I'm new to smogon; would greatly appreciate any tips. I'm done a little LC, but I'm trying to pickup NU. I also don't know very many details on items.
The team is as follows:
Tropius @ Lum Berry
Ability: Harvest
EVs: 88 HP / 112 Atk / 12 Def / 100 SpD / 196 Spe
Impish Nature
- Rest
- Fly
- Leaf Blade
- Dragon Dance
I've always loved Tropius, so I thought it would be cool to have a team center around him. After some research, I had two options, the Harvet Sitrus Berry, and the Rest + Lum Berry. As you can see, I chose the second option. I think that Tropius would be a sweeper, but I think I just realized that the moveset isn't very great. Rest is for healing, Fly buys extra time for harvest, Leaf blade is his Grass STAB, and Dragon dance is supposed to boost him up.
Mesprit @ Leftovers
Ability: Levitate
EVs: 252 HP / 152 Def / 104 SpD
Bold Nature
- Psychic
- Stealth Rock
- U-turn
- Thunder Wave
Mesprit's main purpose is to deal with the extremely common Weezing, since his only weakness is Psychic, so that Tropius won't have to deal with him. I suppose Mesprit is more of a support. Psychic is self-explanatory, but I'm not completely sure why I chose the other moves. (Can't you tell I'm bad at this?)
Pangoro @ Leftovers
Ability: Scrappy
EVs: 104 HP / 152 Def / 252 SpD
Careful Nature
- Taunt
- Crunch
- Circle Throw
- Hammer Arm
Another huge threat in NU is the subsituting, nasty plotting, shadow ball Mismagius, which has swept my team multiple times, so I brought in Pangoro. I think he's kind of like a wall, considering that I boosted his Hp and defenses. Taunt keep Mismagius from subsituting and nasty plotting, Crunch takes care of her. To be honest, Circle Throw and Hammer arm seemed nice, so I brought them in. Besides, they get rid of the also common Liepard.
Probopass @ Leftovers
Ability: Sturdy
EVs: 252 HP / 168 Def / 88 Spe
Calm Nature
- Earth Power
- Stealth Rock
- Thunderbolt
- Toxic
Probopass is my Tropius Backup. He resists almost all of Tropius' weaknesses. I just realized that i forgot to change the EVs. I didn't mean to boost his speed. Also, I'm stuck with his moves; don't know what to do.
Leafeon @ Leftovers
Ability: Leaf Guard
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Sunny Day
- Heal Bell
- Knock Off
- Leaf Blade
Leafeon is my response to Seismitoad; I dont want Tropius to die too early. Originally, I was going to use Leafeon to set up Sunny Day for Tropius, but it doesn't seem to work very well (or am I just bad?). Heal bell helps if Weezing happened to poison someone, and Leaf Blade is its STAB.
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 216 HP / 200 Def / 92 Spe
- Earthquake
- Knock Off
- Scald
- Stealth Rock
Seismitoad is usually my lead. He's fairy bulky and tends to knock out a guy or two before he's too weak to continue. Earthquake is his Ground STAB (after all, it does have 100 base power), Scald is his Water STAB (and if the burn occurs, YAHOOOO!!!!!), Stealth Rock is self-explanatory on a lead, and Knock off gets rid of Leftovers and other annoying items.
That's my team. Any suggestions? By the way, I tend to be more careful and defensive.
The team is as follows:
Tropius @ Lum Berry
Ability: Harvest
EVs: 88 HP / 112 Atk / 12 Def / 100 SpD / 196 Spe
Impish Nature
- Rest
- Fly
- Leaf Blade
- Dragon Dance
I've always loved Tropius, so I thought it would be cool to have a team center around him. After some research, I had two options, the Harvet Sitrus Berry, and the Rest + Lum Berry. As you can see, I chose the second option. I think that Tropius would be a sweeper, but I think I just realized that the moveset isn't very great. Rest is for healing, Fly buys extra time for harvest, Leaf blade is his Grass STAB, and Dragon dance is supposed to boost him up.
Mesprit @ Leftovers
Ability: Levitate
EVs: 252 HP / 152 Def / 104 SpD
Bold Nature
- Psychic
- Stealth Rock
- U-turn
- Thunder Wave
Mesprit's main purpose is to deal with the extremely common Weezing, since his only weakness is Psychic, so that Tropius won't have to deal with him. I suppose Mesprit is more of a support. Psychic is self-explanatory, but I'm not completely sure why I chose the other moves. (Can't you tell I'm bad at this?)
Pangoro @ Leftovers
Ability: Scrappy
EVs: 104 HP / 152 Def / 252 SpD
Careful Nature
- Taunt
- Crunch
- Circle Throw
- Hammer Arm
Another huge threat in NU is the subsituting, nasty plotting, shadow ball Mismagius, which has swept my team multiple times, so I brought in Pangoro. I think he's kind of like a wall, considering that I boosted his Hp and defenses. Taunt keep Mismagius from subsituting and nasty plotting, Crunch takes care of her. To be honest, Circle Throw and Hammer arm seemed nice, so I brought them in. Besides, they get rid of the also common Liepard.
Probopass @ Leftovers
Ability: Sturdy
EVs: 252 HP / 168 Def / 88 Spe
Calm Nature
- Earth Power
- Stealth Rock
- Thunderbolt
- Toxic
Probopass is my Tropius Backup. He resists almost all of Tropius' weaknesses. I just realized that i forgot to change the EVs. I didn't mean to boost his speed. Also, I'm stuck with his moves; don't know what to do.
Leafeon @ Leftovers
Ability: Leaf Guard
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Sunny Day
- Heal Bell
- Knock Off
- Leaf Blade
Leafeon is my response to Seismitoad; I dont want Tropius to die too early. Originally, I was going to use Leafeon to set up Sunny Day for Tropius, but it doesn't seem to work very well (or am I just bad?). Heal bell helps if Weezing happened to poison someone, and Leaf Blade is its STAB.
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 216 HP / 200 Def / 92 Spe
- Earthquake
- Knock Off
- Scald
- Stealth Rock
Seismitoad is usually my lead. He's fairy bulky and tends to knock out a guy or two before he's too weak to continue. Earthquake is his Ground STAB (after all, it does have 100 base power), Scald is his Water STAB (and if the burn occurs, YAHOOOO!!!!!), Stealth Rock is self-explanatory on a lead, and Knock off gets rid of Leftovers and other annoying items.
That's my team. Any suggestions? By the way, I tend to be more careful and defensive.