ORAS OU CamErupt in your face

Introduction: Welcome to my first RMT! Despite laddering up to 1800 in the later X/Y meta, the beginning of ORAS has come with it's difficulties up until the birth of this team, being my first semi- successful one. Inspiration for this team came from my new favorite mega, Camerupt. The objective for this team is to slowly whittle down the enemy's team and take out specific threats to my potential final sweeper Hawlucha.
The Squad:
Skarmory.jpg mega_camerupt_art.png 233___porygon2_by_tails19950-d3ctqg1.png Unknown.jpeg hawlucha_by_theangryaron-d6ongr3.png kyurem-black.jpg
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Roost
- Whirlwind
- Brave Bird
- Spikes

My main lead and mode of phazing. Spikes have proven to be very effective in this meta, helping my team secure some much needed OHKO's. Whirlwind only supports its effect further. Brave bird was slapped on as an alternative to taunt to stop a huge threat in Mega Heracross and any other fighting type who would otherwise pose a problem for Porygon2. Being a decent check to every azumarill without a band helps as well. Stopping sand offense is crucial in keeping Kyurem B and Camerupt alive. Shed Shell is used for the oh so common Magnezone and his trapping shenanigans.

Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 72 SpA / 184 SpD
Calm Nature
- Ice Beam
- Discharge
- Toxic
- Recover

The second piece to my defensive core attempts to stop special attackers right in their track. With eviolite, Porygon2 can soak up nearly every neutral special attack in the game. Greninja cries at the thought of running into it, forcing a switch into hopefully a fat layer of spikes. With the trends of the meta, Trace punishes Dugtrio by counter trapping him as well as Zone. Although not much can be done to Zone, even less can be done to you, shrugging off bolt's and recovering the damage. Toxic ruins Slowbro who otherwise with a single boost, could decimate this team. Ev's aren't set for any specific threat, just to provide decent offensive power combined with impressive special bulk (Advice for ev's welcome)

Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 252 HP / 252 SpA / 4 Def
Modest Nature
- Fire Blast
- Earth Power
- Ancient Power
- Stealth Rock

The special attacking nuke and counter to nearly everything electric including all relevant volt switchers. Walling Manectric supports the slower Hawlucha, Azumarill, and Skarmory greatly. A 4x resistance to u-turn isn't too shabby either. Fireblast on switch-ins can dent even resisted mons like azumarill to dangerous levels, leaving it vulnerable to being finished off by Hawlucha or a Polygon2 discharge. Ancient power for extra coverage helps in stopping the few mons resisting the dual stabs. Stealth rock as the last filler move complements spike stacking.

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fusion Bolt
- Ice Beam
- Earth Power
- Outrage

Kyurem B serves as the anti spinner/defogger. Excadrill is slammed with an EP Starmie and Mandibuzz are hit by FB and Lati@s by outrage. The rare defogging Scizor is stopped cold by Skarmory. Scarf supports Hawlucha's final sweep in eliminating unsuspecting faster mons.

Hawlucha @ Power Herb
Ability: Unburden
EVs: 252 Atk / 4 Def / 252 Spe
Adamant or Jolly?
- Swords Dance
- High Jump Kick
- Sky Attack
- Acrobatics

Hawluncha finishes team with ease with a powerful attack in sky drop and hopefully a doubled speed that makes him faster than all of the unboosted meta. Once the enemy is weakened, not much can take his awesome power in HJK and acrobatics. (Advice on Adamant vs. Jolly would be greatly appreciated.)


Azumarill
@ Assault Vest
Ability: Thick Fat
Shiny: Of course. Who doesn't want a golden bunny?
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off

Standard AV set provides extra support for the Skarm/Pory core especially in checking the dangerous threat in keldeo. Priority on this team is desperately needed and azumarill helps with that. Not much else to say, Azumarill basically keeps the team together with it's defensive synergy.
 
Hawlucha is going to be fast as shit once you get your unburden, so the question of adamant vs jolly really comes down to whether you want to outspeed + speed Keldeo, Terrakion, and the base 110 speed megas before using sky attack or not.
 
Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 252 HP / 252 SpA / 4 Def
Modest Nature
- Fire Blast
- Earth Power
- Ancient Power
- Stealth Rock


The special attacking nuke and counter to nearly everything electric including all relevant volt switchers. Walling Manectric supports the slower Hawlucha, Azumarill, and Skarmory greatly. A 4x resistance to u-turn isn't too shabby either. Fireblast on switch-ins can dent even resisted mons like azumarill to dangerous levels, leaving it vulnerable to being finished off by Hawlucha or a Polygon2 discharge. Ancient power for extra coverage helps in stopping the few mons resisting the dual stabs. Stealth rock as the last filler move complements spike stacking.

479-wash.gif
disagrees.

I really feel as if the Stealth Rocks is really wasted on such an offensive mon like Camerupt. Most of the times you would rather deal as much dmg as possible rather than setting up rocks as Camerupts typing is unfortunately not very effective defensively. I suggest replacing Spikes on Skarmory with Stealth Rocks and use either HP Ice or Grass on Camerupt. With all the threats in OU which are weak to Rocks and thus every team having a rapid spinner or defogger, I can't see you setting up spikes effectively anyway.

Good luck!
 
479-wash.gif
disagrees.

