XY Ubers I am AIDS at Ubers

I recently decided to start playing ubers for fun. I am new to ubers, and threw this team together as I think I have answers to most of the major threats in ubers. The thing that has given me the most issues so far is geomancy xerneas, which is obviously a major threat. Anyways, feel free to leave a rate and tell me what I have missed, or how I can improve. I haven't had too much experience on the ladder so far since I had to get to around 1350 before I stopped seeing people with NU teams trying to get delibird sweeps and shit, but am now starting to see actual teams. Anyways, here is what I have come up with so far:

yveltal.png


Yveltal @ Leftovers
Ability: Dark Aura
EVs: 248 HP / 136 Def / 124 Spe
Bold Nature
- Foul Play
- Roost
- Taunt
- Toxic

The first thing I started with was Yvletal. I wanted something that could check E-Killer Arceus and prevent swords dance with foul play, and thought Yveltal was the best pokemon for the job. I have 248 hp evs to reduce stealth rock damage, while the 124 is to outspeed the standard geomany xerneas with 120 speed so I can taunt it. I wanted to outspeed Xerneas since Yveltal is setup fodder for Xerneas, and at +2 it can wreck my team. I am thinking of getting rid of the speed evs and just investing in defense, since it is usually safer to just go with toxic in case they have more than 120 speed evs, and I now have an Aegislash which is a pretty decent check. Leftovers allows me to check Arceus more effectively since it gives me passive hp recovery, and Yveltals main purpose is to act as a wall. Foul Play is to prevent Arceus from setting up Swords Dances, and I am likely to OHKO a +2 Arceus after rocks. I have considered changing to a more offensive Yveltal to ensure the OHKO with foul play, but also like the support defensive Yveltal provides. Roost is nice to recover hp and prevent me from being whittled, and toxic is for switch-ins I can't really touch such as Kyogre, and for Xerneas who walls me otherwise. Taunt is one of my favourite moves, as it prevents hazards, setup, and status such as toxic from fat pokemon.

484.gif


Palkia @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spacial Rend
- Hydro Pump
- Thunder
- Thunder Wave

I chose Palkia for my second pokemon, as it checks Kyogre and is a pretty safe switch-in. I chose to go with a more offensive spread, since the defensive set doesn't do much back to Kyogre and I wanted a little more offensive presence. I chose timid so I can t-wave things such as Yveltal, Xerneas, Kyogre etc. or retaliate with another move. Spacial Rend is a pretty obvious STAB move that hits dragons which are everywhere in the tier, and allows me to deal decent damage to anything that doesn't resist it. Hydro Pump is also STAB and is nice, since Palkia often switches in on Kyogre and gets its water STAB boosted by the rain. I chose thunder to ensure the 2HKO on Kyogre and to make it a more reliable check, but am not sure if it's necessary or should be changed for something such as fire blast. Thunder wave is a nice utility move that can cripple switch ins, and is a very good move in general allowing me to outspeed anything I paralyze, and preventing Xerneas from setting up on me for free. I decided to go eith leftovers over lustrous orb, as it ensures I live two hits from specs Kyogre and I can 2HKO it in return anyways.

493.gif


Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Shadow Claw

Since E-Killer Arceus is such a huge threat, I decided to abuse it myself. I chose life orb over silk scarf for the additional damage output, and to allow me to kill things easier with earthquake and shadow claw. Swords Dance allows Arceus to sweep extremely easily, since it's 120/120/120 defense stats are insanely good even when uninvested. Extremespeed is priority + STAB, and allows me to shit on scarfers and fast pokemon such as Mewtwo, and is obviously a standard and common choice. EQ allows me to hit steel types such as Dialga, Mega-Mawile, Aegislash, Lucari, Gensect (Arceus-Steel? Is that a thing?) or pretty much anything that resists my normal STAB. EQ provides really nice coverage with Extremespeed hitting rock and steel types that might prevent Arceus from sweeping. I chose shadow claw for my final move to hit Gengar, who I can't touch otherwise before it Mega-Evolves, and Giratina who is fat, bulky, and annoying. Finally, I chose jolly over adamant to outspeed other E-Killers running adamant and Gengar before it Megas, but have also considered changing to adamant, although I am not sure if it is necessary as I have a life orb.

681.gif


Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Shadow Sneak
- Pursuit
- King's Shield

I never really considered using Aegislah, but wanted something that could stop Xerneas from sweeping. I went with max hp/sp. def so I could check Xerneas effectively, but am honestly unsure if I should just run max attack. Gyro ball is to hit Xerneas hard after the speed boost, and put it in range of priority from Aegislash or Arceus, or KO it depending on its hp. Shadow sneak is STAB + priority, and is nice for things such as Mewtwo-Y, or revenge killing something that has taked significant damage. Finally, I chose pursuit to trap things such as Mega-Gengar (Who might be banned soon anyways), Mewtwo-Y, and Deoxys. King's Shield allows me to switch forms and take advantage of those base 150 defenses, and also lower the attack of choice users, or physical attackers in general not running something such as EQ. Leftovers allows passive recovery preventing it from being whittled, keeping me healthy for Xerneas or Mewtwo. I am not sure if I should change the ev spread, moveset, or get rid of Aegislash entirely, but can not think of a Xerneas check that can at least fight back against Mega-Gengar.

