Lejla
So I recently got back into the NU tier (just today), particularly because of the introduction of Mega Evolution to the tier. I was interested, and after playing around I finally got the basics of it. I wanted to build a team based around my new favorite Mega, Pidgeot, and that's just what I did. Without further ado, I give you Lejla - A Balanced NU RMT.


I started out with a Mega-Pidgeot & Pangoro offensive core. I though they synergized well and took out each other's threats. They booth got major boosts with the introduction of ORAS, including a no-miss Hurricane for Pidgeot & a knew movepool for Pangoro.



Adding Weezing to the team was a no-brainer. It can handle any fairy thrown at it, and it's probably, if not THE best physical wall in the metagame.




Lanturn is a good supportive pivot that synergized with the rest of my team; sponging Flying moves, absorbing Electric moves, while Pidgeot & Weezing covered for its Ground and Grass weaknesses.






Metang and Cryogonal came together as a set. I needed a rocker and a spinner, and these two were the perfect choices. They also help handle other mons that would otherwise break my whole team.
The Team In-Depth
Lejla (Pidgeot) (F) @ Pidgeotite
Ability: Tangled Feet
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Heat Wave
- Roost
- U-turn
Sitting in a high speed tier with a more-than-average special attack, Mega-Pidgeot is often an overlooked threat in the tear. It has great coverage; barring the likes of Lanturn and Rock Types. As Pidgeot gains the ability No-Guard when it Mega Evolves, Hurricane is now a viable move choice, seeing as it will never miss (especially as it is a STAB move too). Heat wave gives it the coverage I talked about above, while Roost helps increase its longevity from being worn down by rocks. Finally, U-Turn helps keep the momentum going, and with max speed Pidgeot can usually use U-Turn and get damage off instead of hard-switching. The EVs and nature are pretty standard for a fast special-attacker; max speed and special attack.







Lejla (Pidgeot) (F) @ Pidgeotite
Ability: Tangled Feet
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Heat Wave
- Roost
- U-turn
Sitting in a high speed tier with a more-than-average special attack, Mega-Pidgeot is often an overlooked threat in the tear. It has great coverage; barring the likes of Lanturn and Rock Types. As Pidgeot gains the ability No-Guard when it Mega Evolves, Hurricane is now a viable move choice, seeing as it will never miss (especially as it is a STAB move too). Heat wave gives it the coverage I talked about above, while Roost helps increase its longevity from being worn down by rocks. Finally, U-Turn helps keep the momentum going, and with max speed Pidgeot can usually use U-Turn and get damage off instead of hard-switching. The EVs and nature are pretty standard for a fast special-attacker; max speed and special attack.

Pangoro @ Choice Band
Ability: Mold Breaker
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature
- Superpower
- Knock Off
- Earthquake
- Parting Shot
Gamefreak has managed to somehow make Pangoro better this generation, and I love it. With the addition of Superpower and Knock Off to its movepool it now has two better STABS, and with Mold Breaker Earthquake it's able to hit Weezing hard. Parting Shot, like with Pidgeot's U-Turn, is there obviously for momentum. Even better, Parting Shot weakens the opponent's offense, allowing me to switch into one of my defensive mons and wait out the threat. I chose CB for the item because of lack of better item, and because the extra power is needed, giving it more of an offensive presence. The EVs this time are customized. Instead of max Atk/HP I decided to give it 76 speed EVs to speed-creep uninvested Feraligatrs (I think, can't remember exactly what, but it's iimportant!). Pangoro overall helps eliminate the mons that Pidgeot just can't break.

