ORAS OU The mAero Squad!

The Squad:
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Background:
Seeing the new meta and what ORAS brought to it; New Megas speed based 110, 130 and even 145 which made the meta a bit faster than it used to be. Then I took a look at all megas, one mega caught my attention, Aerodactyl-M. Being the fastest mega along with zam makes it outspeed the whole OU tier w/o items naturally, it really made me want to use it. With Greninjas and new mega threats in the tier such as Mega Gallade, Mega Beedrill, Diancie .. etc. Outspeeding without the need to set up is something huge for any team, and better yet, being able to OHKO them! That was the start of building this team which I'm around (23-2) with it atm (I don't ladder, just in tournaments and such).

NOTE: The team originally had Rotom-W instead of Clefable and I decided to switch it lately, so it requires more tests on that.

Team in depth:
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Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Taunt
- Aerial Ace

The center of the team, the reason I built the team, the rising threat in OU. With a speed hitting 438 (sadly can't be run as adamant anymore :( ), it outspeeds the whole meta naturally without taking items in perspective. Works awesome as a revenge killer, late game cleaner, a pokemon that many teams doesn't even take it as a threat when building a team, it does work on most of the teams. With 135 base attack and Tough Claws boost it's something you dont want to miss with for sure.
The only downside of Aero that it lacks the stabs that are affected by Tough Claws bar Aerial Ace which it has only 60 BP.
I decided to make it a double stab aero with Earthquake coverage to take on 80% of the new megas and being able to ohkoing most of them after a bit of prior damage.
The last slot went for Taunt instead of rocks or any of the elemental fangs for few reasons, being stall getting more common and common, and having most of the move types covered on the other teammates, Aero sounded a good choice as a lead or as a stallbreaker.


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Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Thunder Wave
- Slack Off
- Fire Blast

The one of the best Physical walls in the tier, with Regenerator ability makes it harder and harder to take it on. It's basically the most essential switch for most physical attackers (It can take one Knock Off from Adamant LO Bisharp from full).
Scald is of course the standard water stab on slowbro with the nice chance of getting the burns on things, Fire Blast for coverage mainly Ferrothorn and other steel/grass Types. And twave to stop anything if it sets up on slowbro or when you're predicting a switch, and of course to cripple the other teams.


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Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off / Pursuit
- Superpower

Teh Scizor! I'm starting to love this pokemon because of the roll he does in the team. With the new fairy threats in game such as Diancie and Altaria, Banded Scizor can revenge kill any of them if they got the chance to set up against any other member of the team, or at least force a switch. But that's not the only roll Scizor is doing, it is good to save this pokemon if you see any use of it since it can easily clean up through teams using BP or it can just get off damage using a U-turn when a switch is obvious.
Bullet Punch is of course for priority/stab/Technician .. U turn to get the opponent's pokemons worn down a bit by bit, Knock Off is to get some items knocked off (Hello 6th gen!) and the last one Superpower mainly for opposing Heatrans and steel types.


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Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Outrage / Dragon Claw

I know what's your first thought on this when you saw it, "Scarfed with rocks? wtf are you thinking?". As I said, this team didn't have the clefable originally so I had to put up rocks on it somewhere but it couldn't fit on any of the pokemons after the tests. So this idea came up to my mind after seeing Valentine using it against Moet in the OLT tour, and seeing my team needed a scarfer as a back up plan for revenge killing.
The best thing of this Garchomp, you have no idea how many players (even known ones) caught them off guard, sending it vs a faster pokemon will cause a switch from your opponent fearing the scarf but then here it comes .. Garchomp uses Stealth Rock! Next time chomp is inside, it's needed to be played smartly to work the way it's needed to. If you think your opponent isn't as experienced and he might stay in with the faster pokemon you may just use the attack and knock it off. If you don't want this gimmick I'll give you an alternative solution below.
Edgequake and Outrage to cause as much damage this land shark can do and pick up some important KOs (mostly greninjas thinking they can outspeed and one shot it) or even revenge killing +1 Zard X or any slower threats after the scarf (Yeah you scarf lando T!)


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Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 150 SpD / 108 Spe
Careful Nature
IVs: 0 Atk
- Will-O-Wisp
- Defog
- Soft-Boiled
- Taunt / Knock Off

Mew, The defogger of the team, the burn inducer, the 2nd stallbreaker, the annoyance of the team along with slowbro. Mew's roll of the team to take on mostly special attackers along with celfable (As I said it was originally a rotom-W so ..) It was my perfect pokemon to use as a last slot seeing I lacked a defogger and a special wall.
With enough speed to outspeed Jolly Bisharp since it cause a lot of problems to the team and get off a burn for the team!
Defog to get rid of hazards, Soft Boiled for surviving longer and the last slot for Taunt to break some stallers.


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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Flamethrower
- Soft-Boiled

This was originally a Rotom-wash, but I was thinking of making the team a bit more offensive and to take on Latios and Keldeo better, Clefable was my choice since Rotom Wash did not do that much of a roll for the team.
The team worked perfectly with Rotom Wash, but I just felt it was missing something ..
The Clefable is still in test phase so I don't know yet if it is going to work better or not, but from the looks of it I think it will.
The other thing I was debating is the Clefable set, Using Calm Mind set or a Cleric Clefable to help the team? Both does almost the same job it is required to do, so the tests shall say its word.
If you're using a cleric Clefable, I'd suggest taking off Rocks from Garchomp and putting them on Clefable to save being locked into Rocks from chomp.


This is one of the few teams I'm proud to present that I built all myself, this may require a bit of an experienced player to use and it needs quite some time to getting used to it. But it is really worth a try!

Replays:

Importable:
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Taunt
- Aerial Ace

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Superpower

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Thunder Wave
- Slack Off
- Fire Blast

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Outrage

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 150 SpD / 108 Spe
Careful Nature
IVs: 0 Atk
- Will-O-Wisp
- Defog
- Soft-Boiled
- Taunt

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Flamethrower
- Soft-Boiled
 
i fought dis team and boy it had me thinkin , my only thot 4 a change is probably goin fire fang instead of eq on aero for grass types (mainly ferro) i dont think you lose much coverage anyways
 
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i fought dis team and boy it had me thinkin , my only thot 4 a change is probably goin fire fang instead of eq on aero for grass types (mainly ferro) i dont think you lose much coverage anyways

Oh dem chokes tho xD
Yeah i lacked the fire moves coverage on the team and that was one of the reasons i chaned rotom to that pink blub thingy along with Keldeo/Latios weakness. So im keeping eq for now.
 
Just a small thing, but you only need 224 speed on your mega aero, and that outspeeds everything up to adamant +1 mega gyarados. You can't catch anything else.
 
Just a small thing, but you only need 224 speed on your mega aero, and that outspeeds everything up to adamant +1 mega gyarados. You can't catch anything else.

Thanks for your reply but I'd rather have it max to outspeed some certain bulky scarfers (I'll post them later when I'm back at home)
 
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