150-mega-y.gif


Mewtwo @ Mewtwonite Y
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Fire Blast
- Ice Beam
- Taunt

I wanted a fast and powerful special attacker to help with stall, and fat pokemon in general. Mewtwo-Y seemed appealing as it has access to taunt, psytrike to destroy special walls such as blissey, and has insanely good base speed and sp. atk. It's 194 base special attack helps mitigate switch ins, and 140 speed is nice to prevent being trapped by Gengar. I chose timid over modest since it allows me to outspeed Gengar, Darkrai, Shaymin, and regular Mewtwo/Mewtwo-X. Fire blast prevents me from being walled by Mega-Scizor, Regular Scizor, Aegislash, Ferrothorn, and Mega-Mawile while ice beam was chosen for basic coverage. Ice beam has been useful for Landorus-T and Rayquaza, and to deal damage to Giratina/Groudon. I chose taunt for hazards/status, as well as Xerneas to stop geomancy. I chose Mewtwo-Y over X, as I have limited special coverage on the team and love fast pokemon. I am not sure if I should change taunt for another attack such as focus blast which would hit things such as Darkrai and Dialga hard.

383.gif


Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Roar
- Stone Edge

Finally, I chose Groudon as my Stealth Rocker. I was previously using Deoxys-Speed, but decided on using a long-lasting physical wall over a suicide lead. Groudon allows me to reliably set up rocks while also being able to take any physical hit, and being able to roar out Arceus or Xerneas to prevent setup. I chose earthquake for powerful STAB, and Stone Edge to hit flying types and levitate users immune to Earthquake, and to help with things such as Ho-Oh. I have considered switching out Groudon, but do not know of any Stealth Rock users that would help me deal with any new threats. Groudon also helps with Blaziken, since I can KO with Earthquake or roar out the baton pass. I Max hp/def leftovers, and an impish nature allow me to check physical threats more effectively, and allows me to get off a clutch roar if needed.
 
Hey man solid team overall.

IMO Yveltal doesn't need the speed because as you said you have Aegislash to deal with Xern, who is a very solid check (ex: +2 Sun HP Fire doesn't OHKO, but hopefully you'll be able to switch Aegislash in on the Geo). Max defense gives you a little more leeway with checking some other mons like Giratina-O together with Ekiller so you don't get worn down into +2 Espeed range.

Also, you could consider running Rocky Helmet or Dread Plate / Blackglasses to guarantee the KO on Ekiller (Need the opponent to be Adamant for Plate to OHKO though).

If you want you can also run 28 Attack on Aegislash to KO standard GeoXern after Rocks, though it's not really necessary with Shadow Sneak. However, I am a big fan of running Toxic because stuff like Groudon and Lando-t love switching in otherwise. In this case you would probably want it over Shadow Sneak (which is a bit weak uninvested anyway), making the 28 Attack EVs a nice choice. Wittling them with Toxic helps Ekiller later on too.

Lastly I think you could benefit from a more offensive Groudon set, as Yveltal is already a solid Ekiller check and some extra power won't hurt. Something like 180 HP / 252 Atk / 76 Speed Adamant with Lum Berry lets you outspeed univested base 99s and smack stuff a lot hard. Lum is nice to dodge a burn or a Toxic (from Dialga for example) or a Sleep, and 180 HP is still enough to check Jolly Scarf Zek (which you also have other checks for).
 
Last edited:
Hey man solid team overall.

IMO Yveltal doesn't need the speed because as you said you have Aegislash to deal with Xern, who is a very solid check (ex: +2 Sun HP Fire doesn't OHKO, but hopefully you'll be able to switch Aegislash in on the Geo). Max defense gives you a little more leeway with checking some other mons like Giratina-O together with Ekiller so you don't get worn down into +2 Espeed range.

Also, you could consider running Rocky Helmet or Dread Plate / Blackglasses to guarantee the KO on Ekiller (Need the opponent to be Adamant for Plate to OHKO though).

If you want you can also run 28 Attack on Aegislash to KO standard GeoXern after Rocks, though it's not really necessary with Shadow Sneak. However, I am a big fan of running Toxic because stuff like Groudon and Lando-t love switching in otherwise. In this case you would probably want it over Shadow Sneak (which is a bit weak uninvested anyway), making the 28 Attack EVs a nice choice. Wittling them with Toxic helps Ekiller later on too.

