ORAS OU Offense with M Lopunny Peaked 1400+

Hi so this is my second post and another offensive team. This team has peaked at about 1450 on the oras OU ladder and I'm looking for some help to further improve!

Mega_Lopunny.png
Lopunny @ Lopunnite
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Ice Punch
- Return

I knew right away that Lopunny would be my new fav Mega with its new unresisted stabs. It's fast and hits really hard and is perfect for a Offensive team. I love fake out to really rack up some damage along with hazards if I can get them up. Fake out also ensures a safe mega evolution against faster threats like Greninja and scouts for protect on pokes like Heatran and Ferro.
main.png
Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Dark Pulse
- Ice Beam
- Low Kick
- Gunk Shot

Next up in my offensive core is Greninja. I really love what these 2 can do together with Loppunys unresisted STAB and now also Greninja's wide coverage. My main Fairy killer with gunkshot and helps to handle Clefable. Dark pulse to handle Mew and lati twins. Low kick helps handle Ferro and Heatran better while also allows me to nail Tyranitar hard.


talonflame_by_all0412-d6a1mv2.jpg
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Will-O-Wisp
- U-turn
I realised Greninja and Loppuny while powerful, are both frail and prone to taking huge damage from faster pokes like M Sceptile(I can play around him a little if he hasnt mega evolved and force him out with some smart doubles, but after he gets the Mevo off hes a huge threat.) and M Beedrill. TFlame OHKOes both with bird spam so i put him on as a check to those 2. It also checks ferro with flare blitz, tho I will definitely be taking huge recoil. Uturn provides momentum with the switches that I will be forcing. Willowisp may seem odd on a CB set, but i've gotten surprise burns on the likes of walls like gliscor who switch in expecting a BB or a flareblitz but get burned and crippled instead. Its really useful in wearing down some walls however im almost assured to have to lose momentum with a switch next turn.
rw.jpg
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Next up is defensive rotom-w. This thing forms a nice volt turn core with TFlame and is my own check to Tflame. Counters landorus T and mamo. Pain split is pretty reliable recovery, and also helps weaken opposing walls for Lopunny greninja or Tflame to clean up. This is my only switch in to greninja. Im thinking of a more specially defensive spread to take hits better from greninja but this spread has been working out fine. Open to opinions on the spread.
LFgX5Ef.png
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Next up is my stealth rocker. Lando T is a wonderful offensive pivot with intimidate really slowing down my opponents offense. Uturn again keeps up momentum against switches, and knock off can also punish switches and cripple some walls. I chose to run knock off over stone edge as I already have Rotom as a Tflame check. A wonderful utility poke that also carries stab EQ for some solid damage.
doryuuzu_v_2_by_xous54-d2yqmd8.png
Excadrill @ choice scarf
Ability: Mold Breaker
EVs: 4 Def / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Lastly, my spinner excadrill. I used to run Defog latios in this slot but I chose scarf driller to help check the fast threats that my offensive core is weak to better. This beats diancie before it gets a rock polish up and also handles Rotom. The one downfall is that being locked into rapid spin ensures I have to lose momentum the next turn by switching out. I am thinking of running the AV set to take special hits better, allowing my team to handle heatran and rotom better but I am still undecided. This last slot is the most disposable so input is welcome.

Thats all guys look forward to hearing your input :D
 
How well do yu handle stall ?
I'm not a huge fan of banded talon and for the role he has in your team he could use another item to ba able to roost.
 
Run 40 Attack as it insures a ohko on both clefable and azumarill 100% of the time without rocks. Your team looks nice, except having exca there is just weird as you have defensive lando to check birdspam. I would suggest, Latias! Latias is there too get rid of rocks with roost, and provide you a second chance to win the game with ninja or lopunny with healing wish, which is great vs stall as your team is very weak to it. I also suggest changing defensive lando T to mew. Mew is great because, 1 it beats non mega sableye stall, and 2 it can get up rocks. You already have talon and rotom for bird spam.

Mew @ leftovers.
Ability: Syncronise
Nature: Calm
Evs: 252 HP 104 Spdef 152 Speed
- Stealth rock
Ability: Levitate
Nature: Timid
Evs: 72 HP 182 Spa 252 Speed
- Draco meteor
- psyshock
- defog
- roost/ healing wish

 
Last edited:
How well do yu handle stall ?
I'm not a huge fan of banded talon and for the role he has in your team he could use another item to ba able to roost.

Funny that you ask, I was actually considering changing Tflame to stallbreaker Tflame to handle stall a little better while still being able to OHKO Msceptile and Mbeedril. My battles against stall thus far has not had too impressive a track record but I used to love banded tflame thats why i put him on there first. Any suggestions on the tflame set otherwise?

Run 40 Attack as it insures a ohko on both clefable and azumarill 100% of the time without rocks.

I used to run 40 atk but I didnt find myself needing the OHKO on azu and clefable most of the time I was able to get rocks up or get some prior damage so I switched back to the current spread. Is OHKOing those 2 really vital enough to split EVs? Im still a little torn myself haha
 
Funny that you ask, I was actually considering changing Tflame to stallbreaker Tflame to handle stall a little better while still being able to OHKO Msceptile and Mbeedril. My battles against stall thus far has not had too impressive a track record but I used to love banded tflame thats why i put him on there first. Any suggestions on the tflame set otherwise?



I used to run 40 atk but I didnt find myself needing the OHKO on azu and clefable most of the time I was able to get rocks up or get some prior damage so I switched back to the current spread. Is OHKOing those 2 really vital enough to split EVs? Im still a little torn myself haha
Read my edited post; and yes as opponents like to lead with azumaril often
 
I really like your team, and it works really good, but this team will have somes problem with the rain team, and this team can not hit mega slowbro really well when this team lost greninja, but it is not a big deal, and i think the big threat of this team is a +2attack bisharp, it really can destroy this team well, but otherwise, this team is perfect.
 
I really like your team, and it works really good, but this team will have somes problem with the rain team, and this team can not hit mega slowbro really well when this team lost greninja, but it is not a big deal, and i think the big threat of this team is a +2attack bisharp, it really can destroy this team well, but otherwise, this team is perfect.
Thanks for the input! Stallbreaker tf is a small check to slowbro but itherwise i havent had much trouble against it. Im careful not to let bisharp set up against any of my members haha and thankfully most can take a sucker punch and ohko it if i really cant risk it setting up, lopunny resists sucker punch tho, and handles bisharp decently if i keep it healthy
 
Back
Top