I wouldn't be posting here if I didn't know what I was talking about. You seem to have missed the point of my entire post.No offense but you talk alot for not much and I don't if you really know what you're talking about.
I know it was just an example. And it wasn't a very good one. It really doesn't compare to BP in that luke is a mon, and BP is a move that spearheads a cancerous playstyle.Luke was an example, don't take it out of context. It could go a with dozen of other examples.
And you're wrong, Blaziken was NOT the problem : it was Blaziken + Speed Boost. We could have banned Speed Boost, and Blaziken, to give you an idea, would have been UU at best.
I wasn't even doing that. If anything you tried to do the same with mine.I just wanted to make it clear, so you don't turn my post into a joke.
And I'd like to bring up what Reymedy said about mega Luke and Adaptability. Aside from the obvious fact that Mega Luke can't function withou it's only ability, there's the fact that what you're saying is the complete opposite of this situation. Luke himself was the problem, so we banned him. Blaziken himself was the problem, so we banned him instead of Speed Boost + Blaziken. We have to ban the problem itself and not try to go about with dozens of complex bans to reach the same goal.
replied in the quote, but whats the point of this sub forum already
I wouldn't be posting here if I didn't know what I was talking about. You seem to have missed the point of my entire post.
Well I'm sorry but from what I've seen, you don't know what you're talking about. And that's pretty obvious when you mention older generations.
I know it was just an example. And it wasn't a very good one. It really doesn't compare to BP in that luke is a mon, and BP is a move that spearheads a cancerous playstyle.
So does Geomancy.
So I guess Darkrai would be fine if we were to ban Darkrai + Dark Void. Or to ban Genesect + U-Turn. If it looks like a duck, it walks like a duck, and it quacks like a duck, I'm gonna call it a duck. Complex bans were never Smogons thin so idk why the heck ours even sayin this, lol.
You're lost, I didn't argue for a Blaziken unban so you're wasting your time (and mine) by trying to make fun of complex banning. You'll be probably surprised to learn that back in ADV days, Smeargle + Ingrain was banned.
I wasn't even doing that. If anything you tried to do the same with mine.
We banned Blaziken because it was a Pokemon, and Pokemon bans are our first option when it comes to dealing with problems and making bans. However, when we are talking about moves, it's a completely different matter. It can't be argued that there are a lot of Pokemon using Baton Pass without being broken, such as Celebi, Mega Medicham, Togekiss, Mega Absol, Gliscor, Hawlucha, and a few more niche Pokemon. And when it comes to moves, Smogon has set the precedent that they are blanket banned only when they are broken on every Pokemon that gets them, such as Swagger. Seeing as how this isn't the case with Baton Pass, a complex ban is a better option. However, with which complex ban to go is a really difficult decision. Preventing any Pokemon with three / four (depends on if you want Scolipede to be able to pass +2 Def / +1 Spe and Smeargle to pass +3 Defense to a teammate or not) or more boosts to its stats from using Baton Pass seems as the best solution, and with this ban we don't even need the ''no more than 1 Baton Pass users on each team'' clause. This way, stat boosters can't accumulate a ridiculous amount of boosts and pass it to a teammate, making dealing with the receiver much easier and manageable, even if you don't have specific countermeasures. This ban seems to solve all problems, Scolipede + Espeon, full Baton Pass chains, GeoPass Smeargle, etc, i just don't know if such a ban is easy to enforce in the simulators.-Clone- said:Blaziken himself was the problem, so we banned him instead of Speed Boost + Blaziken. We have to ban the problem itself and not try to go about with dozens of complex bans to reach the same goal.
This is a response from Talenheim, but i am posting it because he lacks VR access:Hai :3 As seen from my low post count, I'm new here. I would like to discuss the move Baton Pass and why I think it deserves to get a suspect.
Baton pass is the most stupid, and brainless strategy out there today. BP is extremely match up reliant, and if your team doesn't have anything to beat it, you auto lose right from the start. This isn't like anything else where if you dont necessarily have a counter to it, you can still beat it by playing well and not allowing it to set up or pressuring it everytime it comes in. Baton pass is different, you either lose or win right from team preview. BP takes no skill to use at all. People with no knowledge of the metagame can easily ladder up to 1800+ with the standard BP team if they dont get haxed. Smogon is supposed to be competitive, which means that the better player is supposed to win the majority of the time. Baton pass completely invalidates this because it allows bad players to beat good players. A good player who has a bad match up because he can't beat BP will automatically lose,simple as that. So why are we still allowing this bullshit?
