hurricane is really its only gimmick.
The only setup move it has is the relatively poor Work Up (no Nasty Plot). It could be a lot better with an upgraded movepool.
If it had something else truly abusable (like say Inferno instead of Heatwave) the conversation about it would be different.
Not to get carried away with Pokemon we DON'T have but Hurricane/Inferno/Roost/Defog would be a great utility bird.
 
one problem i'm noticing with gallade is its difficulty mega evolving. once mega evolved, it's better than mega medicham in nearly every aspect, but fake out give cham a much easier time actually evoing. you'd need to do it against something kinda passive or on a switch, otherwise it really struggles
 
one problem i'm noticing with gallade is its difficulty mega evolving. once mega evolved, it's better than mega medicham in nearly every aspect, but fake out give cham a much easier time actually evoing. you'd need to do it against something kinda passive or on a switch, otherwise it really struggles
You can also MEvo it on something that's slower than 252+ Speed standard Gallade. Especially if that something is also prone to being pwned by Knock Off, Stone Edge, or Drain Punch/Close Combat depending on what set you're using.
 
one problem i'm noticing with gallade is its difficulty mega evolving. once mega evolved, it's better than mega medicham in nearly every aspect, but fake out give cham a much easier time actually evoing. you'd need to do it against something kinda passive or on a switch, otherwise it really struggles
There's always the good ole' VoltTurn support to get it in. That works with anything somewhat frail really, and that's how I get other unevolved Megas like Charizard and Manectric in safely.
 
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There's always the good ole' VoltTurn support to get it in. That works with anything somewhat frail really, and that's how I get other unevolved Megas like Charizard and Manectric in safely.
i didn't mean getting it in, i mean actually mega evolving once in. that's the issue
 
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Your useless calcs show it taking hits at +0. Who cares it something can tank a +0 hit, you're going to be switching in on SD / DD and just getting mashed because Mega Audino lacks any useful resistances required to actually take a boosted hit. Mega Audino sucks bro.
.....um, not to intrude here, but can't you say the same thing about any wall (bar unaware)? Any decent player can predict the switch to the appropriate check that the opposing player sends out and sd/dd/np/qd/ss/cm whatever and at the very least 2hko. I mean, I could dragon dance with tar on the switch to gliscor and hit it with an ice punch; I could nasty plot with thundy and hit m-venu switch-ins with a psychic. I could even run an obscure lure set with latios with calm mind+ shadow ball to ohko 4 hp/0 spdef jirachi (bit too specific though). My point is, all of these checks are susceptible to this pattern, its not just relegated to M-Audino.

I can admit that M-Audino isn't as flashy as all the other megas are, but It has its qualities, its basically a better chansey in my eyes. feel free to disagree. :/
 
one problem i'm noticing with gallade is its difficulty mega evolving. once mega evolved, it's better than mega medicham in nearly every aspect, but fake out give cham a much easier time actually evoing. you'd need to do it against something kinda passive or on a switch, otherwise it really struggles
the mon has sub which is p effective to block burns also and thud-i para. i haven't used it much, but in theory it sounds decent. but losing sd could be smth that hurts it's power.
 
Is Work Up Mega Lopunny any good from the testing in ORAS custom matches? Only getting +1 after a boost is kinda crappy but Lopunny has amazing speed which is great for speeding and Lopunny's dual STAB moves have very high BP.
 
It simply seems as though Lopunny's attack stat is underwhelming compared to all the fighting type megas out there. It may have aspects that set it apart from Cham and Gallade, but Gallade's is 165 and Cham's is even higher.

And man, this thread is really just exploding with replies.

As of now, I'll be testing out Diancie.
 
Is Work Up Mega Lopunny any good from the testing in ORAS custom matches? Only getting +1 after a boost is kinda crappy but Lopunny has amazing speed which is great for speeding and Lopunny's dual STAB moves have very high BP.
If you are going to boost, use PuP instead. UnTauntable +1 that also breaks Sashes.
 