Weezing @ Black Sludge
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
IVs: 0 Atk
- Pain Split
- Will-O-Wisp
- Flamethrower
- Sludge Bomb
The single mon that literally breathes death into the tier; Weezing. I cannot describe how good of a physical wall this is. In general, it's just good. Barring Rock types and Dragalge, it has pretty good coverage in the form of STAB Sludge-bomb & Flamethrower. Pain split increases Weezing's longevity, whiel W-o-W physically cripples all of Weezing's adversaries. It is great fairy-control for Pangoro. With the ability Levitate, it negates its Ground weakness. However, it still retains its Psychic weakness. Luckily, for some reason, most Psychic types now carry Psyshock now, even though Weezing is running rampant through the tear at the moment (in case you didn't know, Psyshock damages you based on your physical defense). The EVs, again, pretty standard for a physical wall. I took 8 EVs and put them in Special Defense to have an odd HP number. Bold nature for added durability.
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 216 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Heal Bell
- Toxic
- Volt Switch
- Scald
My special wall; Lanturn. It creates perfect synergy with my team, as stated in above. Its moves are pretty simple overall. Heal Bell because status runs rampant in NU, and otherwise my other mons would be ailed and shut down by statuses. Toxic has always been a move to run on Lanturn because of its ability to limit a mon's time in play, essentially shutting down big threats that would otherwise sweep my team. I added Volt Switch & Scald as STABS, Volt Switch being able to keep the momentum going and Scald having a chance at physically crippling the opposing mon. Lanturn is my best answer for opposing Pidgeots. Leftovers for steady recovery, Lanturn needs it. Calm nature to increase Special Defense. As for the EVs, however, I don't know what they're for, I was just told they're good.
Metang @ Eviolite
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Bullet Punch
- Meteor Mash
- Earthquake
Metang completes a nice defensive core with Weezing and Lanturn. It's a good rock setter and it helps check threats such as Sceptile, Dragalge, Slurpuff, and Altaria. As for the item, I chose Eviolite, as it is an NFE mon, increasing its already naturally good defenses. For the moves, I chose Meteor Mash and Earthquake for STAB and coverage, and BP for priority. The EVs, again, are simple; max HP and Special Defense. Finally, a Careful nature to increase its special bulk.
Cryogonal @ Never-Melt Ice
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Recover
- Freeze-Dry
- Hidden Power [Ground]
Last but not least; Cryogonal. This team needed hazard control, but most spinners/defoggers are often inoffensive. However, Cryogonal is a great spinner with an offensive presence. It has Recover to regain health from switching into rocks, Freeze-Dry as a STAB that can easily take care of Seismitoad, and finallyHP Fire HP Ground for coverage. I run Never-Melt Ice over LO because I don't particularly like LO's on spinners, especially when it's hazard-weak itself. Max Speed and Special Attack EVs to keep its offensive presence, also given the fact that it's extremely physically frail.
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
IVs: 0 Atk
- Pain Split
- Will-O-Wisp
- Flamethrower
- Sludge Bomb
The single mon that literally breathes death into the tier; Weezing. I cannot describe how good of a physical wall this is. In general, it's just good. Barring Rock types and Dragalge, it has pretty good coverage in the form of STAB Sludge-bomb & Flamethrower. Pain split increases Weezing's longevity, whiel W-o-W physically cripples all of Weezing's adversaries. It is great fairy-control for Pangoro. With the ability Levitate, it negates its Ground weakness. However, it still retains its Psychic weakness. Luckily, for some reason, most Psychic types now carry Psyshock now, even though Weezing is running rampant through the tear at the moment (in case you didn't know, Psyshock damages you based on your physical defense). The EVs, again, pretty standard for a physical wall. I took 8 EVs and put them in Special Defense to have an odd HP number. Bold nature for added durability.

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 216 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Heal Bell
- Toxic
- Volt Switch
- Scald
My special wall; Lanturn. It creates perfect synergy with my team, as stated in above. Its moves are pretty simple overall. Heal Bell because status runs rampant in NU, and otherwise my other mons would be ailed and shut down by statuses. Toxic has always been a move to run on Lanturn because of its ability to limit a mon's time in play, essentially shutting down big threats that would otherwise sweep my team. I added Volt Switch & Scald as STABS, Volt Switch being able to keep the momentum going and Scald having a chance at physically crippling the opposing mon. Lanturn is my best answer for opposing Pidgeots. Leftovers for steady recovery, Lanturn needs it. Calm nature to increase Special Defense. As for the EVs, however, I don't know what they're for, I was just told they're good.

Metang @ Eviolite
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Bullet Punch
- Meteor Mash
- Earthquake
Metang completes a nice defensive core with Weezing and Lanturn. It's a good rock setter and it helps check threats such as Sceptile, Dragalge, Slurpuff, and Altaria. As for the item, I chose Eviolite, as it is an NFE mon, increasing its already naturally good defenses. For the moves, I chose Meteor Mash and Earthquake for STAB and coverage, and BP for priority. The EVs, again, are simple; max HP and Special Defense. Finally, a Careful nature to increase its special bulk.

Cryogonal @ Never-Melt Ice
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Recover
- Freeze-Dry
- Hidden Power [Ground]
Last but not least; Cryogonal. This team needed hazard control, but most spinners/defoggers are often inoffensive. However, Cryogonal is a great spinner with an offensive presence. It has Recover to regain health from switching into rocks, Freeze-Dry as a STAB that can easily take care of Seismitoad, and finally







If I'm not lazy later and think of more, I'll add them.
http://replay.pokemonshowdown.com/nu-188053202 - in this one I actually beat someone who was looking at my RMT
More coming soon!
More coming soon!
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