I was planning to write it up tonightJust as a general FYI, if you do reserve a mon, try and finish the write-up within a couple of days. It doesn't have to be perfect, but it should cover most of the basics. If you reserve a mon and something comes up preventing you from finishing it within the rough time limit, just leave a post saying that you're cancelling a reservation.
With that said, ForumBeta are you almost done with the Rotom-W analysis?
EDIT: Added reservation guidelines to OP to try and make the reservation system (if you can call it a system) clearer. Nothing new really, just the usual "Try and get it done within a couple days, make sure it's not already done, check if others have reserved it, etc".
In the Additonal Info section which you can add now mention that a set of Waterfall, Stone Edge, Aqua Jet, Low Kick is perfectly viable as a cleaner in rain. This allows it to bypass the issues it had from choosing one or the other and accomplish everything you mentioned in terms of the trade off between the two. Slash Low Kick before Aqua Jet as it's important that you aren't walled by Ferrothorn more so than the priority when you're already outpacing plenty of scarf users anyways.![]()
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Swords Dance / Rapid Spin
- Aqua Jet / Low Kick
Role:Reaper of SoulsPhysical Sweeper
What It Does: Kabutops, thanks to Swift Swim, is one of the most dangerous rain sweepers in the game. Waterfall is the main STAB move on the set, as it is boosted by rain and STAB to a massive 180 power and has 100% accuracy. It should be your move of choice in the majority of situations. The second move, Stone Edge, is there to hit targets that resist Waterfall such as Lati@s, Azumarill, Mega Altaria, Dragonite and Mega Sceptile. The third move can either be Swords Dance or Rapid Spin, the former allowing Kabutops to boost its Attack to 722 (meaning that in rain after a boost, it'll have 722/518 offenses), the latter provides hazard control for the team. The final slot is a toss up between Aqua Jet and Low Kick. Aqua Jet allows Kabutops to out prioritise other priority users, and allows it to dodge Thundurus-I's Thunder Wave if Thundurus is weakened. Low Kick allows Kabutops to 2HKO one of its biggest switchins, Ferrothorn.
Good Teammates: As with all rain abusers, Politoed is mandatory, as auto-rain is too good to pass up. Other rain abusers such as Mega Swampert, Kingdra, Tornadus and Thundurus form good offensive cores with Kabutops, and Tornadus-I/Thundurus-I can act as secondary rain setters thanks to Prankster and access to Rain Dance. Hazard setters are extremely beneficial in aiding Kabutops sweep, as chip damage can be required for turning 2HKOes into OHKOes. Latias can offer a switchin to Keldeo, and can provide Healing Wish support for Kabutops, in case it gets worn down by Life Orb recoil, or it gets paralysed or burnt.
What Counters It: Countering Kabutops in the rain is incredibly hard to do, but it is possible. Tangrowth, defensive Mega Venusaur, Chesnaught, Suicune, Gastrodon, Seismitoad and Mega Aggron are all viable counters to Kabutops. Outside of rain, thanks to its lacklustre speed Kabutops is a lot easier to check, as many common OU threats can outspeed and OHKO it.
done. any input welcome. should i name checks? i don't think it'sbenecessary seeing as it's pretty obvious what checks it outside of rain
"it's be", man i'm so dumb
Oh sorry, didn't see that. I just looked in the hazard removal category, and it wasn't there, so I just assumed nobody had done it.Latios both scarf and life orb have been done.
Yeah sometimes they have multiple roles like I wrote the Life Orb one and classified it as a wallbreaker first and hazard remover after since it doesn't always have to run Defog and generally it breaks walls. I usually skim what I think would be relevant for them to see if they're there.Oh sorry, didn't see that. I just looked in the hazard removal category, and it wasn't there, so I just assumed nobody had done it.
Here is the Physically-Defensive Rotom set, criticism is appreciated. Sorry for the delay.
View attachment 31182
Rotom-Wash @ Leftovers/Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split/Rest
Role: Pivot
What It Does: Physically defensive Rotom-W is a great asset to nearly every team needing a Birdspam check and a physical tank. Due to it's great Electric/Water typing in conjunction with Levitate, Rotom-Wash can take on nearly any physical threat including but not limited to: Talonflame, Scarf Lando-T, Garchomp, Scizor/Mega Scizor, Excadrill, and Mamoswine. It can spread burns via Will-o-Wisp, and give frail teammates a relatively safe switchin with a slow Volt Switch. Hydro Pump hits the Ground-types that are immune to Volt Switch, and is Rotom's strongest STAB move. Pain Split offers fairly reliable recovery, and works well with Rotom's low 50 base HP. However, as Rotom can be worn down fairly quickly, Rest can be used instead. Rest allows Rotom to act as a status absorber, further aiding it's team.
