VERY WIP
Will fill up next week because kinda busy
Overview
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Bulky Entry Hazards
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name: Bulky Entry Hazards
move 1: Spikes
move 2: Toxic Spikes
move 3: Gunk Shot
move 4: Haze / Pain Split
ability: Aftermath
item: Rocky Helmet / Black Sludge
evs: 252 HP / 160 Def / 96 Spe
nature: Impish
Moves
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Set Details
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Usage Tips
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Suicide Lead
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name: Suicide Lead
move 1: Spikes
move 2: Toxic Spikes
move 3: Explosion
move 4: Gunk Shot / Seed Bomb
ability: Aftermath
item: Focus Sash
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly
Moves
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Usage Tips
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Team Options
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Other Options
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Checks & Counters
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Will fill up next week because kinda busy
Overview
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- Access to Spikes and Toxic Spikes
- good stats all around and decent typing that let's Garbodor set up entry hazards on common Pokemon such as Throh any Grass-types such as Roselia and Tangela
- Decent ability
- Decent movepool with a powerful STAB in Gunk Shot and Explosion
- Great both as a suicide lead and as a bulky hazards setter
- is rubbish
Bulky Entry Hazards
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name: Bulky Entry Hazards
move 1: Spikes
move 2: Toxic Spikes
move 3: Gunk Shot
move 4: Haze / Pain Split
ability: Aftermath
item: Rocky Helmet / Black Sludge
evs: 252 HP / 160 Def / 96 Spe
nature: Impish
Moves
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- Spikes and Toxic Spikes are the main moves on this set as Garbodor can set them up effectively against the Pokemon it checks to wear down defensive and offensive Pokemon alike
- Gunk Shot is a reliable STAB move that hits everything that doesn't resist it decently hard. It also has an useful Poison chance
- Haze is the preferred option in the last slot as it prevents setup sweepers such as Throh and Swords Dance Scyther from setting up as Garbodor sets hazards up
- Pain Split helps it recovering health against Pokemon such as Poliwrath and Avalugg
- Toxic can be used to wear down switch ins who arent affected by TOxic Spikes or when Toxic Spikes arent up
Set Details
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- Speed EVs let Garbodor outspeed Max Speed Bouffalant and other base 55s as well as any hazards setter not named Glalie or Kricketune
- Hp is maximised to make use of Garbodor's great bulk the most. The remaining EVs are put into Defense as Garbodor's typing is better suit to taking physical hits
- A specially defensive spread can also be used to let Garbodor set up entry hazards better against Pokemon such as Roselia, Tangela, and Serperior while still being useful to punish physical attackers with Rocky Helmet
- Rocky Helmet is the item of choice as it lets Garbodor punish the physical attackers it checks.
- Black is also viable as it gives Garbodor a bit more survivability
- Aftermath is the ability of choice as it lets Garbodor punish the physical attackers it checks even more by stripping off them 25% of their health.
Usage Tips
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- Garbodor is best used as a switch in to physical attackers such as Throh, Poliwrath, and Bouffalant
- Once in you should just set up entry hazards, give a priority to Spikes if the opponent has a Poison-type and mind that against offensive teams it is often better to use just one layer of Toxic Spikes as Pokemon tend to stay in for less than 3 turns and regular Poison will do more damage
- Garbodor is very usefu
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- Ghost-types such as Misdreavus and Gourgeist are great partners. They are the good spinblockers for bulky offensive and balanced teams and can also switch into Ground-type attacks aimed at Garbodor.
- Offensive Pokémon likes entry hazards support to help it gain OHKOs and 2HKOs. Good examples are Normal-types such as Tauros and Bouffalant who both have their best checks heavily damaged by Toxic Spikes. Purugly is in the same boat and also has Fake Out to rack up Poison damage quickly. Substitute users such as Serperior and Rotom-F can also make very good use of Toxic Spikes as it helps them wearing down checks to their STAB moves range.
