Hi guys,I'm Unsu 7 (I'm italian so my english is not so good sorry),and this is my first rmt for the vgc 2014.I'm testing this team,but there are some things that make it don't work,but because I'm new to the double battles and in particular to the vgc style I really can't notice what doesn't work.
Now,to the team:
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 180 HP / 12 Atk / 132 Def / 4 SpD / 180 Spe
Jolly Nature
- Dragon Dance
- Protect
- Crunch
- Rock Slide
Tyranitar is the MVP of the team,after a DD only a few things (ex. a Ferrothorn's TWave or a Rotom-W's WoW) can ruin his day.Dragon Dance is the setup move,and permits tyra to get a very beautiful +1/+1 to his Speed and Attack,outspeeding a great portion of the metagame barring some scarfer lice Salamence.Protect is a staple move in doubles,a thing that I had to learn in the first battles on the simulator,and protects him from the dangerous attacks of the other pokemons.Crunch is a very useful (for the defense drop chance) and powerful STAB,even if it isn't a spread move still makes its work;Rock Slide is,instead,a very beautiful STAB-spread move with an equally beautiful chance of flinching.The fact that Tyranitar is mainly with a special build in this metagame helps me a little with the "special walls" that I may encounter.Overall,this is the pokemon that I really want to keep on this team,because I really like his design and power.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 236 HP / 36 Def / 236 SpD
Calm Nature
- Spore
- Giga Drain
- Rage Powder
- Protect
Amoonguss is a nice partner for Tyranitar,thanks to his really helpful support moves.The first is Spore,this move alone gets the greatest part of the ragequits,and lets me neutralize a dangerous pokemon on the side of the opponent.Giga Drain is useful for keeping Amo healthy,and not being total Taunt bait.Rage Powder is the real reason for Amoonguss being a so great partner for my Tyranitar:in the turn in which I press this powder button,his partner (hopefully Tyranitar for the setup) can be free of doing what he wants because (barring grass-types or spread-moves) all the moves are drained by this duck-faced mushroom.Protect is always the move for protecting him from other attacks,because very often he become double-targeted by the opponent.Black Sludge is the item of choice,as Sitrus Berry is already taken and permits him to recover at least some PS for turn.
Talonflame @ Sharp Beak/Sky Plate
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Protect
- Tailwind
Ahhhhh,Talonflame.I quickly passed from a strong hate to a very strong love for this fu... bird.His typing alone,like Charizard's,it's often underestimated:in fact,barring Rock-type moves (read:Rock Slide) Fire/Flying is a very good defensive typing,resisting grass,steel and fairy,three very common types in VGC.Again,Protect protects me.Tailwind lets my entire team to gain the so much needed speed for them,and gets priority thanks to Gale Wings.Flare Blitz,my Fire-type STAB,lets the bird murder all the steels that are everywhere in VGC like Ferrothorn,Aegislash and Mawile.Last move:I really have to explain why priority STAB Brave Bird is so good?I think he has already demonstrated how much can be good in the OU tier,but that is another story.In VGC too,this powerful attack can instantly kill everything fragile like Greninja or Lucario,and severely damage middle-bulk pokemons.The item is Sharp Beak (or Sky Plate,I don't know what's the difference),for powering up a little BB,but I'm thinking of switching it to Safety Goggles,because I really hate sleep statuses that are everywhere because of the lacking of Sleep Clause,sigh.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 116 SpA / 116 SpD / 20 Spe
Modest Nature
- Will-O-Wisp
- Hydro Pump
- Thunderbolt
- Protect
Rotom is the bulky water of my team.Protect again protects him from the multiple attacks that attracts (mainly Grass and Electric-type moves).WoW has a great utility in neutering some phisical attackers like MMawile and MKangaskhan (barring Facade MKangaskhan,I really hate her).Hydro Pump,despite its terrible accuracy,is the only Water STAB that it gets,and (when it hits) hits really strong thanks to the medium investiment in SpAtk.Thunderbolt is the Electric STAB,a very useful move with a very useful offensive typing because hits lots of the metagame for at least neutral damage,with a small (for me a really small) chance of paralyse the opponent.The ev spread helps me with a bit of SpAtk but investing also a little in speed and in SpDef,mainly because he attracts often only special attacks.Sitrus berry makes it regain a bit of life when under half-HP.
Salamence @ Choice Scarf
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Dragon Pulse
- Hydro Pump
Salamence is a very common poke in the VGC metagame,and now I understand why.The not-so-bad bulk+Intimidate make him a lot more resistant to physical attacks,and the equipped Choice Scarf makes him move before a lot of opponents like garchomp,letting me to outright KO him with a DMeteor,the most powerful move of his set.The other STAB move,Dragon Pulse is a "safety move" but sometimes is just too weak and really lets me down.Hydro Pump is often a surprise and sometimes makes Salamence capable of beating Fire,Rock and Ground types more reliably that with the other moves.Fire Blast is absolutely a staple for the set,as permits me to incinerate the steel types of the tier like scizor,aegislash or klefki (Stupid TWave+Swagger).As already said,Choice Scarf is the item of choice,'cause adding a timid nature and max speed is way faster than most of the meta.
Aegislash @ Lum Berry
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- King's Shield
- Wide Guard
- Flash Cannon
- Shadow Ball
Aegi is my Steel-type of choice.Mainly because he's a real tank,with his greats 150/150 defenses and with his wonderful 150/150 offenses,like a deoxys fusion lol.King's Shield is very useful for changing his form to Shield/Blade whenever I want and for protecting him from all attacks barring status moves.Wide Guard it's a very very very very very useful protecting move,because lets me avoid spread moves like Earthquake,Heat Wave or Rock Slide (I'm looking at you my Talon).Flash Cannon is my Steel STAB,and has good neutral coverage with Shadow Ball,covering me from a lot of things like Chandelure,Gardevoir (that I hate),other Aegislash and also Psychic types like Meowstic and Gothitelle.Lum Berry is counter for status moves (looking at you Spore-Dark Void),and the 0 Spe IVs let Aegi counter well Trick room strategies (often with the help of Amoonguss).
So,this is my team,and I hope you can help me in making it better.
Thanks so much!
Unsu7
Now,to the team:

Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 180 HP / 12 Atk / 132 Def / 4 SpD / 180 Spe
Jolly Nature
- Dragon Dance
- Protect
- Crunch
- Rock Slide
Tyranitar is the MVP of the team,after a DD only a few things (ex. a Ferrothorn's TWave or a Rotom-W's WoW) can ruin his day.Dragon Dance is the setup move,and permits tyra to get a very beautiful +1/+1 to his Speed and Attack,outspeeding a great portion of the metagame barring some scarfer lice Salamence.Protect is a staple move in doubles,a thing that I had to learn in the first battles on the simulator,and protects him from the dangerous attacks of the other pokemons.Crunch is a very useful (for the defense drop chance) and powerful STAB,even if it isn't a spread move still makes its work;Rock Slide is,instead,a very beautiful STAB-spread move with an equally beautiful chance of flinching.The fact that Tyranitar is mainly with a special build in this metagame helps me a little with the "special walls" that I may encounter.Overall,this is the pokemon that I really want to keep on this team,because I really like his design and power.

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 236 HP / 36 Def / 236 SpD
Calm Nature
- Spore
- Giga Drain
- Rage Powder
- Protect
Amoonguss is a nice partner for Tyranitar,thanks to his really helpful support moves.The first is Spore,this move alone gets the greatest part of the ragequits,and lets me neutralize a dangerous pokemon on the side of the opponent.Giga Drain is useful for keeping Amo healthy,and not being total Taunt bait.Rage Powder is the real reason for Amoonguss being a so great partner for my Tyranitar:in the turn in which I press this powder button,his partner (hopefully Tyranitar for the setup) can be free of doing what he wants because (barring grass-types or spread-moves) all the moves are drained by this duck-faced mushroom.Protect is always the move for protecting him from other attacks,because very often he become double-targeted by the opponent.Black Sludge is the item of choice,as Sitrus Berry is already taken and permits him to recover at least some PS for turn.

