Other ORAS Mega Speculation Thread (NO talk about potential bans NOR Aegislash)

Which is your favorite?

  • Beedrill

    Votes: 255 26.5%
  • Pidgeot

    Votes: 119 12.3%
  • Slowbro

    Votes: 86 8.9%
  • Steelix

    Votes: 58 6.0%
  • Sceptile

    Votes: 140 14.5%
  • Swampert

    Votes: 120 12.4%
  • Sableye

    Votes: 62 6.4%
  • Sharpedo

    Votes: 57 5.9%
  • Camerupt

    Votes: 57 5.9%
  • Altaria

    Votes: 144 14.9%
  • Glalie

    Votes: 79 8.2%
  • Salamence

    Votes: 198 20.5%
  • Metagross

    Votes: 164 17.0%
  • Latias

    Votes: 50 5.2%
  • Latios

    Votes: 54 5.6%
  • Loppuny

    Votes: 125 13.0%
  • Gallade

    Votes: 148 15.4%
  • Audino

    Votes: 30 3.1%
  • Diancie

    Votes: 74 7.7%

  • Total voters
    964
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How does physically defensive Klefi work as a counter for MegaMence? Resists one stab and is immune to the other, has priority reflect and t-wave, can foul play if it tries to boost, and that even leaves a 4th slot for spikes or something.
 
Assault Vest everything is not really a direction the meta should go in...but one thing though...Volcanion looks like a pretty awesome Azu check js. I know it unreleased but still.Prankster Klefki is at most a check to MegaMence. Like Thundurus
 
Gunk Shot is a physical move. Assault Vest wouldn't protect Volcanion whatsoever.

Also Alex, I think you meant Tail Glow Manaphy, not Nasty Plot.
 
Still its a good chunk of health. But you should protect Altaria from this shit so it can check ZardX and other Dragons(check not counter)
 
+1 252+ Atk Pixilate Altaria Facade (140 BP) vs. 252 HP / 252+ Def Eviolite Chansey: 384-452 (54.5 - 64.2%) -- guaranteed 2HKO

Attack was raised to 110.
You forgot to make Altaria a fairy.

+1 252+ Atk Pixilate Altaria Facade (140 BP) vs. 4 HP / 252+ Def Eviolite Chansey: 576-678 (89.7 - 105.6%) -- 37.5% chance to OHKO

+1 252+ Atk Pixilate Altaria Facade (140 BP) vs. 4 HP / 252+ Def Eviolite Chansey: 576-678 (89.7 - 105.6%) -- guaranteed OHKO after Stealth Rock
 
And that is awesome but again,Toxic makes it not able to check the stuff that it should(read:Rotom-W And ZardX/ZardY). I think Dragon Pulse ZardY is gonna be back in vogue
 
How does physically defensive Klefi work as a counter for MegaMence? Resists one stab and is immune to the other, has priority reflect and t-wave, can foul play if it tries to boost, and that even leaves a 4th slot for spikes or something.
252 Atk Mega Salamence Earthquake vs. 252 HP / 252+ Def Klefki: 180-214 (56.6 - 67.2%) -- guaranteed 2HKO
0 SpA Mega Salamence Fire Blast vs. 252 HP / 4 SpD Klefki: 206-244 (64.7 - 76.7%) -- guaranteed 2HKO
0 Atk Klefki Foul Play vs. 0 HP / 0 Def Mega Salamence: 90-106 (27.1 - 32%) -- guaranteed 4HKO


Not a counter by any sense of the word...
 
Has anyone tried a defog Beedrill yet? With all the switches that thing forces, it actually gets some decent defog opportunities and generally it still has enough speed to U-turn on whatever comes in. Considering it's shallow movepool, might be worth using.
 
Has anyone tried a defog Beedrill yet? With all the switches that thing forces, it actually gets some decent defog opportunities and generally it still has enough speed to U-turn on whatever comes in. Considering it's shallow movepool, might be worth using.
Considering it's prelim set has a ton of slashes and people keep turning down Protect because it sacrifices coverage, not to mention Beedrill takes 25% from stealth rock and it's risky even trying to swords dance when it's so ridiculously frail...
 
252 Atk Mega Salamence Earthquake vs. 252 HP / 252+ Def Klefki: 180-214 (56.6 - 67.2%) -- guaranteed 2HKO
0 SpA Mega Salamence Fire Blast vs. 252 HP / 4 SpD Klefki: 206-244 (64.7 - 76.7%) -- guaranteed 2HKO
0 Atk Klefki Foul Play vs. 0 HP / 0 Def Mega Salamence: 90-106 (27.1 - 32%) -- guaranteed 4HKO


Not a counter by any sense of the word...
You aren't factoring in screens against klefki and the fact that foul play will increase damage on a boosted MegaMence. But aside from calcs, take in the likely scenario that Mence has taken SR damage, and a prankster thunder wave would still cripple Mence for the rest of the fight. However I still think using klefki is shakey and you still are annihilated if you switch in to the wrong move. You should switch in on a predictable DD, throw a screen up to nerf the damage, TWave, then foulplay spam as you'll be doing boosted damage and hopefully moving first.
 
Gunk Shot is a physical move. Assault Vest wouldn't protect Volcanion whatsoever.