I'm not saying that BP is unbeatable by any means whatsoever. I don't wanna suspect BP because its necessarily broken, I want it gone because its uncompetitive. It's literal cancer everytime you play it. Yeah, anyone can 6-0 BP by using shed shell amoongus, but who gives a shit? That doesn't make it any less competitive. It's a horrible strategy that lets shitty ass players beat good players, and we should not be promoting that as a community. UU has done a stupid move imo by banning geomancy because the smeargle + espeon combo was too powerful for the tier. In a similar vein, venomoth is banned from UU because of its "broke quiverpassing bullshit." UU didn't have to ban geomancy; they could've put a blanket ban on the move baton pass and have that shit all over with. If UU isn't allowing BP why should we? It's still cancer and uncompetitive BS no matter what tier its in.
For all these reasons, I would like to support a blanket ban on the move baton pass. That's what we shouldve done right from the start, but we didn't. Instead we did a complex ban, and where did that lead us? Nowhere. We soon arrived to the conclusion that BP is still broken, and did yet another complex ban. And look where that leaves us now. Fuck all the complex ban BS, just ban the move. For example, if you ban geomancy, people will still figure out ways how to abuse the shitty strategy that is BP. Scoli + CM espeon will still be cancer to face, or people will use other shit like venomoth + espeon, which is why a complex ban wont suffice. Just suspect the move please. Honestly, theres no lateral damage involved anyway except for BP celebi, but who gives a shit? If we had a blanket ban on the move Swagger than Baton Pass should be banned in its entirety as well.
And before you guys go, "oh, no tour players use BP and ladder is shit anyway so idgaf about BP", something doesn't have to be common in order for it to be banned. In gen 4, wobbuffet was barely used at all (it was like #50 in usage), but after user: imperfectluck got all 5 of his alts in the top 5 of the ladder, wobb was deemed too uncompetitive for OU, and thus it was banned. Usage does not indicate brokenness. Another thing, the Official Ladder Tourney was created to restore the prestige of the ladder and to promote overall ladder quality. When two (im sure there's a little more than 2 but im not completely sure) of the people who qualified already got to the top 8 spot, how in the hell is that "promoting overall ladder quality"? If anything, it shows you how much ladder is a joke because you don't need to be good at the game or have any knowledge of the metagame whatsoever, you can just abuse cancer strategies to get a high ranking. Baton pass is significantly lowering the overall quality of the ladder, and im sure its one of the reasons why many established players consider ladder a joke.
I'd like for you guys to imagine a scenario I'm sure for some is all too familiar. You're grinding on the ladder one day for the OLT, and get to lets say, 1940, high enough for you to secure the #6 spot, so you stop for the night. Next day, you decide to just play one game so you don't decay and lose points. You're matched up with some no name player using a BP team, and an instant feeling of dread fills you as you realize you have a bad matchup and will probably lose unless you get super lucky. You play as well as you can, but the combination of screens, memento, and tailwind support prove to be too much for you as now you cannot prevent smeargle from setting up circles around you. Seconds later, espeon sweeps your team, and your rating drops 32 points, into the 1900s. Suddenly, you find yourself at #10, missing the cutoff for OLT playoffs. And all this because some shitty player thought it'd be funny to troll the ladder with a BP team.
I'm sure a lot of you guys have experienced this. I know Valentine, a very good player, was something like 21-0 on the ladder, and then his first loss was to a BP team. I'm positive that many other good players have experienced this as well. It's stupid why its still allowed, and we have nothing to lose from just outright banning the move.
As a final point, I know many of you are probably thinking "Baton pass wasnt a problem for earlier gens so i dont see why we should ban it now". Fact is, baton pass WAS a problem in earlier gens. Its just as match up dependent, just as skill less and brain dead to use, just as cancer, just as uncompetitive, and anybody who used it was immediately seen as a joke. So why is it only addressed this gen? It's because a lot of new players are using it and spamming the ladder with it. They saw some "ladder god" (i really don't wanna say that ladderers are bad, but when you're ranked high with no knowledge of the metagame, theres a problem) peak #1 with it for numerous months and thought, "oh hey, i could totally copy this guy's team and peak #1 too!" because thats what new players do: they steal teams from other people and try to copy them. And in doing so, spamming the ladder with BP has made laddering much less interesting for many individuals.
