LC Buneary

The Avalanches

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Taken from LC QC Team
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Overview
########

Buneary has access to many useful support moves such as Heal Bell, Healing Wish, Switcheroo, Encore, and Magic Coat, all of which it can use effective with its 19 Speed. It also has a decent Attack stat along with access to a wide range of attacking options, including Fake Out, Return, Drain Punch, and the elemental punches. Buneary also has an interesting ability in Klutz, which when used with Switcheroo allows Buneary to cripple walls by tricking a Choice item or a status orb onto them. However, Buneary's average defenses and no resistances, a weakness to the common Fighting-type, and susceptibility to faster Pokemon and priority users hinder its survivability. It also faces difficulty taking on bulkier Pokemon if it is not running a Switcheroo set. Buneary is still quite capable, and its ability to run multiple sets can make it difficult to play around.

SET NAME
########
name: Choice Band
move 1: Return
move 2: Drain Punch / Jump Kick / Fire Punch
move 3: Healing Wish / Thunder Wave
move 4: Switcheroo
ability: Limber
item: Choice Band
evs: 228 Atk / 4 Def / 236 Spe
nature: Jolly

Moves
========

Buneary's STAB Return hits foes very hard, considering its high Base Power and the Choice Band boost it receives. Drain Punch is a powerful option to hit the Rock- and Steel-types that wall Buneary's STAB move with, and it is also a reliable move that a bit of health back. Jump Kick is a more powerful Fighting-type alternative to Drain Punch; however, it doesn't provide healing, and it can also be a dicey move to be locked into, as it can give Ghost-type foes a free switch-in. Fire Punch ensures Buneary isn't walled by Ghost-types, particularly Pumpkaboo and Gastly, and provides super effective coverage against Ferroseed if Fighting-type coverage isn't needed. A boost to all physical attacks is great, but what makes Choice Band viable on Buneary is the means to either attack with it or use Switcheroo to cripple a troublesome foe by limiting their move options. Healing Wish can be used to completely heal a teammate when Buneary is running low on HP. This can be especially useful in securing a sweep by giving a powerful teammate a second chance. Thunder Wave can be user to cripple strong foes such as Mienfoo, Pawniard, and Archen if Buneary is about to go down.

Set Details
========

Buneary's attacks in this set are quite painful, as the given EVs allow it to reach 19 Speed and a whopping 24 Attack with a Choice Band. Limber nullifies the enemy's attempts to ruin Buneary's Speed by paralyzing it, and is also the best option over Klutz because Choice Band's 50% boost will not apply with it.

Usage Tips
========

This set reaches its peak offensive potential mid-game or late-game after foes are softened up a bit, so all-out attacking early in the game is a bad idea, as Buneary's bulk is quite low without Eviolite. Many players will assume Buneary is running Klutz, so you can play mind games by making them think Buneary is running the Switcheroo Support set or something not offensive; this bluff can cause the opponent to misplay. Switcheroo should be reserved for a carefully thought out play; only use it when you are sure it's the right moment to, as Buneary won't get the Choice Band back and its offensive presence becomes stunted afterward. Switcheroo can also be used to steal Berry Juice to heal itself while preventing it from healing the original holder, and with 19 Speed this is reasonably easy to do.

Team Options
========

A strong Dark-type or a Pursuit-trapper such as Pawniard, Stunky, Houndour, or Munchlax helps out with the Ghost-types that wall this set and make Buneary's Return and Drain Punch a lot more spammable after the Ghost-types are removed. Anything that can take on the bulky Fighting-types that wall and beat Buneary is a good teammate, such as Spritzee and Vullaby.

