So this is my first RMT thread and deciding to post my favourite XY OU team that I currently use in the metagame
The team at a glance
Team building Process
So I started off thinking about building a team around Mega charizard-X for a change to give it a go.
Charizard @ Charizardite X
Ability: Blaze
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
So I started off with this charizard-X set rather than the standard sweeper set, After a dragon dance Charizard reaches 406 speed. Which speed creeps 252+ speed mega manectric who is 1hko'd by Earthquake anyways. All the the relevant scarfers outspeed Charizard-X after a dragon dance such as Landorus, Garchomp etc with 252 speed. so I invested some of the Evs in HP to allow charizard to Successfully set up more dragon dances and have more bulk.
After Help from suggested comments, thanks to Hairy Toenail I have change the zard to 184 speed jolly nature to help me beat scarfed lando after a dragon dance, and Changed to roost for better survability.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Finally onto the hazard setter and common lead of my team, After starting the team with zard-X I needed a partner that could deal with the physical mons that threaten Zard-X such as Landorus-therian itself as majority tend to be scarfed so a defensive Landorus-Therian came to mind. with it's good defensive bulk coupled with intimidate it makes a great physical wall and can switch into many physical threats and set down hazards and U-turn out. Edge-Quake for coverage. again hairy toenail suggested a new spread with 72 speed to out speed and KO bisharp if it decides to knock off
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Play Rough
- Superpower/Aqua Jet
- Knock Off
After pairing up Charizard-X and Landorus I needed a 3rd Pokemon to help complement them both and Azumarill came to mind, coupled with an assualt vest, it becomes a decent special walll. Evs are probably inefficient but mostly standard when it comes to Assualt vest azumarill sets. Superpower is there to give any ferrothorn that switches in a hard time, however iron barbs and the somewhat common Rocky helmet ferrothorn can really wear it down. However Azumarill is there to wall Keldeo and most greninja variants which my team can struggle with if I really misplay.
Raikou @ Leftovers/Assault Vest
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Extrasensory
- Hidden Power [Ice]
After I added Azumarill and Landorus, I was kinda stuck with what to add next, but then I realised Raikou would be a great addition to the team, volt switch to build up momentum with the team, I choose life orb instead of choice specs so ease up predicition incase I make the wrong play. but this works in a similar way to the classic Mega-manectric, Landorus, Azumarill core that is very present in today's metagame. Raikou is also able of beating the very common Thundurus 1 on 1. After a few suggestions, I've decided to replace Raikou with either leftovers or an assualt vest to get it survivability as life orb wears down it's life alot due to switching it alot through out a game
Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
With a charizard, you need hazard support, since Im running stealth rock only, I decided to run a offensive latias with healing wish, very standard set and standard Evs. Latias is essentially the glue to the team and ends up saving me in games thanks to healing wish to give any pokemon a free switch in and restore their HP to full and free it of any status that may cripple it, so latias main role is to support the team, especially charizard-X and essentially to give it a second life at sweeping.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Pursuit/Swords Dance/Low Kick
- Sucker Punch
- Knock Off
- Iron Head
Bisharp was the last pokemon I added to the team, essentially to check the Lati@s and various other things and to provide Priority sucker punch and ability to Pursuit threats, however it's rather predictable to play against, especially higher ladder and will cause mind games. You could run Life orb over black glasses, However I prefer Black glasses to make the opponent think about my Item more, Once again Standard pokemon are standard.
Anyways that concludes the team building process! thanks for reading, please leave any suggestions you may have!
Threatlist coming soon
Importable
The team at a glance
Team building Process
So I started off thinking about building a team around Mega charizard-X for a change to give it a go.
Charizard @ Charizardite X
Ability: Blaze
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
So I started off with this charizard-X set rather than the standard sweeper set, After a dragon dance Charizard reaches 406 speed. Which speed creeps 252+ speed mega manectric who is 1hko'd by Earthquake anyways. All the the relevant scarfers outspeed Charizard-X after a dragon dance such as Landorus, Garchomp etc with 252 speed. so I invested some of the Evs in HP to allow charizard to Successfully set up more dragon dances and have more bulk.
After Help from suggested comments, thanks to Hairy Toenail I have change the zard to 184 speed jolly nature to help me beat scarfed lando after a dragon dance, and Changed to roost for better survability.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Finally onto the hazard setter and common lead of my team, After starting the team with zard-X I needed a partner that could deal with the physical mons that threaten Zard-X such as Landorus-therian itself as majority tend to be scarfed so a defensive Landorus-Therian came to mind. with it's good defensive bulk coupled with intimidate it makes a great physical wall and can switch into many physical threats and set down hazards and U-turn out. Edge-Quake for coverage. again hairy toenail suggested a new spread with 72 speed to out speed and KO bisharp if it decides to knock off
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Play Rough
- Superpower/Aqua Jet
- Knock Off
After pairing up Charizard-X and Landorus I needed a 3rd Pokemon to help complement them both and Azumarill came to mind, coupled with an assualt vest, it becomes a decent special walll. Evs are probably inefficient but mostly standard when it comes to Assualt vest azumarill sets. Superpower is there to give any ferrothorn that switches in a hard time, however iron barbs and the somewhat common Rocky helmet ferrothorn can really wear it down. However Azumarill is there to wall Keldeo and most greninja variants which my team can struggle with if I really misplay.
Raikou @ Leftovers/Assault Vest
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Extrasensory
- Hidden Power [Ice]
After I added Azumarill and Landorus, I was kinda stuck with what to add next, but then I realised Raikou would be a great addition to the team, volt switch to build up momentum with the team, I choose life orb instead of choice specs so ease up predicition incase I make the wrong play. but this works in a similar way to the classic Mega-manectric, Landorus, Azumarill core that is very present in today's metagame. Raikou is also able of beating the very common Thundurus 1 on 1. After a few suggestions, I've decided to replace Raikou with either leftovers or an assualt vest to get it survivability as life orb wears down it's life alot due to switching it alot through out a game
Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
With a charizard, you need hazard support, since Im running stealth rock only, I decided to run a offensive latias with healing wish, very standard set and standard Evs. Latias is essentially the glue to the team and ends up saving me in games thanks to healing wish to give any pokemon a free switch in and restore their HP to full and free it of any status that may cripple it, so latias main role is to support the team, especially charizard-X and essentially to give it a second life at sweeping.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Pursuit/Swords Dance/Low Kick
- Sucker Punch
- Knock Off
- Iron Head
Bisharp was the last pokemon I added to the team, essentially to check the Lati@s and various other things and to provide Priority sucker punch and ability to Pursuit threats, however it's rather predictable to play against, especially higher ladder and will cause mind games. You could run Life orb over black glasses, However I prefer Black glasses to make the opponent think about my Item more, Once again Standard pokemon are standard.
Anyways that concludes the team building process! thanks for reading, please leave any suggestions you may have!
Threatlist coming soon
Importable
Charizard @ Charizardite X
Ability: Blaze
EVs: 120 HP / 248 Atk / 140 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Play Rough
- Superpower
- Knock Off
Raikou @ Life Orb
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Extrasensory
- Hidden Power [Ice]
- Thunderbolt
Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Pursuit
- Sucker Punch
- Knock Off
- Iron Head
Ability: Blaze
EVs: 120 HP / 248 Atk / 140 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Play Rough
- Superpower
- Knock Off
Raikou @ Life Orb
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Extrasensory
- Hidden Power [Ice]
- Thunderbolt
Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Pursuit
- Sucker Punch
- Knock Off
- Iron Head
Last edited:
