XY NU Help with my team

I'm new to smogon; would greatly appreciate any tips. I'm done a little LC, but I'm trying to pickup NU. I also don't know very many details on items.
The team is as follows:

Tropius @ Lum Berry
Ability: Harvest
EVs: 88 HP / 112 Atk / 12 Def / 100 SpD / 196 Spe
Impish Nature
- Rest
- Fly
- Leaf Blade
- Dragon Dance

I've always loved Tropius, so I thought it would be cool to have a team center around him. After some research, I had two options, the Harvet Sitrus Berry, and the Rest + Lum Berry. As you can see, I chose the second option. I think that Tropius would be a sweeper, but I think I just realized that the moveset isn't very great. Rest is for healing, Fly buys extra time for harvest, Leaf blade is his Grass STAB, and Dragon dance is supposed to boost him up.

Mesprit @ Leftovers
Ability: Levitate
EVs: 252 HP / 152 Def / 104 SpD
Bold Nature
- Psychic
- Stealth Rock
- U-turn
- Thunder Wave

Mesprit's main purpose is to deal with the extremely common Weezing, since his only weakness is Psychic, so that Tropius won't have to deal with him. I suppose Mesprit is more of a support. Psychic is self-explanatory, but I'm not completely sure why I chose the other moves. (Can't you tell I'm bad at this?)

Pangoro @ Leftovers
Ability: Scrappy
EVs: 104 HP / 152 Def / 252 SpD
Careful Nature
- Taunt
- Crunch
- Circle Throw
- Hammer Arm

Another huge threat in NU is the subsituting, nasty plotting, shadow ball Mismagius, which has swept my team multiple times, so I brought in Pangoro. I think he's kind of like a wall, considering that I boosted his Hp and defenses. Taunt keep Mismagius from subsituting and nasty plotting, Crunch takes care of her. To be honest, Circle Throw and Hammer arm seemed nice, so I brought them in. Besides, they get rid of the also common Liepard.

Probopass @ Leftovers
Ability: Sturdy
EVs: 252 HP / 168 Def / 88 Spe
Calm Nature
- Earth Power
- Stealth Rock
- Thunderbolt
- Toxic

Probopass is my Tropius Backup. He resists almost all of Tropius' weaknesses. I just realized that i forgot to change the EVs. I didn't mean to boost his speed. Also, I'm stuck with his moves; don't know what to do.

Leafeon @ Leftovers
Ability: Leaf Guard
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Sunny Day
- Heal Bell
- Knock Off
- Leaf Blade

Leafeon is my response to Seismitoad; I dont want Tropius to die too early. Originally, I was going to use Leafeon to set up Sunny Day for Tropius, but it doesn't seem to work very well (or am I just bad?). Heal bell helps if Weezing happened to poison someone, and Leaf Blade is its STAB.

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 216 HP / 200 Def / 92 Spe
- Earthquake
- Knock Off
- Scald
- Stealth Rock

Seismitoad is usually my lead. He's fairy bulky and tends to knock out a guy or two before he's too weak to continue. Earthquake is his Ground STAB (after all, it does have 100 base power), Scald is his Water STAB (and if the burn occurs, YAHOOOO!!!!!), Stealth Rock is self-explanatory on a lead, and Knock off gets rid of Leftovers and other annoying items.


That's my team. Any suggestions? By the way, I tend to be more careful and defensive.
 
Hey jm1002 welcome to smogon!

Cool idea of centralizing around Tropius, I'm going to suggest a different more viable set on Tropius though, because Fly isn't the best way to get damage as the opponent can see it coming from a mile away and can easily switch in a resist. Hollywood came up with a really cool Tropius set that utilizes Natural Gift with Harvest for a Physical Flying STAB. Next up I'm gonna suggest Uxie > Mesprit seeing as you like to play more defensively and you are using Mesprit as more of a wall Uxie fills that role better with much better defenses and just all around fills the support role much better. While Probopass can fill the roll of a Defensive wall, it is much better at being a special wall as its typing is better suited for that, so Specially Defensive Probopass > Physically Defensive. As far as moves go on Probopass you are able to do what ever you like, I will say that its much better to have Volt Switch > Thunder Bolt and Power Gem > Stealth Rock, you already have a Stealth Rock lead with Seismitoad and Power Gem is another good offensive move to have. Next up is Leafeon, and like you got at in your explanation, Leafeon is not that good of a Sunny Day setter, and Tropius does not even need Sunny Day support so Synthesis > Sunny Day provides Leafeon with a means of recovery, personally I find myself using Leafeon offensively but if you want to stick with a more defensive spread thats up to you. Lastly on Seismitoad I'm going to suggest a better spread that helps it hit a Leftovers number and be an overall better wall evs: 200 HP / 252 Def / 56 SpD, the Special Defense EV's can be put in Speed if you wish but they just provide a bit more bulk for the toad.

