Muk @ Venusaurite
Ability: Poison Touch
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Fire Blast / Focus Blast
- Filler (Taunt / HP whatever / something good from Muk's movepool)
So here's an attempt to abuse the new HP rules. Muk's got 105 base HP and a great special movepool so a bulky attacker seems like the appropriate choice. Unfortunately its support options suck and it has no reliable recovery so it can't really do anything else.
Mew @ Charizardite X
Ability: Synchronize
EVs: 252 HP / 148 SpD / 108 Spe
Careful Nature
- Roost
- Will-O-Wisp
- Taunt / Dragon STAB
- Earthquake / Fire STAB / Knock Off
Another improvement over its OU conterpart. Knock Off is tough claws boosted too, which is awesome. I don't even know whether or not it is a good idea to keep STABs / EQ over it anymore.
Ability: Poison Touch
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Fire Blast / Focus Blast
- Filler (Taunt / HP whatever / something good from Muk's movepool)
So here's an attempt to abuse the new HP rules. Muk's got 105 base HP and a great special movepool so a bulky attacker seems like the appropriate choice. Unfortunately its support options suck and it has no reliable recovery so it can't really do anything else.
Mew @ Charizardite X
Ability: Synchronize
EVs: 252 HP / 148 SpD / 108 Spe
Careful Nature
- Roost
- Will-O-Wisp
- Taunt / Dragon STAB
- Earthquake / Fire STAB / Knock Off
Another improvement over its OU conterpart. Knock Off is tough claws boosted too, which is awesome. I don't even know whether or not it is a good idea to keep STABs / EQ over it anymore.