XY OU No Megas Allowed - Currently #25

Sup Everyone? I am here to post my second OU RMT

[No Megas Allowed]

Captura de Tela 2014-11-03 às 18.35.16.png


As you can see, I reached the 25th position but I really think that I can get to the TOP 10 if I find the PERFECT FIT for the last pokemon. That is why i am looking for some serious tips!

lets check the team:

250px-286Breloom.png250px-151Mew.png250px-485Heatran.png250px-036Clefable.png250px-630Mandibuzz.png250px-227Skarmory.png

Team's strategy: to play accordingly to the opponents strategy by saving the one pokemon they won't be able to kill in the end. That is basically it.
Also I would like to keep the idea of no Megas, but of course, if your suggestion is valid I will happily take it!

Ok, Lets see each pokemon in details.



250px-286Breloom.png

Nyx (Breloom) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 164 Atk / 96 Spe
Adamant Nature
- Spore
- Substitute
- Focus Punch
- Seed Bomb

The God of the Night, sweet dreams!

Some might say this Set is old fashioned, but if used correctly it can really give me the upper hand in the beggining of the battle.
As the most common Breloom is the Focus Sash Lead, people tend to play around the Sash, so normally in the first turn I just use Substitute, giving me the opportunity to choose between attacking or Sporing the next Poke. People don't expect Focus Punch, or forget about how powerful it is, so it can break some major holes in the opponents teams, some examples are:

196+ Atk Breloom Focus Punch vs. 252 HP / 252+ Def Ferrothorn: 308-366 (87.5 - 103.9%) -- 25% chance to OHKO

196+ Atk Breloom Focus Punch vs. 248 HP / 116 Def Mega Scizor: 178-210 (51.8 - 61.2%) -- guaranteed 2HKO

Another important fact that I like to share is:
This thing is useful to break the Lati@s Twins! Example:
After I Spore the opponent's Lead, they switch to Lati@s while I use Substitute. Now I keep using Substitute until they reach 61% HP due to Life Orb damage, then launch the incredible Focus Punch:

196+ Atk Breloom Focus Punch vs. 0 HP / 0 Def Latias: 141-167 (46.8 - 55.4%) -- 74.2% chance to 2HKO
196+ Atk Breloom Focus Punch vs. 4 HP / 0 Def Latios: 156-183 (51.6 - 60.5%) -- guaranteed 2HKO

I can't count how many times this made the opponent quit, I mean... their Lead is asleep, I killed their Motherfucking Legendary Dragon with a Mushroom with legs and I still have around 50% HP left...

Finally, the EVs are for Bulky, Power and for being fast enough to out speed 80 based mons +4 EV's while still being slower than Rotom-W.

250px-151Mew.png

Hygieia (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 220 SpD / 36 Spe
Careful Nature
- Will-O-Wisp
- Roost
- Knock Off
- Taunt

The Goddess of Cleanliness and Hygiene, I mean, this pokemon is PURE.

Not much to say, this guy is very well known but I add some speed to make it faster than some other Mew and Adamant 70 Based mons, not to mention Max Speed Tyranitar.
This guy is great at taking Special Attaks and knocking of Life Orbs which really helps Mandibuzz. For example, Landorus isn't THAT threatening without its Life Orb.
Taunt is great, i never build a team without a poke that can use it and makes this guy is also very useful to combat Stall.


250px-485Heatran.png

Hephaestus (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 220 SpD / 36 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Toxic
- Protect

Forged in the hottest volcanos Hephaestus emerges as one Bulky Burning piece of Steel.

Also very standard. Sometimes I lead with it to put rocks as soon as possible on the field.
The most important move in this set is Toxic, sometimes Heatrans missions is only to put Rocks and to Poison a specific pokemon.
Heatran is a perfect switch in to a lot of moves, and Protect is awesome to play some games with the opponent and for scouting. For example, switching in against Greninja Ice Beam, then Protect the Hydro Pump/Scald, use Toxic while taking a hit, when the opponent expect the Protect you use Lava Plume to hit the next pokemon in the switch or to hit it while it Spikes. This also works against Zard-Y and MegaGardevoir that have Focus Blast.
Other than that it is VERY useful agaist Lati@s and Mew

Considering losing Protect for Earth Power or Taunt...but i just love Protect.


250px-036Clefable.png

Adonis (Clefable) (M) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: null Atk
- Calm Mind
- Moonblast
- Fire Blast
- Moonlight

Oh Adonis the Rebirth Deity, so many times I have been saved by this guy.