SET NAME
########
name: Switcheroo Support
move 1: Switcheroo
move 2: Return / Fake Out
move 3: Heal Bell / Thunder Wave
move 4: Healing Wish / Thunder Wave
ability: Klutz
item: Choice Band / Flame Orb
evs: 236 HP / 4 Def / 236 Spe
nature: Jolly

Moves
========

Fake Out is a first-turn move that provides free damage and scouting, so that you can know what to expect upon using Switcheroo. Return is a reliable STAB attack that is decently powerful and can be used with Buneary's 19 Speed to make it not a sitting duck under pressure. Switcheroo is there to give the foe, particularly a bulky wall such as Ferroseed or Spritzee, a crippling item, depriving them of their preferred item. Heal Bell can be used mid- or late-game to rid Buneary's team of all status, and can often assure victories. Healing Wish's purpose contributes to similar ends, but allows any non-fainted teammate to come in and be completely restored of health and status; this can often make impossible comebacks possible and eliminates the drag of having an important Pokemon degraded to death fodder upon taking a hard hit, being statused, or both. Furthermore, this move has very limited distribution and Buneary is the fastest user of it. Thunder Wave is an option for crippling opponents such as Pawniard, Archen, and Mienfoo if Buneary is about to go down.

Set Details
========

A Jolly nature with 236 Speed EVs allow Buneary to reach the important 19 Speed tier, while the remaining EVs in HP and Defense give Buneary the highest possible physical bulk. The given spread allows Buneary to hit 25 HP, a number that minimizes passive damage from entry hazards or a burn.

Usage Tips
========

You cannot play recklessly with Buneary. Its defenses aren't stellar even with full investment, and a misprediction can sometimes be disastrous. Fake Out really helps with deciding when to go for Switcheroo, as you can gauge the damage to tell if the foe is holding Eviolite or not; however, Return can be used to clean late-game if necessary, but usually should not be used too early on in a match unless it will secure a KO. Klutz allows Buneary to hide its item because none of the usual effects will activate, letting Buneary use Switcheroo to cripple a foe out of the blue at an opportune moment. If Buneary is using Flame Orb, it can cripple most physical attackers while also taking away their preferred item; this is effective in the long run because it doesn't miss like Will-O-Wisp and cannot be healed by Heal Bell or Aromatherapy, as it activates at the end of every turn as long as the enemy holds it. If Buneary is using Choice Band, it can cripple most special attackers and walls while taking away their preferred item; locking the foe into an attack can provide a teammate with a valuable free switch, and Pokemon that rely on their support move pool will be severely hindered.

Team Options
========

Anything that can come in on Fighting-type Pokemon makes for a good teammate, such as Ponyta, Spritzee, or Vullaby. Pokemon that hate being limited by status problems are happy to have Buneary as a teammate to help keep them in good shape if needed. Anything that can get Buneary in safely via U-turn or Volt Switch while forcing switches will allow Buneary the opportunities it needs to scout the opponent's team and find the right time to use Switcheroo; Pokemon that come to mind for this include Mienfoo, Chinchou, Magnemite, Larvesta, and Vullaby. Things that can deal with Taunt users, particularly Cottonee, Onix, and Mienfoo, also make for good teammates.

Other Options
########

Buneary has access to Ice Punch, Thunder Punch, Iron Tail, Power-Up Punch, and even the rare Circle Throw, but the offensive options listed in the Choice Band set are generally more viable. Assault Vest can be used on the Klutz set in order to cripple clerics and walls such as Spritzee and Ferroseed; however, a Choice item will normally cripple these foes just as well. Buneary is the only viable Pokemon in LC to get both Baton Pass and Cosmic Power. With Eviolite, Buneary can become very bulky after a Cosmic Power boost, which it can then pass to a teammate. Fling can be used with Klutz and an Iron Ball to get a high-powered attack against the Ghost-types that Buneary has trouble with; however, Switcheroo is generally better anyway due to how it can permanently cripple enemies while stealing their items in the process. Buneary gets Magic Coat, which could be used to deflect Taunt or other disruptive moves that might be aimed at Buneary to cripple it. Focus Sash can be used with Endeavor and Quick Attack, making Buneary an effective user of the FEAR tactic, although its other options are more viable. Buneary also has the high Speed to use Flail after activating its Focus Sash, making it very deadly as long as there are no priority users, faster Pokemon, Rock-, Steel-, or Ghost-types left on the opponent's team.

Checks & Counters
########

**Fighting-types**: Croagunk with Vacuum Wave and Timburr with Mach Punch can negate Buneary's impressive 19 Speed with their STAB priority attacks and often either OHKO Buneary or put it in a bad position. Many other Fighting-types such as Mienfoo and Scraggy are bulky enough to take a Choice Band Return and heal off the damage taken with Drain Punch.

