Hey errybody, pakman back for my third RMT. I usually silently lurk in the background of smogon forums and figure out what's what. After lurking, I decided to switch up from OU and go into the infamous Ubers.
I originally threw these bunch of pokes together to see if they worked together and surprisingly they did. After changing around some of their movesets and laddering a bit more seriously, I managed to creep into the top 5 of the ubersuspect ladder test! This team is essentially my favorite type of playstyle, balanced, although it features a bit more of offensive presence than it does defensive. With all this being said, I know I can improve this team and I am reaching out to you guys for some feedback on how to do this.
Proof of peak:
And here is the team:
Allah (Arceus) @ Lum Berry
Ability: Multitype
EVs: 252 Atk / 200 Def / 56 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover
**NOTE- if any muslims find offense to this, don't lol, it's just a nickname, I'm muslim myself and find it hilarious.** To get my team started off, we have the infamous Extreme Killer Arceus. You already know what it does and yet are stil scared shitless when it comes in and sets up on your face. Standard moveset. Swords Dance for the instant +2 Powerup. Recover for the longevity and Extremespeed for the ultimate priority STAB that leaves a huge dent in things pokemons such as Kyogre, Palkia, Choice Band Ho-OH and many others. I chose shadow claw over shadow force because if my opponents have a normal type, which are common in the Uber tier in examples of Arceus' and Mega-Kangaskhan, they can easily switch out, killing my momentum. Standard god set. Standard God pokemon.
Rudolph (Xerneas) @ Life Orb
Ability: Fairy Aura
EVs: 4 HP / 252 Atk / 252 SpA
Naughty Nature
IVs: 0 Atk
- Aromatherapy
- Rock Slide
- Moonblast
- Close Combat
Next up is my boy rudolph, aka Xerneas. Most Uber teams i've seen have either a) A xerneas on their team (most often the Geomancy set-op as fuck) or b) A solid Xerneas counter. Me being no different decided to include this magic reindeer on my team as well, considering it's fucking amazing and can run so many viable sets. I opted for the less common mixed xerneas set, as a way to either beat or outright weaken it's usual checks (scizor not included). Aromatherapy helps my team in general, getting rid of burns to Zekrom, Scizor and Arceus, toxic to Palkia and Ho-Oh, etc. The next 3 moves I'll explain. Moonblast- no explanation needed (HA!)- lol it's STAB and boosted by fairy aura backed by Xerneas's already sky high special attack, deals significant damage to anything not outright resisted to it. I chose Close Combat as a surprise factor and its dividends has paid off. It does around 80-90% to arceus who think it can set up on xerneas, OHKO's the pink blobs after they've been weakened, and does approximately 65-75% on the usual ferrothorn, making it to either switch out, or risk sacking itself. For the last move slot, I chose rock slide mainly to deal with Ho-Oh because Ho-Oh's a bitch to deal with. If I see a Ho-Oh on the opponent's team and I have a type advantage with the current pokemon I'm facing, I usually go with rock slide and see their Ho-Oh faint as it switches in. Fuck you Ho-Oh
DaRealMVP (Ho-Oh) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Adamant Nature
- Sacred Fire
- Whirlwind
- Roost
- Brave Bird
My Favorite Fucking pokemon on the team. It saved my ass so many times in close battles it's unbelievable. Ho-Oh is the real MVP on this team. It serves as +2 (hell even a +3 at times) Ekiller check, a standard Geomancy Xerneas check (Thunder mostly never OHKO's lolz) and a counter to so many other things. Brave Bird is there for a mandatory secondary STAB and to predict incoming switches to a Sacred Fire such as Kyogre. Once it gets a burn on incoming physical attackers, such as Zekrom (whose bolt strike does around 50-60%, I can roost on it for days and stall it out). Gets rid of Ferrothorn, Scizor, burns everything that isn't a fire type, phazes out bulky walls such as Lugia AND has a STAB move that induces burns 50% of the time crippling physical attackers and breaking sturdies and focus sashes? Ho-oh, you da real mvp. It also serves as a decent Yveltal check.