It is weird how people don't ever expect Unaware, specially the Calm Mind version...I have been seen some Specs or SpDef Unaware Clefable...but the Calm Mind is somewhat unused. This gives me the surprise factor which often gives me some turns of set up, actually, sometimes I get full +6 while setting up in parallel with other Clefable or Suicune.
Some Calcs you should be aware:

252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Clefable: 252-297 (63.9 - 75.3%)
0 SpA Clefable Moonblast vs. 0 HP / 0 SpD Mega Charizard X: 112-133 (37.7 - 44.7%)

Meaning you can take a Flare Blitz heal the damage of, take another one (the recoil will put it in the range of KO) and hit back with Moon Blast.

252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Clefable: 217-256 (55 - 64.9%)
0 SpA Clefable Fire Blast vs. 0 HP / 0 SpD Mega Pinsir: 166-196 (61.2 - 72.3%)

252+ Atk Life Orb Bisharp Iron Head vs. 252 HP / 252+ Def Clefable: 320-377 (81.2 - 95.6%)
0 SpA Clefable Fire Blast vs. 4 HP / 0 SpD Bisharp: 204-240 (75 - 88.2%)

252+ Atk Mold Breaker Excadrill Iron Head vs. 252 HP / 252+ Def Clefable: 260-308 (65.9 - 78.1%)
0 SpA Clefable Fire Blast vs. 0 HP / 0 SpD Excadrill: 214-254 (59.2 - 70.3%)

Just a Tip, remember that you can't have Softboiled with Unaware (must have Moonlight) and that you will get hit by Rocks and Spikes, so this might reveal your ability. Sometimes using defog just so you keep the surprise factor alive might win you the game.


250px-630Mandibuzz.png

Phrike (Mandibuzz) (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature
IVs: null Atk
- Foul Play
- Iron Defense
- Roost
- Taunt

Phrike, the spirit of horror and trembling fear.

Unexpected set, people even laugh at it before they realize they are screwed, people expect Defog and Knock Of, not a boosting monster. On the switch I go for Iron Defense, then you are invited to bring any offensive threat you wanna bring. Mega-Pinsir? Excadrill? Bisharp? Megazards? Lati@s? T-Tar? Azumarill? Belly Drum Marill? I will stop here now, but believe me, TRY THIS GUY OUT! Obviously you will need some support against other threats, like badly poisoning or burning Mega Manetric, Manetric and Magnezone, But otherwise this gut is a game winner.
Taunt is necessary against Toxic and Leech Seed, and preventing Recovery.
Just pointing out something that you might have not realized till now, but take a moment to appreciate the synergy between Iron Defense and Foul Play.......GOT IT? You wanna break me? you gotta raise your attack, when you raise your attack you are actually raising mine!
I have faced thousands of teams that have only 2 Special Attackers, and normally one of those is Lati@s, that can't even touch Mandibuzz, meaning that if I get rid of or even just prs/brn Greninja, Manetric and friends, I win.
Also take your time to remember how many Calm Minders we have in OU, and how often do you see them? Very few and not so often is the answer, and the most common ones can't handle Unaware Clefable.
Another thing, remember I said Mew helped Mandibuzz Knocking Of Life Orbs? Special Attackers can't do anything against Mandibuzz without it.

Now that I told you almost everything about his guy, let me describe some common situations and Calcs:

Banded Azumarill switches in thinking it can kill me while I use Iron defense, as I am faster I use Iron Defense again. At this point Mandibuzz is at +4:

252+ Atk Choice Band Huge Power Azumarill Play Rough vs. +4 248 HP / 0 Def Mandibuzz: 170-204 (40.1 - 48.2%).

At this moment I just use Iron Def again and then start Roosting and Foul Playing.

Useful Calcs:

Physical considering a +2 Defense:

252 Atk Aerilate Mega Pinsir Return vs. +2 248 HP / 0 Def Mandibuzz: 118-141 (27.8 - 33.3%)

252+ Atk Life Orb Bisharp Iron Head vs. +2 248 HP / 0 Def Mandibuzz: 87-105 (20.5 - 24.8%)

252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. +2 248 HP / 0 Def Mandibuzz: 138-163 (32.6 - 38.5%)

252+ Atk Life Orb Excadrill Rock Slide vs. +2 248 HP / 0 Def Mandibuzz: 117-138 (27.6 - 32.6%)

252 Atk Tyranitar Stone Edge vs. +2 248 HP / 0 Def Mandibuzz: 162-192 (38.2 - 45.3%)

252 Atk Terrakion Stone Edge vs. +2 248 HP / 0 Def Mandibuzz: 156-186 (36.8 - 43.9%)
[This guy is tricky as its attack raises if you Foul Play, be careful and boost your defense to the max before attacking]

The list is long, including Mamoswine, Scizor, Medicham, etc...