**Ghost-types**: Although not many Ghost-type Pokemon can risk being crippled by a Choice Band, Ghost-types such as Gastly and Pumpkaboo can easily come in on Buneary if it is locked into Return or Drain Punch.

**Taunt users**: Taunt users can put any support set Buneary runs out of commission; however, Cottonee is the only one that outspeeds Buneary due to Prankster.

**Physical walls**: While they don't like to be crippled by items, physically-bulky Pokemon such as Vullaby, Timburr, Ponyta, Spritzee, and Tirtouga can come in on a resisted Choice Band attack and either attack or heal.

**Choice Scarf users**: Mienfoo, Pawniard, Drilbur, and Bunnelby all outspeed Buneary and hit it with a very hard attack, as Buneary isn't very bulky without Eviolite.
 
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i think the second set should be the only set, it keeps the utility of switcheroo while having actual offensive presence. the first set is a gimmick at best..also, healing wish needs to be slashed somewhere in there, or even given its own slot, hw is a really cool/useful move and its probably the most viable user of it. i'll give this an actual check later, after you make those changes (unless someone objects)
 
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I added healing wish to the second set, but I'm going to wait for someone else to weigh in on the Klutz set. I agree that Choice Band should be first though.
 
I have to agree with zeriloa regarding the Choice Band set being moved to OO or removed entirely. It's super gimmicky and Buneary has much better options.
Anywho, I'll QC the second set.

Moveset:
- I honestly think Return / Fake Out is the better order. Return lets Buneary actually attack a foe after Turn 1 and and can make it a decent threat in tandem with its 19 Speed
- Flame Orb / Choice Band / Assault Vest should be the order

Moves:
- Reflect the changes above to the order

Set Details:
- Mention the items and what each one can cripple

Team Options:
- Include mention of Pokemon that can handle Ghost-types (Gastly), which are otherwise untouched by Buneary's attacking moves
- Also, Gastly's potency isn't completely neutralized by any of Buneary's items

Other Options:
- Remove the mention of the "Choice Band set"

Checks and Counters:
- Remove the mention of Choice Band

Nicely written QC 1/3 (or 2/3, idk bout zeriloa's)
 
I have to agree with zeriloa regarding the Choice Band set being moved to OO or removed entirely. It's super gimmicky and Buneary has much better options.
Anywho, I'll QC the second set.
I switched the order of the sets, the set that Zeriloa objected to was actually the Klutz support set.
 
I refuse to allow Buneary without a Choice Band set, it is absolutely phenomenal and I have used it significantly. Change the Second slash to Drain Punch / Fire Punch, Drain Punch is absolutely superior to Fire Punch because it hits Rock-types along with Ferroseed and Pawniard. Fire Punch hits Gastly and Pumpkaboo making it a fine second slash, along with Ferroseed and Pawniard--you just have to choose what you want to miss, Rock-types or Ghost-types and since Pursuit support is so easy, missing Ghost-types is generally better. Healing Wish is 100% the option to go with in slot 3, no slashes, it's why you use Buneary over Bunnelby. Switcheroo in the fourth slash is fine. IMHO the Switcheroo Support set is garbage and I would never use it over Choice Band--it's useless after you drop the item, whereas CB breaks things hard and provides the same support as Switcheroo. I would OO the Switcheroo set, and maybe add Ice Punch (for Archen, Pumpkaboo, and Gastly) and Jump Kick to OO or however C&C works atm.
 
Yea, Choice Band Switcheroo is Buneary's best set by far. I'd also remove Assault Vest from the items on the Support set. I had it there at the beginning of XY but now that it's settled down, I've realized it's not worth it. The only good thing that does is effectively perma-Taunt Spritzee, but it's not like Spritzee will always be out when you want to cripple something. Choice Band, Choice Scarf, and Flame Orb are much better.
 
Klutz ignores Choice boosts so you should eliminate that first point.

Also Assault Vest still has the merit of completely trashing a defensive pokemon so could it be placed in OO?
 