Talonflame @ Sharp Beak/Sky Plate
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Protect
- Tailwind
Ahhhhh,Talonflame.I quickly passed from a strong hate to a very strong love for this fu... bird.His typing alone,like Charizard's,it's often underestimated:in fact,barring Rock-type moves (read:Rock Slide) Fire/Flying is a very good defensive typing,resisting grass,steel and fairy,three very common types in VGC.Again,Protect protects me.Tailwind lets my entire team to gain the so much needed speed for them,and gets priority thanks to Gale Wings.Flare Blitz,my Fire-type STAB,lets the bird murder all the steels that are everywhere in VGC like Ferrothorn,Aegislash and Mawile.Last move:I really have to explain why priority STAB Brave Bird is so good?I think he has already demonstrated how much can be good in the OU tier,but that is another story.In VGC too,this powerful attack can instantly kill everything fragile like Greninja or Lucario,and severely damage middle-bulk pokemons.The item is Sharp Beak (or Sky Plate,I don't know what's the difference),for powering up a little BB,but I'm thinking of switching it to Safety Goggles,because I really hate sleep statuses that are everywhere because of the lacking of Sleep Clause,sigh.

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 116 SpA / 116 SpD / 20 Spe
Modest Nature
- Will-O-Wisp
- Hydro Pump
- Thunderbolt
- Protect
Rotom is the bulky water of my team.Protect again protects him from the multiple attacks that attracts (mainly Grass and Electric-type moves).WoW has a great utility in neutering some phisical attackers like MMawile and MKangaskhan (barring Facade MKangaskhan,I really hate her).Hydro Pump,despite its terrible accuracy,is the only Water STAB that it gets,and (when it hits) hits really strong thanks to the medium investiment in SpAtk.Thunderbolt is the Electric STAB,a very useful move with a very useful offensive typing because hits lots of the metagame for at least neutral damage,with a small (for me a really small) chance of paralyse the opponent.The ev spread helps me with a bit of SpAtk but investing also a little in speed and in SpDef,mainly because he attracts often only special attacks.Sitrus berry makes it regain a bit of life when under half-HP.

Salamence @ Choice Scarf
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Dragon Pulse
- Hydro Pump
Salamence is a very common poke in the VGC metagame,and now I understand why.The not-so-bad bulk+Intimidate make him a lot more resistant to physical attacks,and the equipped Choice Scarf makes him move before a lot of opponents like garchomp,letting me to outright KO him with a DMeteor,the most powerful move of his set.The other STAB move,Dragon Pulse is a "safety move" but sometimes is just too weak and really lets me down.Hydro Pump is often a surprise and sometimes makes Salamence capable of beating Fire,Rock and Ground types more reliably that with the other moves.Fire Blast is absolutely a staple for the set,as permits me to incinerate the steel types of the tier like scizor,aegislash or klefki (Stupid TWave+Swagger).As already said,Choice Scarf is the item of choice,'cause adding a timid nature and max speed is way faster than most of the meta.

Aegislash @ Lum Berry
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- King's Shield
- Wide Guard
- Flash Cannon
- Shadow Ball
Aegi is my Steel-type of choice.Mainly because he's a real tank,with his greats 150/150 defenses and with his wonderful 150/150 offenses,like a deoxys fusion lol.King's Shield is very useful for changing his form to Shield/Blade whenever I want and for protecting him from all attacks barring status moves.Wide Guard it's a very very very very very useful protecting move,because lets me avoid spread moves like Earthquake,Heat Wave or Rock Slide (I'm looking at you my Talon).Flash Cannon is my Steel STAB,and has good neutral coverage with Shadow Ball,covering me from a lot of things like Chandelure,Gardevoir (that I hate),other Aegislash and also Psychic types like Meowstic and Gothitelle.Lum Berry is counter for status moves (looking at you Spore-Dark Void),and the 0 Spe IVs let Aegi counter well Trick room strategies (often with the help of Amoonguss).
So,this is my team,and I hope you can help me in making it better.
Thanks so much!
Unsu7