fuckurocks (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 160 HP / 96 Atk / 252 Def
Adamant Nature
- Bullet Punch
- Defog
- Superpower
- Knock Off
Next up is my preferred mega, mega scizor. My mega is crucial to this team for many so many reasons. It serves as a way to beat xerneas one on one majority of the time if it didn't use geomancy nor does it have HP fire. Bullet punch does a minumum of 50% to the standard 32def geomancy xerneas, allowing it 2hko it. Defog is mandatory on a team because my fucking ho-oh needs to survive at all costs, it's my team's most crucial member and checks so many things. Knock off is there because it's 6th generations best utility move imo. It knocks off the opponents item, which can turn the momentum of the game to my favor. Obviously doesn't work if the opponent is a mega or an arceus forme, but it still is useful on incoming switch ins such as Dialga, Ferrothorn, Palkia, Ho-Oh, Yveltal, etc. For the last move, I chose superpower for 3 reasons: to deal MASSIVE damage to Mega Kangaskhans who either use Scizor as PUP, and because my team generally dislikes Mega Kangaskhan in general. Secondly, it serves as good move to weaken opposing Arceus' and Ferrothorn who try to set up on it. What I normally do is, predict an Arceus Swords Dance, have either my Xerneas use CC, or Scizor use Superpower, and weaken Arceus to a point where it has to use Espeed or risk getting knocked out. If i am currently using Xerneas, I switch to Scizor, who can take a standard +2 Espeed rather easily, than proceed with a bullet punch or knock off if I am predicting a switch. Too bad scizor has 4MSS or else I would have included Roost, Swords Dance and U-turn for momentum lol.
bandorspecs? (Zekrom) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
IVs: 30 Atk / 30 Def
- Bolt Strike
- Outrage
- Volt Switch
- Thunder Wave
The answer is neither!!!!! Next up is my boy Zekrom, a personal favorite pokeman of mine. I needed a fast pokemon that a) can revenge Kyogre, and b) preserve momentum. Zekrom fit the bill perfectly. It also provided much needed paralysis relief on my team as it can soak up t-wave for days. Its Bolt Strike is its signature move as you already know, OHKO'ing most darkrai, Kyogre and Ho-Oh variants, severely damaging Lugia, Yveltal, and most flying and water Arceus' formes. It also deals decent damage to Xerneas (60-70%) before it gets a chance to geomancy or use moonblast. Only downside is its 85% accuracy and its tendency to miss when its needed most. If my opponent has a ground type, I really need to be careful using electric type moves in general as it can kill the momentum for me and even lose me the game. Outrage is my other secondary STAB move that most ScarfRom's have. Once all my opponent's steel and fairy type pokemon have been dealt with, I usually spam this move. Volt switch is another STAB that maintains momentum if i predict an upcoming switch. Like I said before, really need to be careful of ground types such as Groudon, Landorus-T and Arceus-Ground who can come in and wreak havoc if make the wrong prediction. For my last move I chose thunderwave. This is mainly another way to deal with Xerneas. Imagine if an opponent sent a Xerneas out, it hasn't used geomancy yet. I can bring out Zekrom and hit it with a wave, crippling it for the rest of the game as I have never seen a Xerneas with a Lum berry. Also useful for parahax and shit.
ggkyogre (Palkia) @ Assault Vest
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Spacial Rend
- Thunder
- Hydro Pump
- Fire Blast
Last but not least is Palkia, my mandatory Kyogre check. Not much to be said about this pokemon although I feel like it's the most expendable. With AV equipped, it can take Water Spouts for days from Kyogre and do a significant chunk back with a max SpA Thunder. Hydropump and Spacial Rend are STABS that do decent damage to anything that doesn't outright resist them. Just a note, but Spacial Rend is my primary way of dealing with Groudon, the main pokemon that this team hates. Thunder is useful for mons such as Ho-OH, Yveltal, Lugia, Arceus Flying/Water and Kyogre. Fire Blast is there to take care of opposing Ferrothorns who tend to switch in on a predicted Thunder from Palkia.
If you guys have another pokemon who can serve as a groudon check, Kyogre check while still maintaning offensive presence, let me know!
That's it for the team guys, please let me know what I can do to improve it, thanks!
ALSO IF YOU GUYS CAN CHANGE THE EV'S TO BETTER ONES IT WOULD BE MUCH APPRECIATED.
THREATS
Groudon- Fucking hate this thing. When I see it on my opponents team, I have to be very careful playing around it. Most often it's a lead so I lead with Palkia and 2hko it with Spacial Rend. It's annoying as fuck with its moves such as stealth rock, stone edge and fire punch as these can severely cripple my team.
Ferrothorn-more of an annoyance than it is a threat but it can get rocks up, start leech seeding and blah, I don't like facing it.
Geomancy Xerneas- Ho-OH can whirlwind it out if it's at full health but if it's not, it's pretty much gg as this deer runs through my whole team at +2. This is why it is crucial to get defog off with my scizor or to prevent rocks altogether
Dialga- similar to Ferrothorn, this thing is annoying. It can set up rocks, spread parahax, use flash cannon to do a solid chunk to xerneas, Fire blast Scizor, Thunder Ho-Oh and Draco Meteor Palkia and Zekrom. Have to be careful playing around it but I usually just Close Combat with Xerneas to weaken it, and finish it off with a secondary mon
I originally threw these bunch of pokes together to see if they worked together and surprisingly they did. After changing around some of their movesets and laddering a bit more seriously, I managed to creep into the top 5 of the ubersuspect ladder test! This team is essentially my favorite type of playstyle, balanced, although it features a bit more of offensive presence than it does defensive. With all this being said, I know I can improve this team and I am reaching out to you guys for some feedback on how to do this.