  • Jump Kick should definitely be slashed with Drain Punch in the Choice Band set. Thunder Wave needs to be slashed with Healing Wish on the first set, and with Heal Bell and Healing Wish in the second set. The ability to outspeed and cripple things like Mienfoo, Archen, and Pawniard in crucial situations can win games even if Buneary has to die.


Well written.

QC 1/3
 
I don't have much else to add to this, but if you implemented my and zeriloa's checks and you implement Briyella's check, you should be at QC 3/3. I'm not sure that the verdict is on having both sets, but I'd say keep them both and write this up for the final QC; we can decide after that.
 
Hi, sorry this is really late but would a baton pass set warrant its own set? It's personally the first thing that comes to mind when I think of buneary, and bp is the only buneary set I've used. I know baton pass is really niche but so is the current set, and buneary has a lot of great advantages as a baton passer, like cosmic power and a fast encore. Either way, I would at least consider it less gimmicky than the klutz set.
 
Overview:
- End on a good note, present a reason to use Buneary

I believe the QC team was able to come to the conclusion that, although the BP set is quite effective at times, it can clog Buneary's moveset at times and Thunder Wave and Heal Bell are more viable choices for most situations, so it should be placed in Other Options

This is really nicely written, good work man, go ahead and move this to GP
 
winry is a lazy user...

Overview
########

Buneary has access to a bevy of many useful support moves such as Heal Bell, Healing Wish, Switcheroo, Encore, and Magic Coat, all of which it can use effective with its 19 Speed. It also has a decent Attack stat along with access to a wide range of attacking options, including Fake Out, Return, Drain Punch, and the elemental punches.[period] Buneary also has an interesting ability in Klutz,[commer] which with Switcheroo allows Buneary to cripple walls by tricking a Choice Item item or an Assault Vest status orb (AV is not on the sets) onto them. However, Buneary's average defenses with and no resistances, a weakness to the common Fighting-type, and being susceptible to faster Pokemon and priority users hinder its survivability. It also faces difficulty taking on bulkier Pokemon if not running a Switcheroo set. Buneary is still quite capable, and its ability to run multiple sets can make it difficult to play around.

SET NAME
########
name: Choice Band
move 1: Return
move 2: Drain Punch / Jump Kick / Fire Punch
move 3: Healing Wish / Thunder Wave
move 4: Switcheroo
ability: Limber
item: Choice Band
evs: 228 Atk / 4 Def / 236 Spe
nature: Jolly

Moves
========

Buneary's STAB Return hits opponents very hard, considering its high base power and the Choice Band boost it recieves receives. Drain Punch gives a powerful option with which to hit the Rock- and Steel-types that wall Buneary's STAB, and it is also a safe move to get a bit of health back. Jump Kick is a more powerful Fighting-type alternative than Drain Punch,;[semi] however, it doesn't provide healing, and it can also be a dicey move to be locked into, as it can give Ghost-type foes a free switch-in. Fire Punch ensures Buneary isn't walled by Ghost-types, particularly Pumpkaboo and Gastly, and provides super effective coverage against Ferroseed if Fighting-type coverage isn't needed. A boost to all physical attacks is great,[comma] but what makes Choice Band viable on Buneary is the means to either attack with it or use Switcheroo to cripple a troublesome foe by giving it to them and limiting their move options. Healing Wish can be used to completely heal a teammate,[remove] when Buneary is running low on HP,.[period] this can be especially useful in securing a sweep by giving a powerful teammate a second chance. Thunder Wave can be user to cripple strong opponents such as Mienfoo, Pawniard, and Archen if Buneary is about to go down.

Set Details
========

Buneary's attacks in this set are quite painful, as the given EVs allow it to reach 19 Speed and a whopping 24 Attack with Choice Band. with a Choice Band allow it to reach a whopping 24 Attack stat while still being a fast threat with 19 Speed. Limber nullifies the enemy's attempts to ruin Buneary's Speed by paralyzing it, and is also the best option over Klutz for this set since Choice Band's 50% boost will not apply with it.