The doc has been updated with analyses for almost every Pokemon. They all have information, at least. Glalie's is empty though, so feel free to comment on its set.

Now that I really study the megas, it seems like Lop, Audino, Beedrill, Pidgeot, and Diancie's megas have crippling flaws. Example: Lop and Audino are outclassed by cham and sylvie, Pidgeot's special movepool is pitiful (Hurricane, Heat Wave, and HP), and Diancie's type is bad considering it's 4x weak to bp.
in the doc, have you fixed sceptile's spread?
 
Well we were discussing how to make Steelix work. In TR with either Sand or Curse than it can hit justifiably hard and the point is that its also bulky enough to receive physical retaliation from damn near anything. Steelix won't be chased out by Azumarill or Talonflame for example.

252+ Atk Steelix Earthquake vs. 228 HP / 0 Def Azumarill: 211-249 (53 - 62.5%) -- guaranteed 2HKO
252+ Atk Sand Force Steelix Heavy Slam (120 BP) vs. 228 HP / 0 Def Azumarill in Sand: 328-387 (82.4 - 97.2%) -- 62.5% chance to OHKO after Stealth Rock
252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 252 HP / 4 Def Steelix: 228-270 (64.4 - 76.2%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 252 HP / 4 Def Steelix: 116-138 (32.7 - 38.9%) -- guaranteed 3HKO after Stealth Rock

Damn, Steelix can potentially OHKO Azumarill in the sand with Heavy Slam, and this isn't factoring that Mega Steelix is likely heavier than Steelix is, who is already heavier than Mega Aggron.

I was referring to mega steelix and mega camerupt as you first mentioned them: stops to electric mons in TR. As far as i'm concerned in this aspect, mega camerupt is better, which is why I said that.
Besides, no offense but 125 base attack? Who the hell is gonna provide TR AND SAND support for that??? TR mons are supposed to hit hard, mega steelix doesn't seem to be impressing me in that department.
 
Ah, great idea. Is it good as a late-game cleaner though? I imagine cleaning up mid-game is highly unlikely as only getting +1 isn't all that powerful with 135 Attack. High BP STABs is nice though.
It does clean well late game. It shouldn't be compared to Medi or Gallade tho, they do very different jobs. Lopunny may not be very strong overall, but it's very strong for it's speed tier. If you use it similar to Mega Aerodactyl or Mega Manectric you should be fine, aka wear down the enemy team with other things, then send Lopunny in to finish the job.
 
.....um, not to intrude here, but can't you say the same thing about any wall (bar unaware)? Any decent player can predict the switch to the appropriate check that the opposing player sends out and sd/dd/np/qd/ss/cm whatever and at the very least 2hko. I mean, I could dragon dance with tar on the switch to gliscor and hit it with an ice punch; I could nasty plot with thundy and hit m-venu switch-ins with a psychic. I could even run an obscure lure set with latios with calm mind+ shadow ball to ohko 4 hp/0 spdef jirachi (bit too specific though). My point is, all of these checks are susceptible to this pattern, its not just relegated to M-Audino.

I can admit that M-Audino isn't as flashy as all the other megas are, but It has its qualities, its basically a better chansey in my eyes. feel free to disagree. :/

Gliscor is not a Mega Tyranitar counter. It isn't even a check. +0 Ice Punch easily 2HKOs 252/252 Impish Gliscor through Poison Heal while OHKOing Sp Def Gliscor. Gliscor's EQ only 3HKOs.

NP Thundurus beats Venusaur with Psychic but Psychic is a niche move almost literally just for M Venusaur. We aren't talking about a set designed to beat its counter that beats Audino. Audino gets trashed by the most common sets the things it's supposed to help against runs.

No one runs 4/0 Jirachi and running a less than optimal set on Latios for that is pointless. Again, Audino doesn't lose to weird specific sets it just gets crushed by any strong setup sweeper.