Proof of peak:

And here is the team:
Allah (Arceus) @ Lum Berry
Ability: Multitype
EVs: 252 Atk / 200 Def / 56 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover
**NOTE- if any muslims find offense to this, don't lol, it's just a nickname, I'm muslim myself and find it hilarious.** To get my team started off, we have the infamous Extreme Killer Arceus. You already know what it does and yet are stil scared shitless when it comes in and sets up on your face. Standard moveset. Swords Dance for the instant +2 Powerup. Recover for the longevity and Extremespeed for the ultimate priority STAB that leaves a huge dent in things pokemons such as Kyogre, Palkia, Choice Band Ho-OH and many others. I chose shadow claw over shadow force because if my opponents have a normal type, which are common in the Uber tier in examples of Arceus' and Mega-Kangaskhan, they can easily switch out, killing my momentum. Standard god set. Standard God pokemon.
Rudolph (Xerneas) @ Life Orb
Ability: Fairy Aura
EVs: 4 HP / 252 Atk / 252 SpA
Naughty Nature
IVs: 0 Atk
- Aromatherapy
- Rock Slide
- Moonblast
- Close Combat
Next up is my boy rudolph, aka Xerneas. Most Uber teams i've seen have either a) A xerneas on their team (most often the Geomancy set-op as fuck) or b) A solid Xerneas counter. Me being no different decided to include this magic reindeer on my team as well, considering it's fucking amazing and can run so many viable sets. I opted for the less common mixed xerneas set, as a way to either beat or outright weaken it's usual checks (scizor not included). Aromatherapy helps my team in general, getting rid of burns to Zekrom, Scizor and Arceus, toxic to Palkia and Ho-Oh, etc. The next 3 moves I'll explain. Moonblast- no explanation needed (HA!)- lol it's STAB and boosted by fairy aura backed by Xerneas's already sky high special attack, deals significant damage to anything not outright resisted to it. I chose Close Combat as a surprise factor and its dividends has paid off. It does around 80-90% to arceus who think it can set up on xerneas, OHKO's the pink blobs after they've been weakened, and does approximately 65-75% on the usual ferrothorn, making it to either switch out, or risk sacking itself. For the last move slot, I chose rock slide mainly to deal with Ho-Oh because Ho-Oh's a bitch to deal with. If I see a Ho-Oh on the opponent's team and I have a type advantage with the current pokemon I'm facing, I usually go with rock slide and see their Ho-Oh faint as it switches in. Fuck you Ho-Oh
DaRealMVP (Ho-Oh) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Adamant Nature
- Sacred Fire
- Whirlwind
- Roost
- Brave Bird
My Favorite Fucking pokemon on the team. It saved my ass so many times in close battles it's unbelievable. Ho-Oh is the real MVP on this team. It serves as +2 (hell even a +3 at times) Ekiller check, a standard Geomancy Xerneas check (Thunder mostly never OHKO's lolz) and a counter to so many other things. Brave Bird is there for a mandatory secondary STAB and to predict incoming switches to a Sacred Fire such as Kyogre. Once it gets a burn on incoming physical attackers, such as Zekrom (whose bolt strike does around 50-60%, I can roost on it for days and stall it out). Gets rid of Ferrothorn, Scizor, burns everything that isn't a fire type, phazes out bulky walls such as Lugia AND has a STAB move that induces burns 50% of the time crippling physical attackers and breaking sturdies and focus sashes? Ho-oh, you da real mvp. It also serves as a decent Yveltal check.