Usage Tips
========

This set reaches its peak offensive potential mid-game or late-game after foes are softened up a bit, so all-out attacking early in the game is a bad idea since Buneary's bulk is quite low without Eviolite. Many players will assume you're Buneary is running Klutz, so you can play mind games by making them think you're Buneary is running the Switcheroo Support set or something not offensive; this bluff can cause the opponent to misplay. can be used to bluff your opponent and cause them to misplay. Switcheroo should be reserved for a carefully thought out play; only use it when you are sure it's the right moment to, as Buneary won't get the Choice Band back and its offensive presence becomes stunted afterward. Switcheroo can also be used to steal Berry Juice to heal itself while preventing it from healing the original holder, and with 19 Speed this is reasonably easy to do.

Team Options
========

A strong Dark-type or a Pursuit-trapper such as Pawniard, Stunky, Houndour, or Munchlax helps out with the Ghost-types that wall this set and make Buneary's Return and Drain Punch a lot more spammable after the Ghost-types are removed. Anything that can take on the bulky Fighting-types that wall and beat Buneary is a good teammate, such as Spritzee and Vullaby.

SET NAME
########
name: Switcheroo Support
move 1: Switcheroo
move 2: Return / Fake Out
move 3: Heal Bell / Thunder Wave
move 4: Healing Wish / Thunder Wave
ability: Klutz
item: Choice Band / Flame Orb
evs: 236 HP / 4 Def / 236 Spe
nature: Jolly

Moves
========

STAB Fake Out is a first-turn move which that provides free damage and scouting, also allows you to get an idea of what item the foe has or doesn't have, so that you can know what to expect to receive upon using Switcheroo depending on the Pokemon. Return is a reliable STAB attack that is decently powerful and can be used with Buneary's 19 Speed to make it not a sitting duck under pressure. Switcheroo is there to give the foe, particularly a bulky wall such as Ferroseed and or Spritzee, a crippling item,[comma] while also depriving them of their preferred item. Heal Bell can be used mid-game or late-game to rid Buneary's team of all status, and can often save games and assure victories. Healing Wish's purpose contributes to similar ends, but allows any non-fainted teammate to come in and be completely restored of health and status; this can often make impossible comebacks possible and eliminates the drag of having an important mon Pokemon degraded to death fodder upon taking a hard hit, being statused, or both; also furthermore, this move has very limited distribution and Buneary is the fastest user of it in the tier. Thunder Wave is an option for crippling opponents such as Pawniard, Archen,[comma] and Mienfoo if Buneary is about to go down.

Set Details
========

A Jolly nature with 236 Speed EVs allow Buneary to reach the important 19 Speed tier, while the remaining EVs in HP and Defense give Buneary the highest possible physical bulk. The given spread allows Buneary to hit 25 HP, a number that minimizes passive damage such as entry hazards or burn.

Usage Tips
========

You cannot play recklessly with Buneary. Its defenses aren't stellar even with full investment, and a misprediction can sometimes be disastrous. Fake Out really helps with deciding when to go for Switcheroo, as you can gauge the damage to tell if the opponent is holding Eviolite or not; it's Eviolite or not, however,[comma] Return can be used to clean late-game if necessary, but usually should not be used too early on in a match unless it will secure a KO. Klutz ability allows Buneary to hide its item because none of the usual effects will activate, letting Buneary use Switcheroo to cripple a foe out of the blue at an opportune moment; if you're Buneary is using Flame Orb, you it can cripple most physical attackers while also taking away their preferred item; this is effective in the long run because it doesn't miss like Will-O-Wisp and Heal Bell/Aromatherapy will not cure it since it activates at the end of every turn as long as the enemy holds it. If you're Buneary is using Choice Band, you it can cripple most special attackers and walls while also taking away their preferred item; locking the opponent into an attack can provide a teammate with a valuable free switch, while and Pokemon that rely on their support move pool will be severely hindered.