Suspect baton pass pls, thnx n_n
Talenheim said:While I mostly agree with you, I have to say a couple of things. First, a lot of teams consider BP while teambuilding, and as such have a way to beat it. Second, there is SOME skill involved to playing BP. And third, even if you're not carrying an answer to BP, smart play can still beat it. However, your main point still stands: BP allows players who know when to taunt and when not to to beat players waay above their skill level, which is basically the definition of uncompetitive (see: SwagPlay). However, I oppose a blanket ban on BP, the main reason being that it's not BP itself that's the problem, but dEnIsSsS' team. There is also more lateral damage than you let on; yes, there's BP Celebi, but Scoliopede will also become unviable, as well as seriously hurting the viability of Smeargle and Espeon, and shuts down cool innovations like SubPass Regenerator Mienshao, among other things. Therefore, I support one of two different complex bans: The first, which is much more ambitious, is banning Smeargle + Espeon on the same team. By doing so, Dennis' team can no longer function, while having no lateral damage (what team uses dual screens espeon + smeargle?). This also keeps GeoPass as an option, for the teams that use it yet aren't centralized around it. The second, which is less ambitious and more practical, is banning Smeargle + Geomancy, like UU did. While not destroying Dennis' team, it forces it to use QuickPass, which is much more handle-able. And, Dennis being Dennis, he will find a way to still make a BP-centric viable team, but this time, I'd bet money that it would require actual skill to pull off. This has more lateral damage than the first option, but it only affects teams that use GeoPass yet aren't centered around it which I'm pretty sure is still less lateral damage than the blanket ban.
tl;dr dismantle Dennis' team while still allowing Baton Pass, nominating Smeargle + Espeon on the same team and Smeargle + geomancy as possible complex bans.
Aside: Give Dennis a break. The fact that it takes no skill was probably the last thing on his mind, as was an unintended side affect. Don't blame him.
If you're posting on his behalf, then that's a good indicator that he's qualified for posting here himself, so I'm giving him access.This is a response from Talenheim, but i am posting it because he lacks VR access:
If you're posting on his behalf, then that's a good indicator that he's qualified for posting here himself, so I'm giving him access.
Also, it's my opinion that we shoouldn't be resorting to more complex bans in order to prevent Baton Pass from being effective on the ladder. If, after restricting its use to only one Pokémon (emphasis on IF), Baton Pass teams are still broken, then we should probably opt for a blanket ban on the move Baton Pass. Complex bans constitute an extreme and exceptional measure that should be resorted to only in order to save important elements of the game that, whithout said measure, would result broken/uncompetitive.
According to what I've seen on the ladder in the last 4 months or so, the move Baton Pass is barely (if ever) used outside of the infamous Geo-Pass Smeargle+Espeon core and it's my understanding that Baton Pass teams aren't used at all in official tournaments cause people who use them are stigmatized as lame/skill-less. I think I've seen a few dry passing Celebi lately, but that's frankly not enough for me to support a complex ban on Baton Pass. At this point, if we decided that Baton Pass is still a problem, I'd probably support a simple blanket ban of the move Baton Pass.
Tagging Reverb so that he can share his opinion, cause I know that he's very adamant about banning Baton Pass as a whole.
But the difference with this logic is, Scolipede isn't broken if it can't Baton Pass and Smeargle isn't broken if it can't Baton Pass the Geomancy boost. Why ban two Pokemon from being used when the only common problem that is broken about them is being able to Baton Pass their boosts to a better Pokemon? (Espeon, Sylveon, Togekiss).If the problem is geo-pass wouldn't the best solution be to ban Geomancy, a move which is broken on every Pokemon that gets it (if geo pass is found to be a problem).
I don't really think I can get behind banning a move which isn't uncompetitive (it doesn't remove autonomy from the game, unlike swagger, which made the game a series of coin flips), when the move in question isn't broken on every Pokemon that gets it. Alternatively, since the only time I've heard of people complaining about BP is when it is used by Smeargle or Scolipede, wouldn't banning either/both of these Pokemon (depending on if either is found to be broken) be the best solution? That ban wouldn't be complex and it also wouldn't ban things that aren't broken (see BP Celebi Chan etc.). I know someone is going to say, "but Smeargle and Scolipede are balanced without BP." But if they are broken with BP, and have BP, then they are by definition broken Pokemon. Which is why I voted to ban Liepard in BW2 NU and not that stupid Prankster + Assist ban that ended up being implemented. And it's the same reason no one is proposing we unban Darkrai without Dark Void. If Pokemon + Move = broken, and the Pokemon gets that move, then that Pokemon is broken and should be banned.