Good Teammates: Anything frail that enjoys a safe switchin form a solid partnership with Rotom, so Pokemon such as Bisharp, Greninja, and Gengar can be good bets. Setup sweepers such as Mega Pinsir and Mega Charizard X also appreciate the ability to setup on a burned opponent, and also enjoy the Flying resistance and Ground immunity respectively. Rotom enjoys having something that can take strong special attacks and something that can defeat Fire-Types, so Pokemon such as Chansey and Heatran are appreciated.
What Counters It: Nearly every relevant Grass-Type with the exception of Breloom (Fears Burn) doesn't care about Rotom. Mega Sceptile is a complete counter due to Lightning Rod and it's quad resistance to Water. Celebi also doesn't worry about Rotom due to Natural Cure and can set up Stealth Rock, Leech Seed, or NastyPass. Gastrodon completely stops Rotom with Storm Drain, but dislikes burn. Any strong special attacker can break through this set with relative ease, so Lati@s and Mega Charizard Y must be avoided.
Any Additional Info: Rotom can opt to speed creep certain thing in order to outspeed and burn them if needed.
Seeing as how it will pivot a lot for momentum it'll be more beneficial to run 248 HP for SR number and passive damage. Also what Tabuu said so 248 HP / 216 Def/ 44 Speed.Here is the Physically-Defensive Rotom set, criticism is appreciated. Sorry for the delay.
View attachment 31182
Rotom-Wash @ Leftovers/Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split/Rest
Role: Pivot
What It Does: Physically defensive Rotom-W is a great asset to nearly every team needing a Birdspam check and a physical tank. Due to it's great Electric/Water typing in conjunction with Levitate, Rotom-Wash can take on nearly any physical threat including but not limited to: Talonflame, Scarf Lando-T, Garchomp, Scizor/Mega Scizor, Excadrill, and Mamoswine. It can spread burns via Will-o-Wisp, and give frail teammates a relatively safe switchin with a slow Volt Switch. Hydro Pump hits the Ground-types that are immune to Volt Switch, and is Rotom's strongest STAB move. Pain Split offers fairly reliable recovery, and works well with Rotom's low 50 base HP. However, as Rotom can be worn down fairly quickly, Rest can be used instead. Rest allows Rotom to act as a status absorber, further aiding it's team.
Good Teammates: Anything frail that enjoys a safe switchin form a solid partnership with Rotom, so Pokemon such as Bisharp, Greninja, and Gengar can be good bets. Setup sweepers such as Mega Pinsir and Mega Charizard X also appreciate the ability to setup on a burned opponent, and also enjoy the Flying resistance and Ground immunity respectively. Rotom enjoys having something that can take strong special attacks and something that can defeat Fire-Types, so Pokemon such as Chansey and Heatran are appreciated.
What Counters It: Nearly every relevant Grass-Type with the exception of Breloom (Fears Burn) doesn't care about Rotom. Mega Sceptile is a complete counter due to Lightning Rod and it's quad resistance to Water. Celebi also doesn't worry about Rotom due to Natural Cure and can set up Stealth Rock, Leech Seed, or NastyPass. Gastrodon completely stops Rotom with Storm Drain, but dislikes burn. Any strong special attacker can break through this set with relative ease, so Lati@s and Mega Charizard Y must be avoided.
Any Additional Info: Rotom can opt to speed creep certain thing in order to outspeed and burn them if needed.
Here is the Physically-Defensive Rotom set, criticism is appreciated. Sorry for the delay.
Changed to reflect TaBuu and AM 's recommendations. Thanks for all the help!View attachment 31182
Rotom-Wash @ Leftovers/Chesto Berry
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split/Rest
Role: Pivot
What It Does: Physically defensive Rotom-W is a great asset to nearly every team needing a Birdspam check and a physical tank. Due to it's great Electric/Water typing in conjunction with Levitate, Rotom-Wash can take on nearly any physical threat including but not limited to: Talonflame, Scarf Lando-T, Garchomp, Scizor/Mega Scizor, Excadrill, and Mamoswine. It can spread burns via Will-o-Wisp, and give frail teammates a relatively safe switchin with a slow Volt Switch. Hydro Pump hits the Ground-types that are immune to Volt Switch, and is Rotom's strongest STAB move. Pain Split offers fairly reliable recovery, and works well with Rotom's low 50 base HP. However, as Rotom can be worn down fairly quickly, Rest can be used instead. Rest allows Rotom to act as a status absorber, further aiding it's team.