Team Options
========

Anything that can come in on Fighting-type Pokemon makes a good teammate, such as Ponyta, Spritzee, or Vullaby. Pokemon that hate being limited by status problems are happy to have Buneary as a teammate to help keep them in good shape if needed. Anything that can get Buneary in safely via U-turn or Volt Switch while forcing switches will allow Buneary the opportunities it needs to scout the opponent's team and find the right time to use Switcheroo; mons Pokemon that come to mind for this include Mienfoo, Chinchou, Magnemite, Larvesta, and Vullaby. Things that can deal with Taunt users, particularly Cottonee, Onix, and Mienfoo also make good teammates for Buneary and keep it able to do its job.

Other Options
########

Buneary has access to Ice Punch, Thunder Punch, Iron Tail, Power-Up Punch, and even the rare Circle Throw, but the offensive options listed in the Choice Band set are generally more viable options. Assault Vest can be used on the Klutz set in order to cripple clerics and walls such as Spritzee and Ferroseed;[semi] however, a Choice item will normally cripple these opponents just as well. Buneary is the only viable Pokemon in LC to get both Baton Pass and Cosmic Power. With Eviolite, Buneary can become very bulky after a Cosmic Power boost, which it can then pass to a teammate. Fling can be used with Klutz and an Iron Ball to get a high-powered attack against the Ghost-types that Buneary has trouble with;[semi] however, Switcheroo is generally better anyway due to how it can permanently cripple enemies while stealing their items in the process. Buneary gets Magic Coat, which could be used to slow down threats and deflect Taunt or other disruptive moves that might be aimed at Buneary to cripple it, respectively. Focus Sash can be used with Endeavor and Quick Attack, making Buneary an effective user of the FEAR tactic, although its other options are more viable;.[period] Buneary also has the high Speed to use Flail after hitting its Sash, making it very deadly providing there are no priority users, faster Pokemon, Rock-, Steel-, or Ghost-types left on the opponent's team., as well as priority users, Scarfers, or Pokemon that hit 20 Speed.

Checks & Counters
########

**Fighting-types**: Croagunk with Vacuum Wave and Timburr with Mach Punch can negate Buneary's impressive 19 Speed with their STAB priority attacks and often either kill Buneary off or put it in a bad position. Many other Fighting-types such as Mienfoo and Scraggy are bulky enough to take a Choice Band Return, and can heal off the damage taken with Drain Punch.

**Ghost-types**: Although not many Ghost-type Pokemon can risk being crippled by a Choice Band, Ghost-types such as Gastly and Pumpkaboo can easily come in on Buneary if it is locked into Return or Drain Punch.

**Taunt users**: Taunt users can put any support set Buneary runs out of commission;[semi] however, Cottonee is the only one that outspeeds Buneary due to Prankster.

**Physically walls**: While they don't like to be crippled by items, physically-bulky Pokemon such as Vullaby, Timburr, Ponyta, Spritzee, and Tirtouga can come in on a resisted Choice Band attack and either attack or heal.

**Choice Scarf users**: Mienfoo, Pawniard, Drilbur, and Bunnelby all outspeed Buneary and all can hit it with a very hard attack, as Buneary isn't very bulky without Eviolite.

1/2
 
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ill do this so i can restore my honor
Overview
########

Buneary has access to many useful support moves such as Heal Bell, Healing Wish, Switcheroo, Encore, and Magic Coat, all of which it can use effective with its 19 Speed. It also has a decent Attack stat along with access to a wide range of attacking options, including Fake Out, Return, Drain Punch, and the elemental punches. Buneary also has an interesting ability in Klutz, which when used with Switcheroo allows Buneary to cripple walls by tricking a Choice item or a status orb onto them. However, Buneary's average defenses and no resistances, a weakness to the common Fighting-type, and being susceptibleility to faster Pokemon and priority users hinder its survivability. It also faces difficulty taking on bulkier Pokemon if it is not running a Switcheroo set. Buneary is still quite capable, and its ability to run multiple sets can make it difficult to play around.