Lastly I think you could benefit from a more offensive Groudon set, as Yveltal is already a solid Ekiller check and some extra power won't hurt. Something like 180 HP / 252 Atk / 76 Speed Adamant with Lum Berry lets you outspeed univested base 99s and smack stuff a lot hard. Lum is nice to dodge a burn or a Toxic (from Dialga for example) or a Sleep, and 180 HP is still enough to check Jolly Scarf Zek (which you also have other checks for). Also if you somehow lose Aegislash, EQ from Groudon + Extremespeed from Arceus will take out Xern after Rocks, meaning it won't get free setup.
Hello thanks for the rate. I took all your advice, and will try out both rocky helmet and dread plate on Yveltal. I also invested 28 evs in aegislashes attack, and changed shadow sneak to toxic., changed yveltol to 248 hp/ 252 def/ 8 spd and used the groudon ev spread/item you suggested. The only question I have is should I change roar on Groudon to something else now that I am using a more offensive spread? Anyways, thanks for letting me know about eq + e-speed Koing xern, I will definitely keep that in mind.
 
Rock Polish might be a cool choice for another lategame win condition. Usually one would run RP and SD together for versatility against offense or more stallish teams, but with Yveltal and MMY and Toxic on Aegi stall wouldn't be as big an issue.
 
My main concern with this team is the rather large weakness to Life Orb Yveltal. It can easily come in on Aegislash, Mewtwo, or Groudon and proceed to KO something with Dark Pulse. Your only resistance to Dark is Yveltal, who is easily defeated by Taunt and Oblivion Wing. This can be fixed pretty easily by replacing Aegislash with Klefki:

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Toxic / Heal Block
- Play Rough

Klefki is one of the most reliable Xerneas checks around, while being an excellent check to Yveltal. It also contributes a bit more to team support than Aegislash with the ability to set up Spikes and serve as an emergency stop to fast threats with priority Thunder Wave. It can be trapped by Gengar, but Thunder Wave at least ensures Gengar won't get to trap anything else before it takes down Klefki. If you fear Gothitelle, Heal Block can be used instead of Toxic to stop all but Charm sets from beating Klefki.

The main thing you lose by dropping Aegislash is the Fighting immunity which opens you up somewhat to Mega Lucario/Kangaskhan. If you think this is too much of a problem, you can try using Mega Gengar > Mega Mewtwo Y. Shadow Ball/Focus Blast/Taunt/Destiny Bond seems like a good set, helping to weaken EKiller checks while also having the means to deal with most Pursuit trappers. This also serves as a decent offensive check to Lucario and Kangaskhan, although it is somewhat unreliable against the latter due to the threat of Sucker Punch. Using Rocky Helmet on Yveltal also helps considerably with Kangaskhan since it will take a very large amount of damage just by hitting it.

This is a pretty good team and you covered most of the relevant threats, so well done. Welcome to Ubers!
 
My main concern with this team is the rather large weakness to Life Orb Yveltal. It can easily come in on Aegislash, Mewtwo, or Groudon and proceed to KO something with Dark Pulse. Your only resistance to Dark is Yveltal, who is easily defeated by Taunt and Oblivion Wing. This can be fixed pretty easily by replacing Aegislash with Klefki:

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Toxic / Heal Block
- Play Rough

Klefki is one of the most reliable Xerneas checks around, while being an excellent check to Yveltal. It also contributes a bit more to team support than Aegislash with the ability to set up Spikes and serve as an emergency stop to fast threats with priority Thunder Wave. It can be trapped by Gengar, but Thunder Wave at least ensures Gengar won't get to trap anything else before it takes down Klefki. If you fear Gothitelle, Heal Block can be used instead of Toxic to stop all but Charm sets from beating Klefki.

The main thing you lose by dropping Aegislash is the Fighting immunity which opens you up somewhat to Mega Lucario/Kangaskhan. If you think this is too much of a problem, you can try using Mega Gengar > Mega Mewtwo Y. Shadow Ball/Focus Blast/Taunt/Destiny Bond seems like a good set, helping to weaken EKiller checks while also having the means to deal with most Pursuit trappers. This also serves as a decent offensive check to Lucario and Kangaskhan, although it is somewhat unreliable against the latter due to the threat of Sucker Punch. Using Rocky Helmet on Yveltal also helps considerably with Kangaskhan since it will take a very large amount of damage just by hitting it.

This is a pretty good team and you covered most of the relevant threats, so well done. Welcome to Ubers!
Thanks for replying. I actually was using klefki before aegislash, and changed it because I didn't really have a good way to kill Xerneas I t-waved it. I will switch out Aegislash for Klefki, and have already put rocky helmet on Yveltal. I will change between Mega-Gengar and Mewtwo for a little bit until the decision on the Mega-Gengar ban has been made.
 
After switching aegislash for klefki I came across a team that lead with safeguard deoxys-s and then swept me with geomancy xerneas. What can I do to prevent this from happening?
 
After switching aegislash for klefki I came across a team that lead with safeguard deoxys-s and then swept me with geomancy xerneas. What can I do to prevent this from happening?
Let Safeguard wear off before sending in Klefki, or don't send in anything that Xern can set up for free against until Safeguard is about to wear off. Safeguard is a pretty rare move so I wouldn't worry about it too much.
 
Back
Top