Usage isn't a good indicator of viability and you know it. Baton Pass is one of Celebi's best moves, because it allows defensive sets to escape from Bisharp and get momentum, or make Celebi threatening by passing NP / CM boosts to teammates. By the same logic you used (why remove two viable Pokemon), why limit the potential of several OU viable Pokemon by banning Baton Pass?But the difference with this logic is, Scolipede isn't broken if it can't Baton Pass and Smeargle isn't broken if it can't Baton Pass the Geomancy boost. Why ban two Pokemon from being used when the only common problem that is broken about them is being able to Baton Pass their boosts to a better Pokemon? (Espeon, Sylveon, Togekiss).
Also, the 'we don't want to affect stuff like Celebi' needs to stop. I don't even play OU and I know that Celebi is completely irrelevant, it's not like we're completely ruining a Pokemon by banning that when in reality;
| 65 | Celebi | 1.53929% | 39060 | 0.912% | 31655 | 0.925% |
That is Celebi's usage and I guarantee that Baton Pass isn't gonna be an extremely common move on it anyway.
Now I know, 'why listen to this (BAN ME PLEASE), he tried to sabotage OU by voting no ban on Baton Pass!!!' Well no, I didn't think any of the options presented fixed the problem and low and behold, it didn't. So let's just do what should have been done many, many months ago and ban Baton Pass because it is the sole cause of these issues, not Scolipede, not Smeargle, not Espeon, it is Baton Pass.
But the difference with this logic is, Scolipede isn't broken if it can't Baton Pass and Smeargle isn't broken if it can't Baton Pass the Geomancy boost. Why ban two Pokemon from being used when the only common problem that is broken about them is being able to Baton Pass their boosts to a better Pokemon? (Espeon, Sylveon, Togekiss).
Also, the 'we don't want to affect stuff like Celebi' needs to stop. I don't even play OU and I know that Celebi is completely irrelevant, it's not like we're completely ruining a Pokemon by banning that when in reality;
| 65 | Celebi | 1.53929% | 39060 | 0.912% | 31655 | 0.925% |
That is Celebi's usage and I guarantee that Baton Pass isn't gonna be an extremely common move on it anyway.
Now I know, 'why listen to this (BAN ME PLEASE), he tried to sabotage OU by voting no ban on Baton Pass!!!' Well no, I didn't think any of the options presented fixed the problem and low and behold, it didn't. So let's just do what should have been done many, many months ago and ban Baton Pass because it is the sole cause of these issues, not Scolipede, not Smeargle, not Espeon, it is Baton Pass.
That's just your opinion and while it's certainly respectable, it's not an axiom.I know someone is going to say, "but Smeargle and Scolipede are balanced without BP." But if they are broken with BP, and have BP, then they are by definition broken Pokemon.
We chose to ban Swagger as a whole rather than banning every Pokémon that was "broken" with Swagger and Foul Play even though Swagger was unarguably non broken on slow, Prankster-less, Pokémon. Besides, as I said and as CallofLochie specified, banning Scolipede/Smeargle just to save BP Celebi isn't worth it.Which is why I voted to ban Liepard in BW2 NU and not that stupid Prankster + Assist ban that ended up being implemented. And it's the same reason no one is proposing we unban Darkrai without Dark Void. If Pokemon + Move = broken, and the Pokemon gets that move, then that Pokemon is broken and should be banned.
Usage isn't a good indicator of viability and you know it. Baton Pass is one of Celebi's best moves, because it allows defensive sets to escape from Bisharp and get momentum, or make Celebi threatening by passing NP / CM boosts to teammates. By the same logic you used (why remove two viable Pokemon), why limit the potential of several OU viable Pokemon by banning Baton Pass?
As for when complex bans are justifiable, to me the answer is pretty simple, they are justified in very complex situations where no other solution solves the problem without creating an other one, and where the complex ban solves the problem without any collateral. Even if Baton Pass is not a very important move in the OU metagame, it is needless to prevent its use on non broken sets, when we have a completely harmless alternative.