- Stealth Rock setters also complement Garbodor very well. Piloswine has the best synergy with Garbodor of the setters in the tier because of its ability to greatly threaten Ground-types with its Ice-type STAB.
- Checks to Psychic-types, such as Sneasel, are also good partners as Garbodor tends to lure those in.
Suicide Lead
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name: Suicide Lead
move 1: Spikes
move 2: Toxic Spikes
move 3: Explosion
move 4: Gunk Shot / Seed Bomb
ability: Aftermath
item: Focus Sash
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly
Moves
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- Spikes and Toxic Spikes are the main moves on this set as Garbodor can set them up effectively and quickly early in the game to wear down defensive and offensive Pokemon alike
- Explosion is a fundamental move to stop Defog and Rapid users before they can remove Garbodor's entry hazards
- Gunk Shot doesn't have the best coverage but it is very strong with a lot of investment and does a lot of damage to Pokemon such as Togetic and offensive Pokemon in general
- Seed Bomb can be used to hit opposing Golem and Piloswine
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- Max Speed Investment is used to outspeed as much as possible
- Max Attack is used to let Explosion and Gunk Shot hit as hard as possible
- Focus Sash is the preferred item as it lets Garbodor set up 2 layers of entry hazards most of the time
- Maximum HP can be used with other items such as Air Baloon to beat different Pokemon
- Aftermath to leave a dent when Garbodor goes down.
Usage Tips
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- You can usually just get hazards up as quickly as possible.
- Don't set up Toxic Spikes if the opponent has a Poison-type
- Against offensive teams it is usually better to just set one Toxic Spikes layer opposed to two as regular poison is going to do more if Pokemon stay in for less than three turns
- Use Explosion against Defog users and Rapid Spin users as the move will fail if it doesn't have a target
Team Options
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- Ghost-types such as Misdreavus and Haunter are great partners. They are the premiere spinblockers for offensive teams and can also switch into Ground-type attacks aimed at Garbodor in a pinch. As a bonus they both have access to Taunt
- Every offensive Pokémon likes entry hazards support to help it gain OHKOs and 2HKOs. Good examples are Normal-types such as Tauros and Bouffalant who both have their best checks heavily damaged by Toxic Spikes. Purugly is in the same boat and also has Fake Out to rack up Poison damage quickly. Substitute users such as Serperior and Rotom-F can also make very good use of Toxic Spikes as it helps them wearing down checks to their STAB moves range.
- Stealth Rock setters also complement Garbodor very well. Piloswine has the best synergy with Garbodor of the setters in the tier because of its ability to greatly threaten Ground-types with its Ice-type STAB.
Other Options
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- Clear Smog
- Toxic
- Rock Blast
- Thunderbolt (36 SpA Garbodor Thunderbolt vs. 248 HP / 8 SpD Pelipper: 244-288 (75.5 - 89.1%) -- guaranteed OHKO after Stealth Rock)
- Sunny Day / Rain Dance
Checks & Counters
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- **Faster Taunt users**: Taunt users such as Misdreavus, Haunter, and to a lesser extent Glalie can easily stop Garbodor from setting up any layer of entry hazards. The former two also take very little from Garbodor's moves and are immune to Explosion.
- **Ground-types**: While they can't directly stop Garbodor from setting up entry hazards, Ground-types such as Marowak and Golem can switch in on pretty much any move bar Explosion and Seed Bomb and set up Stealth Rock or just take it out with Earthquake if the Focus Sash is broken and, in Marowak's case, even if it is not. They also avoid Rocky Helmet and Aftermath damage.
- **Psychic-types**: Psychic-type Pokemon such as Duosion and Grumpig usually don't take much damage from Garbodor's attacks and, while they can't directly stop Garbodor from setting up entry hazards, they can 2HKO it with Psychic while not being affected by Aftermath or Rocky Helmet.
- **Entry hazards removers**: Rapid Spin users such as Avalugg and Wartortle and Defog users such as Pelipper can quite easily switch in on Garbodor and remove the entry hazards it has set up. However, they should be careful of Explosion.
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