fuckurocks (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 160 HP / 96 Atk / 252 Def
Adamant Nature
- Bullet Punch
- Defog
- Superpower
- Knock Off
Next up is my preferred mega, mega scizor. My mega is crucial to this team for many so many reasons. It serves as a way to beat xerneas one on one majority of the time if it didn't use geomancy nor does it have HP fire. Bullet punch does a minumum of 50% to the standard 32def geomancy xerneas, allowing it 2hko it. Defog is mandatory on a team because my fucking ho-oh needs to survive at all costs, it's my team's most crucial member and checks so many things. Knock off is there because it's 6th generations best utility move imo. It knocks off the opponents item, which can turn the momentum of the game to my favor. Obviously doesn't work if the opponent is a mega or an arceus forme, but it still is useful on incoming switch ins such as Dialga, Ferrothorn, Palkia, Ho-Oh, Yveltal, etc. For the last move, I chose superpower for 3 reasons: to deal MASSIVE damage to Mega Kangaskhans who either use Scizor as PUP, and because my team generally dislikes Mega Kangaskhan in general. Secondly, it serves as good move to weaken opposing Arceus' and Ferrothorn who try to set up on it. What I normally do is, predict an Arceus Swords Dance, have either my Xerneas use CC, or Scizor use Superpower, and weaken Arceus to a point where it has to use Espeed or risk getting knocked out. If i am currently using Xerneas, I switch to Scizor, who can take a standard +2 Espeed rather easily, than proceed with a bullet punch or knock off if I am predicting a switch. Too bad scizor has 4MSS or else I would have included Roost, Swords Dance and U-turn for momentum lol.
bandorspecs? (Zekrom) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
IVs: 30 Atk / 30 Def
- Bolt Strike
- Outrage
- Volt Switch
- Thunder Wave
The answer is neither!!!!! Next up is my boy Zekrom, a personal favorite pokeman of mine. I needed a fast pokemon that a) can revenge Kyogre, and b) preserve momentum. Zekrom fit the bill perfectly. It also provided much needed paralysis relief on my team as it can soak up t-wave for days. Its Bolt Strike is its signature move as you already know, OHKO'ing most darkrai, Kyogre and Ho-Oh variants, severely damaging Lugia, Yveltal, and most flying and water Arceus' formes. It also deals decent damage to Xerneas (60-70%) before it gets a chance to geomancy or use moonblast. Only downside is its 85% accuracy and its tendency to miss when its needed most. If my opponent has a ground type, I really need to be careful using electric type moves in general as it can kill the momentum for me and even lose me the game. Outrage is my other secondary STAB move that most ScarfRom's have. Once all my opponent's steel and fairy type pokemon have been dealt with, I usually spam this move. Volt switch is another STAB that maintains momentum if i predict an upcoming switch. Like I said before, really need to be careful of ground types such as Groudon, Landorus-T and Arceus-Ground who can come in and wreak havoc if make the wrong prediction. For my last move I chose thunderwave. This is mainly another way to deal with Xerneas. Imagine if an opponent sent a Xerneas out, it hasn't used geomancy yet. I can bring out Zekrom and hit it with a wave, crippling it for the rest of the game as I have never seen a Xerneas with a Lum berry. Also useful for parahax and shit.
ggkyogre (Palkia) @ Assault Vest
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Spacial Rend
- Thunder
- Hydro Pump
- Fire Blast
Last but not least is Palkia, my mandatory Kyogre check. Not much to be said about this pokemon although I feel like it's the most expendable. With AV equipped, it can take Water Spouts for days from Kyogre and do a significant chunk back with a max SpA Thunder. Hydropump and Spacial Rend are STABS that do decent damage to anything that doesn't outright resist them. Just a note, but Spacial Rend is my primary way of dealing with Groudon, the main pokemon that this team hates. Thunder is useful for mons such as Ho-OH, Yveltal, Lugia, Arceus Flying/Water and Kyogre. Fire Blast is there to take care of opposing Ferrothorns who tend to switch in on a predicted Thunder from Palkia.
If you guys have another pokemon who can serve as a groudon check, Kyogre check while still maintaning offensive presence, let me know!
That's it for the team guys, please let me know what I can do to improve it, thanks!
ALSO IF YOU GUYS CAN CHANGE THE EV'S TO BETTER ONES IT WOULD BE MUCH APPRECIATED.
THREATS
Groudon- Fucking hate this thing. When I see it on my opponents team, I have to be very careful playing around it. Most often it's a lead so I lead with Palkia and 2hko it with Spacial Rend. It's annoying as fuck with its moves such as stealth rock, stone edge and fire punch as these can severely cripple my team.
Ferrothorn-more of an annoyance than it is a threat but it can get rocks up, start leech seeding and blah, I don't like facing it.
Geomancy Xerneas- Ho-OH can whirlwind it out if it's at full health but if it's not, it's pretty much gg as this deer runs through my whole team at +2. This is why it is crucial to get defog off with my scizor or to prevent rocks altogether
Dialga- similar to Ferrothorn, this thing is annoying. It can set up rocks, spread parahax, use flash cannon to do a solid chunk to xerneas, Fire blast Scizor, Thunder Ho-Oh and Draco Meteor Palkia and Zekrom. Have to be careful playing around it but I usually just Close Combat with Xerneas to weaken it, and finish it off with a secondary mon
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