SET NAME
########
name: Choice Band
move 1: Return
move 2: Drain Punch / Jump Kick / Fire Punch
move 3: Healing Wish / Thunder Wave
move 4: Switcheroo
ability: Limber
item: Choice Band
evs: 228 Atk / 4 Def / 236 Spe
nature: Jolly

Moves
========

Buneary's STAB Return hits foes opponents very hard, considering its high Base Power and the Choice Band boost it receives. Drain Punch is gives a powerful option with which to hit the Rock- and Steel-types that wall Buneary's STAB move with, and it is also a safe reliable move to get that can restore a bit of health back. Jump Kick is a more powerful Fighting-type alternative than to Drain Punch; however, it doesn't provide healing, and it can also be a dicey move to be locked into, as it can give Ghost-type foes a free switch-in. Fire Punch ensures Buneary isn't walled by Ghost-types, particularly Pumpkaboo and Gastly, and provides super effective coverage against Ferroseed if Fighting-type coverage isn't needed. A boost to all physical attacks is great, but what makes Choice Band viable on Buneary is the means to either attack with it or use Switcheroo to cripple a troublesome foe by limiting their move options. Healing Wish can be used to completely heal a teammate when Buneary is running low on HP. This can be especially useful in securing a sweep by giving a powerful teammate a second chance. Thunder Wave can be user to cripple strong foes opponents such as Mienfoo, Pawniard, and Archen if Buneary is about to go down.

Set Details
========

Buneary's attacks in this set are quite painful, as the given EVs allow it to reach 19 Speed and a whopping 24 Attack with a Choice Band. Limber nullifies the enemy's attempts to ruin Buneary's Speed by paralyzing it, and is also the best option over Klutz for this set since because Choice Band's 50% boost will not apply with it.

Usage Tips
========

This set reaches its peak offensive potential mid-game or late-game after foes are softened up a bit, so all-out attacking early in the game is a bad idea, (AC) as since Buneary's bulk is quite low without Eviolite. Many players will assume Buneary is running Klutz, so you can play mind games by making them think Buneary is running the Switcheroo Support set or something not offensive; this bluff can cause the opponent to misplay. Switcheroo should be reserved for a carefully thought out play; only use it when you are sure it's the right moment to, as Buneary won't get the Choice Band back and its offensive presence becomes stunted afterward. Switcheroo can also be used to steal Berry Juice to heal itself while preventing it from healing the original holder, and with 19 Speed this is reasonably easy to do.

Team Options
========

A strong Dark-type or a Pursuit-trapper such as Pawniard, Stunky, Houndour, or Munchlax helps out with the Ghost-types that wall this set and make Buneary's Return and Drain Punch a lot more spammable after the Ghost-types are removed. Anything that can take on the bulky Fighting-types that wall and beat Buneary is a good teammate, such as Spritzee and Vullaby.

SET NAME
########
name: Switcheroo Support
move 1: Switcheroo
move 2: Return / Fake Out
move 3: Heal Bell / Thunder Wave
move 4: Healing Wish / Thunder Wave
ability: Klutz
item: Choice Band / Flame Orb
evs: 236 HP / 4 Def / 236 Spe
nature: Jolly

Moves
========

Fake Out is a first-turn move that provides free damage and scouting, so that you can know what to expect upon using Switcheroo. Return is a reliable STAB attack that is decently powerful and can be used with Buneary's 19 Speed to make it not a sitting duck under pressure. Switcheroo is there to give the foe, particularly a bulky wall such as Ferroseed or Spritzee, a crippling item, depriving them of their preferred item. Heal Bell can be used mid-game or late-game to rid Buneary's team of all status, and can often assure victories. Healing Wish's purpose contributes to similar ends, but allows any non-fainted teammate to come in and be completely restored of health and status; this can often make impossible comebacks possible and eliminates the drag of having an important Pokemon degraded to death fodder upon taking a hard hit, being statused, or both;. (period) Furthermore, this move has very limited distribution and Buneary is the fastest user of it. Thunder Wave is an option for crippling foes opponents such as Pawniard, Archen, and Mienfoo if Buneary is about to go down.

Set Details
========

A Jolly nature with 236 Speed EVs allow Buneary to reach the important 19 Speed tier, while the remaining EVs in HP and Defense give Buneary the highest possible physical bulk. The given spread allows Buneary to hit 25 HP, a number that minimizes passive damage such as from entry hazards or a burn.