Audino is not a better Chansey. It doesn't have borderline immunity to special hits. It doesn't have Lefties. It uses a Mega slot. It doesn't have Softboild and must rely on Wish Protect (which even that it does worse than Chansey). Chansey may have its issues but I would much rather use it than Mega Audino, if for no reason other than the fact that it takes up the Mega slot.
 
.....um, not to intrude here, but can't you say the same thing about any wall (bar unaware)? Any decent player can predict the switch to the appropriate check that the opposing player sends out and sd/dd/np/qd/ss/cm whatever and at the very least 2hko. I mean, I could dragon dance with tar on the switch to gliscor and hit it with an ice punch; I could nasty plot with thundy and hit m-venu switch-ins with a psychic. I could even run an obscure lure set with latios with calm mind+ shadow ball to ohko 4 hp/0 spdef jirachi (bit too specific though). My point is, all of these checks are susceptible to this pattern, its not just relegated to M-Audino.

I can admit that M-Audino isn't as flashy as all the other megas are, but It has its qualities, its basically a better chansey in my eyes. feel free to disagree. :/

Thing is Audino is way too passive. Having the Pokemon it's supposed to wall setup up to the point of a 2HKO is not farfetched. Other really bulky walls such as Chansey, Skarmory and Cresselia suffer because of that.
 
Your useless calcs show it taking hits at +0. Who cares it something can tank a +0 hit, you're going to be switching in on SD / DD and just getting mashed because Mega Audino lacks any useful resistances required to actually take a boosted hit. Mega Audino sucks bro.
+1 252 Atk Aerilate Salamence Frustration vs. 252 HP / 252+ Def Audino: 216-255 (52.6 - 62.1%) -- guaranteed 2HKO

lol 'getting smashed'. Enjoy your paralysis!

+2 252 Atk Gallade Close Combat vs. 252 HP / 252+ Def Audino: 288-339 (70.2 - 82.6%) -- guaranteed 2HKO after Leftovers recovery

Nobody's seriously going to run Adamant Mega Gallade, but let's put the argument to bed with this one:

+2 252+ Atk Gallade Close Combat vs. 252 HP / 252+ Def Audino: 313-370 (76.3 - 90.2%) -- 18.8% chance to OHKO after Stealth Rock

I recall on the last page that you said 'sometimes OHKOs'... Yeah...like Gyarados 'sometimes' switches in on Tyranitar because it 'sometimes misses Stone Edge'.

Anyway, your arguments are weak, repetitive, and full of claims with no evidence. This is getting kind of boring.

Thing is Audino is way too passive. Having the Pokemon it's supposed to wall setup up to the point of a 2HKO is not farfetched. Other really bulky walls such as Chansey, Skarmory and Cresselia suffer because of that.
They're also pretty much restricted to stall because of those qualities, which can also be said of Mega Audino.
 
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Lmao did he really say Mega Audino lacks useful resistances? Mega Audino resists and is immune to some of the best attacking types in the game...

Ghost, Dark, Dragon, Fighting, Bug(U-turn)

Mega Audino is NOT bad, it's hella underrated honestly. Remember when everyone was going crazy over Mega Venusaur's bulk? Mega Audino is BULKIER. Sure, it can't sting like Mega Venu, but Mega Audino passes wishes and has access to Heal Bell and Knock Off.
 
Lmao did he really say Mega Audino lacks useful resistances? Mega Audino resists and is immune to some of the best attacking types in the game...

Ghost, Dark, Dragon, Fighting, Bug(U-turn)

Mega Audino is NOT bad, it's hella underrated honestly. Remember when everyone was going crazy over Mega Venusaur's bulk? Mega Audino is BULKIER. Sure, it can't sting like Mega Venu, but Mega Audino passes wishes and has access to Heal Bell and Knock Off.
Mega Audino doesn't resist Fighting; it's neutral to it.
Mega Audino also, unlike Mega Venusaur, can't hit back, doesn't have reliable recovery and can't Leech Seed.
 
Is wish not reliable recovery ?_?

It'll struggle to fit thunder wave on a set due to having to use wish/tect, so it'll probably have to sack Heal bell to not be complete taunt bait.
 
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