4 Atk Life Orb Protean Greninja Gunk Shot vs. 252 HP / 208 Def Volcanion: 117-138 (32.1 - 37.9%) -- 1.2% chance to 2HKO after Stealth Rock
252 SpA Life Orb Protean Greninja Extrasensory vs. 252 HP / 0 SpD Assault Vest Volcanion: 107-126 (29.3 - 34.6%) -- guaranteed 3HKO after Stealth Rock
than you can run modest and the other evs into spa to have a strong hitting steam eruption.
its not the best pokemon (never used it lol), but it would check mixed and spa greninja variants, as soon as would be released.

and again about swampert, i think that using him outside of usual rain teams giving him rain dance could be really viable, considring that rain dance would be like and agility and +1 boost on water attacks.
 
Considering it's prelim set has a ton of slashes and people keep turning down Protect because it sacrifices coverage, not to mention Beedrill takes 25% from stealth rock and it's risky even trying to swords dance when it's so ridiculously frail...
What slashes? I've been gone for a couple of days, where would I find such a set. I only remember Beedrill having knock off and drill run for coverage and low kick if certain Pokemon are a problem for your team.

no. Just no. Leave Defog to stuff like Mega-Scizor that has the bulk for it. Base 40 Defense....lol
Latios is frail too...I'm just saying, it's the fastest defogger in the game hands down and causes a lot of switches into things that wall it.

Edit: Sometimes, it might even be worth sacrificing if you know your Weaknite can sweep or something like that. Being able to defog in Greninja's face is hilarious and while situational, so is drill run if you think about it since it only really covers 1 OU Pokemon.
 
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Personally I don't like the idea of a defogger being weak to rocks, or a defogger having paper thin defences. However, beedrill does force a ton of switches so I guess if for some reason you have a free moveslot then why not? It's risky as hell though because if they stay in you're basically dead.
 
Personally I don't like the idea of a defogger being weak to rocks, or a defogger having paper thin defences. However, beedrill does force a ton of switches so I guess if for some reason you have a free moveslot then why not? It's risky as hell though because if they stay in you're basically dead.
I mean I get that. Just trying to see if anyone has tried something like that at all.
 
252 Atk Mega Salamence Earthquake vs. 252 HP / 252+ Def Klefki: 180-214 (56.6 - 67.2%) -- guaranteed 2HKO
0 SpA Mega Salamence Fire Blast vs. 252 HP / 4 SpD Klefki: 206-244 (64.7 - 76.7%) -- guaranteed 2HKO
0 Atk Klefki Foul Play vs. 0 HP / 0 Def Mega Salamence: 90-106 (27.1 - 32%) -- guaranteed 4HKO


Not a counter by any sense of the word...
A decent emergency check to it though and priority t-wave is a pain in the ass even if it isn't coming from Thundy.
 
I still wouldn't say AV is required for handling Greninja. Hydro Pump, Ice Beam, and HP Fire are all common and great switches for Volcanion that do next to no damage. The pressure is on Greninja, not Volcanion. And the vest still doesn't help with Gunk Shot specifically.

Also Mega Aerodactyl is the fastest Defog user. Mega Pidgeot is also faster, and Swellow would be too if it were OU.
 
So having been browsing the ORAS Mega Doc, I've found a noticeable lack of pre-mega abilities. So I'm just gonna compile them, m'k?


I know for the most part these are incredibly minor, but I feel they still need a look at for the sets. Especially Altaria; Cloud Nine's really overlooked imo. Still, would like some input because a few of these I'm unsure on

I think I'd just mention (it's probably obvious) not to run Natural Cure if you're running Facade... I mean, unless you're afraid of paralysis, but I haven't run into that problem nearly as much as scald burns, willowisp or toxic.
 
I still wouldn't say AV is required for handling Greninja. Hydro Pump, Ice Beam, and HP Fire are all common and great switches for Volcanion that do next to no damage. The pressure is on Greninja, not Volcanion. And the vest still doesn't help with Gunk Shot specifically.

Also Mega Aerodactyl is the fastest Defog user. Mega Pidgeot is also faster, and Swellow would be too if it were OU.
Mega Pidgeot is 121 Speed and Swellow is 125...How are they faster? I'll give you Aero though. Completely forgot about him. I also don't think AV is necessary in the slightest of ways.
 
mega pidgeot is base 127 I think actually?
Pidgeot-M - Stats: 83/80/80/135/80/121
Wouldn't really matter regardless though. My idea is killed anyway XD. Aero outclasses it in glass cannon defogging.

Speaking of Mega Pidgeot though, what's the common set going around? I can only think of three good options for special attacks and one is hidden power. I can only think of a latios lite set right now.
 
Speaking of Mega Pidgeot though, what's the common set going around? I can only think of three good options for special attacks and one is hidden power. I can only think of a latios lite set right now.
Standard is usually along the lines of...

Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Roost / Defog
- U-Turn

Some people have also suggested running a wide variety of hidden powers, but honestly, Pidgeot won't be hitting anything in OU hard enough even against 4x weak mons with HP's BP. It's a good special attacker, not bad really, but with how competitive the mega slot will be in ORAS, the poor bird will probably get shafted.
 
Standard is usually along the lines of...

Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Roost / Defog
- U-Turn

Some people have also suggested running a wide variety of hidden powers, but honestly, Pidgeot won't be hitting anything in OU hard enough even against 4x weak mons with HP's BP.
That's pretty much 100% what I expected. If only the tutors were kinder to Pidgeot.
 
Meteor mash is not abysmally low, but yeah important coverage moves like ice punch or thunder punch are.
Tough Claws does boost Ice Punch and Thunder Punch to effectively 100 BP coverage moves, with is 10 BP more than common special coverage moves like Ice Beam and Thunderbolt. Not exactly weak coming off base 145 attack.
 
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