Usage Tips
========

You cannot play recklessly with Buneary. Its defenses aren't stellar even with full investment, and a misprediction can sometimes be disastrous. Fake Out really helps with deciding when to go for Switcheroo, as you can gauge the damage to tell if the foe opponent is holding Eviolite or not; however, Return can be used to clean late-game if necessary, but usually should not be used too early on in a match unless it will secure a KO. Klutz allows Buneary to hide its item because none of the usual effects will activate, letting Buneary use Switcheroo to cripple a foe out of the blue at an opportune moment;. (period) If Buneary is using Flame Orb, it can cripple most physical attackers while also taking away their preferred item; this is effective in the long run because it doesn't miss like Will-O-Wisp and cannot be healed by Heal Bell/ or Aromatherapy will not cure it since it, (AC) as Flame Orb activates at the end of every turn as long as the enemy holds it. If Buneary is using Choice Band, it can cripple most special attackers and walls while taking away their preferred item; locking the foe opponent into an attack can provide a teammate with a valuable free switch, and Pokemon that rely on their support move pool will be severely hindered.

Team Options
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Anything that can come in on Fighting-type Pokemon makes for a good teammate, such as Ponyta, Spritzee, or Vullaby. Pokemon that hate being limited by status problems are happy to have Buneary as a teammate to help keep them in good shape if needed. Anything that can get Buneary in safely via U-turn or Volt Switch while forcing switches will allow Buneary the opportunities it needs to scout the opponent's team and find the right time to use Switcheroo; Pokemon that come to mind for this include Mienfoo, Chinchou, Magnemite, Larvesta, and Vullaby. Things that can deal with Taunt users, particularly Cottonee, Onix, and Mienfoo, (AC) also make for good teammates for Buneary.

Other Options
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Buneary has access to Ice Punch, Thunder Punch, Iron Tail, Power-Up Punch, and even the rare Circle Throw, but the offensive options listed in the Choice Band set are generally more viable options. Assault Vest can be used on the Klutz set in order to cripple clerics and walls such as Spritzee and Ferroseed; however, a Choice item will normally cripple these foes opponents just as well. Buneary is the only viable Pokemon in LC to get both Baton Pass and Cosmic Power. With Eviolite, Buneary can become very bulky after a Cosmic Power boost, which it can then pass to a teammate. Fling can be used with Klutz and an Iron Ball to get a high-powered attack against the Ghost-types that Buneary has trouble with; however, Switcheroo is generally better anyway due to how it can permanently cripple enemies while stealing their items in the process. Buneary gets Magic Coat, which could be used to deflect Taunt or other disruptive moves that might be aimed at Buneary to cripple it. Focus Sash can be used with Endeavor and Quick Attack, making Buneary an effective user of the FEAR tactic, although its other options are more viable. Buneary also has the high Speed to use Flail after hitting activating its Focus Sash, making it very deadly providing as long as there are no priority users, faster Pokemon, Rock-, Steel-, or Ghost-types left on the opponent's team.

Checks & Counters
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**Fighting-types**: Croagunk with Vacuum Wave and Timburr with Mach Punch can negate Buneary's impressive 19 Speed with their STAB priority attacks and often either kill OHKO Buneary off or put it in a bad position. Many other Fighting-types such as Mienfoo and Scraggy are bulky enough to take a Choice Band Return, (RC) and can heal off the damage taken with Drain Punch.

**Ghost-types**: Although not many Ghost-type Pokemon can risk being crippled by a Choice Band, Ghost-types such as Gastly and Pumpkaboo can easily come in on Buneary if it is locked into Return or Drain Punch.

**Taunt users**: Taunt users can put any support set Buneary runs out of commission; however, Cottonee is the only one that outspeeds Buneary due to Prankster.

**Physical walls**: While they don't like to be crippled by items, physically-bulky Pokemon such as Vullaby, Timburr, Ponyta, Spritzee, and Tirtouga can come in on a resisted Choice Band attack and either attack or heal.

**Choice Scarf users**: Mienfoo, Pawniard, Drilbur, and Bunnelby all outspeed Buneary and all can hit it with a very hard attack, as Buneary isn't very bulky without Eviolite.

GP 2/2
 
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