Now with the Special Attackers:

252 SpA Life Orb Latios Draco Meteor vs. 248 HP / 236 SpD Mandibuzz: 230-270 (54.3 - 63.8%)

252 SpA Life Orb Protean Greninja Ice Beam vs. 248 HP / 236 SpD Mandibuzz: 268-320 (63.3 - 75.6%)

252 SpA Protean Greninja Ice Beam vs. 248 HP / 236 SpD Mandibuzz: 206-246 (48.6 - 58.1%)
[considering Life Orb was Knocked Of]

252 SpA Magnezone Thunderbolt vs. 248 HP / 236 SpD Mandibuzz: 246-290 (58.1 - 68.5%)

252 SpA Mega Manectric Thunderbolt vs. 248 HP / 236 SpD Mandibuzz: 252-296 (59.5 - 69.9%)

232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 248 HP / 236 SpD Mandibuzz: 374-444 (88.4 - 104.9%)
[Real Threat!]

Well, I think this covers the majority of the Threats.

Observation: As I told the Physical attackers when boosting raise Foul Plays power, this doesn't happen against Special attackers, luckily, most of these happen to be frail (Greninja), weak to Dark (Lati@s) or have no kind of recovery, not even Lefties (Manectric, Scarf Magnezone and Raikou)

Other mons can be handled with Taunt.

The last pokemon of the team is actually the reason I decided to make this RMT, I want suggestions, I have tried many pokemons here, some did better than others, but none was the PERFECT FIT i was looking for, please help me here!!

The one I had the most success was Skarmory.
For now I am using this:


250px-227Skarmory.png

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 168 Def / 88 Spe
Impish Nature
- Brave Bird
- Roost
- Defog
- Taunt

This guy:
- Helps me against mons that a +2 Mandibuzz can handle but can't when there are no Iron Defense boosts;
- Gives the team Defog support (which was Mandibuzz job before but it needed taunt) and
- Taunts slower mons often used in Stall Teams like Chansey and Sylveon.

88 Speed to be faster than those 80 based speed based mons that add 4 Ev's and 8 Ev's. The rest is for Physical Bulk.

I am completely open for suggestions here, as you can see, he doesn't even have a Nickname yet, as I feel it won't be lasting long in this team. I reached #25 with it so I am happy with it, but I feel I can go higher with something else!!!
If you could also suggest a Nickname for the pokemon you are suggesting in this place, I would appreciate.

=]

Thank you for your attention!
I will be posting some Battles soon!

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 168 Def / 88 Spe
Impish Nature
- Brave Bird
- Roost
- Defog
- Taunt

Hygieia (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 220 SpD / 36 Spe
Careful Nature
- Will-O-Wisp
- Roost
- Knock Off
- Taunt

Nyx (Breloom) (F) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 164 Atk / 96 Spe
Adamant Nature
- Spore
- Substitute
- Focus Punch
- Seed Bomb

Phrike (Mandibuzz) (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature
IVs: null Atk
- Foul Play
- Iron Defense
- Roost
- Taunt

Hephaestus (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 220 SpD / 36 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Toxic
- Protect

Adonis (Clefable) (M) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: null Atk
- Calm Mind
- Moonblast
- Flamethrower
- Moonlight
 
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Hello user TiliLatino, congratulations on your ladder peak.

Magnezone strategies, although increasingly uncommon, completely overwhelm your team. Magnezone might not be common enough to warrent a Shed Shell on your Skarmory, but if you play into an experienced Mag, you're most likely going to lose. Greninja can be a pain in the ass if they predict your Heatran to come in, it might be worth running 252 HP / 56 SpDef+ on your Clefable to be able to consistently deal with Greninja. However, dropping physical bulk on your Clefable just makes you even weaker to Mega Heracross, which already nearly 1v6s your team. You might want to up the speed on your Mew to be able to burn Heracross after it mega evolves. Pinsir is managable if you keep your Skarmory healthy, but if your opponent forces you in to Defog often, they'll be able to break your team easily. Physically Defensive Gliscor with Acrobatics is often used to deal with Heracross and Pinsir, but there isn't really a way to fit it on this team, since dropping Mandibuzz means you lose to most Lando-I variants. Mega Gardevoir with Focus Blast and Taunt, or even CM 3 atk, can completely destroy you if played correctly. Adamant Medicham rolls you. Doublade can be used to deal with the aforementioned megas, as well as Latis, but you'd have to put it over Heatran, and the lack of reliable recovery+no wish passer means you're worn down easily, and you'd have to find a new Stealth Rocker. Cresselia is an option over Mew to deal with Lando-I, which frees up the Mandibuzz slot for AcroGliscor, which helps with Heracross and Pinsir slightly.