So, banning moves that are not broken on every Pokemon has never been done before, sets a dangerous precedent, and removes non broken sets from OU, while resorting to complex bans about complex situations has been done before, not to mention that unlike some other complex bans (Aldaron's ban), the complex ban i suggested (Baton Pass can't be used if a Pokemon has 3 / 4 or more boosts) has no negative implications outside of being a complex ban, assuming it's possible to enforce on simulators.
We blanket banned Swagger because it was uncompetitive on every single Pokemon that had access to it. Yeah, this uncompetitiveness was manifested by Prankster users, but there were zero negatives from preventing the use of Swagger on all Pokemon, because Swagger is completely irrelevant to OU outside of haxing the opponent to death, which is something we, as a competitive community, don't want. On the other hand, blanket banning Baton Pass has negative effects on the metagame, no matter how small they are, which can be avoided with a complex ban.Haunter said:We chose to ban Swagger as a whole rather than banning every Pokémon that was "broken" with Swagger and Foul Play even though Swagger was unarguably non broken on slow, Prankster-less, Pokémon. Besides, as I said and as CallofLochie specified, banning Scolipede/Smeargle just to save BP Celebi isn't worth it.
No, we blanket banned Swagger cause banning the Pokémon that were broken/uncompetitive with Swagger wasn't worth saving the few legit uses Swagplay had. Now, while Baton Pass outside of Geo-Pass has definitely more legitimate uses than Swagger on non-Prankster Pokémon, I still don't see why we should resort to complex bans in order to save a move that sees barely any usage outside of Geo-Pass abuse strategies. Again, don't tell me that it's to not set a "dangerous precedent" cause: 1) I've already dismissed that point and 2) what you perceive as "dangerous" is totally irrelevant.We blanket banned Swagger because it was uncompetitive on every single Pokemon that had access to it. Yeah, this uncompetitiveness was manifested by Prankster users, but there were zero negatives from preventing the use of Swagger on all Pokemon, because Swagger is completely irrelevant to OU
outside of haxing the opponent to death, which is something we, as a competitive community, don't want. On the other hand, blanket banning Baton Pass has negative effects on the metagame, no matter how small they are, which can be avoided with a complex ban.
That's just your opinion and while it's certainly respectable, it's not an axiom. We chose to ban Swagger as a whole rather than banning every Pokémon that was "broken" with Swagger and Foul Play even though Swagger was unarguably non broken on slow, Prankster-less, Pokémon. Besides, as I said and as CallofLochie specified, banning Scolipede/Smeargle just to save BP Celebi isn't worth it.
As for those who're concerned about setting a "precedent" of banning non-broken moves, that's really a non issue. First of all, there is no binding precedent we're setting, nor we do abide by the stare decisis principle here on Smogon. Secondly, every ban/unban is gonna take place only if there's enough support from the community, no matter what the precedent is. Lastly, we trust our voters to be informed enough to not cast their vote only upon a precedent we have (or may have) set in the past.
No, we blanket banned Swagger cause banning the Pokémon that were broken/uncompetitive with Swagger wasn't worth saving the few legit uses Swagplay had. Now, while Baton Pass outside of Geo-Pass has definitely more legitimate uses than Swagger on non-Prankster Pokémon, I still don't see why we should resort to complex bans in order to save a move that sees barely any usage outside of Geo-Pass abuse strategies. Again, don't tell me that it's to not set a "dangerous precedent" cause: 1) I've already dismissed that point and 2) what you perceive as "dangerous" is totally irrelevant.
Or, you know, starting from the same premises you can deductively come to the following conclusion:alexwolf addressed the second part already, but the first statement you quoted isn't an opinion it is a fact, it can be proven deductively.
X Pokemon is broken with Y move.
X Pokemon has Y move.
X Pokemon is broken.
Exactly.If you mean that me stating that banning the Pokemon is preferred is an opinion, well that's true.
Repercussions on lower tiers may indeed be a problem and probably an argument I'd keep into due consideration if we ever considered a blanket ban on BP.But banning BP doesn't just "ban BP Celebi from OU" it also bans BP Jolteon from RU and BP Gorebyss from NU. I know higher tiers shouldn't take lower tiers into account when banning stuff, but if there are two ways to ban something with equal effects on the OU metagame minimizing effects on other Smogon official metagames has to be desirable. Lets not pretend that BP Celebi is less OU relevant than hazards Smeargle, so idk what your point about that is.
That message wasn't directed at you.My proposal was also a simple ban though.
Or, you know, starting from the same premises you can deductively come to the following conclusion:
Move Y is broken.