How does physically defensive Klefi work as a counter for MegaMence? Resists one stab and is immune to the other, has priority reflect and t-wave, can foul play if it tries to boost, and that even leaves a 4th slot for spikes or something.
If Chansey poisons you, Mega Alt has a guaranteed OHKO after rocks at +1 with Facade.
You forgot to make Altaria a fairy.+1 252+ Atk Pixilate Altaria Facade (140 BP) vs. 252 HP / 252+ Def Eviolite Chansey: 384-452 (54.5 - 64.2%) -- guaranteed 2HKO
Attack was raised to 110.
252 Atk Mega Salamence Earthquake vs. 252 HP / 252+ Def Klefki: 180-214 (56.6 - 67.2%) -- guaranteed 2HKOHow does physically defensive Klefi work as a counter for MegaMence? Resists one stab and is immune to the other, has priority reflect and t-wave, can foul play if it tries to boost, and that even leaves a 4th slot for spikes or something.
Considering it's prelim set has a ton of slashes and people keep turning down Protect because it sacrifices coverage, not to mention Beedrill takes 25% from stealth rock and it's risky even trying to swords dance when it's so ridiculously frail...Has anyone tried a defog Beedrill yet? With all the switches that thing forces, it actually gets some decent defog opportunities and generally it still has enough speed to U-turn on whatever comes in. Considering it's shallow movepool, might be worth using.
You aren't factoring in screens against klefki and the fact that foul play will increase damage on a boosted MegaMence. But aside from calcs, take in the likely scenario that Mence has taken SR damage, and a prankster thunder wave would still cripple Mence for the rest of the fight. However I still think using klefki is shakey and you still are annihilated if you switch in to the wrong move. You should switch in on a predictable DD, throw a screen up to nerf the damage, TWave, then foulplay spam as you'll be doing boosted damage and hopefully moving first.252 Atk Mega Salamence Earthquake vs. 252 HP / 252+ Def Klefki: 180-214 (56.6 - 67.2%) -- guaranteed 2HKO
0 SpA Mega Salamence Fire Blast vs. 252 HP / 4 SpD Klefki: 206-244 (64.7 - 76.7%) -- guaranteed 2HKO
0 Atk Klefki Foul Play vs. 0 HP / 0 Def Mega Salamence: 90-106 (27.1 - 32%) -- guaranteed 4HKO
Not a counter by any sense of the word...
Gunk Shot is a physical move. Assault Vest wouldn't protect Volcanion whatsoever.
What slashes? I've been gone for a couple of days, where would I find such a set. I only remember Beedrill having knock off and drill run for coverage and low kick if certain Pokemon are a problem for your team.Considering it's prelim set has a ton of slashes and people keep turning down Protect because it sacrifices coverage, not to mention Beedrill takes 25% from stealth rock and it's risky even trying to swords dance when it's so ridiculously frail...
Latios is frail too...I'm just saying, it's the fastest defogger in the game hands down and causes a lot of switches into things that wall it.no. Just no. Leave Defog to stuff like Mega-Scizor that has the bulk for it. Base 40 Defense....lol
I mean I get that. Just trying to see if anyone has tried something like that at all.Personally I don't like the idea of a defogger being weak to rocks, or a defogger having paper thin defences. However, beedrill does force a ton of switches so I guess if for some reason you have a free moveslot then why not? It's risky as hell though because if they stay in you're basically dead.
A decent emergency check to it though and priority t-wave is a pain in the ass even if it isn't coming from Thundy.252 Atk Mega Salamence Earthquake vs. 252 HP / 252+ Def Klefki: 180-214 (56.6 - 67.2%) -- guaranteed 2HKO
0 SpA Mega Salamence Fire Blast vs. 252 HP / 4 SpD Klefki: 206-244 (64.7 - 76.7%) -- guaranteed 2HKO
0 Atk Klefki Foul Play vs. 0 HP / 0 Def Mega Salamence: 90-106 (27.1 - 32%) -- guaranteed 4HKO
Not a counter by any sense of the word...
So having been browsing the ORAS Mega Doc, I've found a noticeable lack of pre-mega abilities. So I'm just gonna compile them, m'k?
I know for the most part these are incredibly minor, but I feel they still need a look at for the sets. Especially Altaria; Cloud Nine's really overlooked imo. Still, would like some input because a few of these I'm unsure on
Mega Pidgeot is 121 Speed and Swellow is 125...How are they faster? I'll give you Aero though. Completely forgot about him. I also don't think AV is necessary in the slightest of ways.I still wouldn't say AV is required for handling Greninja. Hydro Pump, Ice Beam, and HP Fire are all common and great switches for Volcanion that do next to no damage. The pressure is on Greninja, not Volcanion. And the vest still doesn't help with Gunk Shot specifically.
Also Mega Aerodactyl is the fastest Defog user. Mega Pidgeot is also faster, and Swellow would be too if it were OU.
Pidgeot-M - Stats: 83/80/80/135/80/121mega pidgeot is base 127 I think actually?
Standard is usually along the lines of...Speaking of Mega Pidgeot though, what's the common set going around? I can only think of three good options for special attacks and one is hidden power. I can only think of a latios lite set right now.
That's pretty much 100% what I expected. If only the tutors were kinder to Pidgeot.Standard is usually along the lines of...
Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Roost / Defog
- U-Turn
Some people have also suggested running a wide variety of hidden powers, but honestly, Pidgeot won't be hitting anything in OU hard enough even against 4x weak mons with HP's BP.
Tough Claws does boost Ice Punch and Thunder Punch to effectively 100 BP coverage moves, with is 10 BP more than common special coverage moves like Ice Beam and Thunderbolt. Not exactly weak coming off base 145 attack.Meteor mash is not abysmally low, but yeah important coverage moves like ice punch or thunder punch are.