





Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 104 SpD / 152 Spe
Careful Nature
- Knock Off
- Will-O-Wisp
- Taunt
- Roost
Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Fire Fang
- Swords Dance
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Aerial Ace
- Stone Edge
- Ice Fang
- Fire Fang
Azumarill @ Choice Band
Ability: Huge Power
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Waterfall
- Play Rough
- Aqua Jet
- Superpower
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 216 Def / 40 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Protect
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Stealth Rock
Ability: Synchronize
EVs: 252 HP / 104 SpD / 152 Spe
Careful Nature
- Knock Off
- Will-O-Wisp
- Taunt
- Roost
Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Fire Fang
- Swords Dance
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Aerial Ace
- Stone Edge
- Ice Fang
- Fire Fang
Azumarill @ Choice Band
Ability: Huge Power
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Waterfall
- Play Rough
- Aqua Jet
- Superpower
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 216 Def / 40 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Protect
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Stealth Rock
Hello Smogon, this is Brodean. Here is the team which I mainly used to qualify for OLT cycle 7, and I am posting it to showcase the substantial success the seldom used Mega Aerodactyl can have on the metagame. Feel free to try it out and make improvements!
When thinking about the idea of the team, I wanted a team where each pair of team members would perform the specific rolls of covering stall, covering offense, and providing a decent defensive core. Mew and SD lum Chomp are the main breakers, with Mew being able to shut down most stall mons and chomp able to set up sd's easily thanks to lum berry and rip through slower teams. Mega aero is in charge of closing out offensive teams, which it does phenomenally due to its great coverage and better speed against most viable offensive mons. Teams based around pinsir, which are rampant on the ladder, are almost completely shut down by mega aero. Fast banded azu is to pressure sand offense with strong priority, outspeed other azu, and just hit things extremely hard in general. Ferrothorn helps check gyra and azu, wears down landos, and just does ferro related activites. Air Balloon max speed Heatran was chosen to get up rocks against lead landos or chomps, outpeed scizor and mega heras, and be a switch in to opposing heatrans. If I had to summarize the team function quickly, you sweep offensive teams with aero or wear down bulkier teams with mew.
Threatlist
The number one threat to this team is well stacked hazards. As seen in the team, I do not have any form of hazard control, and the only poke not weak to spikes is weak to rocks. Well constructed offensive teams, such as the priority heavy cbb offense, shouldn't have too hard of a time wearing this team down. On the bright side though, I guess that means I don't have to waste turns getting rid of them!
Geo Pass is also a huge threat. This team has no way to beat it, and I do not think I have beaten a geo pass team with this team ever
Also, certain stall builds, such as ones that contain both gliscor and unaware users, are seemingly impossible for the team to break. For example http://replay.pokemonshowdown.com/ou-179913454
While there are other threats, mostly everything else can be played around with. If you have questions of how to get around certain mons, let me know and I'l try to answer.
Geo Pass is also a huge threat. This team has no way to beat it, and I do not think I have beaten a geo pass team with this team ever
Also, certain stall builds, such as ones that contain both gliscor and unaware users, are seemingly impossible for the team to break. For example http://replay.pokemonshowdown.com/ou-179913454
While there are other threats, mostly everything else can be played around with. If you have questions of how to get around certain mons, let me know and I'l try to answer.
Replays
Here are some replays of the team in action. I wish I had more, but since I don't make an effort to save replays these are the best I could come up with.
http://replay.pokemonshowdown.com/ou-163994524 (Against WCAR stall)
http://replay.pokemonshowdown.com/ou-162994416 (Standard HO)
http://replay.pokemonshowdown.com/ou-162869430 (Mdragon Balance)
http://replay.pokemonshowdown.com/ou-162646997 (Offense)
http://replay.pokemonshowdown.com/ou-159591854 (Balance)
http://replay.pokemonshowdown.com/ou-163994524 (Against WCAR stall)
http://replay.pokemonshowdown.com/ou-162994416 (Standard HO)
http://replay.pokemonshowdown.com/ou-162869430 (Mdragon Balance)
http://replay.pokemonshowdown.com/ou-162646997 (Offense)
http://replay.pokemonshowdown.com/ou-159591854 (Balance)
So yeah, thanks for reading! Hopefully people can build off this to find ways to even better utilize mega aero.