Good Teammates: Anything frail that enjoys a safe switchin form a solid partnership with Rotom, so Pokemon such as Bisharp, Greninja, and Gengar can be good bets. Setup sweepers such as Mega Pinsir and Mega Charizard X also appreciate the ability to setup on a burned opponent, and also enjoy the Flying resistance and Ground immunity respectively. Rotom enjoys having something that can take strong special attacks and something that can defeat Fire-Types, so Pokemon such as Chansey and Heatran are appreciated.
What Counters It: Nearly every relevant Grass-Type with the exception of Breloom (Fears Burn) doesn't care about Rotom. Mega Sceptile is a complete counter due to Lightning Rod and it's quad resistance to Water. Celebi also doesn't worry about Rotom due to Natural Cure and can set up Stealth Rock, Leech Seed, or NastyPass. Gastrodon completely stops Rotom with Storm Drain, but dislikes burn. Any strong special attacker can break through this set with relative ease, so Lati@s and Mega Charizard Y must be avoided.
Any Additional Info: Rotom can opt to speed creep certain thing in order to outspeed and burn them if needed.
It's a capital B. I can't even anymore. Quitting Smogon now.Seeing as how it will pivot a lot for momentum it'll be more beneficial to run 248 HP for SR number and passive damage. Also what Tabuu said so 248 HP / 216 Def/ 44 Speed.
Crunch should probably be slashed before Swords Dance since you're not going to be able to setup very often and it lets you hit Megas harder as they switch in. You should also note what running Jolly lets you outspeeds and the kills you lose out on.Finished Crawdaunt, gonna work on Bulky Landorus-T next. Is STAB the plural form of STAB or is it STABs?
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Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Swords Dance / Crunch
Role: Wall breaker
What it Does: Crawdaunt is a devastating Wall breaker, capable of 2HKOing the likes of Skarmory and Mega Slowbro thanks to Adaptability. Crabhammer and Knock Off are Crawdaunt's two main STABs, hitting almost everything for at least neutral damage and in Knock Off's case, having the added benefit of removing the opponent's item. Aqua Jet becomes an 80 BP move thanks to Adaptability and helps to patch up Crawdaunt's lackluster speed somewhat. Aqua Jet can also be used to pick off weakened Sweepers and serves as a useful stop to Sand Rush Excadrill. Swords Dance makes Crawdaunt's job of Wall breaking even easier and allows it to potentially sweep defensive teams. Crunch is also an option in the last slot, providing Crawdaunt with a secondary dark STAB to use after it's knocked off the opponent's item.
Good Teammates: Crawdaunt has trouble switching in due to it's frailty, because of this, Volt-turn users like Landorus-T, Mega Manectric, Scizor and Rotom-Wash make excellent partners. Pokemon that can take out Chesnaught and Keldeo, like Talonflame and the Lati twins also make good partners.
What Counters it: Chesnaught is probably the best answer to Crawdaunt, resisting both of Crawdaunt's STABs and able to hit it back for super effective damage. Keldeo, while it is 2HKOed by Crawdaunt's STAB, outspeeds Crawdaunt and can OHKO it with Secret Sword. While nothing really wants to switch in on Crawdaunt, it can be checked by just about any offensive Pokemon that resists one of it's STABs and isn't KOed by Aqua Jet.
Any Additional Info: Don't run Dragon Dance. Crawdaunt is slow even at +1, getting outsped by positive positive Nature base 100s if it's Adamant and positive Nature base 108s if it's Jolly. So you're gonna end up clicking Aqua Jet anyway against offensive teams and Crawdaunt doesn't need the extra speed against defensive teams.
Id still keep swords dance slashed first because of the stupid amount of power it will gain from SD and its designed to function as a wallbreaker anyways. What I would do however is mention choice band somewhere with a 4 attack set of waterfall, knock off, aqua jet,and crunch.Crunch should probably be slashed before Swords Dance since you're not going to be able to setup very often and it lets you hit Megas harder as they switch in. You should also note what running Jolly lets you outspeeds and the kills you lose out on.
Aerial ace > crunch on choice band deserves a mention for being able to hit Chesnaught. With the right investment and prediction, Chesnaught is 2Hkoed on the switch.Id still keep swords dance slashed first because of the stupid amount of power it will gain from SD and its designed to function as a wallbreaker anyways. What I would do however is mention choice band somewhere with a 4 attack set of waterfall, knock off, aqua jet,and crunch.