I really feel as if the Stealth Rocks is really wasted on such an offensive mon like Camerupt. Most of the times you would rather deal as much dmg as possible rather than setting up rocks as Camerupts typing is unfortunately not very effective defensively. I suggest replacing Spikes on Skarmory with Stealth Rocks and use either HP Ice or Grass on Camerupt. With all the threats in OU which are weak to Rocks and thus every team having a rapid spinner or defogger, I can't see you setting up spikes effectively anyway.

Good luck!

Fire / Ground typing is not bad defensively, as it allows Camerupt to deal with things like Mew, Thundurus, and Mega Manectric. While this team is Rotom-W weak, Camerupt can find opportunities to set up Stealth Rock, and to say it is a complete waste to use Stealth Rock on it is an overstatement.

In my opinion, Brave Bird on Skarmory should be replaced with Counter. Counter is standard now so Skarmory can actually beat things like Mega Pinsir rather than put itself into 2HKO range because of the recoil from Brave Bird. 24 Speed EVs was used during a point in BW2 to outspeed Timid Wobbuffet, but very few Wobbuffet run maximum speed, and Skarmory does not have Taunt to beat it anyways. Therefore, maximum defense on the metal bird is not a bad idea.
 
Fire / Ground typing is not bad defensively, as it allows Camerupt to deal with things like Mew, Thundurus, and Mega Manectric. While this team is Rotom-W weak, Camerupt can find opportunities to set up Stealth Rock, and to say it is a complete waste to use Stealth Rock on it is an overstatement.

In my opinion, Brave Bird on Skarmory should be replaced with Counter. Counter is standard now so Skarmory can actually beat things like Mega Pinsir rather than put itself into 2HKO range because of the recoil from Brave Bird. 24 Speed EVs was used during a point in BW2 to outspeed Timid Wobbuffet, but very few Wobbuffet run maximum speed, and Skarmory does not have Taunt to beat it anyways. Therefore, maximum defense on the metal bird is not a bad idea.
It's not that it's horrible defensively, but it's wayyyyy better offensively. I'd actually suggest a trick room team. Since you already have that
Porygon2. And replace Scarf kyurem(bad) with something else, LO Ferrothorn idk. Haha, I'm not an experienced trick room player, I know that it's where Camerupt will shine. Skarmory's fine at dealing With Mega Pinsir without Counter, as brave bird is an easy 2HKO.
 
It's not that it's horrible defensively, but it's wayyyyy better offensively. I'd actually suggest a trick room team. Since you already have that
Porygon2. And replace Scarf kyurem(bad) with something else, LO Ferrothorn idk. Haha, I'm not an experienced trick room player, I know that it's where Camerupt will shine. Skarmory's fine at dealing With Mega Pinsir without Counter, as brave bird is an easy 2HKO.

Brave Bird recoil puts Skarmory in 2HKO range for a +2 Return (they will never use Close Combat once they know you carry Brave Bird, because a Brave Bird after a Close Combat will OHKO). Not to mention that Skarmory cannot shut down Mega Pinsir immediately without Counter.
 
Brave Bird recoil puts Skarmory in 2HKO range for a +2 Return (they will never use Close Combat once they know you carry Brave Bird, because a Brave Bird after a Close Combat will OHKO). Not to mention that Skarmory cannot shut down Mega Pinsir immediately without Counter.
I assume you mean Return? And after Leftovers, Skarmory does have a chance of surviving. What do you think about the trick room idea though?
 
I assume you mean Return? And after Leftovers, Skarmory does have a chance of surviving. What do you think about the trick room idea though?

Leftovers on Skarmory is inferior to Shed Shell at the moment because Magnezone is everywhere in the current metagame. Skarmory should almost always be running Shed Shell now.
 
It's not that it's horrible defensively, but it's wayyyyy better offensively. I'd actually suggest a trick room team. Since you already have that
Porygon2. And replace Scarf kyurem(bad) with something else, LO Ferrothorn idk. Haha, I'm not an experienced trick room player, I know that it's where Camerupt will shine. Skarmory's fine at dealing With Mega Pinsir without Counter, as brave bird is an easy 2HKO.
I feel that the surprise of kyurem scarf is actually really effective in taking out certain threats. It has the power behind it to dismiss LO and the coverage on him is great. As for trick room, it's definitely something I'd consider over toxic to help camerupt and I suppose it could help azumarill counter Lati@s instead of taking a huge chunk of damage from something like psyshock before firing back a play rough.
 
479-wash.gif
disagrees.

I really feel as if the Stealth Rocks is really wasted on such an offensive mon like Camerupt. Most of the times you would rather deal as much dmg as possible rather than setting up rocks as Camerupts typing is unfortunately not very effective defensively. I suggest replacing Spikes on Skarmory with Stealth Rocks and use either HP Ice or Grass on Camerupt. With all the threats in OU which are weak to Rocks and thus every team having a rapid spinner or defogger, I can't see you setting up spikes effectively anyway.

Good luck!
Completely forgot about him. So obvious! Probably because he's not really a problem as long as he doesn't predict the switch to porygon 2 and then volt switch, but otherwise Hydro Pump does pathetic damage.
 
It's not that it's horrible defensively, but it's wayyyyy better offensively. I'd actually suggest a trick room team. Since you already have that
Porygon2. And replace Scarf kyurem(bad) with something else, LO Ferrothorn idk. Haha, I'm not an experienced trick room player, I know that it's where Camerupt will shine. Skarmory's fine at dealing With Mega Pinsir without Counter, as brave bird is an easy 2HKO.
Or you could just steal Pokeaim's mega Camerupt team and make an RMT, but that would change the entire team structure rather than just improving the team.
 
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