So, you have a little bit of flexibility. But if there's anything you change, please make it be Iron Defense Mandibuzz. Once you get Toxic'd you're completely useless, since your team doesn't have a Heal Bell user. Setting up with Mandibuzz shouldn't even help you win, since offense is going to be carrying Ice Beam Greninja+a strong Electric attack, and stall nowadays has fast Toxic. Toxic, Defog, U-Turn, and Knock Off are all better options on Mandibuzz, in my opinion. I can see Iron Defense working on the majority of the ladder, but the fact of the matter is, it's suboptimal.

Have fun testing, best of luck on top 10.
 
Hello user TiliLatino, congratulations on your ladder peak.

Magnezone strategies, although increasingly uncommon, completely overwhelm your team. Magnezone might not be common enough to warrent a Shed Shell on your Skarmory, but if you play into an experienced Mag, you're most likely going to lose. Greninja can be a pain in the ass if they predict your Heatran to come in, it might be worth running 252 HP / 56 SpDef+ on your Clefable to be able to consistently deal with Greninja. However, dropping physical bulk on your Clefable just makes you even weaker to Mega Heracross, which already nearly 1v6s your team. You might want to up the speed on your Mew to be able to burn Heracross after it mega evolves. Pinsir is managable if you keep your Skarmory healthy, but if your opponent forces you in to Defog often, they'll be able to break your team easily. Physically Defensive Gliscor with Acrobatics is often used to deal with Heracross and Pinsir, but there isn't really a way to fit it on this team, since dropping Mandibuzz means you lose to most Lando-I variants. Mega Gardevoir with Focus Blast and Taunt, or even CM 3 atk, can completely destroy you if played correctly. Adamant Medicham rolls you. Doublade can be used to deal with the aforementioned megas, as well as Latis, but you'd have to put it over Heatran, and the lack of reliable recovery+no wish passer means you're worn down easily, and you'd have to find a new Stealth Rocker. Cresselia is an option over Mew to deal with Lando-I, which frees up the Mandibuzz slot for AcroGliscor, which helps with Heracross and Pinsir slightly.

So, you have a little bit of flexibility. But if there's anything you change, please make it be Iron Defense Mandibuzz. Once you get Toxic'd you're completely useless, since your team doesn't have a Heal Bell user. Setting up with Mandibuzz shouldn't even help you win, since offense is going to be carrying Ice Beam Greninja+a strong Electric attack, and stall nowadays has fast Toxic. Toxic, Defog, U-Turn, and Knock Off are all better options on Mandibuzz, in my opinion. I can see Iron Defense working on the majority of the ladder, but the fact of the matter is, it's suboptimal.

Have fun testing, best of luck on top 10.

Hey man, thanks for the review.

- GRENINJA

Greninja is used on offensive teams and most offensive teams have at most 2 special attackers, Greninja and Lati@s, meaning that if I get rid of it I can win with Mandibuzz. Also, Greninja is easy to play around, and doesn't last long due to Life Orb and Rocks, not to mention, it is not that threatening once Life Orb is Knocked Of.

- HERACROSS

About Mega-Heracross, it really is one of the poke i have a hard time beating, but if I can keep it at check with Clefable until Mandibuzz is able to go +2 I am safe, not to mention it often tries to switch in against Breloom and often take a predicted Focus Punch+Rocks damage that takes around 50%, after that the opponent tend to be more careful with it so it doesn't see much action till later.

- GARDEVOIR

Mega Gardevoir is trouble! It really is! But it hardly ever take more than 2 pokemons, considering at this point I have one of the opponents pokemon Asleep and now Mega Gardevoir dead, I ain't too far behind. The Calm Mind version can be badly poisoned with Toxic, stalled a little with Protect and then finished by Unaware Clefable (although Clefable has very little HP left now).

- MEDICHAM

I don't see it as that much of a threat as the ones you mentioned before, Mew scares it in the begging of the match, and once Mandibuzz goes +2 it can't hurt me.

About Mandibuzz, what are the common pokemon that use Toxic? Most of them are slower than Mandibuzz so they are Taunt bait, also, I have a status absorber with Sub for those pokemon that rely on passive damage to win. And Mandibuzz really isn't the best fit against any kind of Stall Team, I have the rest of the team to deal with it.

Something comes to your mind that could replace Skarm that could help me against Gardevoir, and Electric mons?
 
Rotom-H is also a somewhat decent option to check those two things, though it's pretty niche. For a nickname, go with like eZ Bake Oven. Idc if it doesn't fit the theme, it's the best Rotom-H name ever n_n

If you replace Skarm, especially with Rotom-H, PLEASE replace Iron Defense with Defog on Mandibuzz, as hazard removal is essential to its success.
 
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