357.png

Tropius @ Grepa Berry / Lum Berry
Ability: Harvest
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Leaf Blade
- Swords Dance / Dragon Dance
- Earthquake
- Natural Gift
Grepa is a base power of 90 while Lum is a base power of 80 for a flying STAB move, its pretty much up to personal preference. While Dragon Dance over Swords Dance is once again up to you.

480.png

Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Stealth Rock
- Thunder Wave
- Psychic
- U-turn


I hope these changes helped and good luck with the Tropius sweeps!
 
Hey jm1002 welcome to smogon!

Cool idea of centralizing around Tropius, I'm going to suggest a different more viable set on Tropius though, because Fly isn't the best way to get damage as the opponent can see it coming from a mile away and can easily switch in a resist. Hollywood came up with a really cool Tropius set that utilizes Natural Gift with Harvest for a Physical Flying STAB. Next up I'm gonna suggest Uxie > Mesprit seeing as you like to play more defensively and you are using Mesprit as more of a wall Uxie fills that role better with much better defenses and just all around fills the support role much better. While Probopass can fill the roll of a Defensive wall, it is much better at being a special wall as its typing is better suited for that, so Specially Defensive Probopass > Physically Defensive. As far as moves go on Probopass you are able to do what ever you like, I will say that its much better to have Volt Switch > Thunder Bolt and Power Gem > Stealth Rock, you already have a Stealth Rock lead with Seismitoad and Power Gem is another good offensive move to have. Next up is Leafeon, and like you got at in your explanation, Leafeon is not that good of a Sunny Day setter, and Tropius does not even need Sunny Day support so Synthesis > Sunny Day provides Leafeon with a means of recovery, personally I find myself using Leafeon offensively but if you want to stick with a more defensive spread thats up to you. Lastly on Seismitoad I'm going to suggest a better spread that helps it hit a Leftovers number and be an overall better wall evs: 200 HP / 252 Def / 56 SpD, the Special Defense EV's can be put in Speed if you wish but they just provide a bit more bulk for the toad.

357.png

Tropius @ Grepa Berry / Lum Berry
Ability: Harvest
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Leaf Blade
- Swords Dance / Dragon Dance
- Earthquake
- Natural Gift
Grepa is a base power of 90 while Lum is a base power of 80 for a flying STAB move, its pretty much up to personal preference. While Dragon Dance over Swords Dance is once again up to you.

480.png

Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Stealth Rock
- Thunder Wave
- Psychic
- U-turn


I hope these changes helped and good luck with the Tropius sweeps!
Thanks. Is it okay to keep rest on Tropius instead of earthquake?
 
Thanks. Is it okay to keep rest on Tropius instead of earthquake?
I wouldnt recommend it, Tropius is ment to be a late game sweeper so having the maximum amount of coverage is always good. It isnt really bulky enough to take multiple hits and while Rest Lum seems like a good idea, having the coverage is preferable, this is all up to you however cause its w/e you prefer.
 
I wouldnt recommend it, Tropius is ment to be a late game sweeper so having the maximum amount of coverage is always good. It isnt really bulky enough to take multiple hits and while Rest Lum seems like a good idea, having the coverage is preferable, this is all up to you however cause its w/e you prefer.
Okay, thanks. I hope you don't mind me asking, but how can I deal with Vivillon and Lilligant. They always use sleep powder then quiver dance.
 
Both of those are scary sweepers to try and take out, for Vivillion your best bet is baiting the Sleep Powder with Probopass and switching in Sleep fodder say something like Seismitoad. Then switching back into Probopass and KOing it with Power Gem, also getting Stealth Rock up as soon as possible helps to limit its sweeping capabilities. Lilligant is really hard for your team to deal with depending on the coverage move that it has, if it is not carrying HP Ice you can take it out with Tropius or you can bait the sleep powder once again and switch out of Probopass into Sleep Fodder and then proceed to get a Toxic off on it and hope you wear it down in time. I forgot you had Stealth Rock on Uxie so running Sludge Bomb > Stealth Rock on Seismitoad baits in the Lilligant and can severely damage it with a strong poison move, this is a pretty cool lure to try out.
 
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